flipperzero-firmware/applications/desktop/scenes/desktop_scene_first_start.c

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#include "../desktop_i.h"
#include "../views/desktop_first_start.h"
#include "applications/dolphin/dolphin.h"
void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
const void desktop_scene_first_start_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopFirstStartView* first_start_view = desktop->first_start_view;
desktop_first_start_set_callback(
first_start_view, desktop_scene_first_start_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
}
const bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopFirstStartCompleted:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
const void desktop_scene_first_start_on_exit(void* context) {
// Desktop* desktop = (Desktop*)context;
Dolphin* dolphin = furi_record_open("dolphin");
dolphin_save(dolphin);
furi_record_close("dolphin");
}