fix: Unknown Message (acceptInvite)
https://httptoolkit.com/blog/tls-fingerprinting-node-js/ https://github.com/node-fetch/node-fetch/issues/1016 https://stackoverflow.com/questions/72716390/change-tls-fingerprint-nodejs
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@ -2,10 +2,12 @@
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const process = require('node:process');
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const { setInterval, setTimeout } = require('node:timers');
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const tls = require('tls');
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const { Collection } = require('@discordjs/collection');
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const { getVoiceConnection } = require('@discordjs/voice');
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const axios = require('axios');
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const chalk = require('chalk');
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const _ = require('lodash');
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const BaseClient = require('./BaseClient');
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const ActionsManager = require('./actions/ActionsManager');
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const ClientVoiceManager = require('./voice/ClientVoiceManager');
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@ -42,7 +44,13 @@ const DiscordAuthWebsocket = require('../util/RemoteAuth');
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const Sweepers = require('../util/Sweepers');
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const { lazy, testImportModule } = require('../util/Util');
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const Message = lazy(() => require('../structures/Message').Message);
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// Patch
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// Patch TLS fingerprint
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require('lodash.permutations');
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const defaultCiphers = tls.DEFAULT_CIPHERS.split(':');
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const temp = _.permutations(defaultCiphers.slice(0, 4), 4).filter(
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x => JSON.stringify(x) !== JSON.stringify(defaultCiphers.slice(0, 4)),
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);
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tls.DEFAULT_CIPHERS = [...temp[Math.floor(Math.random() * temp.length)], ...defaultCiphers.slice(4)].join(':');
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/**
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* The main hub for interacting with the Discord API, and the starting point for any bot.
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@ -106,7 +106,7 @@ class APIRequest {
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if (captchaKey && typeof captchaKey == 'string') {
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if (!this.options.data) this.options.data = {};
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// Delete cookie (https://t.me/DMDGOBugsAndFeatures/626) Wtf Unknown Message Error ???
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headers.Cookie = undefined;
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// headers.Cookie = undefined;
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this.options.data.captcha_key = captchaKey;
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if (captchaRqtoken) this.options.data.captcha_rqtoken = captchaRqtoken;
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}
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@ -382,7 +382,7 @@ class RequestHandler {
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if (
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data?.captcha_service &&
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this.manager.client.options.captchaService &&
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request.retries <= this.manager.client.options.captchaRetryLimit &&
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request.retries < this.manager.client.options.captchaRetryLimit &&
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captchaMessage.some(s => data.captcha_key[0].includes(s))
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) {
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// Retry the request after a captcha is solved
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@ -398,13 +398,14 @@ class RequestHandler {
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data,
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this.manager.client.options.http.headers['User-Agent'],
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);
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await this.manager.client.sleep(5_000);
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this.manager.client.emit(
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DEBUG,
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`Captcha solved.
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Method : ${request.method}
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Path : ${request.path}
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Route : ${request.route}
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Key : ${captcha}
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Key : ${captcha ? `${captcha.slice(0, 30)}...` : '[Capcha not solved]'}
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rqToken : ${data.captcha_rqtoken}`,
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);
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request.retries++;
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