This commit is contained in:
Elizabeth Cray 2023-06-07 23:55:01 -04:00
parent 1324cc6e13
commit 726194ca61
8 changed files with 293 additions and 0 deletions

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.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:d1_mini]
platform = espressif8266
board = d1_mini
framework = arduino
upload_port = COM3
monitor_speed = 115200
lib_deps =
olikraus/U8g2@^2.34.18
links2004/WebSockets@^2.4.1
tzapu/WiFiManager@^0.16.0

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#ifndef _CONFIG
#define _CONFIG
#define AP_NAME "Dragon Capsule is best capsule"
#define ENABLE_SERIAL true
#endif

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// Base Platform Libraries
#include <Arduino.h>
#include <Hash.h>
// Display Libraries
#include <U8g2lib.h>
#include <SPI.h>
#include <Wire.h>
// Wireless Libraries
#include <DNSServer.h>
#include <ESP8266WebServer.h>
#include <WiFiManager.h>
// Config
#include "config.h"
U8G2_SSD1309_128X64_NONAME2_1_4W_HW_SPI disp(U8G2_R0, /* cs=*/ 15, /* dc=*/ 2, /* reset=*/ 16);
double progress = 0;
// TODO:
// 1. Add WPA2 and connect QR to display
// "WIFI:S:"+ssid+";T:WPA;P:"+pass+";;"
void statusMsg(String msg){
disp.firstPage();
do {
disp.drawUTF8(110, 1, msg.c_str());
}while ( disp.nextPage() );
}
void configModeCallback (WiFiManager *myWiFiManager) {
Serial.println("Entered config mode");
statusMsg("Setup");
Serial.println(WiFi.softAPIP());
// print the ssid that we should connect to to configure the ESP8266
Serial.print("Created config portal AP ");
Serial.println(myWiFiManager->getConfigPortalSSID());
}
void drawUI(){
disp.drawFrame(2,2,124,20);
disp.setFont(u8g2_font_6x12_mf);
disp.drawUTF8(100, 57, "%");
}
void drawTime(int xOffset, String label, uint64 time){
disp.setFont(u8g2_font_simple1_tf);
disp.drawUTF8(xOffset, 25, label.c_str());
disp.setFont(u8g2_font_4x6_tf);
uint64 hours = time / 3600;
uint64 minutes = (time % 3600) / 60;
uint64 seconds = (time % 3600) % 60;
String timeStr = "";
if (hours < 10){
timeStr += "0";
}
timeStr += String(hours);
timeStr += ":";
if (minutes < 10){
timeStr += "0";
}
timeStr += String(minutes);
timeStr += ":";
if (seconds < 10){
timeStr += "0";
}
timeStr += String(seconds);
disp.drawUTF8(xOffset-10, 25, timeStr.c_str());
}
void drawTemp(int xOffset, String label, int temperature){
disp.setFont(u8g2_font_tom_thumb_4x6_t_all);
disp.drawUTF8(xOffset, 25, label.c_str());
disp.setFont(u8g2_font_luRS08_tf);
String temperatureString = "";
if (temperature < 100 && temperature >= 10){
temperatureString += "0";
}else if(temperature < 10){
temperatureString += "00";
}
temperatureString += String(temperature);
temperatureString += " C";
disp.drawUTF8(xOffset-10, 25, temperatureString.c_str());
}
void drawProgress(){
// Progress Bar
int mappedProgress = map(progress, 0, 100, 0, 124);
disp.drawBox(2, 2, mappedProgress, 20);
// Percentage Label
disp.setFont(u8g2_font_profont29_mf);
String progressStr = (((int)progress < 10)?"0":"")+String((int)progress);
disp.drawUTF8(100, 25, progressStr.c_str());
// Hotend Temperature
int temperature = (int)(progress*10); // TODO: Replace with actual temperature
drawTemp(90, "Hotend", temperature);
// Build Plate Temperature
drawTemp(70, "Bed", temperature);
// Time Elapsed
drawTime(40, "Elapsed", progress*10); // TODO: Replace with actual time
// Time Remaining
drawTime(20, "Left", progress*10); // TODO: Replace with actual time
}
void setup(void) {
// Initialize Serial
Serial.begin(115200);
// Initialize Display
disp.begin();
// disp.setDisplayRotation(U8G2_R1); // Half of the display is broken with this
disp.setFont(u8g2_font_6x10_tf);
disp.setFontDirection(1);
// Serial.println(disp.getDisplayWidth());
statusMsg("Connecting");
// Initialilze Wireless
WiFiManager wifiManager;
wifiManager.setAPCallback(configModeCallback);
wifiManager.setTimeout(180);
if(!wifiManager.autoConnect(AP_NAME)) {
Serial.println("failed to connect and hit timeout");
//reset and try again, or maybe put it to deep sleep
ESP.reset();
delay(1000);
}
//if you get here you have connected to the WiFi
Serial.println("connected to " + WiFi.SSID() + " : " + WiFi.localIP().toString());
}
void loop(void) {
disp.firstPage();
do {
disp.setDrawColor(1);
drawUI();
drawProgress();
}while ( disp.nextPage() );
// TODO: Replace this with data fetch
progress += 0.1;
if(progress > 100){
progress = 0;
}
delay(150);
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html