117 lines
4.0 KiB
C
117 lines
4.0 KiB
C
|
#include <furi.h>
|
||
|
#include "../desktop_i.h"
|
||
|
#include "desktop_main.h"
|
||
|
|
||
|
static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
|
||
|
|
||
|
void desktop_main_set_callback(
|
||
|
DesktopMainView* main_view,
|
||
|
DesktopMainViewCallback callback,
|
||
|
void* context) {
|
||
|
furi_assert(main_view);
|
||
|
furi_assert(callback);
|
||
|
main_view->callback = callback;
|
||
|
main_view->context = context;
|
||
|
}
|
||
|
|
||
|
void desktop_main_reset_hint(DesktopMainView* main_view) {
|
||
|
with_view_model(
|
||
|
main_view->view, (DesktopMainViewModel * model) {
|
||
|
model->hint_timeout = 0;
|
||
|
return true;
|
||
|
});
|
||
|
}
|
||
|
// temporary main screen animation managment
|
||
|
void desktop_scene_handler_set_scene(DesktopMainView* main_view, const Icon* icon_data) {
|
||
|
with_view_model(
|
||
|
main_view->view, (DesktopMainViewModel * model) {
|
||
|
if(model->animation) icon_animation_free(model->animation);
|
||
|
model->animation = icon_animation_alloc(icon_data);
|
||
|
icon_animation_start(model->animation);
|
||
|
return true;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
void desktop_scene_handler_switch_scene(DesktopMainView* main_view) {
|
||
|
with_view_model(
|
||
|
main_view->view, (DesktopMainViewModel * model) {
|
||
|
if(icon_animation_is_last_frame(model->animation)) {
|
||
|
if(model->animation) icon_animation_free(model->animation);
|
||
|
model->animation = icon_animation_alloc(idle_scenes[model->scene_num]);
|
||
|
icon_animation_start(model->animation);
|
||
|
model->scene_num = random() % COUNT_OF(idle_scenes);
|
||
|
}
|
||
|
return true;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
void desktop_main_render(Canvas* canvas, void* model) {
|
||
|
canvas_clear(canvas);
|
||
|
DesktopMainViewModel* m = model;
|
||
|
|
||
|
if(m->animation) {
|
||
|
canvas_draw_icon_animation(canvas, 0, -3, m->animation);
|
||
|
}
|
||
|
|
||
|
if(m->unlocked && m->hint_timeout) {
|
||
|
m->hint_timeout = CLAMP(m->hint_timeout - 1, 2, 0);
|
||
|
canvas_set_font(canvas, FontPrimary);
|
||
|
elements_multiline_text_framed(canvas, 42, 30, "Unlocked");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
View* desktop_main_get_view(DesktopMainView* main_view) {
|
||
|
furi_assert(main_view);
|
||
|
return main_view->view;
|
||
|
}
|
||
|
|
||
|
bool desktop_main_input(InputEvent* event, void* context) {
|
||
|
furi_assert(event);
|
||
|
furi_assert(context);
|
||
|
|
||
|
DesktopMainView* main_view = context;
|
||
|
|
||
|
if(event->key == InputKeyOk && event->type == InputTypeShort) {
|
||
|
main_view->callback(DesktopMainEventOpenMenu, main_view->context);
|
||
|
} else if(event->key == InputKeyDown && event->type == InputTypeLong) {
|
||
|
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
|
||
|
} else if(event->key == InputKeyUp && event->type == InputTypeShort) {
|
||
|
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
|
||
|
} else if(event->key == InputKeyDown && event->type == InputTypeShort) {
|
||
|
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
|
||
|
} else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
|
||
|
main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
|
||
|
}
|
||
|
desktop_main_reset_hint(main_view);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
DesktopMainView* desktop_main_alloc() {
|
||
|
DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
|
||
|
main_view->view = view_alloc();
|
||
|
view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
|
||
|
view_set_context(main_view->view, main_view);
|
||
|
view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
|
||
|
view_set_input_callback(main_view->view, desktop_main_input);
|
||
|
|
||
|
desktop_scene_handler_set_scene(main_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
|
||
|
|
||
|
return main_view;
|
||
|
}
|
||
|
|
||
|
void desktop_main_free(DesktopMainView* main_view) {
|
||
|
furi_assert(main_view);
|
||
|
view_free(main_view->view);
|
||
|
free(main_view);
|
||
|
}
|
||
|
|
||
|
void desktop_main_unlocked(DesktopMainView* main_view) {
|
||
|
with_view_model(
|
||
|
main_view->view, (DesktopMainViewModel * model) {
|
||
|
model->unlocked = true;
|
||
|
model->hint_timeout = 2;
|
||
|
return true;
|
||
|
});
|
||
|
}
|