[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
|
|
|
|
#include "one_shot_animation_view.h"
|
|
|
|
#include <furi.h>
|
|
|
|
#include <portmacro.h>
|
|
|
|
#include <gui/canvas.h>
|
|
|
|
#include <gui/view.h>
|
|
|
|
#include <gui/icon_i.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
|
|
|
|
typedef void (*OneShotInteractCallback)(void*);
|
|
|
|
|
|
|
|
struct OneShotView {
|
|
|
|
View* view;
|
|
|
|
TimerHandle_t update_timer;
|
|
|
|
OneShotInteractCallback interact_callback;
|
|
|
|
void* interact_callback_context;
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
const Icon* icon;
|
|
|
|
uint32_t index;
|
|
|
|
bool block_input;
|
|
|
|
} OneShotViewModel;
|
|
|
|
|
|
|
|
static void one_shot_view_update_timer_callback(TimerHandle_t xTimer) {
|
|
|
|
OneShotView* view = (void*)pvTimerGetTimerID(xTimer);
|
|
|
|
|
|
|
|
OneShotViewModel* model = view_get_model(view->view);
|
|
|
|
if((model->index + 1) < model->icon->frame_count) {
|
|
|
|
++model->index;
|
|
|
|
} else {
|
|
|
|
model->block_input = false;
|
|
|
|
model->index = model->icon->frame_count - 2;
|
|
|
|
}
|
|
|
|
view_commit_model(view->view, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void one_shot_view_draw(Canvas* canvas, void* model_) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(model_);
|
|
|
|
|
|
|
|
OneShotViewModel* model = model_;
|
|
|
|
furi_check(model->index < model->icon->frame_count);
|
|
|
|
uint8_t y_offset = canvas_height(canvas) - model->icon->height;
|
|
|
|
canvas_draw_bitmap(
|
|
|
|
canvas,
|
|
|
|
0,
|
|
|
|
y_offset,
|
|
|
|
model->icon->width,
|
|
|
|
model->icon->height,
|
|
|
|
model->icon->frames[model->index]);
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool one_shot_view_input(InputEvent* event, void* context) {
|
|
|
|
furi_assert(context);
|
|
|
|
furi_assert(event);
|
|
|
|
|
|
|
|
OneShotView* view = context;
|
|
|
|
bool consumed = false;
|
|
|
|
|
|
|
|
OneShotViewModel* model = view_get_model(view->view);
|
|
|
|
consumed = model->block_input;
|
|
|
|
view_commit_model(view->view, false);
|
|
|
|
|
|
|
|
if(!consumed) {
|
|
|
|
if(event->key == InputKeyRight) {
|
|
|
|
/* Right button reserved for animation activation, so consume */
|
|
|
|
consumed = true;
|
|
|
|
if(event->type == InputTypeShort) {
|
|
|
|
if(view->interact_callback) {
|
|
|
|
view->interact_callback(view->interact_callback_context);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return consumed;
|
|
|
|
}
|
|
|
|
|
|
|
|
OneShotView* one_shot_view_alloc(void) {
|
2022-02-18 19:53:46 +00:00
|
|
|
OneShotView* view = malloc(sizeof(OneShotView));
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
view->view = view_alloc();
|
|
|
|
view->update_timer =
|
2022-02-10 18:17:41 +00:00
|
|
|
xTimerCreate(NULL, 1000, pdTRUE, view, one_shot_view_update_timer_callback);
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
|
|
|
|
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
|
|
|
|
view_set_context(view->view, view);
|
|
|
|
view_set_draw_callback(view->view, one_shot_view_draw);
|
|
|
|
view_set_input_callback(view->view, one_shot_view_input);
|
|
|
|
|
|
|
|
return view;
|
|
|
|
}
|
|
|
|
|
|
|
|
void one_shot_view_free(OneShotView* view) {
|
|
|
|
furi_assert(view);
|
|
|
|
|
|
|
|
xTimerDelete(view->update_timer, portMAX_DELAY);
|
|
|
|
view_free(view->view);
|
|
|
|
view->view = NULL;
|
|
|
|
free(view);
|
|
|
|
}
|
|
|
|
|
|
|
|
void one_shot_view_set_interact_callback(
|
|
|
|
OneShotView* view,
|
|
|
|
OneShotInteractCallback callback,
|
|
|
|
void* context) {
|
|
|
|
furi_assert(view);
|
|
|
|
|
|
|
|
view->interact_callback_context = context;
|
|
|
|
view->interact_callback = callback;
|
|
|
|
}
|
|
|
|
|
|
|
|
void one_shot_view_start_animation(OneShotView* view, const Icon* icon) {
|
|
|
|
furi_assert(view);
|
|
|
|
furi_assert(icon);
|
|
|
|
furi_check(icon->frame_count >= 2);
|
|
|
|
|
|
|
|
OneShotViewModel* model = view_get_model(view->view);
|
|
|
|
model->index = 0;
|
|
|
|
model->icon = icon;
|
|
|
|
model->block_input = true;
|
|
|
|
view_commit_model(view->view, true);
|
|
|
|
xTimerChangePeriod(view->update_timer, 1000 / model->icon->frame_rate, portMAX_DELAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
View* one_shot_view_get_view(OneShotView* view) {
|
|
|
|
furi_assert(view);
|
|
|
|
|
|
|
|
return view->view;
|
|
|
|
}
|