feat: Update Gateway Opcodes
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@ -6,7 +6,7 @@ const { Events, Opcodes, Status } = require('../../../util/Constants');
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const run = (client, guild) => {
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if (!guild.large) return;
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client.ws.broadcast({
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op: Opcodes.LAZY_REQUEST,
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op: Opcodes.GUILD_SUBSCRIPTIONS,
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d: {
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guild_id: guild.id,
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typing: true,
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@ -154,7 +154,7 @@ module.exports = async (client, { d: data }, shard) => {
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for (const guild of largeGuilds) {
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await client.sleep(client.options.messageCreateEventGuildTimeout);
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client.ws.broadcast({
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op: Opcodes.LAZY_REQUEST,
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op: Opcodes.GUILD_SUBSCRIPTIONS,
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d: {
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guild_id: guild.id,
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typing: true,
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@ -556,7 +556,7 @@ class GuildMemberManager extends CachedManager {
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if (type == 'INVALIDATE' && offset > 100) {
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if (retry < retryMax) {
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this.guild.shard.send({
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op: Opcodes.LAZY_REQUEST,
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op: Opcodes.GUILD_SUBSCRIPTIONS,
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d: {
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guild_id: this.guild.id,
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typing: true,
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@ -594,7 +594,7 @@ class GuildMemberManager extends CachedManager {
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this.client.incrementMaxListeners();
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this.client.on(Events.GUILD_MEMBER_LIST_UPDATE, handler);
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this.guild.shard.send({
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op: Opcodes.LAZY_REQUEST,
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op: Opcodes.GUILD_SUBSCRIPTIONS,
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d: {
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guild_id: this.guild.id,
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typing: true,
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@ -273,7 +273,7 @@ exports.Status = {
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* * HEARTBEAT_ACK: 11
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* * GUILD_SYNC: 12 [Unused]
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* * DM_UPDATE: 13 # Send => used to get dm features
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* * LAZY_REQUEST: 14 # Send => discord responds back with GUILD_MEMBER_LIST_UPDATE type SYNC...
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* * GUILD_SUBSCRIPTIONS: 14 # Send => discord responds back with GUILD_MEMBER_LIST_UPDATE type SYNC...
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* * LOBBY_CONNECT: 15
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* * LOBBY_DISCONNECT: 16
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* * LOBBY_VOICE_STATE_UPDATE: 17 # Receive
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@ -283,6 +283,11 @@ exports.Status = {
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* * STREAM_PING: 21 # Send
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* * STREAM_SET_PAUSED: 22
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* * REQUEST_APPLICATION_COMMANDS: 24
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* * EMBEDDED_ACTIVITY_LAUNCH: 25
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* * EMBEDDED_ACTIVITY_CLOSE: 26
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* * EMBEDDED_ACTIVITY_UPDATE: 27
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* * REQUEST_FORUM_UNREADS: 28
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* * REMOTE_COMMAND: 29
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* @typedef {Object<string, number>} Opcodes
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*/
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exports.Opcodes = {
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@ -299,9 +304,8 @@ exports.Opcodes = {
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HELLO: 10, // # Receive => sent immediately after connecting, contains heartbeat and server debug information
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HEARTBEAT_ACK: 11, // # Sent => immediately following a client heartbeat that was received
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GUILD_SYNC: 12, // # Receive => guild_sync but not used anymore
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// Add some opcode from Discum: https://github.com/Merubokkusu/Discord-S.C.U.M/blob/master/discum/gateway/gateway.py#L56
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DM_UPDATE: 13, // # Send => used to get dm features
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LAZY_REQUEST: 14, // # Send => discord responds back with GUILD_MEMBER_LIST_UPDATE type SYNC...
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GUILD_SUBSCRIPTIONS: 14, // # Send => discord responds back with GUILD_MEMBER_LIST_UPDATE type SYNC...
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LOBBY_CONNECT: 15,
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LOBBY_DISCONNECT: 16,
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LOBBY_VOICE_STATE_UPDATE: 17, // # Receive
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@ -311,6 +315,11 @@ exports.Opcodes = {
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STREAM_PING: 21, // # Send
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STREAM_SET_PAUSED: 22,
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REQUEST_APPLICATION_COMMANDS: 24, // # Send => request application/bot cmds (user, message, and slash cmds)
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EMBEDDED_ACTIVITY_LAUNCH: 25,
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EMBEDDED_ACTIVITY_CLOSE: 26,
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EMBEDDED_ACTIVITY_UPDATE: 27,
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REQUEST_FORUM_UNREADS: 28,
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REMOTE_COMMAND: 29,
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};
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/**
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