UI Code
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5
.gitignore
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.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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20
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:d1_mini]
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platform = espressif8266
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board = d1_mini
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framework = arduino
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upload_port = COM3
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monitor_speed = 115200
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lib_deps =
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olikraus/U8g2@^2.34.18
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links2004/WebSockets@^2.4.1
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tzapu/WiFiManager@^0.16.0
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7
src/config.h
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src/config.h
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#ifndef _CONFIG
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#define _CONFIG
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#define AP_NAME "Dragon Capsule is best capsule"
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#define ENABLE_SERIAL true
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#endif
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155
src/main.cpp
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src/main.cpp
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// Base Platform Libraries
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#include <Arduino.h>
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#include <Hash.h>
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// Display Libraries
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#include <U8g2lib.h>
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#include <SPI.h>
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#include <Wire.h>
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// Wireless Libraries
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#include <DNSServer.h>
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#include <ESP8266WebServer.h>
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#include <WiFiManager.h>
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// Config
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#include "config.h"
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U8G2_SSD1309_128X64_NONAME2_1_4W_HW_SPI disp(U8G2_R0, /* cs=*/ 15, /* dc=*/ 2, /* reset=*/ 16);
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double progress = 0;
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// TODO:
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// 1. Add WPA2 and connect QR to display
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// "WIFI:S:"+ssid+";T:WPA;P:"+pass+";;"
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void statusMsg(String msg){
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disp.firstPage();
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do {
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disp.drawUTF8(110, 1, msg.c_str());
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}while ( disp.nextPage() );
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}
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void configModeCallback (WiFiManager *myWiFiManager) {
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Serial.println("Entered config mode");
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statusMsg("Setup");
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Serial.println(WiFi.softAPIP());
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// print the ssid that we should connect to to configure the ESP8266
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Serial.print("Created config portal AP ");
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Serial.println(myWiFiManager->getConfigPortalSSID());
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}
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void drawUI(){
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disp.drawFrame(2,2,124,20);
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disp.setFont(u8g2_font_6x12_mf);
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disp.drawUTF8(100, 57, "%");
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}
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void drawTime(int xOffset, String label, uint64 time){
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disp.setFont(u8g2_font_simple1_tf);
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disp.drawUTF8(xOffset, 25, label.c_str());
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disp.setFont(u8g2_font_4x6_tf);
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uint64 hours = time / 3600;
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uint64 minutes = (time % 3600) / 60;
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uint64 seconds = (time % 3600) % 60;
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String timeStr = "";
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if (hours < 10){
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timeStr += "0";
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}
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timeStr += String(hours);
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timeStr += ":";
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if (minutes < 10){
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timeStr += "0";
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}
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timeStr += String(minutes);
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timeStr += ":";
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if (seconds < 10){
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timeStr += "0";
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}
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timeStr += String(seconds);
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disp.drawUTF8(xOffset-10, 25, timeStr.c_str());
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}
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void drawTemp(int xOffset, String label, int temperature){
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disp.setFont(u8g2_font_tom_thumb_4x6_t_all);
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disp.drawUTF8(xOffset, 25, label.c_str());
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disp.setFont(u8g2_font_luRS08_tf);
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String temperatureString = "";
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if (temperature < 100 && temperature >= 10){
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temperatureString += "0";
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}else if(temperature < 10){
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temperatureString += "00";
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}
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temperatureString += String(temperature);
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temperatureString += " C";
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disp.drawUTF8(xOffset-10, 25, temperatureString.c_str());
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}
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void drawProgress(){
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// Progress Bar
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int mappedProgress = map(progress, 0, 100, 0, 124);
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disp.drawBox(2, 2, mappedProgress, 20);
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// Percentage Label
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disp.setFont(u8g2_font_profont29_mf);
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String progressStr = (((int)progress < 10)?"0":"")+String((int)progress);
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disp.drawUTF8(100, 25, progressStr.c_str());
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// Hotend Temperature
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int temperature = (int)(progress*10); // TODO: Replace with actual temperature
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drawTemp(90, "Hotend", temperature);
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// Build Plate Temperature
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drawTemp(70, "Bed", temperature);
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// Time Elapsed
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drawTime(40, "Elapsed", progress*10); // TODO: Replace with actual time
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// Time Remaining
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drawTime(20, "Left", progress*10); // TODO: Replace with actual time
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}
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void setup(void) {
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// Initialize Serial
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Serial.begin(115200);
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// Initialize Display
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disp.begin();
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// disp.setDisplayRotation(U8G2_R1); // Half of the display is broken with this
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disp.setFont(u8g2_font_6x10_tf);
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disp.setFontDirection(1);
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// Serial.println(disp.getDisplayWidth());
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statusMsg("Connecting");
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// Initialilze Wireless
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WiFiManager wifiManager;
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wifiManager.setAPCallback(configModeCallback);
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wifiManager.setTimeout(180);
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if(!wifiManager.autoConnect(AP_NAME)) {
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Serial.println("failed to connect and hit timeout");
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//reset and try again, or maybe put it to deep sleep
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ESP.reset();
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delay(1000);
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}
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//if you get here you have connected to the WiFi
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Serial.println("connected to " + WiFi.SSID() + " : " + WiFi.localIP().toString());
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}
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void loop(void) {
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disp.firstPage();
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do {
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disp.setDrawColor(1);
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drawUI();
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drawProgress();
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}while ( disp.nextPage() );
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// TODO: Replace this with data fetch
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progress += 0.1;
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if(progress > 100){
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progress = 0;
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}
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delay(150);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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