[FL-2152] New PIN lock (#989)

* [Fl-2152] New PIN Lock, part 1
* Fix errors & leaks, renaming
* Add support to f6
* Fix error, remove duplicate code
* Fix drawing corners of Lock Popup
* FuriHal: insomnia if usb connected
* Applications: cleanup timers use

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov 2022-02-10 22:17:41 +04:00 committed by GitHub
parent 2a52d2d620
commit 21ac37a6f6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
81 changed files with 2461 additions and 1176 deletions

View File

@ -81,7 +81,7 @@ OneShotView* one_shot_view_alloc(void) {
OneShotView* view = furi_alloc(sizeof(OneShotView));
view->view = view_alloc();
view->update_timer =
xTimerCreate("Update timer", 1000, pdTRUE, view, one_shot_view_update_timer_callback);
xTimerCreate(NULL, 1000, pdTRUE, view, one_shot_view_update_timer_callback);
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
view_set_context(view->view, view);

View File

@ -1,9 +1,3 @@
#include "animations/animation_manager.h"
#include "desktop/scenes/desktop_scene.h"
#include "desktop/scenes/desktop_scene_i.h"
#include "desktop/views/desktop_locked.h"
#include "desktop_i.h"
#include <storage/storage.h>
#include <assets_icons.h>
#include <gui/view_stack.h>
@ -12,23 +6,38 @@
#include <portmacro.h>
#include <stdint.h>
#include "animations/animation_manager.h"
#include "desktop/scenes/desktop_scene.h"
#include "desktop/scenes/desktop_scene_i.h"
#include "desktop/views/desktop_view_locked.h"
#include "desktop/views/desktop_view_pin_input.h"
#include "desktop/views/desktop_view_pin_timeout.h"
#include "desktop_i.h"
#include "desktop_helpers.h"
static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
furi_assert(canvas);
canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
}
bool desktop_custom_event_callback(void* context, uint32_t event) {
static bool desktop_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Desktop* desktop = (Desktop*)context;
return scene_manager_handle_custom_event(desktop->scene_manager, event);
}
bool desktop_back_event_callback(void* context) {
static bool desktop_back_event_callback(void* context) {
furi_assert(context);
Desktop* desktop = (Desktop*)context;
return scene_manager_handle_back_event(desktop->scene_manager);
}
static void desktop_tick_event_callback(void* context) {
furi_assert(context);
Desktop* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
Desktop* desktop_alloc() {
Desktop* desktop = furi_alloc(sizeof(Desktop));
@ -42,6 +51,8 @@ Desktop* desktop_alloc() {
view_dispatcher_enable_queue(desktop->view_dispatcher);
view_dispatcher_attach_to_gui(
desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
view_dispatcher_set_tick_event_callback(
desktop->view_dispatcher, desktop_tick_event_callback, 500);
view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
view_dispatcher_set_custom_event_callback(
@ -49,37 +60,60 @@ Desktop* desktop_alloc() {
view_dispatcher_set_navigation_event_callback(
desktop->view_dispatcher, desktop_back_event_callback);
desktop->locked_view = desktop_locked_alloc();
desktop->lock_menu = desktop_lock_menu_alloc();
desktop->debug_view = desktop_debug_alloc();
desktop->first_start_view = desktop_first_start_alloc();
desktop->hw_mismatch_popup = popup_alloc();
desktop->code_input = code_input_alloc();
desktop->locked_view = desktop_view_locked_alloc();
desktop->pin_input_view = desktop_view_pin_input_alloc();
desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
desktop->main_view_stack = view_stack_alloc();
desktop->main_view = desktop_main_alloc();
View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
view_stack_add_view(desktop->main_view_stack, dolphin_view);
view_stack_add_view(desktop->main_view_stack, desktop_locked_get_view(desktop->locked_view));
view_stack_add_view(
desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
/* locked view (as animation view) attends in 2 scenes: main & locked,
* because it has to draw "Unlocked" label on main scene */
desktop->locked_view_stack = view_stack_alloc();
view_stack_add_view(desktop->locked_view_stack, dolphin_view);
view_stack_add_view(
desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewMain, view_stack_get_view(desktop->main_view_stack));
desktop->view_dispatcher,
DesktopViewIdMain,
view_stack_get_view(desktop->main_view_stack));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewLockMenu,
DesktopViewIdLocked,
view_stack_get_view(desktop->locked_view_stack));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdLockMenu,
desktop_lock_menu_get_view(desktop->lock_menu));
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewFirstStart,
DesktopViewIdFirstStart,
desktop_first_start_get_view(desktop->first_start_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewHwMismatch,
DesktopViewIdHwMismatch,
popup_get_view(desktop->hw_mismatch_popup));
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
desktop->view_dispatcher,
DesktopViewIdPinTimeout,
desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdPinInput,
desktop_view_pin_input_get_view(desktop->pin_input_view));
// Lock icon
desktop->lock_viewport = view_port_alloc();
view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
@ -93,27 +127,29 @@ Desktop* desktop_alloc() {
void desktop_free(Desktop* desktop) {
furi_assert(desktop);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
view_dispatcher_free(desktop->view_dispatcher);
scene_manager_free(desktop->scene_manager);
animation_manager_free(desktop->animation_manager);
view_stack_free(desktop->main_view_stack);
view_stack_free(desktop->locked_view_stack);
desktop_main_free(desktop->main_view);
view_stack_free(desktop->locked_view_stack);
desktop_view_locked_free(desktop->locked_view);
desktop_lock_menu_free(desktop->lock_menu);
desktop_locked_free(desktop->locked_view);
desktop_view_locked_free(desktop->locked_view);
desktop_debug_free(desktop->debug_view);
desktop_first_start_free(desktop->first_start_view);
popup_free(desktop->hw_mismatch_popup);
code_input_free(desktop->code_input);
desktop_view_pin_timeout_free(desktop->pin_timeout_view);
osSemaphoreDelete(desktop->unload_animation_semaphore);
@ -145,14 +181,18 @@ int32_t desktop_srv(void* p) {
SAVE_DESKTOP_SETTINGS(&desktop->settings);
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
furi_hal_usb_disable();
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
}
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
if(desktop->settings.pin_code.length > 0) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
} else {
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
}
}
if(desktop_is_first_start()) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
}

View File

@ -0,0 +1,82 @@
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <stddef.h>
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include "desktop_helpers.h"
#include "desktop_i.h"
static const NotificationSequence sequence_pin_fail = {
&message_display_on,
&message_red_255,
&message_vibro_on,
&message_delay_100,
&message_vibro_off,
&message_red_0,
&message_delay_250,
&message_red_255,
&message_vibro_on,
&message_delay_100,
&message_vibro_off,
&message_red_0,
NULL,
};
static const uint8_t desktop_helpers_fails_timeout[] = {
0,
0,
0,
0,
30,
60,
90,
120,
150,
180,
/* +60 for every next fail */
};
void desktop_helpers_emit_error_notification() {
NotificationApp* notification = furi_record_open("notification");
notification_message(notification, &sequence_pin_fail);
furi_record_close("notification");
}
void desktop_helpers_lock_system(Desktop* desktop, bool hard_lock) {
view_port_enabled_set(desktop->lock_viewport, true);
if(hard_lock) {
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
furi_hal_usb_disable();
}
Gui* gui = furi_record_open("gui");
gui_set_lockdown(gui, true);
furi_record_close("gui");
}
void desktop_helpers_unlock_system(Desktop* desktop) {
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
furi_hal_usb_enable();
view_port_enabled_set(desktop->lock_viewport, false);
Gui* gui = furi_record_open("gui");
gui_set_lockdown(gui, false);
furi_record_close("gui");
}
uint32_t desktop_helpers_get_pin_fail_timeout(uint32_t pin_fails) {
uint32_t pin_timeout = 0;
uint32_t max_index = COUNT_OF(desktop_helpers_fails_timeout) - 1;
if(pin_fails <= max_index) {
pin_timeout = desktop_helpers_fails_timeout[pin_fails];
} else {
pin_timeout = desktop_helpers_fails_timeout[max_index] + (pin_fails - max_index) * 60;
}
return pin_timeout;
}

View File

@ -0,0 +1,9 @@
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include "desktop.h"
void desktop_helpers_emit_error_notification();
void desktop_helpers_lock_system(Desktop* desktop, bool hard_lock);
void desktop_helpers_unlock_system(Desktop* desktop);
uint32_t desktop_helpers_get_pin_fail_timeout(uint32_t pin_fails);

View File

@ -2,11 +2,13 @@
#include "desktop.h"
#include "animations/animation_manager.h"
#include "views/desktop_main.h"
#include "views/desktop_first_start.h"
#include "views/desktop_lock_menu.h"
#include "views/desktop_locked.h"
#include "views/desktop_debug.h"
#include "views/desktop_view_pin_timeout.h"
#include "views/desktop_view_pin_input.h"
#include "views/desktop_view_locked.h"
#include "views/desktop_view_main.h"
#include "views/desktop_view_first_start.h"
#include "views/desktop_view_lock_menu.h"
#include "views/desktop_view_debug.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include <furi.h>
@ -14,21 +16,21 @@
#include <gui/view_stack.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/modules/code_input.h>
#include <gui/scene_manager.h>
#define STATUS_BAR_Y_SHIFT 13
typedef enum {
DesktopViewMain,
DesktopViewLockMenu,
DesktopViewLocked,
DesktopViewDebug,
DesktopViewFirstStart,
DesktopViewHwMismatch,
DesktopViewPinSetup,
DesktopViewTotal,
} DesktopViewEnum;
DesktopViewIdMain,
DesktopViewIdLockMenu,
DesktopViewIdLocked,
DesktopViewIdDebug,
DesktopViewIdFirstStart,
DesktopViewIdHwMismatch,
DesktopViewIdPinInput,
DesktopViewIdPinTimeout,
DesktopViewIdTotal,
} DesktopViewId;
struct Desktop {
// Scene
@ -42,16 +44,15 @@ struct Desktop {
Popup* hw_mismatch_popup;
DesktopLockMenuView* lock_menu;
DesktopDebugView* debug_view;
CodeInput* code_input;
DesktopViewLocked* locked_view;
DesktopMainView* main_view;
DesktopLockedView* locked_view;
DesktopViewPinTimeout* pin_timeout_view;
ViewStack* main_view_stack;
ViewStack* locked_view_stack;
DesktopSettings settings;
PinCode pincode_buffer;
DesktopViewPinInput* pin_input_view;
ViewPort* lock_viewport;

View File

@ -1,5 +1,6 @@
#pragma once
#include <furi_hal.h>
#include <stdint.h>
#include <stdbool.h>
#include <toolbox/saved_struct.h>
@ -9,6 +10,8 @@
#define DESKTOP_SETTINGS_MAGIC (0x17)
#define PIN_MAX_LENGTH 12
#define DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG "run_pin_setup"
#define SAVE_DESKTOP_SETTINGS(x) \
saved_struct_save( \
DESKTOP_SETTINGS_PATH, \
@ -25,12 +28,27 @@
DESKTOP_SETTINGS_MAGIC, \
DESKTOP_SETTINGS_VER)
#define MAX_PIN_SIZE 10
#define MIN_PIN_SIZE 4
typedef struct {
InputKey data[MAX_PIN_SIZE];
uint8_t length;
uint8_t data[PIN_MAX_LENGTH];
} PinCode;
typedef struct {
uint16_t favorite;
PinCode pincode;
PinCode pin_code;
} DesktopSettings;
static inline bool pins_are_equal(const PinCode* pin_code1, const PinCode* pin_code2) {
furi_assert(pin_code1);
furi_assert(pin_code2);
bool result = false;
if(pin_code1->length == pin_code2->length) {
result = !memcmp(pin_code1->data, pin_code2->data, pin_code1->length);
}
return result;
}

View File

@ -1,6 +1,10 @@
#include "desktop_settings_app.h"
#include <furi.h>
#include <gui/modules/popup.h>
#include <gui/scene_manager.h>
#include "desktop_settings_app.h"
#include "scenes/desktop_settings_scene.h"
#include "../views/desktop_view_pin_input.h"
static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
@ -30,17 +34,28 @@ DesktopSettingsApp* desktop_settings_app_alloc() {
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
app->popup = popup_alloc();
app->submenu = submenu_alloc();
app->pin_input_view = desktop_view_pin_input_alloc();
app->pin_setup_howto_view = desktop_settings_view_pin_setup_howto_alloc();
app->pin_setup_howto2_view = desktop_settings_view_pin_setup_howto2_alloc();
view_dispatcher_add_view(
app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
app->code_input = code_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, DesktopSettingsAppViewIdPopup, popup_get_view(app->popup));
view_dispatcher_add_view(
app->view_dispatcher,
DesktopSettingsAppViewPincodeInput,
code_input_get_view(app->code_input));
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
DesktopSettingsAppViewIdPinInput,
desktop_view_pin_input_get_view(app->pin_input_view));
view_dispatcher_add_view(
app->view_dispatcher,
DesktopSettingsAppViewIdPinSetupHowto,
desktop_settings_view_pin_setup_howto_get_view(app->pin_setup_howto_view));
view_dispatcher_add_view(
app->view_dispatcher,
DesktopSettingsAppViewIdPinSetupHowto2,
desktop_settings_view_pin_setup_howto2_get_view(app->pin_setup_howto2_view));
return app;
}
@ -48,9 +63,15 @@ void desktop_settings_app_free(DesktopSettingsApp* app) {
furi_assert(app);
// Variable item list
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
code_input_free(app->code_input);
popup_free(app->popup);
desktop_view_pin_input_free(app->pin_input_view);
desktop_settings_view_pin_setup_howto_free(app->pin_setup_howto_view);
desktop_settings_view_pin_setup_howto2_free(app->pin_setup_howto2_view);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
@ -62,6 +83,12 @@ void desktop_settings_app_free(DesktopSettingsApp* app) {
extern int32_t desktop_settings_app(void* p) {
DesktopSettingsApp* app = desktop_settings_app_alloc();
LOAD_DESKTOP_SETTINGS(&app->settings);
if(!strcmp(p, DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG)) {
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
} else {
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
}
view_dispatcher_run(app->view_dispatcher);
desktop_settings_app_free(app);
return 0;

View File

@ -1,22 +1,22 @@
#pragma once
#include <gui/gui.h>
#include <gui/modules/popup.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <gui/modules/submenu.h>
#include <gui/modules/code_input.h>
#include "desktop_settings.h"
typedef enum {
CodeEventsSetPin,
CodeEventsChangePin,
CodeEventsDisablePin,
} CodeEventsEnum;
#include "desktop/views/desktop_view_pin_input.h"
#include "views/desktop_settings_view_pin_setup_howto.h"
#include "views/desktop_settings_view_pin_setup_howto2.h"
typedef enum {
DesktopSettingsAppViewMenu,
DesktopSettingsAppViewPincodeInput,
DesktopSettingsAppViewIdPopup,
DesktopSettingsAppViewIdPinInput,
DesktopSettingsAppViewIdPinSetupHowto,
DesktopSettingsAppViewIdPinSetupHowto2,
} DesktopSettingsAppView;
typedef struct {
@ -26,7 +26,13 @@ typedef struct {
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Submenu* submenu;
CodeInput* code_input;
Popup* popup;
DesktopViewPinInput* pin_input_view;
DesktopSettingsViewPinSetupHowto* pin_setup_howto_view;
DesktopSettingsViewPinSetupHowto2* pin_setup_howto2_view;
PinCode pincode_buffer;
bool pincode_buffer_filled;
uint8_t menu_idx;

View File

@ -1,4 +1,11 @@
ADD_SCENE(desktop_settings, start, Start)
ADD_SCENE(desktop_settings, favorite, Favorite)
ADD_SCENE(desktop_settings, pincode_menu, PinCodeMenu)
ADD_SCENE(desktop_settings, pincode_input, PinCodeInput)
ADD_SCENE(desktop_settings, pin_menu, PinMenu)
ADD_SCENE(desktop_settings, pin_auth, PinAuth)
ADD_SCENE(desktop_settings, pin_error, PinError)
ADD_SCENE(desktop_settings, pin_disable, PinDisable)
ADD_SCENE(desktop_settings, pin_setup, PinSetup)
ADD_SCENE(desktop_settings, pin_setup_howto, PinSetupHowto)
ADD_SCENE(desktop_settings, pin_setup_howto2, PinSetupHowto2)
ADD_SCENE(desktop_settings, pin_setup_done, PinSetupDone)

View File

@ -0,0 +1,7 @@
#pragma once
#define SCENE_STATE_PIN_AUTH_DISABLE (0)
#define SCENE_STATE_PIN_AUTH_CHANGE_PIN (1)
#define SCENE_STATE_PIN_ERROR_MISMATCH (0)
#define SCENE_STATE_PIN_ERROR_WRONG (1)

View File

@ -0,0 +1,95 @@
#include <stdint.h>
#include <furi/check.h>
#include <gui/scene_manager.h>
#include "../desktop_settings_app.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include "desktop/views/desktop_view_pin_input.h"
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#define SCENE_EVENT_EXIT (0U)
#define SCENE_EVENT_PINS_EQUAL (1U)
#define SCENE_EVENT_PINS_DIFFERENT (2U)
static void pin_auth_done_callback(const PinCode* pin_code, void* context) {
furi_assert(pin_code);
furi_assert(context);
DesktopSettingsApp* app = context;
app->pincode_buffer = *pin_code;
if(pins_are_equal(&app->settings.pin_code, pin_code)) {
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_EQUAL);
} else {
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_DIFFERENT);
}
}
static void pin_auth_back_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
void desktop_settings_scene_pin_auth_on_enter(void* context) {
DesktopSettingsApp* app = context;
LOAD_DESKTOP_SETTINGS(&app->settings);
furi_assert(app->settings.pin_code.length > 0);
desktop_view_pin_input_set_context(app->pin_input_view, app);
desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_auth_back_callback);
desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_auth_done_callback);
desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
app->pin_input_view, 0, 8, "Enter your current PIN:");
desktop_view_pin_input_reset_pin(app->pin_input_view);
desktop_view_pin_input_unlock_input(app->pin_input_view);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
}
bool desktop_settings_scene_pin_auth_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_PINS_DIFFERENT:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinError, SCENE_STATE_PIN_ERROR_WRONG);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinError);
consumed = true;
break;
case SCENE_EVENT_PINS_EQUAL: {
uint32_t state =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinAuth);
if(state == SCENE_STATE_PIN_AUTH_CHANGE_PIN) {
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
} else if(state == SCENE_STATE_PIN_AUTH_DISABLE) {
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinDisable);
} else {
furi_assert(0);
}
consumed = true;
break;
}
case SCENE_EVENT_EXIT:
scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_auth_on_exit(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
}

View File

@ -0,0 +1,56 @@
#include <stdint.h>
#include <furi/check.h>
#include <gui/scene_manager.h>
#include <gui/modules/popup.h>
#include "../desktop_settings_app.h"
#include "../desktop_settings.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include "desktop_settings_scene.h"
#define SCENE_EVENT_EXIT (0U)
static void pin_disable_back_callback(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
void desktop_settings_scene_pin_disable_on_enter(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
app->settings.pin_code.length = 0;
memset(app->settings.pin_code.data, '0', sizeof(app->settings.pin_code.data));
SAVE_DESKTOP_SETTINGS(&app->settings);
popup_set_context(app->popup, app);
popup_set_callback(app->popup, pin_disable_back_callback);
popup_set_icon(app->popup, 0, 2, &I_DolphinMafia_115x62);
popup_set_header(app->popup, "PIN\ndeleted!", 95, 9, AlignCenter, AlignCenter);
popup_set_timeout(app->popup, 1500);
popup_enable_timeout(app->popup);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup);
}
bool desktop_settings_scene_pin_disable_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_EXIT:
scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_disable_on_exit(void* context) {
}

View File

@ -0,0 +1,76 @@
#include <stdint.h>
#include <furi/check.h>
#include <gui/scene_manager.h>
#include "desktop/desktop_settings/desktop_settings.h"
#include "desktop/views/desktop_view_pin_input.h"
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#include "../../desktop_helpers.h"
#include "../desktop_settings_app.h"
#define SCENE_EVENT_EXIT (0U)
static void pin_error_back_callback(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
static void pin_error_done_callback(const PinCode* pin_code, void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
void desktop_settings_scene_pin_error_on_enter(void* context) {
DesktopSettingsApp* app = context;
desktop_helpers_emit_error_notification();
desktop_view_pin_input_set_context(app->pin_input_view, app);
desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_error_back_callback);
desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_error_done_callback);
uint32_t state =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinError);
if(state == SCENE_STATE_PIN_ERROR_MISMATCH) {
desktop_view_pin_input_set_label_primary(app->pin_input_view, 29, 8, "PIN mismatch!");
} else if(state == SCENE_STATE_PIN_ERROR_WRONG) {
desktop_view_pin_input_set_label_primary(app->pin_input_view, 35, 8, "Wrong PIN!");
} else {
furi_assert(0);
}
desktop_view_pin_input_set_label_secondary(app->pin_input_view, 0, 8, NULL);
desktop_view_pin_input_set_label_button(app->pin_input_view, "Retry");
desktop_view_pin_input_lock_input(app->pin_input_view);
desktop_view_pin_input_set_pin(app->pin_input_view, &app->pincode_buffer);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
}
bool desktop_settings_scene_pin_error_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_EXIT:
scene_manager_previous_scene(app->scene_manager);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_error_on_exit(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
desktop_view_pin_input_unlock_input(app->pin_input_view);
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
}

View File

@ -1,38 +1,45 @@
#include "../desktop_settings_app.h"
#include "applications.h"
#include "desktop_settings_scene.h"
#include <gui/scene_manager.h>
#include <applications.h>
static void desktop_settings_scene_pincode_menu_submenu_callback(void* context, uint32_t index) {
#include "../desktop_settings_app.h"
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#define SCENE_EVENT_SET_PIN 0
#define SCENE_EVENT_CHANGE_PIN 1
#define SCENE_EVENT_DISABLE_PIN 2
static void desktop_settings_scene_pin_menu_submenu_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void desktop_settings_scene_pincode_menu_on_enter(void* context) {
void desktop_settings_scene_pin_menu_on_enter(void* context) {
DesktopSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_reset(submenu);
if(!app->settings.pincode.length) {
if(!app->settings.pin_code.length) {
submenu_add_item(
submenu,
"Set Pin",
CodeEventsSetPin,
desktop_settings_scene_pincode_menu_submenu_callback,
SCENE_EVENT_SET_PIN,
desktop_settings_scene_pin_menu_submenu_callback,
app);
} else {
submenu_add_item(
submenu,
"Change Pin",
CodeEventsChangePin,
desktop_settings_scene_pincode_menu_submenu_callback,
SCENE_EVENT_CHANGE_PIN,
desktop_settings_scene_pin_menu_submenu_callback,
app);
submenu_add_item(
submenu,
"Disable",
CodeEventsDisablePin,
desktop_settings_scene_pincode_menu_submenu_callback,
SCENE_EVENT_DISABLE_PIN,
desktop_settings_scene_pin_menu_submenu_callback,
app);
}
@ -41,28 +48,28 @@ void desktop_settings_scene_pincode_menu_on_enter(void* context) {
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
}
bool desktop_settings_scene_pincode_menu_on_event(void* context, SceneManagerEvent event) {
bool desktop_settings_scene_pin_menu_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CodeEventsSetPin:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
case SCENE_EVENT_SET_PIN:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
consumed = true;
break;
case CodeEventsChangePin:
case SCENE_EVENT_CHANGE_PIN:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
app->scene_manager,
DesktopSettingsAppScenePinAuth,
SCENE_STATE_PIN_AUTH_CHANGE_PIN);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinAuth);
consumed = true;
break;
case CodeEventsDisablePin:
case SCENE_EVENT_DISABLE_PIN:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
app->scene_manager, DesktopSettingsAppScenePinAuth, SCENE_STATE_PIN_AUTH_DISABLE);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinAuth);
consumed = true;
break;
default:
@ -73,7 +80,7 @@ bool desktop_settings_scene_pincode_menu_on_event(void* context, SceneManagerEve
return consumed;
}
void desktop_settings_scene_pincode_menu_on_exit(void* context) {
void desktop_settings_scene_pin_menu_on_exit(void* context) {
DesktopSettingsApp* app = context;
submenu_reset(app->submenu);
}

View File

@ -0,0 +1,107 @@
#include <stdint.h>
#include <furi/check.h>
#include <gui/scene_manager.h>
#include "../desktop_settings_app.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include "desktop/views/desktop_view_pin_input.h"
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#define SCENE_EVENT_EXIT (0U)
#define SCENE_EVENT_1ST_PIN_ENTERED (1U)
#define SCENE_EVENT_PINS_EQUAL (2U)
#define SCENE_EVENT_PINS_DIFFERENT (3U)
static void pin_setup_done_callback(const PinCode* pin_code, void* context) {
furi_assert(pin_code);
furi_assert(context);
DesktopSettingsApp* app = context;
if(!app->pincode_buffer_filled) {
app->pincode_buffer = *pin_code;
app->pincode_buffer_filled = true;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_1ST_PIN_ENTERED);
} else {
app->pincode_buffer_filled = false;
if(pins_are_equal(&app->pincode_buffer, pin_code)) {
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_EQUAL);
} else {
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_DIFFERENT);
}
}
}
static void pin_setup_back_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
}
void desktop_settings_scene_pin_setup_on_enter(void* context) {
DesktopSettingsApp* app = context;
app->pincode_buffer_filled = false;
desktop_view_pin_input_set_context(app->pin_input_view, app);
desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_setup_back_callback);
desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_setup_done_callback);
desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
app->pin_input_view, 0, 8, "Enter from 4 to 10 arrows:");
desktop_view_pin_input_reset_pin(app->pin_input_view);
desktop_view_pin_input_unlock_input(app->pin_input_view);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
}
bool desktop_settings_scene_pin_setup_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_1ST_PIN_ENTERED:
desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
app->pin_input_view, 0, 8, "Confirm your PIN:");
desktop_view_pin_input_reset_pin(app->pin_input_view);
desktop_view_pin_input_unlock_input(app->pin_input_view);
consumed = true;
break;
case SCENE_EVENT_PINS_DIFFERENT:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppScenePinError,
SCENE_STATE_PIN_ERROR_MISMATCH);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinError);
consumed = true;
break;
case SCENE_EVENT_PINS_EQUAL:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto2);
consumed = true;
break;
case SCENE_EVENT_EXIT: {
uint32_t scene_found;
scene_found = scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
if(!scene_found) {
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_setup_on_exit(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
}

View File

@ -0,0 +1,77 @@
#include <furi.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <stdint.h>
#include <gui/scene_manager.h>
#include <gui/view_dispatcher.h>
#include "../desktop_settings_app.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include "desktop/views/desktop_view_pin_input.h"
#include "desktop_settings_scene.h"
#define SCENE_EVENT_DONE (0U)
static void pin_setup_done_callback(const PinCode* pin_code, void* context) {
furi_assert(pin_code);
furi_assert(context);
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_DONE);
}
void desktop_settings_scene_pin_setup_done_on_enter(void* context) {
DesktopSettingsApp* app = context;
app->settings.pin_code = app->pincode_buffer;
SAVE_DESKTOP_SETTINGS(&app->settings);
NotificationApp* notification = furi_record_open("notification");
notification_message(notification, &sequence_single_vibro);
furi_record_close("notification");
desktop_view_pin_input_set_context(app->pin_input_view, app);
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_setup_done_callback);
desktop_view_pin_input_set_pin(app->pin_input_view, &app->settings.pin_code);
desktop_view_pin_input_set_label_button(app->pin_input_view, "Done");
desktop_view_pin_input_set_label_primary(app->pin_input_view, 29, 8, "PIN activated!");
desktop_view_pin_input_set_label_secondary(
app->pin_input_view, 7, 45, "Remember or write it down");
desktop_view_pin_input_lock_input(app->pin_input_view);
desktop_view_pin_input_set_pin_position(app->pin_input_view, 64, 24);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
}
bool desktop_settings_scene_pin_setup_done_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_DONE: {
bool scene_found = false;
scene_found = scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
if(!scene_found) {
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
default:
consumed = true;
break;
}
} else if(event.type == SceneManagerEventTypeBack) {
consumed = true;
}
return consumed;
}
void desktop_settings_scene_pin_setup_done_on_exit(void* context) {
furi_assert(context);
DesktopSettingsApp* app = context;
desktop_view_pin_input_set_pin_position(app->pin_input_view, 64, 32);
desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
}

View File

@ -0,0 +1,44 @@
#include <furi.h>
#include <gui/scene_manager.h>
#include <gui/view_dispatcher.h>
#include "desktop_settings_scene.h"
#include "../desktop_settings_app.h"
#include "../views/desktop_settings_view_pin_setup_howto.h"
#define SCENE_EXIT_EVENT (0U)
static void desktop_settings_scene_pin_lock_done_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_settings_scene_pin_setup_howto_on_enter(void* context) {
DesktopSettingsApp* app = context;
desktop_settings_view_pin_setup_howto_set_callback(
app->pin_setup_howto_view, desktop_settings_scene_pin_lock_done_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto);
}
bool desktop_settings_scene_pin_setup_howto_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EXIT_EVENT:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetup);
consumed = true;
break;
default:
furi_assert(0);
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_setup_howto_on_exit(void* context) {
}

View File

@ -0,0 +1,67 @@
#include <furi.h>
#include <gui/scene_manager.h>
#include <stdint.h>
#include "desktop_settings_scene.h"
#include "../desktop_settings_app.h"
#include "../views/desktop_settings_view_pin_setup_howto2.h"
#define SCENE_EXIT_EVENT (0U)
#define SCENE_DONE_EVENT (1U)
static void desktop_settings_scene_pin_setup_howto2_done_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_DONE_EVENT);
}
static void desktop_settings_scene_pin_setup_howto2_exit_callback(void* context) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_settings_scene_pin_setup_howto2_on_enter(void* context) {
DesktopSettingsApp* app = context;
desktop_settings_view_pin_setup_howto2_set_context(app->pin_setup_howto2_view, app);
desktop_settings_view_pin_setup_howto2_set_ok_callback(
app->pin_setup_howto2_view, desktop_settings_scene_pin_setup_howto2_done_callback);
desktop_settings_view_pin_setup_howto2_set_cancel_callback(
app->pin_setup_howto2_view, desktop_settings_scene_pin_setup_howto2_exit_callback);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2);
}
bool desktop_settings_scene_pin_setup_howto2_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_DONE_EVENT: {
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupDone);
consumed = true;
break;
}
case SCENE_EXIT_EVENT: {
bool scene_found = false;
scene_found = scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, DesktopSettingsAppScenePinMenu);
if(!scene_found) {
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
default:
furi_assert(0);
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pin_setup_howto2_on_exit(void* context) {
DesktopSettingsApp* app = context;
desktop_settings_view_pin_setup_howto2_set_ok_callback(app->pin_setup_howto2_view, NULL);
desktop_settings_view_pin_setup_howto2_set_cancel_callback(app->pin_setup_howto2_view, NULL);
}

View File

@ -1,64 +0,0 @@
#include "../desktop_settings_app.h"
#include "desktop_settings_scene.h"
#define SCENE_EXIT_EVENT (0U)
void desktop_settings_scene_ok_callback(void* context) {
DesktopSettingsApp* app = context;
uint32_t state =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
if(state == CodeEventsDisablePin) {
memset(app->settings.pincode.data, 0, app->settings.pincode.length * sizeof(uint8_t));
app->settings.pincode.length = 0;
}
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_settings_scene_pincode_input_on_enter(void* context) {
DesktopSettingsApp* app = context;
CodeInput* code_input = app->code_input;
uint32_t state =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
bool update = state != CodeEventsDisablePin;
code_input_set_header_text(code_input, "PIN Code Setup");
code_input_set_result_callback(
code_input,
desktop_settings_scene_ok_callback,
NULL,
app,
app->settings.pincode.data,
&app->settings.pincode.length,
update);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
}
bool desktop_settings_scene_pincode_input_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EXIT_EVENT:
scene_manager_previous_scene(app->scene_manager);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pincode_input_on_exit(void* context) {
DesktopSettingsApp* app = context;
SAVE_DESKTOP_SETTINGS(&app->settings);
code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
code_input_set_header_text(app->code_input, "");
}

View File

@ -1,11 +1,10 @@
#include <applications.h>
#include "../desktop_settings_app.h"
#include "applications.h"
#include "desktop_settings_scene.h"
enum DesktopSettingsStartSubmenuIndex {
DesktopSettingsStartSubmenuIndexFavorite,
DesktopSettingsStartSubmenuIndexPinSetup,
};
#define SCENE_EVENT_SELECT_FAVORITE 0
#define SCENE_EVENT_SELECT_PIN_SETUP 1
static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
@ -19,14 +18,14 @@ void desktop_settings_scene_start_on_enter(void* context) {
submenu_add_item(
submenu,
"Favorite App",
DesktopSettingsStartSubmenuIndexFavorite,
SCENE_EVENT_SELECT_FAVORITE,
desktop_settings_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"PIN Setup",
DesktopSettingsStartSubmenuIndexPinSetup,
SCENE_EVENT_SELECT_PIN_SETUP,
desktop_settings_scene_start_submenu_callback,
app);
@ -39,12 +38,12 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopSettingsStartSubmenuIndexFavorite:
case SCENE_EVENT_SELECT_FAVORITE:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case DesktopSettingsStartSubmenuIndexPinSetup:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
case SCENE_EVENT_SELECT_PIN_SETUP:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
}

View File

@ -0,0 +1,78 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/elements.h>
#include <gui/canvas.h>
#include <toolbox/version.h>
#include <assets_icons.h>
#include <dolphin/helpers/dolphin_state.h>
#include <dolphin/dolphin.h>
#include "desktop_settings_view_pin_setup_howto.h"
struct DesktopSettingsViewPinSetupHowto {
View* view;
DesktopSettingsViewPinSetupHowtoDoneCallback callback;
void* context;
};
static void desktop_settings_view_pin_setup_howto_draw(Canvas* canvas, void* model) {
furi_assert(canvas);
furi_assert(model);
canvas_draw_icon(canvas, 16, 18, &I_Pin_attention_dpad_29x29);
elements_button_right(canvas, "Next");
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 64, 0, AlignCenter, AlignTop, "Setting up PIN");
canvas_set_font(canvas, FontSecondary);
elements_multiline_text(canvas, 58, 24, "Prepare to use\narrows as\nPIN symbols");
}
static bool desktop_settings_view_pin_setup_howto_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopSettingsViewPinSetupHowto* instance = context;
bool consumed = false;
if((event->key == InputKeyRight) && (event->type == InputTypeShort)) {
instance->callback(instance->context);
consumed = true;
}
return consumed;
}
void desktop_settings_view_pin_setup_howto_set_callback(
DesktopSettingsViewPinSetupHowto* instance,
DesktopSettingsViewPinSetupHowtoDoneCallback callback,
void* context) {
furi_assert(instance);
furi_assert(callback);
instance->callback = callback;
instance->context = context;
}
DesktopSettingsViewPinSetupHowto* desktop_settings_view_pin_setup_howto_alloc() {
DesktopSettingsViewPinSetupHowto* view = furi_alloc(sizeof(DesktopSettingsViewPinSetupHowto));
view->view = view_alloc();
view_allocate_model(view->view, ViewModelTypeLockFree, 1);
view_set_context(view->view, view);
view_set_draw_callback(view->view, desktop_settings_view_pin_setup_howto_draw);
view_set_input_callback(view->view, desktop_settings_view_pin_setup_howto_input);
return view;
}
void desktop_settings_view_pin_setup_howto_free(DesktopSettingsViewPinSetupHowto* instance) {
furi_assert(instance);
view_free(instance->view);
free(instance);
}
View* desktop_settings_view_pin_setup_howto_get_view(DesktopSettingsViewPinSetupHowto* instance) {
furi_assert(instance);
return instance->view;
}

View File

@ -0,0 +1,15 @@
#pragma once
#include <gui/view.h>
typedef struct DesktopSettingsViewPinSetupHowto DesktopSettingsViewPinSetupHowto;
typedef void (*DesktopSettingsViewPinSetupHowtoDoneCallback)(void*);
void desktop_settings_view_pin_setup_howto_set_callback(
DesktopSettingsViewPinSetupHowto* instance,
DesktopSettingsViewPinSetupHowtoDoneCallback callback,
void* context);
DesktopSettingsViewPinSetupHowto* desktop_settings_view_pin_setup_howto_alloc();
void desktop_settings_view_pin_setup_howto_free(DesktopSettingsViewPinSetupHowto* instance);
View* desktop_settings_view_pin_setup_howto_get_view(DesktopSettingsViewPinSetupHowto* instance);

View File

@ -0,0 +1,101 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/elements.h>
#include <gui/canvas.h>
#include <toolbox/version.h>
#include <assets_icons.h>
#include <dolphin/helpers/dolphin_state.h>
#include <dolphin/dolphin.h>
#include "desktop_settings_view_pin_setup_howto2.h"
struct DesktopSettingsViewPinSetupHowto2 {
View* view;
DesktopSettingsViewPinSetupHowto2Callback cancel_callback;
DesktopSettingsViewPinSetupHowto2Callback ok_callback;
void* context;
};
static void desktop_settings_view_pin_setup_howto2_draw(Canvas* canvas, void* model) {
furi_assert(canvas);
furi_assert(model);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(
canvas,
64,
24,
AlignCenter,
AlignCenter,
"Forgotten PIN can only be\n"
"reset with entire device.\n"
"Read docs How to reset PIN.");
elements_button_right(canvas, "OK");
elements_button_left(canvas, "Cancel");
}
static bool desktop_settings_view_pin_setup_howto2_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopSettingsViewPinSetupHowto2* instance = context;
bool consumed = false;
if(event->type == InputTypeShort) {
if(event->key == InputKeyRight) {
instance->ok_callback(instance->context);
consumed = true;
} else if(event->key == InputKeyLeft) {
instance->cancel_callback(instance->context);
consumed = true;
}
}
return consumed;
}
void desktop_settings_view_pin_setup_howto2_set_context(
DesktopSettingsViewPinSetupHowto2* instance,
void* context) {
furi_assert(instance);
instance->context = context;
}
void desktop_settings_view_pin_setup_howto2_set_cancel_callback(
DesktopSettingsViewPinSetupHowto2* instance,
DesktopSettingsViewPinSetupHowto2Callback callback) {
furi_assert(instance);
instance->cancel_callback = callback;
}
void desktop_settings_view_pin_setup_howto2_set_ok_callback(
DesktopSettingsViewPinSetupHowto2* instance,
DesktopSettingsViewPinSetupHowto2Callback callback) {
furi_assert(instance);
instance->ok_callback = callback;
}
DesktopSettingsViewPinSetupHowto2* desktop_settings_view_pin_setup_howto2_alloc() {
DesktopSettingsViewPinSetupHowto2* view =
furi_alloc(sizeof(DesktopSettingsViewPinSetupHowto2));
view->view = view_alloc();
view_allocate_model(view->view, ViewModelTypeLockFree, 1);
view_set_context(view->view, view);
view_set_draw_callback(view->view, desktop_settings_view_pin_setup_howto2_draw);
view_set_input_callback(view->view, desktop_settings_view_pin_setup_howto2_input);
return view;
}
void desktop_settings_view_pin_setup_howto2_free(DesktopSettingsViewPinSetupHowto2* instance) {
furi_assert(instance);
view_free(instance->view);
free(instance);
}
View* desktop_settings_view_pin_setup_howto2_get_view(DesktopSettingsViewPinSetupHowto2* instance) {
furi_assert(instance);
return instance->view;
}

View File

@ -0,0 +1,20 @@
#pragma once
#include <gui/view.h>
typedef struct DesktopSettingsViewPinSetupHowto2 DesktopSettingsViewPinSetupHowto2;
typedef void (*DesktopSettingsViewPinSetupHowto2Callback)(void*);
DesktopSettingsViewPinSetupHowto2* desktop_settings_view_pin_setup_howto2_alloc();
void desktop_settings_view_pin_setup_howto2_free(DesktopSettingsViewPinSetupHowto2* instance);
View* desktop_settings_view_pin_setup_howto2_get_view(DesktopSettingsViewPinSetupHowto2* instance);
void desktop_settings_view_pin_setup_howto2_set_context(
DesktopSettingsViewPinSetupHowto2* instance,
void* context);
void desktop_settings_view_pin_setup_howto2_set_cancel_callback(
DesktopSettingsViewPinSetupHowto2* instance,
DesktopSettingsViewPinSetupHowto2Callback callback);
void desktop_settings_view_pin_setup_howto2_set_ok_callback(
DesktopSettingsViewPinSetupHowto2* instance,
DesktopSettingsViewPinSetupHowto2Callback callback);

View File

@ -3,5 +3,7 @@ ADD_SCENE(desktop, lock_menu, LockMenu)
ADD_SCENE(desktop, debug, Debug)
ADD_SCENE(desktop, first_start, FirstStart)
ADD_SCENE(desktop, hw_mismatch, HwMismatch)
ADD_SCENE(desktop, pinsetup, PinSetup)
ADD_SCENE(desktop, fault, Fault)
ADD_SCENE(desktop, locked, Locked)
ADD_SCENE(desktop, pin_input, PinInput)
ADD_SCENE(desktop, pin_timeout, PinTimeout)

View File

@ -3,7 +3,7 @@
#include <dolphin/helpers/dolphin_deed.h>
#include "../desktop_i.h"
#include "../views/desktop_debug.h"
#include "../views/desktop_view_debug.h"
#include "desktop_scene.h"
void desktop_scene_debug_callback(DesktopEvent event, void* context) {
@ -17,7 +17,7 @@ void desktop_scene_debug_on_enter(void* context) {
desktop_debug_get_dolphin_data(desktop->debug_view);
desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewDebug);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
}
bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {

View File

@ -25,7 +25,7 @@ void desktop_scene_fault_on_enter(void* context) {
char* message = (char*)furi_hal_rtc_get_fault_data();
popup_set_text(popup, message, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_fault_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
}
bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) {

View File

@ -2,7 +2,7 @@
#include <storage/storage.h>
#include "../desktop_i.h"
#include "../views/desktop_first_start.h"
#include "../views/desktop_view_first_start.h"
#include "../views/desktop_events.h"
void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
@ -17,7 +17,7 @@ void desktop_scene_first_start_on_enter(void* context) {
desktop_first_start_set_callback(
first_start_view, desktop_scene_first_start_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
}
bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {

View File

@ -1,5 +1,5 @@
#include <gui/scene_manager.h>
#include <furi_hal_version.h>
#include <furi_hal.h>
#include "desktop_scene.h"
#include "../desktop_i.h"
@ -31,7 +31,7 @@ void desktop_scene_hw_mismatch_on_enter(void* context) {
popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
}
bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {

View File

@ -1,7 +1,4 @@
#pragma once
typedef enum {
DesktopMainSceneStateUnlocked,
DesktopMainSceneStateLockedWithPin,
DesktopMainSceneStateLockedNoPin,
} DesktopMainSceneState;
#define SCENE_LOCKED_FIRST_ENTER 0
#define SCENE_LOCKED_REPEAT_ENTER 1

View File

@ -1,8 +1,13 @@
#include <gui/scene_manager.h>
#include <applications.h>
#include <furi_hal.h>
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include "../views/desktop_lock_menu.h"
#include "../desktop_settings/desktop_settings.h"
#include "../views/desktop_view_lock_menu.h"
#include "desktop_scene_i.h"
#include "desktop_scene.h"
@ -15,36 +20,50 @@ void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
LOAD_DESKTOP_SETTINGS(&desktop->settings);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
desktop_lock_menu_set_idx(desktop->lock_menu, 0);
uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
desktop_lock_menu_set_idx(desktop->lock_menu, idx);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.type == SceneManagerEventTypeTick) {
bool check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
if(desktop->settings.pin_code.length > 0) {
desktop_lock_menu_pin_set(desktop->lock_menu, 1);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
consumed = true;
break;
case DesktopLockMenuEventPinLock:
if(desktop->settings.pincode.length > 0) {
if(desktop->settings.pin_code.length > 0) {
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
} else {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
Loader* loader = furi_record_open("loader");
LoaderStatus status =
loader_start(loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
furi_check(status == LoaderStatusOk);
furi_record_close("loader");
}
consumed = true;

View File

@ -0,0 +1,109 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/scene_manager.h>
#include <gui/view_stack.h>
#include <stdint.h>
#include <portmacro.h>
#include "../desktop.h"
#include "../desktop_i.h"
#include "../desktop_helpers.h"
#include "../animations/animation_manager.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_pin_input.h"
#include "../views/desktop_view_locked.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
#define INPUT_PIN_VIEW_TIMEOUT 15000
static void desktop_scene_locked_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_locked_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
void desktop_scene_locked_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
// callbacks for 1-st layer
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
// callbacks for 2-nd layer
desktop_view_locked_set_callback(desktop->locked_view, desktop_scene_locked_callback, desktop);
bool switch_to_timeout_scene = false;
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
if(state == SCENE_LOCKED_FIRST_ENTER) {
bool pin_locked = furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
desktop_helpers_lock_system(desktop, pin_locked);
if(pin_locked) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
desktop_view_locked_lock(desktop->locked_view, true);
uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
if(pin_timeout) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
switch_to_timeout_scene = true;
} else {
desktop_view_locked_close_doors(desktop->locked_view);
}
} else {
desktop_view_locked_lock(desktop->locked_view, false);
desktop_view_locked_close_doors(desktop->locked_view);
}
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
}
if(switch_to_timeout_scene) {
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
} else {
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLocked);
}
}
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockedEventUnlocked:
furi_hal_rtc_set_pin_fails(0);
desktop_helpers_unlock_system(desktop);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
case DesktopLockedEventShowPinInput:
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinInput);
consumed = true;
break;
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_locked_on_exit(void* context) {
}

View File

@ -4,15 +4,14 @@
#include <assets_icons.h>
#include <loader/loader.h>
#include "desktop/desktop_i.h"
#include "desktop/views/desktop_main.h"
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define TAG "DesktopSrv"
#define MAIN_VIEW_DEFAULT (0UL)
static void desktop_scene_main_app_started_callback(const void* message, void* context) {
furi_assert(context);
Desktop* desktop = context;
@ -31,19 +30,22 @@ static void desktop_scene_main_app_started_callback(const void* message, void* c
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
static void desktop_scene_main_check_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
}
static void desktop_scene_main_interact_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
}
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
@ -80,7 +82,6 @@ void desktop_scene_main_on_enter(void* context) {
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
Loader* loader = furi_record_open("loader");
@ -90,24 +91,7 @@ void desktop_scene_main_on_enter(void* context) {
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
DesktopMainSceneState state =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
if(state == DesktopMainSceneStateLockedNoPin) {
desktop_locked_lock(desktop->locked_view);
view_port_enabled_set(desktop->lock_viewport, true);
} else if(state == DesktopMainSceneStateLockedWithPin) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
furi_assert(desktop->settings.pincode.length > 0);
desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
view_port_enabled_set(desktop->lock_viewport, true);
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
furi_hal_usb_disable();
} else {
furi_assert(state == DesktopMainSceneStateUnlocked);
view_port_enabled_set(desktop->lock_viewport, false);
}
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
}
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
@ -154,15 +138,15 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
consumed = true;
break;
case DesktopMainEventCheckAnimation:
case DesktopAnimationEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventNewIdleAnimation:
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventInteractAnimation:
case DesktopAnimationEventInteractAnimation:
animation_manager_interact_process(desktop->animation_manager);
consumed = true;
break;
@ -175,16 +159,8 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
animation_manager_load_and_continue_animation(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventUnlocked:
consumed = true;
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
furi_hal_usb_enable();
view_port_enabled_set(desktop->lock_viewport, false);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
break;
case DesktopMainEventUpdate:
desktop_locked_update(desktop->locked_view);
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
@ -213,5 +189,4 @@ void desktop_scene_main_on_exit(void* context) {
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
}

View File

@ -0,0 +1,162 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/scene_manager.h>
#include <gui/view_stack.h>
#include <stdint.h>
#include <portmacro.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include "../desktop.h"
#include "../desktop_i.h"
#include "../animations/animation_manager.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_pin_input.h"
#include "../desktop_helpers.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
#define INPUT_PIN_VIEW_TIMEOUT 15000
typedef struct {
TimerHandle_t timer;
} DesktopScenePinInputState;
static void desktop_scene_locked_light_red(bool value) {
NotificationApp* app = furi_record_open("notification");
if(value) {
notification_message(app, &sequence_set_only_red_255);
} else {
notification_message(app, &sequence_reset_red);
}
furi_record_close("notification");
}
static void
desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
furi_assert(desktop);
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
desktop->scene_manager, DesktopScenePinInput);
furi_assert(state);
if(enable) {
xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
} else {
xTimerStop(state->timer, portMAX_DELAY);
}
}
static void desktop_scene_pin_input_back_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
}
static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
Desktop* desktop = (Desktop*)context;
if(pins_are_equal(&desktop->settings.pin_code, pin_code)) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
} else {
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
}
}
static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
Desktop* desktop = pvTimerGetTimerID(timer);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
}
void desktop_scene_pin_input_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
desktop_view_pin_input_set_back_callback(
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
desktop_view_pin_input_set_timeout_callback(
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
desktop_view_pin_input_set_done_callback(
desktop->pin_input_view, desktop_scene_pin_input_done_callback);
DesktopScenePinInputState* state = furi_alloc(sizeof(DesktopScenePinInputState));
state->timer =
xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
}
bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
uint32_t pin_fails = 0;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopPinInputEventUnlockFailed:
pin_fails = furi_hal_rtc_get_pin_fails();
pin_fails++;
furi_hal_rtc_set_pin_fails(pin_fails);
uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
if(pin_timeout > 0) {
desktop_helpers_emit_error_notification();
scene_manager_set_scene_state(
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
} else {
desktop_scene_locked_light_red(true);
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
}
consumed = true;
break;
case DesktopPinInputEventResetWrongPinLabel:
desktop_scene_locked_light_red(false);
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
desktop->pin_input_view, 44, 25, "Enter PIN:");
consumed = true;
break;
case DesktopPinInputEventUnlocked:
desktop_view_locked_unlock(desktop->locked_view);
furi_hal_rtc_set_pin_fails(0);
desktop_helpers_unlock_system(desktop);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopPinInputEventBack:
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneLocked);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pin_input_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_scene_locked_light_red(false);
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
desktop->scene_manager, DesktopScenePinInput);
xTimerStop(state->timer, portMAX_DELAY);
while(xTimerIsTimerActive(state->timer)) {
delay(1);
}
xTimerDelete(state->timer, portMAX_DELAY);
free(state);
}

View File

@ -0,0 +1,46 @@
#include <furi.h>
#include <FreeRTOS.h>
#include <portmacro.h>
#include <timer.h>
#include <gui/scene_manager.h>
#include "../desktop_i.h"
#include "../views/desktop_view_pin_timeout.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
static void desktop_scene_pin_timeout_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
}
void desktop_scene_pin_timeout_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
uint32_t timeout =
scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
desktop_view_pin_timeout_set_callback(
desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
}
bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopPinTimeoutExit:
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pin_timeout_on_exit(void* context) {
}

View File

@ -1,50 +0,0 @@
#include "../desktop_i.h"
#define SCENE_EXIT_EVENT (0U)
void desktop_scene_ok_callback(void* context) {
Desktop* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_scene_pinsetup_on_enter(void* context) {
Desktop* app = context;
CodeInput* code_input = app->code_input;
code_input_set_result_callback(
code_input,
desktop_scene_ok_callback,
NULL,
app,
app->settings.pincode.data,
&app->settings.pincode.length,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup);
}
bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
Desktop* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EXIT_EVENT:
scene_manager_previous_scene(app->scene_manager);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pinsetup_on_exit(void* context) {
Desktop* app = context;
SAVE_DESKTOP_SETTINGS(&app->settings);
code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
code_input_set_header_text(app->code_input, "");
}

View File

@ -6,24 +6,35 @@ typedef enum {
DesktopMainEventOpenFavorite,
DesktopMainEventOpenMenu,
DesktopMainEventOpenDebug,
DesktopMainEventUpdate,
DesktopMainEventUnlocked,
DesktopMainEventRightShort,
DesktopMainEventCheckAnimation,
DesktopMainEventNewIdleAnimation,
DesktopMainEventInteractAnimation,
DesktopMainEventBeforeAppStarted,
DesktopMainEventAfterAppFinished,
DesktopLockedEventUnlock,
DesktopLockedEventCheckAnimation,
DesktopLockedEventMax,
DesktopLockedEventUnlocked,
DesktopLockedEventUpdate,
DesktopLockedEventShowPinInput,
DesktopPinInputEventResetWrongPinLabel,
DesktopPinInputEventUnlocked,
DesktopPinInputEventUnlockFailed,
DesktopPinInputEventBack,
DesktopPinTimeoutExit,
DesktopDebugEventDeed,
DesktopDebugEventWrongDeed,
DesktopDebugEventSaveState,
DesktopDebugEventExit,
DesktopFirstStartCompleted,
DesktopFirstStartPoweroff,
DesktopLockMenuEventLock,
DesktopLockMenuEventPinLock,
DesktopLockMenuEventExit,
DesktopAnimationEventCheckAnimation,
DesktopAnimationEventNewIdleAnimation,
DesktopAnimationEventInteractAnimation,
} DesktopEvent;

View File

@ -1,247 +0,0 @@
#include "desktop/desktop_settings/desktop_settings.h"
#include "furi/check.h"
#include "gui/view.h"
#include "portmacro.h"
#include <furi.h>
#include <gui/gui_i.h>
#include <gui/elements.h>
#include "../desktop_i.h"
#include "desktop_locked.h"
#include <stdint.h>
#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
#define UNLOCKED_HINT_TIMEOUT_MS (2000)
struct DesktopLockedView {
View* view;
DesktopLockedViewCallback callback;
void* context;
TimerHandle_t timer;
uint8_t lock_count;
uint32_t lock_lastpress;
PinCode pincode;
PinCode pincode_input;
};
typedef struct {
uint32_t hint_icon_expire_at;
bool unlocked_hint;
bool locked;
bool pin_locked;
int8_t door_left_x;
int8_t door_right_x;
bool animation_seq_end;
} DesktopLockedViewModel;
static void desktop_locked_unlock(DesktopLockedView* locked_view);
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
DesktopLockedViewCallback callback,
void* context) {
furi_assert(locked_view);
furi_assert(callback);
locked_view->callback = callback;
locked_view->context = context;
}
void locked_view_timer_callback(TimerHandle_t timer) {
DesktopLockedView* locked_view = pvTimerGetTimerID(timer);
locked_view->callback(DesktopMainEventUpdate, locked_view->context);
}
static void desktop_locked_update_hint_icon_timeout(DesktopLockedView* locked_view) {
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->hint_icon_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
view_commit_model(locked_view->view, true);
}
static void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->animation_seq_end = false;
model->door_left_x = DOOR_L_POS;
model->door_right_x = DOOR_R_POS;
view_commit_model(locked_view->view, true);
}
void desktop_locked_update(DesktopLockedView* locked_view) {
bool stop_timer = false;
DesktopLockedViewModel* model = view_get_model(locked_view->view);
if(model->locked) {
if(model->door_left_x != DOOR_L_POS_MAX) {
model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
} else {
model->animation_seq_end = true;
}
stop_timer = model->animation_seq_end;
} else {
model->unlocked_hint = false;
stop_timer = true;
}
view_commit_model(locked_view->view, true);
if(stop_timer) {
xTimerStop(locked_view->timer, portMAX_DELAY);
}
}
void desktop_locked_draw(Canvas* canvas, void* model) {
DesktopLockedViewModel* m = model;
uint32_t now = osKernelGetTickCount();
canvas_set_color(canvas, ColorBlack);
if(m->locked) {
if(!m->animation_seq_end) {
canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
} else if((now < m->hint_icon_expire_at) && !m->pin_locked) {
canvas_set_font(canvas, FontSecondary);
canvas_draw_icon(canvas, 13, 2 + STATUS_BAR_Y_SHIFT, &I_LockPopup_100x49);
elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
}
} else {
if(m->unlocked_hint) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
}
}
}
View* desktop_locked_get_view(DesktopLockedView* locked_view) {
furi_assert(locked_view);
return locked_view->view;
}
bool desktop_locked_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopLockedView* locked_view = context;
bool locked = false;
bool locked_with_pin = false;
uint32_t press_time = xTaskGetTickCount();
{
DesktopLockedViewModel* model = view_get_model(locked_view->view);
bool changed = false;
locked = model->locked;
locked_with_pin = model->pin_locked;
if(!locked && model->unlocked_hint && event->type == InputTypePress) {
model->unlocked_hint = false;
changed = true;
}
view_commit_model(locked_view->view, changed);
}
if(!locked || (event->type != InputTypeShort)) {
return locked;
}
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count = 0;
locked_view->pincode_input.length = 0;
}
if(locked_with_pin) {
locked_view->pincode_input.length = code_input_push(
locked_view->pincode_input.data, locked_view->pincode_input.length, event->key);
bool match = code_input_compare(
locked_view->pincode_input.data,
locked_view->pincode_input.length,
locked_view->pincode.data,
locked_view->pincode.length);
if(match) {
desktop_locked_unlock(locked_view);
}
} else {
if(event->key == InputKeyBack) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
if(locked_view->lock_count == UNLOCK_CNT) {
desktop_locked_unlock(locked_view);
}
} else {
desktop_locked_update_hint_icon_timeout(locked_view);
locked_view->lock_count = 0;
}
}
locked_view->lock_lastpress = press_time;
return locked;
}
DesktopLockedView* desktop_locked_alloc() {
DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
locked_view->view = view_alloc();
locked_view->timer =
xTimerCreate("Locked view", 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
view_set_context(locked_view->view, locked_view);
view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_draw);
view_set_input_callback(locked_view->view, desktop_locked_input);
return locked_view;
}
void desktop_locked_free(DesktopLockedView* locked_view) {
furi_assert(locked_view);
osTimerDelete(locked_view->timer);
view_free(locked_view->view);
free(locked_view);
}
void desktop_locked_lock(DesktopLockedView* locked_view) {
locked_view->pincode.length = 0;
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->locked = true;
model->pin_locked = false;
view_commit_model(locked_view->view, true);
desktop_locked_reset_door_pos(locked_view);
xTimerChangePeriod(locked_view->timer, DOOR_MOVING_INTERVAL_MS, portMAX_DELAY);
Gui* gui = furi_record_open("gui");
gui_set_lockdown(gui, true);
furi_record_close("gui");
}
void desktop_locked_lock_pincode(DesktopLockedView* locked_view, PinCode pincode) {
locked_view->pincode = pincode;
locked_view->pincode_input.length = 0;
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->locked = true;
model->pin_locked = true;
view_commit_model(locked_view->view, true);
desktop_locked_reset_door_pos(locked_view);
xTimerChangePeriod(locked_view->timer, DOOR_MOVING_INTERVAL_MS, portMAX_DELAY);
Gui* gui = furi_record_open("gui");
gui_set_lockdown(gui, true);
furi_record_close("gui");
}
static void desktop_locked_unlock(DesktopLockedView* locked_view) {
furi_assert(locked_view);
locked_view->lock_count = 0;
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->locked = false;
model->pin_locked = false;
model->unlocked_hint = true;
view_commit_model(locked_view->view, true);
locked_view->callback(DesktopMainEventUnlocked, locked_view->context);
xTimerChangePeriod(locked_view->timer, UNLOCKED_HINT_TIMEOUT_MS, portMAX_DELAY);
Gui* gui = furi_record_open("gui");
gui_set_lockdown(gui, false);
furi_record_close("gui");
}

View File

@ -1,36 +0,0 @@
#pragma once
#include <desktop/desktop_settings/desktop_settings.h>
#include <gui/view.h>
#include "desktop_events.h"
#define UNLOCK_RST_TIMEOUT 300
#define UNLOCK_CNT 3
#define DOOR_L_POS -57
#define DOOR_L_POS_MAX 0
#define DOOR_R_POS 115
#define DOOR_R_POS_MIN 60
typedef enum {
DesktopLockedWithPin,
DesktopLockedNoPin,
} DesktopLockedSceneState;
typedef struct DesktopLockedView DesktopLockedView;
typedef void (*DesktopLockedViewCallback)(DesktopEvent event, void* context);
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
DesktopLockedViewCallback callback,
void* context);
void desktop_locked_update(DesktopLockedView* locked_view);
View* desktop_locked_get_view(DesktopLockedView* locked_view);
DesktopLockedView* desktop_locked_alloc();
void desktop_locked_free(DesktopLockedView* locked_view);
void desktop_locked_lock_pincode(DesktopLockedView* locked_view, PinCode pincode);
void desktop_locked_lock(DesktopLockedView* locked_view);

View File

@ -1,11 +1,11 @@
#include <toolbox/version.h>
#include <furi.h>
#include <furi_hal.h>
#include <dolphin/helpers/dolphin_state.h>
#include <dolphin/dolphin.h>
#include "../desktop_i.h"
#include "desktop_debug.h"
#include "dolphin/helpers/dolphin_state.h"
#include "dolphin/dolphin.h"
#include "desktop_view_debug.h"
void desktop_debug_set_callback(
DesktopDebugView* debug_view,

View File

@ -1,8 +1,9 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/elements.h>
#include "../desktop_i.h"
#include "desktop_first_start.h"
#include "desktop_view_first_start.h"
#define DESKTOP_FIRST_START_POWEROFF_SHORT 5000
#define DESKTOP_FIRST_START_POWEROFF_LONG (60 * 60 * 1000)

View File

@ -2,7 +2,7 @@
#include <gui/elements.h>
#include "../desktop_i.h"
#include "desktop_lock_menu.h"
#include "desktop_view_lock_menu.h"
#define LOCK_MENU_ITEMS_NB 3

View File

@ -0,0 +1,233 @@
#include <projdefs.h>
#include <stdint.h>
#include <furi.h>
#include <gui/elements.h>
#include <gui/icon.h>
#include <gui/view.h>
#include <portmacro.h>
#include "../desktop_settings/desktop_settings.h"
#include "../desktop_i.h"
#include "desktop_view_locked.h"
#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
#define UNLOCKED_HINT_TIMEOUT_MS (2000)
#define DOOR_OFFSET_START -55
#define DOOR_OFFSET_END 0
#define DOOR_L_FINAL_POS 0
#define DOOR_R_FINAL_POS 60
#define UNLOCK_CNT 3
#define UNLOCK_RST_TIMEOUT 600
struct DesktopViewLocked {
View* view;
DesktopViewLockedCallback callback;
void* context;
TimerHandle_t timer;
uint8_t lock_count;
uint32_t lock_lastpress;
};
typedef struct {
uint32_t hint_icon_expire_at;
bool unlocked_hint;
bool locked;
bool pin_locked;
int8_t door_offset;
bool doors_closing;
} DesktopViewLockedModel;
void desktop_view_locked_set_callback(
DesktopViewLocked* locked_view,
DesktopViewLockedCallback callback,
void* context) {
furi_assert(locked_view);
furi_assert(callback);
locked_view->callback = callback;
locked_view->context = context;
}
static void locked_view_timer_callback(TimerHandle_t timer) {
DesktopViewLocked* locked_view = pvTimerGetTimerID(timer);
locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
}
static void desktop_view_locked_doors_draw(Canvas* canvas, DesktopViewLockedModel* model) {
int8_t offset = model->door_offset;
uint8_t door_left_x = DOOR_L_FINAL_POS + offset;
uint8_t door_right_x = DOOR_R_FINAL_POS - offset;
uint8_t height = icon_get_height(&I_DoorLeft_70x55);
canvas_draw_icon(canvas, door_left_x, canvas_height(canvas) - height, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, door_right_x, canvas_height(canvas) - height, &I_DoorRight_70x55);
}
static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
bool stop = false;
if(model->door_offset < DOOR_OFFSET_END) {
model->door_offset = CLAMP(model->door_offset + 5, DOOR_OFFSET_END, DOOR_OFFSET_START);
stop = true;
}
return stop;
}
static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->hint_icon_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
view_commit_model(locked_view->view, true);
}
void desktop_view_locked_update(DesktopViewLocked* locked_view) {
bool stop_timer = false;
DesktopViewLockedModel* model = view_get_model(locked_view->view);
if(model->locked) {
model->doors_closing = desktop_view_locked_doors_move(model);
stop_timer = !model->doors_closing;
} else {
model->unlocked_hint = false;
stop_timer = true;
}
view_commit_model(locked_view->view, true);
if(stop_timer) {
xTimerStop(locked_view->timer, portMAX_DELAY);
}
}
static void desktop_view_locked_draw(Canvas* canvas, void* model) {
DesktopViewLockedModel* m = model;
uint32_t now = osKernelGetTickCount();
canvas_set_color(canvas, ColorBlack);
if(m->locked) {
if(m->doors_closing) {
desktop_view_locked_doors_draw(canvas, m);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
} else if((now < m->hint_icon_expire_at) && !m->pin_locked) {
canvas_set_font(canvas, FontSecondary);
elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Back3_45x8);
canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
canvas_draw_dot(canvas, 17, 61);
}
} else {
if(m->unlocked_hint) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
}
}
}
View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
furi_assert(locked_view);
return locked_view->view;
}
static bool desktop_view_locked_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopViewLocked* locked_view = context;
bool locked = false;
bool locked_with_pin = false;
bool doors_closing = false;
uint32_t press_time = xTaskGetTickCount();
{
DesktopViewLockedModel* model = view_get_model(locked_view->view);
bool changed = false;
locked = model->locked;
locked_with_pin = model->pin_locked;
doors_closing = model->doors_closing;
if(!locked && model->unlocked_hint && event->type == InputTypePress) {
model->unlocked_hint = false;
changed = true;
}
view_commit_model(locked_view->view, changed);
}
if(!locked || doors_closing || (event->type != InputTypeShort)) {
return locked;
}
if(locked_with_pin) {
locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
} else {
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count = 0;
}
desktop_view_locked_update_hint_icon_timeout(locked_view);
if(event->key == InputKeyBack) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
if(locked_view->lock_count == UNLOCK_CNT) {
desktop_view_locked_unlock(locked_view);
locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
}
} else {
locked_view->lock_count = 0;
}
locked_view->lock_lastpress = press_time;
}
return locked;
}
DesktopViewLocked* desktop_view_locked_alloc() {
DesktopViewLocked* locked_view = furi_alloc(sizeof(DesktopViewLocked));
locked_view->view = view_alloc();
locked_view->timer =
xTimerCreate(NULL, 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
locked_view->view = view_alloc();
view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
view_set_context(locked_view->view, locked_view);
view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
view_set_input_callback(locked_view->view, desktop_view_locked_input);
return locked_view;
}
void desktop_view_locked_free(DesktopViewLocked* locked_view) {
furi_assert(locked_view);
osTimerDelete(locked_view->timer);
view_free(locked_view->view);
free(locked_view);
}
void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->doors_closing = true;
model->door_offset = DOOR_OFFSET_START;
view_commit_model(locked_view->view, true);
xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(DOOR_MOVING_INTERVAL_MS), portMAX_DELAY);
}
void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->locked = true;
model->pin_locked = pin_locked;
view_commit_model(locked_view->view, true);
}
void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
furi_assert(locked_view);
locked_view->lock_count = 0;
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->locked = false;
model->pin_locked = false;
model->unlocked_hint = true;
view_commit_model(locked_view->view, true);
xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(UNLOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
}

View File

@ -0,0 +1,21 @@
#pragma once
#include "../desktop_settings/desktop_settings.h"
#include "../views/desktop_events.h"
#include <gui/view.h>
typedef struct DesktopViewLocked DesktopViewLocked;
typedef void (*DesktopViewLockedCallback)(DesktopEvent event, void* context);
void desktop_view_locked_set_callback(
DesktopViewLocked* locked_view,
DesktopViewLockedCallback callback,
void* context);
void desktop_view_locked_update(DesktopViewLocked* locked_view);
View* desktop_view_locked_get_view(DesktopViewLocked* locked_view);
DesktopViewLocked* desktop_view_locked_alloc();
void desktop_view_locked_free(DesktopViewLocked* locked_view);
void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked);
void desktop_view_locked_unlock(DesktopViewLocked* locked_view);
void desktop_view_locked_close_doors(DesktopViewLocked* locked_view);

View File

@ -7,7 +7,7 @@
#include <dolphin/dolphin.h>
#include "../desktop_i.h"
#include "desktop_main.h"
#include "desktop_view_main.h"
struct DesktopMainView {
View* view;

View File

@ -0,0 +1,340 @@
#include <gui/canvas.h>
#include <furi.h>
#include <gui/view.h>
#include <gui/elements.h>
#include <stdint.h>
#include <portmacro.h>
#include "desktop_view_pin_input.h"
#include "../desktop_settings/desktop_settings.h"
#define NO_ACTIVITY_TIMEOUT 15000
#define PIN_CELL_WIDTH 13
#define DEFAULT_PIN_X 64
#define DEFAULT_PIN_Y 32
struct DesktopViewPinInput {
View* view;
DesktopViewPinInputCallback back_callback;
DesktopViewPinInputCallback timeout_callback;
DesktopViewPinInputDoneCallback done_callback;
void* context;
TimerHandle_t timer;
};
typedef struct {
PinCode pin;
bool pin_hidden;
bool locked_input;
uint8_t pin_x;
uint8_t pin_y;
const char* primary_str;
uint8_t primary_str_x;
uint8_t primary_str_y;
const char* secondary_str;
uint8_t secondary_str_x;
uint8_t secondary_str_y;
const char* button_label;
} DesktopViewPinInputModel;
static bool desktop_view_pin_input_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopViewPinInput* pin_input = context;
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
bool call_back_callback = false;
bool call_done_callback = false;
PinCode pin_code = {0};
if(event->type == InputTypeShort) {
switch(event->key) {
case InputKeyRight:
case InputKeyLeft:
case InputKeyDown:
case InputKeyUp:
if(!model->locked_input) {
if(model->pin.length < MAX_PIN_SIZE) {
model->pin.data[model->pin.length++] = event->key;
}
}
break;
case InputKeyOk:
if(model->pin.length >= MIN_PIN_SIZE) {
call_done_callback = true;
pin_code = model->pin;
}
break;
case InputKeyBack:
if(!model->locked_input) {
if(model->pin.length > 0) {
model->pin.length = 0;
} else {
call_back_callback = true;
}
}
break;
default:
furi_assert(0);
break;
}
}
view_commit_model(pin_input->view, true);
if(call_done_callback && pin_input->done_callback) {
pin_input->done_callback(&pin_code, pin_input->context);
} else if(call_back_callback && pin_input->back_callback) {
pin_input->back_callback(pin_input->context);
}
xTimerStart(pin_input->timer, 0);
return true;
}
static void desktop_view_pin_input_draw_cells(Canvas* canvas, DesktopViewPinInputModel* model) {
furi_assert(canvas);
furi_assert(model);
uint8_t draw_pin_size = MAX(4, model->pin.length + 1);
if(model->locked_input || (model->pin.length == MAX_PIN_SIZE)) {
draw_pin_size = model->pin.length;
}
uint8_t x = model->pin_x - (draw_pin_size * (PIN_CELL_WIDTH - 1)) / 2;
uint8_t y = model->pin_y - (PIN_CELL_WIDTH / 2);
for(int i = 0; i < draw_pin_size; ++i) {
canvas_draw_frame(canvas, x, y, PIN_CELL_WIDTH, PIN_CELL_WIDTH);
if(i < model->pin.length) {
if(model->pin_hidden) {
canvas_draw_icon(canvas, x + 3, y + 3, &I_Pin_star_7x7);
} else {
switch(model->pin.data[i]) {
case InputKeyDown:
canvas_draw_icon(canvas, x + 3, y + 2, &I_Pin_arrow_down_7x9);
break;
case InputKeyUp:
canvas_draw_icon(canvas, x + 3, y + 2, &I_Pin_arrow_up7x9);
break;
case InputKeyLeft:
canvas_draw_icon(canvas, x + 2, y + 3, &I_Pin_arrow_left_9x7);
break;
case InputKeyRight:
canvas_draw_icon(canvas, x + 2, y + 3, &I_Pin_arrow_right_9x7);
break;
default:
furi_assert(0);
break;
}
}
} else if(i == model->pin.length) {
canvas_draw_icon(canvas, x + 4, y + PIN_CELL_WIDTH + 1, &I_Pin_pointer_5x3);
}
x += PIN_CELL_WIDTH - 1;
}
}
static void desktop_view_pin_input_draw(Canvas* canvas, void* context) {
furi_assert(canvas);
furi_assert(context);
canvas_set_font(canvas, FontSecondary);
DesktopViewPinInputModel* model = context;
desktop_view_pin_input_draw_cells(canvas, model);
if((model->pin.length > 0) && !model->locked_input) {
canvas_draw_icon(canvas, 4, 53, &I_Pin_back_full_40x8);
}
if(model->button_label && ((model->pin.length >= MIN_PIN_SIZE) || model->locked_input)) {
elements_button_center(canvas, model->button_label);
}
if(model->primary_str) {
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, model->primary_str_x, model->primary_str_y, model->primary_str);
canvas_set_font(canvas, FontSecondary);
}
if(model->secondary_str) {
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(
canvas, model->secondary_str_x, model->secondary_str_y, model->secondary_str);
}
}
void desktop_view_pin_input_timer_callback(TimerHandle_t timer) {
DesktopViewPinInput* pin_input = pvTimerGetTimerID(timer);
if(pin_input->timeout_callback) {
pin_input->timeout_callback(pin_input->context);
}
}
static void desktop_view_pin_input_enter(void* context) {
DesktopViewPinInput* pin_input = context;
xTimerStart(pin_input->timer, portMAX_DELAY);
}
static void desktop_view_pin_input_exit(void* context) {
DesktopViewPinInput* pin_input = context;
xTimerStop(pin_input->timer, portMAX_DELAY);
}
DesktopViewPinInput* desktop_view_pin_input_alloc(void) {
DesktopViewPinInput* pin_input = furi_alloc(sizeof(DesktopViewPinInput));
pin_input->view = view_alloc();
view_allocate_model(pin_input->view, ViewModelTypeLocking, sizeof(DesktopViewPinInputModel));
view_set_context(pin_input->view, pin_input);
view_set_draw_callback(pin_input->view, desktop_view_pin_input_draw);
view_set_input_callback(pin_input->view, desktop_view_pin_input_input);
pin_input->timer = xTimerCreate(
NULL,
pdMS_TO_TICKS(NO_ACTIVITY_TIMEOUT),
pdFALSE,
pin_input,
desktop_view_pin_input_timer_callback);
view_set_enter_callback(pin_input->view, desktop_view_pin_input_enter);
view_set_exit_callback(pin_input->view, desktop_view_pin_input_exit);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->pin_x = DEFAULT_PIN_X;
model->pin_y = DEFAULT_PIN_Y;
model->pin.length = 0;
view_commit_model(pin_input->view, false);
return pin_input;
}
void desktop_view_pin_input_free(DesktopViewPinInput* pin_input) {
furi_assert(pin_input);
xTimerStop(pin_input->timer, portMAX_DELAY);
while(xTimerIsTimerActive(pin_input->timer)) {
delay(1);
}
xTimerDelete(pin_input->timer, portMAX_DELAY);
view_free(pin_input->view);
free(pin_input);
}
void desktop_view_pin_input_lock_input(DesktopViewPinInput* pin_input) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->locked_input = true;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_unlock_input(DesktopViewPinInput* pin_input) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->locked_input = false;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_set_pin(DesktopViewPinInput* pin_input, const PinCode* pin) {
furi_assert(pin_input);
furi_assert(pin);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->pin = *pin;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_reset_pin(DesktopViewPinInput* pin_input) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->pin.length = 0;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_hide_pin(DesktopViewPinInput* pin_input, bool pin_hidden) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->pin_hidden = pin_hidden;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_set_label_button(DesktopViewPinInput* pin_input, const char* label) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->button_label = label;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_set_label_primary(
DesktopViewPinInput* pin_input,
uint8_t x,
uint8_t y,
const char* label) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->primary_str = label;
model->primary_str_x = x;
model->primary_str_y = y;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_set_label_secondary(
DesktopViewPinInput* pin_input,
uint8_t x,
uint8_t y,
const char* label) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->secondary_str = label;
model->secondary_str_x = x;
model->secondary_str_y = y;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y) {
furi_assert(pin_input);
DesktopViewPinInputModel* model = view_get_model(pin_input->view);
model->pin_x = x;
model->pin_y = y;
view_commit_model(pin_input->view, true);
}
void desktop_view_pin_input_set_context(DesktopViewPinInput* pin_input, void* context) {
furi_assert(pin_input);
pin_input->context = context;
}
void desktop_view_pin_input_set_timeout_callback(
DesktopViewPinInput* pin_input,
DesktopViewPinInputCallback callback) {
furi_assert(pin_input);
pin_input->timeout_callback = callback;
}
void desktop_view_pin_input_set_back_callback(
DesktopViewPinInput* pin_input,
DesktopViewPinInputCallback callback) {
furi_assert(pin_input);
pin_input->back_callback = callback;
}
void desktop_view_pin_input_set_done_callback(
DesktopViewPinInput* pin_input,
DesktopViewPinInputDoneCallback callback) {
furi_assert(pin_input);
pin_input->done_callback = callback;
}
View* desktop_view_pin_input_get_view(DesktopViewPinInput* pin_input) {
furi_assert(pin_input);
return pin_input->view;
}

View File

@ -0,0 +1,40 @@
#pragma once
#include <gui/view.h>
#include "desktop/desktop_settings/desktop_settings.h"
typedef void (*DesktopViewPinInputCallback)(void*);
typedef void (*DesktopViewPinInputDoneCallback)(const PinCode* pin_code, void*);
typedef struct DesktopViewPinInput DesktopViewPinInput;
DesktopViewPinInput* desktop_view_pin_input_alloc(void);
void desktop_view_pin_input_free(DesktopViewPinInput*);
void desktop_view_pin_input_set_pin(DesktopViewPinInput* pin_input, const PinCode* pin);
void desktop_view_pin_input_reset_pin(DesktopViewPinInput* pin_input);
void desktop_view_pin_input_hide_pin(DesktopViewPinInput* pin_input, bool pin_hidden);
void desktop_view_pin_input_set_label_button(DesktopViewPinInput* pin_input, const char* label);
void desktop_view_pin_input_set_label_primary(
DesktopViewPinInput* pin_input,
uint8_t x,
uint8_t y,
const char* label);
void desktop_view_pin_input_set_label_secondary(
DesktopViewPinInput* pin_input,
uint8_t x,
uint8_t y,
const char* label);
void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y);
View* desktop_view_pin_input_get_view(DesktopViewPinInput*);
void desktop_view_pin_input_set_done_callback(
DesktopViewPinInput* pin_input,
DesktopViewPinInputDoneCallback callback);
void desktop_view_pin_input_set_back_callback(
DesktopViewPinInput* pin_input,
DesktopViewPinInputCallback callback);
void desktop_view_pin_input_set_timeout_callback(
DesktopViewPinInput* pin_input,
DesktopViewPinInputCallback callback);
void desktop_view_pin_input_set_context(DesktopViewPinInput* pin_input, void* context);
void desktop_view_pin_input_lock_input(DesktopViewPinInput* pin_input);
void desktop_view_pin_input_unlock_input(DesktopViewPinInput* pin_input);

View File

@ -0,0 +1,80 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/elements.h>
#include <gui/canvas.h>
#include <toolbox/version.h>
#include <assets_icons.h>
#include <dolphin/helpers/dolphin_state.h>
#include <dolphin/dolphin.h>
#include "../desktop_i.h"
#include "desktop_view_pin_setup_done.h"
struct DesktopViewPinSetupDone {
View* view;
DesktopViewPinSetupDoneDoneCallback callback;
void* context;
};
static void desktop_view_pin_done_draw(Canvas* canvas, void* model) {
furi_assert(canvas);
furi_assert(model);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(
canvas, 64, 0, AlignCenter, AlignTop, "Prepare to use\narrows as\nPIN symbols");
canvas_set_font(canvas, FontSecondary);
elements_multiline_text(canvas, 58, 24, "Prepare to use\narrows as\nPIN symbols");
canvas_draw_icon(canvas, 16, 18, &I_Pin_attention_dpad_29x29);
elements_button_right(canvas, "Next");
}
static bool desktop_view_pin_done_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopViewPinSetupDone* instance = context;
bool consumed = false;
if((event->key == InputKeyRight) && (event->type == InputTypeShort)) {
instance->callback(instance->context);
consumed = true;
}
return consumed;
}
void desktop_view_pin_done_set_callback(
DesktopViewPinSetupDone* instance,
DesktopViewPinSetupDoneDoneCallback callback,
void* context) {
furi_assert(instance);
furi_assert(callback);
instance->callback = callback;
instance->context = context;
}
DesktopViewPinSetupDone* desktop_view_pin_done_alloc() {
DesktopViewPinSetupDone* view = furi_alloc(sizeof(DesktopViewPinSetupDone));
view->view = view_alloc();
view_allocate_model(view->view, ViewModelTypeLockFree, 1);
view_set_context(view->view, view);
view_set_draw_callback(view->view, desktop_view_pin_done_draw);
view_set_input_callback(view->view, desktop_view_pin_done_input);
return view;
}
void desktop_view_pin_done_free(DesktopViewPinSetupDone* instance) {
furi_assert(instance);
view_free(instance->view);
free(instance);
}
View* desktop_view_pin_done_get_view(DesktopViewPinSetupDone* instance) {
furi_assert(instance);
return instance->view;
}

View File

@ -0,0 +1,15 @@
#pragma once
#include <gui/view.h>
typedef struct DesktopViewPinSetupDone DesktopViewPinSetupDone;
typedef void (*DesktopViewPinSetupDoneDoneCallback)(void*);
void desktop_view_pin_done_set_callback(
DesktopViewPinSetupDone* instance,
DesktopViewPinSetupDoneDoneCallback callback,
void* context);
DesktopViewPinSetupDone* desktop_view_pin_done_alloc();
void desktop_view_pin_done_free(DesktopViewPinSetupDone* instance);
View* desktop_view_pin_done_get_view(DesktopViewPinSetupDone* instance);

View File

@ -0,0 +1,109 @@
#include <furi.h>
#include <stdint.h>
#include <stdio.h>
#include <FreeRTOS.h>
#include <portmacro.h>
#include <projdefs.h>
#include <input/input.h>
#include <gui/canvas.h>
#include <gui/view.h>
#include "desktop_view_pin_timeout.h"
struct DesktopViewPinTimeout {
View* view;
TimerHandle_t timer;
DesktopViewPinTimeoutDoneCallback callback;
void* context;
};
typedef struct {
uint32_t time_left;
} DesktopViewPinTimeoutModel;
void desktop_view_pin_timeout_set_callback(
DesktopViewPinTimeout* instance,
DesktopViewPinTimeoutDoneCallback callback,
void* context) {
furi_assert(instance);
instance->callback = callback;
instance->context = context;
}
static void desktop_view_pin_timeout_timer_callback(TimerHandle_t timer) {
DesktopViewPinTimeout* instance = pvTimerGetTimerID(timer);
bool stop = false;
DesktopViewPinTimeoutModel* model = view_get_model(instance->view);
if(model->time_left > 0) {
--model->time_left;
} else {
stop = true;
}
view_commit_model(instance->view, true);
if(stop) {
xTimerStop(instance->timer, portMAX_DELAY);
instance->callback(instance->context);
}
}
static bool desktop_view_pin_timeout_input(InputEvent* event, void* context) {
return true;
}
static void desktop_view_pin_timeout_draw(Canvas* canvas, void* _model) {
furi_assert(canvas);
furi_assert(_model);
DesktopViewPinTimeoutModel* model = _model;
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 36, 31, "Wrong PIN!");
canvas_set_font(canvas, FontSecondary);
char str[30] = {0};
snprintf(str, sizeof(str), "Timeout: %lds", model->time_left);
canvas_draw_str_aligned(canvas, 64, 38, AlignCenter, AlignCenter, str);
}
void desktop_view_pin_timeout_free(DesktopViewPinTimeout* instance) {
view_free(instance->view);
xTimerDelete(instance->timer, portMAX_DELAY);
free(instance);
}
DesktopViewPinTimeout* desktop_view_pin_timeout_alloc(void) {
DesktopViewPinTimeout* instance = furi_alloc(sizeof(DesktopViewPinTimeout));
instance->timer = xTimerCreate(
NULL, pdMS_TO_TICKS(1000), pdTRUE, instance, desktop_view_pin_timeout_timer_callback);
instance->view = view_alloc();
view_allocate_model(instance->view, ViewModelTypeLockFree, sizeof(DesktopViewPinTimeoutModel));
view_set_context(instance->view, instance);
view_set_draw_callback(instance->view, desktop_view_pin_timeout_draw);
view_set_input_callback(instance->view, desktop_view_pin_timeout_input);
return instance;
}
void desktop_view_pin_timeout_start(DesktopViewPinTimeout* instance, uint32_t time_left) {
furi_assert(instance);
DesktopViewPinTimeoutModel* model = view_get_model(instance->view);
// no race - always called when timer is stopped
model->time_left = time_left;
view_commit_model(instance->view, true);
xTimerStart(instance->timer, portMAX_DELAY);
}
View* desktop_view_pin_timeout_get_view(DesktopViewPinTimeout* instance) {
furi_assert(instance);
return instance->view;
}

View File

@ -0,0 +1,16 @@
#pragma once
#include <stdint.h>
#include <gui/view.h>
typedef void (*DesktopViewPinTimeoutDoneCallback)(void*);
typedef struct DesktopViewPinTimeout DesktopViewPinTimeout;
void desktop_view_pin_timeout_set_callback(
DesktopViewPinTimeout* instance,
DesktopViewPinTimeoutDoneCallback callback,
void* context);
DesktopViewPinTimeout* desktop_view_pin_timeout_alloc(void);
void desktop_view_pin_timeout_free(DesktopViewPinTimeout*);
void desktop_view_pin_timeout_start(DesktopViewPinTimeout* instance, uint32_t time_left);
View* desktop_view_pin_timeout_get_view(DesktopViewPinTimeout* instance);

View File

@ -80,15 +80,11 @@ Dolphin* dolphin_alloc() {
dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
dolphin->pubsub = furi_pubsub_alloc();
dolphin->butthurt_timer = xTimerCreate(
"Butthurt timer", HOURS_IN_TICKS(2 * 24), pdTRUE, dolphin, dolphin_butthurt_timer_callback);
NULL, HOURS_IN_TICKS(2 * 24), pdTRUE, dolphin, dolphin_butthurt_timer_callback);
dolphin->flush_timer =
xTimerCreate("Flush timer", 30 * 1000, pdFALSE, dolphin, dolphin_flush_timer_callback);
xTimerCreate(NULL, 30 * 1000, pdFALSE, dolphin, dolphin_flush_timer_callback);
dolphin->clear_limits_timer = xTimerCreate(
"Clear limits timer",
HOURS_IN_TICKS(24),
pdTRUE,
dolphin,
dolphin_clear_limits_timer_callback);
NULL, HOURS_IN_TICKS(24), pdTRUE, dolphin, dolphin_clear_limits_timer_callback);
return dolphin;
}

View File

@ -1,4 +1,7 @@
#include "elements.h"
#include <assets_icons.h>
#include "furi_hal_resources.h"
#include <furi_hal.h>
#include "gui/canvas.h"
#include <gui/icon_i.h>
@ -337,6 +340,47 @@ void elements_slightly_rounded_box(
canvas_draw_rbox(canvas, x, y, width, height, 1);
}
void elements_bold_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x + 2, y + 2, width - 3, height - 3);
canvas_set_color(canvas, ColorBlack);
canvas_draw_line(canvas, x + 3, y, x + width - 3, y);
canvas_draw_line(canvas, x + 2, y + 1, x + width - 2, y + 1);
canvas_draw_line(canvas, x, y + 3, x, y + height - 3);
canvas_draw_line(canvas, x + 1, y + 2, x + 1, y + height - 2);
canvas_draw_line(canvas, x + width, y + 3, x + width, y + height - 3);
canvas_draw_line(canvas, x + width - 1, y + 2, x + width - 1, y + height - 2);
canvas_draw_line(canvas, x + 3, y + height, x + width - 3, y + height);
canvas_draw_line(canvas, x + 2, y + height - 1, x + width - 2, y + height - 1);
canvas_draw_dot(canvas, x + 2, y + 2);
canvas_draw_dot(canvas, x + 3, y + 2);
canvas_draw_dot(canvas, x + 2, y + 3);
canvas_draw_dot(canvas, x + width - 2, y + 2);
canvas_draw_dot(canvas, x + width - 3, y + 2);
canvas_draw_dot(canvas, x + width - 2, y + 3);
canvas_draw_dot(canvas, x + 2, y + height - 2);
canvas_draw_dot(canvas, x + 3, y + height - 2);
canvas_draw_dot(canvas, x + 2, y + height - 3);
canvas_draw_dot(canvas, x + width - 2, y + height - 2);
canvas_draw_dot(canvas, x + width - 3, y + height - 2);
canvas_draw_dot(canvas, x + width - 2, y + height - 3);
}
void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
canvas_draw_rframe(canvas, x + 4, y, width, height, 3);

View File

@ -150,6 +150,19 @@ void elements_slightly_rounded_box(
uint8_t width,
uint8_t height);
/** Draw bold rounded frame
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height size of frame
*/
void elements_bold_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw bubble frame for text
*
* @param canvas Canvas instance

View File

@ -1,478 +0,0 @@
#include "code_input.h"
#include <gui/elements.h>
#include <furi.h>
#define MAX_CODE_LEN 10
struct CodeInput {
View* view;
};
typedef enum {
CodeInputStateVerify,
CodeInputStateUpdate,
CodeInputStateTotal,
} CodeInputStateEnum;
typedef enum {
CodeInputFirst,
CodeInputSecond,
CodeInputTotal,
} CodeInputsEnum;
typedef struct {
uint8_t state;
uint8_t current;
bool ext_update;
uint8_t input_length[CodeInputTotal];
uint8_t local_buffer[CodeInputTotal][MAX_CODE_LEN];
CodeInputOkCallback ok_callback;
CodeInputFailCallback fail_callback;
void* callback_context;
const char* header;
uint8_t* ext_buffer;
uint8_t* ext_buffer_length;
} CodeInputModel;
static const Icon* keys_assets[] = {
[InputKeyUp] = &I_ButtonUp_7x4,
[InputKeyDown] = &I_ButtonDown_7x4,
[InputKeyRight] = &I_ButtonRight_4x7,
[InputKeyLeft] = &I_ButtonLeft_4x7,
};
/**
* @brief Compare buffers
*
* @param in Input buffer pointer
* @param len_in Input array length
* @param src Source buffer pointer
* @param len_src Source array length
*/
bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src) {
bool result = false;
do {
result = (len_in && len_src);
if(!result) {
break;
}
result = (len_in == len_src);
if(!result) {
break;
}
for(size_t i = 0; i < len_in; i++) {
result = (in[i] == src[i]);
if(!result) {
break;
}
}
} while(false);
return result;
}
/**
* @brief Compare local buffers
*
* @param model
*/
static bool code_input_compare_local(CodeInputModel* model) {
uint8_t* source = model->local_buffer[CodeInputFirst];
size_t source_length = model->input_length[CodeInputFirst];
uint8_t* input = model->local_buffer[CodeInputSecond];
size_t input_length = model->input_length[CodeInputSecond];
return code_input_compare(input, input_length, source, source_length);
}
/**
* @brief Compare ext with local
*
* @param model
*/
static bool code_input_compare_ext(CodeInputModel* model) {
uint8_t* input = model->local_buffer[CodeInputFirst];
size_t input_length = model->input_length[CodeInputFirst];
uint8_t* source = model->ext_buffer;
size_t source_length = *model->ext_buffer_length;
return code_input_compare(input, input_length, source, source_length);
}
/**
* @brief Set ext buffer
*
* @param model
*/
static void code_input_set_ext(CodeInputModel* model) {
*model->ext_buffer_length = model->input_length[CodeInputFirst];
for(size_t i = 0; i <= model->input_length[CodeInputFirst]; i++) {
model->ext_buffer[i] = model->local_buffer[CodeInputFirst][i];
}
}
/**
* @brief Draw input sequence
*
* @param canvas
* @param buffer
* @param length
* @param x
* @param y
* @param active
*/
static void code_input_draw_sequence(
Canvas* canvas,
uint8_t* buffer,
uint8_t length,
uint8_t x,
uint8_t y,
bool active) {
uint8_t pos_x = x + 6;
uint8_t pos_y = y + 3;
if(active) canvas_draw_icon(canvas, x - 4, y + 5, &I_ButtonRightSmall_3x5);
elements_slightly_rounded_frame(canvas, x, y, 116, 15);
for(size_t i = 0; i < length; i++) {
// maybe symmetrical assets? :-/
uint8_t offset_y = buffer[i] < 2 ? 2 + (buffer[i] * 2) : 1;
canvas_draw_icon(canvas, pos_x, pos_y + offset_y, keys_assets[buffer[i]]);
pos_x += buffer[i] > 1 ? 9 : 11;
}
}
/**
* @brief Reset input count
*
* @param model
*/
static void code_input_reset_count(CodeInputModel* model) {
model->input_length[model->current] = 0;
}
/**
* @brief Call input callback
*
* @param model
*/
static void code_input_call_ok_callback(CodeInputModel* model) {
if(model->ok_callback != NULL) {
model->ok_callback(model->callback_context);
}
}
/**
* @brief Call changed callback
*
* @param model
*/
static void code_input_call_fail_callback(CodeInputModel* model) {
if(model->fail_callback != NULL) {
model->fail_callback(model->callback_context);
}
}
/**
* @brief Handle Back button
*
* @param model
*/
static bool code_input_handle_back(CodeInputModel* model) {
if(model->current && !model->input_length[model->current]) {
--model->current;
return true;
}
if(model->input_length[model->current]) {
code_input_reset_count(model);
return true;
}
code_input_call_fail_callback(model);
return false;
}
/**
* @brief Handle OK button
*
* @param model
*/
static void code_input_handle_ok(CodeInputModel* model) {
switch(model->state) {
case CodeInputStateVerify:
if(code_input_compare_ext(model)) {
if(model->ext_update) {
model->state = CodeInputStateUpdate;
} else {
code_input_call_ok_callback(model);
}
}
code_input_reset_count(model);
break;
case CodeInputStateUpdate:
if(!model->current && model->input_length[model->current]) {
model->current++;
} else {
if(code_input_compare_local(model)) {
if(model->ext_update) {
code_input_set_ext(model);
}
code_input_call_ok_callback(model);
} else {
code_input_reset_count(model);
}
}
break;
default:
break;
}
}
/**
* @brief Handle input
*
* @param model
* @param key
*/
size_t code_input_push(uint8_t* buffer, size_t length, InputKey key) {
buffer[length] = key;
length = CLAMP(length + 1, MAX_CODE_LEN, 0);
return length;
}
/**
* @brief Handle D-pad keys
*
* @param model
* @param key
*/
static void code_input_handle_dpad(CodeInputModel* model, InputKey key) {
uint8_t at = model->current;
size_t new_length = code_input_push(model->local_buffer[at], model->input_length[at], key);
model->input_length[at] = new_length;
}
/**
* @brief Draw callback
*
* @param canvas
* @param _model
*/
static void code_input_view_draw_callback(Canvas* canvas, void* _model) {
CodeInputModel* model = _model;
uint8_t y_offset = 0;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
if(model->header && strlen(model->header)) {
canvas_draw_str(canvas, 2, 9, model->header);
} else {
y_offset = 4;
}
canvas_set_font(canvas, FontSecondary);
switch(model->state) {
case CodeInputStateVerify:
code_input_draw_sequence(
canvas,
model->local_buffer[CodeInputFirst],
model->input_length[CodeInputFirst],
6,
30 + y_offset,
true);
break;
case CodeInputStateUpdate:
code_input_draw_sequence(
canvas,
model->local_buffer[CodeInputFirst],
model->input_length[CodeInputFirst],
6,
14 + y_offset,
!model->current);
code_input_draw_sequence(
canvas,
model->local_buffer[CodeInputSecond],
model->input_length[CodeInputSecond],
6,
44 + y_offset,
model->current);
if(model->current) canvas_draw_str(canvas, 2, 39 + y_offset, "Repeat code");
break;
default:
break;
}
}
/**
* @brief Input callback
*
* @param event
* @param context
* @return true
* @return false
*/
static bool code_input_view_input_callback(InputEvent* event, void* context) {
CodeInput* code_input = context;
furi_assert(code_input);
bool consumed = false;
if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
switch(event->key) {
case InputKeyBack:
with_view_model(
code_input->view, (CodeInputModel * model) {
consumed = code_input_handle_back(model);
return true;
});
break;
case InputKeyOk:
with_view_model(
code_input->view, (CodeInputModel * model) {
code_input_handle_ok(model);
return true;
});
consumed = true;
break;
default:
with_view_model(
code_input->view, (CodeInputModel * model) {
code_input_handle_dpad(model, event->key);
return true;
});
consumed = true;
break;
}
}
return consumed;
}
/**
* @brief Reset all input-related data in model
*
* @param model CodeInputModel
*/
static void code_input_reset_model_input_data(CodeInputModel* model) {
model->current = 0;
model->input_length[CodeInputFirst] = 0;
model->input_length[CodeInputSecond] = 0;
model->ext_buffer = NULL;
model->ext_update = false;
model->state = 0;
}
/**
* @brief Allocate and initialize code input. This code input is used to enter codes.
*
* @return CodeInput instance pointer
*/
CodeInput* code_input_alloc() {
CodeInput* code_input = furi_alloc(sizeof(CodeInput));
code_input->view = view_alloc();
view_set_context(code_input->view, code_input);
view_allocate_model(code_input->view, ViewModelTypeLocking, sizeof(CodeInputModel));
view_set_draw_callback(code_input->view, code_input_view_draw_callback);
view_set_input_callback(code_input->view, code_input_view_input_callback);
with_view_model(
code_input->view, (CodeInputModel * model) {
model->header = "";
model->ok_callback = NULL;
model->fail_callback = NULL;
model->callback_context = NULL;
code_input_reset_model_input_data(model);
return true;
});
return code_input;
}
/**
* @brief Deinitialize and free code input
*
* @param code_input Code input instance
*/
void code_input_free(CodeInput* code_input) {
furi_assert(code_input);
view_free(code_input->view);
free(code_input);
}
/**
* @brief Get code input view
*
* @param code_input code input instance
* @return View instance that can be used for embedding
*/
View* code_input_get_view(CodeInput* code_input) {
furi_assert(code_input);
return code_input->view;
}
/**
* @brief Set code input callbacks
*
* @param code_input code input instance
* @param ok_callback input callback fn
* @param fail_callback code match callback fn
* @param callback_context callback context
* @param buffer buffer
* @param buffer_length ptr to buffer length uint
* @param ext_update true to update buffer
*/
void code_input_set_result_callback(
CodeInput* code_input,
CodeInputOkCallback ok_callback,
CodeInputFailCallback fail_callback,
void* callback_context,
uint8_t* buffer,
uint8_t* buffer_length,
bool ext_update) {
with_view_model(
code_input->view, (CodeInputModel * model) {
code_input_reset_model_input_data(model);
model->ok_callback = ok_callback;
model->fail_callback = fail_callback;
model->callback_context = callback_context;
model->ext_buffer = buffer;
model->ext_buffer_length = buffer_length;
model->state = (*buffer_length == 0) ? 1 : 0;
model->ext_update = ext_update;
return true;
});
}
/**
* @brief Set code input header text
*
* @param code_input code input instance
* @param text text to be shown
*/
void code_input_set_header_text(CodeInput* code_input, const char* text) {
with_view_model(
code_input->view, (CodeInputModel * model) {
model->header = text;
return true;
});
}

View File

@ -1,91 +0,0 @@
/**
* @file code_input.h
* GUI: CodeInput keyboard view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Code input anonymous structure */
typedef struct CodeInput CodeInput;
/** callback that is executed when entered code matches ext buffer */
typedef void (*CodeInputOkCallback)(void* context);
/** callback that is executed when entered code does not matches ext buffer */
typedef void (*CodeInputFailCallback)(void* context);
/** Allocate and initialize code input. This code input is used to enter codes.
*
* @return CodeInput instance pointer
*/
CodeInput* code_input_alloc();
/** Deinitialize and free code input
*
* @param code_input Code input instance
*/
void code_input_free(CodeInput* code_input);
/** Get code input view
*
* @param code_input code input instance
*
* @return View instance that can be used for embedding
*/
View* code_input_get_view(CodeInput* code_input);
/** Set code input result callback
*
* @param code_input code input instance
* @param ok_callback ok callback fn
* @param fail_callback fail callback fn
* @param callback_context callback context
* @param buffer buffer to use
* @param buffer_length buffer length
* @param update set true to update buffer
*/
void code_input_set_result_callback(
CodeInput* code_input,
CodeInputOkCallback ok_callback,
CodeInputFailCallback fail_callback,
void* callback_context,
uint8_t* buffer,
uint8_t* buffer_length,
bool update);
/** Set code input header text
*
* @param code_input code input instance
* @param text text to be shown
*/
void code_input_set_header_text(CodeInput* code_input, const char* text);
/** Compare two buffers
*
* @param in buffer to compare to source
* @param len_in length of input buffer
* @param src source buffer
* @param len_src length of insourceput buffer
* @return true if buffers match
*/
bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src);
/** Push input into the end of array
*
* @param buffer buffer
* @param length length of buffer
* @param key input key
* @return new length of input buffer
*/
size_t code_input_push(uint8_t* buffer, size_t length, InputKey key);
#ifdef __cplusplus
}
#endif

View File

@ -1,3 +1,4 @@
#include "applications.h"
#include <furi.h>
#include "loader/loader.h"
#include "loader_i.h"
@ -79,6 +80,12 @@ const FlipperApplication* loader_find_application_by_name(const char* name) {
}
}
for(size_t i = 0; i < FLIPPER_SETTINGS_APPS_COUNT; i++) {
if(strcmp(name, FLIPPER_SETTINGS_APPS[i].name) == 0) {
application = &FLIPPER_SETTINGS_APPS[i];
}
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
if(strcmp(name, FLIPPER_DEBUG_APPS[i].name) == 0) {

View File

@ -205,9 +205,6 @@ const uint8_t *_I_DoorLocked_10x56[] = {_I_DoorLocked_10x56_0};
const uint8_t _I_DoorRight_70x55_0[] = {0x01,0x00,0x16,0x01,0x81,0xcc,0x01,0x0f,0x60,0x04,0x3f,0x00,0x10,0xf8,0x08,0x0c,0x02,0x05,0x01,0x84,0x02,0x06,0x26,0x0a,0x10,0x8a,0xcc,0xe0,0x1d,0x68,0xe0,0x18,0xab,0xd0,0x0b,0x18,0x10,0x46,0xe6,0x16,0x1e,0x18,0x10,0x46,0xe4,0x28,0x2c,0x98,0x14,0x68,0x00,0x21,0x1d,0x10,0x8c,0x40,0x02,0x0e,0x10,0xa1,0x08,0xc8,0x40,0x42,0x62,0x11,0x94,0x03,0xfd,0xff,0x00,0x0c,0xff,0x0c,0x08,0x28,0x60,0xe4,0xc0,0x85,0x00,0x83,0x00,0x87,0xf1,0x00,0x8c,0x02,0x0b,0x07,0x24,0x84,0xff,0x04,0xc7,0x80,0xa0,0xe4,0xa0,0x81,0x41,0x04,0x17,0x02,0x41,0x49,0x81,0x0e,0x10,0xb2,0xa0,0x82,0x0e,0x9f,0xfc,0x0a,0x62,0xf2,0xc0,0x03,0x92,0xf0,0x08,0x2d,0x78,0x20,0xff,0x02,0x01,0x08,0xae,0x60,0x64,0x38,0x0d,0xb0,0x8d,0x08,0x82,0x11,0x58,0xc4,0x13,0xc0,0x35,0x68,0x62,0x68,0x81,0x09,0x08,0x84,0x40,0x81,0x0d,0x18,0x69,0x10,0x47,0x44,0x66,0x5f,0x21,0xa9,0x29,0x94,0x10,0x2f,0x23,0x53,0x14,0x60,0x42,0x3c,0x08,0xfc,0x02,0x2c,0x62,0x23,0x58,0xd0,0x22,0x00,0x83,0x3e,0x98,0x44,0x43,0x46,0x22,0x30,0x89,0xce,0x01,0x0f,0x70,0x04,0x3f,0x81,0x8a,0x3c,0x21,0xaa,0x70,0x1a,0xe3,0x44,0x1a,0xa6,0x01,0xd2,0x38,0x90,0x8a,0x40,0x20,0xe5,0x96,0x80,0x43,0x81,0x06,0x6b,0x28,0x07,0xf3,0xfe,0x00,0x19,0xf9,0x34,0xc1,0x08,0x8f,0x20,0xf1,0x3e,0x16,0x00,0xa8,0x19,0x00,0x10,0x76,0x03,0xe2,0x3e,0x90,0x45,0x38,0x01,0x42,0x05,0x88,0x44,0x67,0x15,0x70,0x41,0x38,0x04,0x10,0x24,0x03,0x00,0x10,0x20,0x4a,0x46,0xe9,0x46,0xe1,0x04,0x50,0x66,0x40,0x85,0x19,0x98,0x00,0xc0,};
const uint8_t *_I_DoorRight_70x55[] = {_I_DoorRight_70x55_0};
const uint8_t _I_LockPopup_100x49_0[] = {0x01,0x00,0x37,0x01,0xfc,0x7f,0xc0,0x13,0x01,0xfe,0x03,0x2a,0x07,0x06,0x12,0xd4,0x1a,0x06,0x0c,0xa8,0x60,0x33,0xe0,0x12,0x08,0x40,0x32,0x3f,0xd0,0x70,0x64,0xe0,0x20,0x31,0x8a,0x00,0x32,0x2c,0x10,0x0b,0x00,0x32,0x62,0x10,0x0c,0x06,0x00,0x19,0x00,0x82,0xc0,0x83,0x22,0x08,0x04,0x18,0x11,0x6a,0x01,0x25,0x02,0x84,0x83,0x1e,0x02,0x04,0x10,0xe1,0x03,0x1e,0x3c,0x0c,0x9c,0x1c,0x02,0x43,0x00,0x84,0x4f,0xc1,0x8f,0x80,0xaf,0x40,0x39,0x14,0x00,0x63,0xd0,0x36,0xf0,0x09,0xc6,0x00,0x18,0xd4,0x3a,0x06,0x9c,0x08,0x20,0xc9,0xdf,0xc0,0x20,0x7f,0x00,0x65,0x40,0x3f,0x80,0xc7,0xd0,0x10,0x06,0x01,0x7f,0x06,0x34,0x8e,0xa1,0x3d,0x80,0x70,0x0b,0x4f,0x23,0xd0,0x50,0xa0,0x1f,0x08,0x78,0x66,0x11,0xe3,0xfc,0x83,0x83,0x1e,0x40,0x0c,0x1f,0xfb,0xec,0x41,0x8c,0x03,0x1e,0x07,0x00,0x4d,0x10,0x0a,0x04,0xc0,0x9b,0x30,0x0c,0x1f,0xff,0xff,0x9f,0x06,0x3e,0x01,0x80,0x48,0xe7,0x99,0x83,0x0d,0x6a,0xe0,0xc4,0x90,0x03,0x1a,0x76,0x0c,0x38,0xe0,0x34,0x45,0x25,0x02,0x06,0x0d,0xe0,0x18,0x3c,0x08,0x19,0x40,0x78,0x00,0xc1,0x81,0xc3,0x27,0xf8,0x48,0x26,0x82,0x7d,0x00,0xfc,0x40,0xfc,0x10,0xfc,0x04,0xfc,0x18,0x30,0x28,0x7d,0x02,0x3f,0x00,0x98,0x41,0x38,0x31,0x08,0x25,0x0e,0x19,0x1f,0x81,0x42,0x70,0x11,0xa2,0x08,0xe2,0x30,0x72,0x08,0x76,0x0a,0x19,0x0f,0x85,0x42,0x60,0x11,0x51,0x78,0xc2,0x20,0x32,0x08,0x26,0x00,0x18,0x91,0x00,0x60,0x91,0x44,0x08,0x34,0x08,0x64,0x1f,0xe4,0x07,0x3f,0x84,0x0d,0x58,0x44,0x01,0x83,0xdc,0x60,0x43,0xe1,0x39,0xa9,0xd0,0x60,0x70,0x16,0x78,0xca,0x01,0x8f,0x83,0x3d,0x10,0x33,0x29,0x00,0xc7,0xa1,0x83,0x3f,0x10,0x0c,0x79,0x30,0x32,0xa0,0xdf,0xc7,0xa0,0x80,0x22,0x07,0xf8,0x06,0x54,0x04,};
const uint8_t *_I_LockPopup_100x49[] = {_I_LockPopup_100x49_0};
const uint8_t _I_PassportBottom_128x17_0[] = {0x01,0x00,0x5e,0x00,0x96,0x01,0x97,0xe1,0xff,0x00,0x2e,0x3e,0x68,0x0f,0x5a,0xc5,0x54,0x00,0xb9,0x50,0xfb,0x6a,0x35,0x40,0x05,0xcd,0x4e,0x03,0xfd,0x30,0x0f,0xf8,0x7f,0xa0,0x81,0xfe,0xf9,0x1b,0xfb,0xf3,0x01,0x47,0x66,0x02,0x1b,0x03,0x07,0xe7,0x02,0x0b,0x02,0x07,0xe5,0x82,0x0b,0xf2,0x1c,0xb0,0x01,0x67,0xf0,0x5f,0xd0,0x3f,0x23,0xf0,0x9b,0xc9,0xe5,0x80,0x03,0xd5,0xc0,0x00,0x86,0x01,0xf3,0xe6,0x1e,0x58,0x00,0x36,0xa8,0x06,0xac,0x04,0x30,0x6c,0x30,0xee,0x60,0x1f,0xe0,0x10,0xff,0x0d,0xfb,0x00,};
const uint8_t *_I_PassportBottom_128x17[] = {_I_PassportBottom_128x17_0};
@ -447,6 +444,36 @@ const uint8_t *_I_Detailed_chip_17x13[] = {_I_Detailed_chip_17x13_0};
const uint8_t _I_Medium_chip_22x21_0[] = {0x01,0x00,0x35,0x00,0xfe,0x7f,0xe1,0xf0,0x28,0x04,0x43,0xf3,0xff,0x93,0xe1,0x6a,0x52,0x8e,0x2f,0xfe,0x51,0x25,0x80,0x4a,0x72,0xb6,0x79,0x55,0x76,0xc1,0x2e,0xaa,0xc0,0x25,0x51,0xdc,0x00,0x14,0x70,0x00,0x56,0xae,0x81,0x47,0x2b,0x7d,0x95,0x07,0x48,0x46,0x42,0x92,0x17,0x90,0xd4,0x87,0x64,};
const uint8_t *_I_Medium_chip_22x21[] = {_I_Medium_chip_22x21_0};
const uint8_t _I_Pin_arrow_down_7x9_0[] = {0x00,0x1C,0x1C,0x1C,0x1C,0x1C,0x7F,0x3E,0x1C,0x08,};
const uint8_t *_I_Pin_arrow_down_7x9[] = {_I_Pin_arrow_down_7x9_0};
const uint8_t _I_Pin_arrow_left_9x7_0[] = {0x00,0x08,0x00,0x0C,0x00,0xFE,0x01,0xFF,0x01,0xFE,0x01,0x0C,0x00,0x08,0x00,};
const uint8_t *_I_Pin_arrow_left_9x7[] = {_I_Pin_arrow_left_9x7_0};
const uint8_t _I_Pin_arrow_right_9x7_0[] = {0x00,0x20,0x00,0x60,0x00,0xFF,0x00,0xFF,0x01,0xFF,0x00,0x60,0x00,0x20,0x00,};
const uint8_t *_I_Pin_arrow_right_9x7[] = {_I_Pin_arrow_right_9x7_0};
const uint8_t _I_Pin_arrow_up7x9_0[] = {0x00,0x08,0x1C,0x3E,0x7F,0x1C,0x1C,0x1C,0x1C,0x1C,};
const uint8_t *_I_Pin_arrow_up7x9[] = {_I_Pin_arrow_up7x9_0};
const uint8_t _I_Pin_attention_dpad_29x29_0[] = {0x01,0x00,0x56,0x00,0x80,0x7f,0x20,0xe0,0x31,0x81,0xc6,0x20,0x1c,0x08,0x05,0x82,0x01,0x20,0xa0,0x60,0x20,0x11,0x0f,0x04,0x02,0x03,0x08,0xf8,0x40,0x60,0x50,0x4f,0xc4,0x0e,0x09,0x04,0x05,0x8c,0x12,0x04,0x03,0x18,0x44,0x08,0x42,0x30,0x88,0x08,0x0c,0x62,0x14,0x18,0x05,0x02,0x21,0x61,0x14,0x8c,0x43,0xe3,0x01,0xf8,0x44,0x7f,0x20,0x31,0x89,0x81,0xcc,0x1e,0x61,0x73,0x0f,0x98,0x9c,0xc5,0xe6,0x37,0x31,0xf9,0x91,0xcc,0x9e,0x65,0x73,0x2f,0x99,0x9c,0xcd,0xe6,};
const uint8_t *_I_Pin_attention_dpad_29x29[] = {_I_Pin_attention_dpad_29x29_0};
const uint8_t _I_Pin_back_arrow_10x8_0[] = {0x00,0x04,0x00,0x06,0x00,0xFF,0x00,0x06,0x01,0x04,0x02,0x00,0x02,0x00,0x01,0xF8,0x00,};
const uint8_t *_I_Pin_back_arrow_10x8[] = {_I_Pin_back_arrow_10x8_0};
const uint8_t _I_Pin_back_full_40x8_0[] = {0x01,0x00,0x26,0x00,0x82,0x01,0x0e,0x0c,0x02,0x18,0x14,0x03,0xfe,0x04,0x38,0x37,0xc6,0xc3,0x32,0xf7,0x41,0x20,0x59,0x0a,0x54,0xa6,0x01,0xf2,0x88,0xde,0x80,0x83,0x01,0xc8,0x42,0xa5,0x3f,0x88,0x05,0x82,0x65,0x2e,};
const uint8_t *_I_Pin_back_full_40x8[] = {_I_Pin_back_full_40x8_0};
const uint8_t _I_Pin_cell_13x13_0[] = {0x01,0x00,0x0a,0x00,0xff,0xc7,0xe0,0x31,0x00,0x0f,0x80,0x4c,0x2e,0x20,};
const uint8_t *_I_Pin_cell_13x13[] = {_I_Pin_cell_13x13_0};
const uint8_t _I_Pin_pointer_5x3_0[] = {0x00,0x04,0x0E,0x1F,};
const uint8_t *_I_Pin_pointer_5x3[] = {_I_Pin_pointer_5x3_0};
const uint8_t _I_Pin_star_7x7_0[] = {0x00,0x49,0x2A,0x1C,0x7F,0x1C,0x2A,0x49,};
const uint8_t *_I_Pin_star_7x7[] = {_I_Pin_star_7x7_0};
const uint8_t _I_passport_bad1_46x49_0[] = {0x01,0x00,0xd2,0x00,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x18,0x0f,0xe0,0x0a,0x57,0xff,0xf7,0x9c,0x0a,0x59,0xf8,0x0e,0x60,0x0a,0x56,0xf8,0x05,0x83,0xfc,0x05,0x18,0xbc,0x03,0x01,0xfd,0x02,0x8c,0x2c,0x5a,0x3f,0xa0,0x28,0xc1,0x40,0xa3,0xf4,0x02,0x8c,0x08,0x0a,0x77,0xf8,0x08,0x14,0x7d,0x13,0xfd,0xf9,0x14,0x80,0xab,0xd0,0x9f,0xd7,0xe0,0x10,0x60,0x2a,0x42,0x20,0x1a,0x09,0xfc,0xbe,0x01,0x10,0x02,0xa5,0x9c,0x0a,0x78,0x0e,0x74,0x04,0x0a,0x31,0x7a,0x06,0x7a,0x06,0x05,0x39,0xb0,0x44,0x80,0xa3,0x7e,0x02,0xa5,0xf0,0x0a,0x78,0x0a,0x00,0x14,0xf8,0x13,0xf0,0x29,0xc8,0x07,0x66,0x70,0x11,0xd8,0xea,0xa7,0xf1,0xb2,0x99,0x4c,0x00,0xa9,0xc0,0x9f,0x01,0x4e,0x01,0x3d,0x02,0x8c,0x38,0x0a,0x33,0xa8,0x6c,0x02,0x62,0x05,0x19,0xa0,0x14,0x78,0x00,0x51,0x94,0x01,0x46,0x01,0x03,0x02,0xa4,0x30,0x0a,0x2a,0x02,0x98,0x7c,0x25,0x60,0x52,0xe0,0x43,0xe5,0x80,0x51,0xc0,0x27,0x46,0x51,0x09,0x05,0x88,0xc0,0x66,0x80,0x52,0xfe,0x40,0x27,0x60,0x52,0xf8,0x7f,0xe7,0xa0,0x52,0xe0,0x5f,0xe7,0xc0,0x52,0x80,0x6f,0xe7,0xe0,0x53,0xde,0x01,0x50,0xe2,0x20,0x5f,0x02,0xbf,0xfb,0xfe,0x00,0x28,0xf8,};
const uint8_t *_I_passport_bad1_46x49[] = {_I_passport_bad1_46x49_0};
@ -685,7 +712,6 @@ const Icon I_Back3_45x8 = {.width=45,.height=8,.frame_count=1,.frame_rate=0,.fra
const Icon I_DoorLeft_70x55 = {.width=70,.height=55,.frame_count=1,.frame_rate=0,.frames=_I_DoorLeft_70x55};
const Icon I_DoorLocked_10x56 = {.width=10,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLocked_10x56};
const Icon I_DoorRight_70x55 = {.width=70,.height=55,.frame_count=1,.frame_rate=0,.frames=_I_DoorRight_70x55};
const Icon I_LockPopup_100x49 = {.width=100,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_LockPopup_100x49};
const Icon I_PassportBottom_128x17 = {.width=128,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_PassportBottom_128x17};
const Icon I_PassportLeft_6x47 = {.width=6,.height=47,.frame_count=1,.frame_rate=0,.frames=_I_PassportLeft_6x47};
const Icon I_WarningDolphin_45x42 = {.width=45,.height=42,.frame_count=1,.frame_rate=0,.frames=_I_WarningDolphin_45x42};
@ -733,6 +759,16 @@ const Icon A_U2F_14 = {.width=14,.height=14,.frame_count=4,.frame_rate=3,.frames
const Icon A_iButton_14 = {.width=14,.height=14,.frame_count=7,.frame_rate=3,.frames=_A_iButton_14};
const Icon I_Detailed_chip_17x13 = {.width=17,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_Detailed_chip_17x13};
const Icon I_Medium_chip_22x21 = {.width=22,.height=21,.frame_count=1,.frame_rate=0,.frames=_I_Medium_chip_22x21};
const Icon I_Pin_arrow_down_7x9 = {.width=7,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_down_7x9};
const Icon I_Pin_arrow_left_9x7 = {.width=9,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_left_9x7};
const Icon I_Pin_arrow_right_9x7 = {.width=9,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_right_9x7};
const Icon I_Pin_arrow_up7x9 = {.width=7,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_up7x9};
const Icon I_Pin_attention_dpad_29x29 = {.width=29,.height=29,.frame_count=1,.frame_rate=0,.frames=_I_Pin_attention_dpad_29x29};
const Icon I_Pin_back_arrow_10x8 = {.width=10,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Pin_back_arrow_10x8};
const Icon I_Pin_back_full_40x8 = {.width=40,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Pin_back_full_40x8};
const Icon I_Pin_cell_13x13 = {.width=13,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_Pin_cell_13x13};
const Icon I_Pin_pointer_5x3 = {.width=5,.height=3,.frame_count=1,.frame_rate=0,.frames=_I_Pin_pointer_5x3};
const Icon I_Pin_star_7x7 = {.width=7,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_star_7x7};
const Icon I_passport_bad1_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad1_46x49};
const Icon I_passport_bad2_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad2_46x49};
const Icon I_passport_bad3_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad3_46x49};

View File

@ -62,7 +62,6 @@ extern const Icon I_Back3_45x8;
extern const Icon I_DoorLeft_70x55;
extern const Icon I_DoorLocked_10x56;
extern const Icon I_DoorRight_70x55;
extern const Icon I_LockPopup_100x49;
extern const Icon I_PassportBottom_128x17;
extern const Icon I_PassportLeft_6x47;
extern const Icon I_WarningDolphin_45x42;
@ -110,6 +109,16 @@ extern const Icon A_U2F_14;
extern const Icon A_iButton_14;
extern const Icon I_Detailed_chip_17x13;
extern const Icon I_Medium_chip_22x21;
extern const Icon I_Pin_arrow_down_7x9;
extern const Icon I_Pin_arrow_left_9x7;
extern const Icon I_Pin_arrow_right_9x7;
extern const Icon I_Pin_arrow_up7x9;
extern const Icon I_Pin_attention_dpad_29x29;
extern const Icon I_Pin_back_arrow_10x8;
extern const Icon I_Pin_back_full_40x8;
extern const Icon I_Pin_cell_13x13;
extern const Icon I_Pin_pointer_5x3;
extern const Icon I_Pin_star_7x7;
extern const Icon I_passport_bad1_46x49;
extern const Icon I_passport_bad2_46x49;
extern const Icon I_passport_bad3_46x49;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 577 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

View File

@ -89,17 +89,17 @@ uint16_t furi_hal_power_insomnia_level() {
}
void furi_hal_power_insomnia_enter() {
vTaskSuspendAll();
FURI_CRITICAL_ENTER();
furi_assert(furi_hal_power.insomnia < UINT8_MAX);
furi_hal_power.insomnia++;
xTaskResumeAll();
FURI_CRITICAL_EXIT();
}
void furi_hal_power_insomnia_exit() {
vTaskSuspendAll();
FURI_CRITICAL_ENTER();
furi_assert(furi_hal_power.insomnia > 0);
furi_hal_power.insomnia--;
xTaskResumeAll();
FURI_CRITICAL_EXIT();
}
bool furi_hal_power_sleep_available() {

View File

@ -163,3 +163,11 @@ void furi_hal_rtc_set_fault_data(uint32_t value) {
uint32_t furi_hal_rtc_get_fault_data() {
return furi_hal_rtc_get_register(FuriHalRtcRegisterFaultData);
}
void furi_hal_rtc_set_pin_fails(uint32_t value) {
furi_hal_rtc_set_register(FuriHalRtcRegisterPinFails, value);
}
uint32_t furi_hal_rtc_get_pin_fails() {
return furi_hal_rtc_get_register(FuriHalRtcRegisterPinFails);
}

View File

@ -1,6 +1,7 @@
#include "furi_hal_version.h"
#include "furi_hal_usb_i.h"
#include "furi_hal_usb.h"
#include <furi_hal_power.h>
#include <furi.h>
#include "usb.h"
@ -189,6 +190,8 @@ static void susp_evt(usbd_device* dev, uint8_t event, uint8_t ep) {
if((usb_if_cur != NULL) && (usb_config.connected == true)) {
usb_config.connected = false;
usb_if_cur->suspend(&udev);
furi_hal_power_insomnia_exit();
}
if(callback != NULL) {
callback(FuriHalUsbStateEventSuspend, cb_ctx);
@ -199,6 +202,8 @@ static void wkup_evt(usbd_device* dev, uint8_t event, uint8_t ep) {
if((usb_if_cur != NULL) && (usb_config.connected == false)) {
usb_config.connected = true;
usb_if_cur->wakeup(&udev);
furi_hal_power_insomnia_enter();
}
if(callback != NULL) {
callback(FuriHalUsbStateEventWakeup, cb_ctx);

View File

@ -89,17 +89,17 @@ uint16_t furi_hal_power_insomnia_level() {
}
void furi_hal_power_insomnia_enter() {
vTaskSuspendAll();
FURI_CRITICAL_ENTER();
furi_assert(furi_hal_power.insomnia < UINT8_MAX);
furi_hal_power.insomnia++;
xTaskResumeAll();
FURI_CRITICAL_EXIT();
}
void furi_hal_power_insomnia_exit() {
vTaskSuspendAll();
FURI_CRITICAL_ENTER();
furi_assert(furi_hal_power.insomnia > 0);
furi_hal_power.insomnia--;
xTaskResumeAll();
FURI_CRITICAL_EXIT();
}
bool furi_hal_power_sleep_available() {

View File

@ -163,3 +163,11 @@ void furi_hal_rtc_set_fault_data(uint32_t value) {
uint32_t furi_hal_rtc_get_fault_data() {
return furi_hal_rtc_get_register(FuriHalRtcRegisterFaultData);
}
void furi_hal_rtc_set_pin_fails(uint32_t value) {
furi_hal_rtc_set_register(FuriHalRtcRegisterPinFails, value);
}
uint32_t furi_hal_rtc_get_pin_fails() {
return furi_hal_rtc_get_register(FuriHalRtcRegisterPinFails);
}

View File

@ -1,6 +1,7 @@
#include "furi_hal_version.h"
#include "furi_hal_usb_i.h"
#include "furi_hal_usb.h"
#include <furi_hal_power.h>
#include <furi.h>
#include "usb.h"
@ -189,6 +190,8 @@ static void susp_evt(usbd_device* dev, uint8_t event, uint8_t ep) {
if((usb_if_cur != NULL) && (usb_config.connected == true)) {
usb_config.connected = false;
usb_if_cur->suspend(&udev);
furi_hal_power_insomnia_exit();
}
if(callback != NULL) {
callback(FuriHalUsbStateEventSuspend, cb_ctx);
@ -199,6 +202,8 @@ static void wkup_evt(usbd_device* dev, uint8_t event, uint8_t ep) {
if((usb_if_cur != NULL) && (usb_config.connected == false)) {
usb_config.connected = true;
usb_if_cur->wakeup(&udev);
furi_hal_power_insomnia_enter();
}
if(callback != NULL) {
callback(FuriHalUsbStateEventWakeup, cb_ctx);

View File

@ -38,6 +38,7 @@ typedef enum {
FuriHalRtcRegisterSystemVersion,
FuriHalRtcRegisterLfsFingerprint,
FuriHalRtcRegisterFaultData,
FuriHalRtcRegisterPinFails,
} FuriHalRtcRegister;
/** Initialize RTC subsystem */
@ -67,6 +68,10 @@ void furi_hal_rtc_set_fault_data(uint32_t value);
uint32_t furi_hal_rtc_get_fault_data();
void furi_hal_rtc_set_pin_fails(uint32_t value);
uint32_t furi_hal_rtc_get_pin_fails();
#ifdef __cplusplus
}
#endif