flipperzero-firmware/applications/ibutton/ibutton.cpp

101 lines
2.7 KiB
C++
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2020-11-16 11:21:58 +00:00
#include "ibutton.h"
#include "ibutton_mode_dallas_read.h"
#include "ibutton_mode_dallas_emulate.h"
// start app
void AppiButton::run() {
mode[0] = new AppiButtonModeDallasRead(this);
mode[1] = new AppiButtonModeDallasEmulate(this);
// create pin
GpioPin red_led = led_gpio[0];
GpioPin green_led = led_gpio[1];
// TODO open record
red_led_record = &red_led;
green_led_record = &green_led;
// configure pin
gpio_init(red_led_record, GpioModeOutputOpenDrain);
gpio_init(green_led_record, GpioModeOutputOpenDrain);
AppiButtonEvent event;
while(1) {
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
if(event_status == osOK) {
if(event.type == AppiButtonEvent::EventTypeKey) {
// press events
if(event.value.input.state && event.value.input.input == InputBack) {
printf("[ibutton] bye!\n");
// TODO remove all widgets create by app
widget_enabled_set(widget, false);
furiac_exit(NULL);
}
if(event.value.input.state && event.value.input.input == InputLeft) {
decrease_mode();
}
if(event.value.input.state && event.value.input.input == InputRight) {
increase_mode();
}
}
} else {
event.type = AppiButtonEvent::EventTypeTick;
}
acquire_state();
mode[state.mode_index]->event(&event, &state);
release_state();
widget_update(widget);
};
}
// render app
void AppiButton::render(CanvasApi* canvas) {
canvas->set_color(canvas, ColorBlack);
canvas->set_font(canvas, FontPrimary);
canvas->draw_str(canvas, 2, 12, "iButton");
mode[state.mode_index]->render(canvas, &state);
}
void AppiButton::blink_red() {
gpio_write(red_led_record, 0);
delay(10);
gpio_write(red_led_record, 1);
}
void AppiButton::blink_green() {
gpio_write(green_led_record, 0);
delay(10);
gpio_write(green_led_record, 1);
}
void AppiButton::increase_mode() {
acquire_state();
if(state.mode_index < (modes_count - 1)) {
mode[state.mode_index]->release();
state.mode_index++;
mode[state.mode_index]->acquire();
}
release_state();
}
void AppiButton::decrease_mode() {
acquire_state();
if(state.mode_index > 0) {
mode[state.mode_index]->release();
state.mode_index--;
mode[state.mode_index]->acquire();
}
release_state();
}
// app enter function
extern "C" void app_ibutton(void* p) {
AppiButton* app = new AppiButton();
app->run();
}