flipperzero-firmware/applications/loader/loader.c

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#include "applications.h"
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <furi.h>
#include "loader/loader.h"
#include "loader_i.h"
#define TAG "LoaderSrv"
#define LOADER_THREAD_FLAG_SHOW_MENU (1 << 0)
#define LOADER_THREAD_FLAG_ALL (LOADER_THREAD_FLAG_SHOW_MENU)
static Loader* loader_instance = NULL;
static bool
loader_start_application(const FlipperApplication* application, const char* arguments) {
loader_instance->application = application;
furi_assert(loader_instance->application_arguments == NULL);
if(arguments && strlen(arguments) > 0) {
loader_instance->application_arguments = strdup(arguments);
}
FURI_LOG_I(TAG, "Starting: %s", loader_instance->application->name);
furi_thread_set_name(loader_instance->application_thread, loader_instance->application->name);
furi_thread_set_stack_size(
loader_instance->application_thread, loader_instance->application->stack_size);
furi_thread_set_context(
loader_instance->application_thread, loader_instance->application_arguments);
furi_thread_set_callback(
loader_instance->application_thread, loader_instance->application->app);
bool result = furi_thread_start(loader_instance->application_thread);
if(!result) {
loader_instance->application = NULL;
}
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
return result;
}
static void loader_menu_callback(void* _ctx, uint32_t index) {
const FlipperApplication* application = _ctx;
furi_assert(application->app);
furi_assert(application->name);
if(!loader_lock(loader_instance)) {
FURI_LOG_E(TAG, "Loader is locked");
return;
}
loader_start_application(application, NULL);
}
static void loader_submenu_callback(void* context, uint32_t index) {
uint32_t view_id = (uint32_t)context;
view_dispatcher_switch_to_view(loader_instance->view_dispatcher, view_id);
}
static void loader_cli_print_usage() {
printf("Usage:\r\n");
printf("loader <cmd> <args>\r\n");
printf("Cmd list:\r\n");
printf("\tlist\t - List available applications\r\n");
printf("\topen <Application Name:string>\t - Open application by name\r\n");
}
const FlipperApplication* loader_find_application_by_name(const char* name) {
const FlipperApplication* application = NULL;
for(size_t i = 0; i < FLIPPER_APPS_COUNT; i++) {
if(strcmp(name, FLIPPER_APPS[i].name) == 0) {
application = &FLIPPER_APPS[i];
}
}
for(size_t i = 0; i < FLIPPER_PLUGINS_COUNT; i++) {
if(strcmp(name, FLIPPER_PLUGINS[i].name) == 0) {
application = &FLIPPER_PLUGINS[i];
}
}
for(size_t i = 0; i < FLIPPER_SETTINGS_APPS_COUNT; i++) {
if(strcmp(name, FLIPPER_SETTINGS_APPS[i].name) == 0) {
application = &FLIPPER_SETTINGS_APPS[i];
}
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
if(strcmp(name, FLIPPER_DEBUG_APPS[i].name) == 0) {
application = &FLIPPER_DEBUG_APPS[i];
}
}
}
return application;
}
void loader_cli_open(Cli* cli, string_t args, Loader* instance) {
string_t application_name;
string_init(application_name);
do {
if(!args_read_probably_quoted_string_and_trim(args, application_name)) {
printf("No application provided\r\n");
break;
}
const FlipperApplication* application =
loader_find_application_by_name(string_get_cstr(application_name));
if(!application) {
printf("%s doesn't exists\r\n", string_get_cstr(application_name));
break;
}
string_strim(args);
if(!loader_start_application(application, string_get_cstr(args))) {
printf("Can't start, furi application is running");
return;
} else {
// We must to increment lock counter to keep balance
// TODO: rewrite whole thing, it's complex as hell
FURI_CRITICAL_ENTER();
instance->lock_count++;
FURI_CRITICAL_EXIT();
}
} while(false);
string_clear(application_name);
}
void loader_cli_list(Cli* cli, string_t args, Loader* instance) {
printf("Applications:\r\n");
for(size_t i = 0; i < FLIPPER_APPS_COUNT; i++) {
printf("\t%s\r\n", FLIPPER_APPS[i].name);
}
printf("Plugins:\r\n");
for(size_t i = 0; i < FLIPPER_PLUGINS_COUNT; i++) {
printf("\t%s\r\n", FLIPPER_PLUGINS[i].name);
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
printf("Debug:\r\n");
for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
printf("\t%s\r\n", FLIPPER_DEBUG_APPS[i].name);
}
}
}
void loader_cli(Cli* cli, string_t args, void* _ctx) {
furi_assert(_ctx);
Loader* instance = _ctx;
string_t cmd;
string_init(cmd);
do {
if(!args_read_string_and_trim(args, cmd)) {
loader_cli_print_usage();
break;
}
if(string_cmp_str(cmd, "list") == 0) {
loader_cli_list(cli, args, instance);
break;
}
if(string_cmp_str(cmd, "open") == 0) {
loader_cli_open(cli, args, instance);
break;
}
loader_cli_print_usage();
} while(false);
string_clear(cmd);
}
LoaderStatus loader_start(Loader* instance, const char* name, const char* args) {
furi_assert(name);
const FlipperApplication* application = loader_find_application_by_name(name);
if(!application) {
FURI_LOG_E(TAG, "Can't find application with name %s", name);
return LoaderStatusErrorUnknownApp;
}
if(!loader_lock(loader_instance)) {
FURI_LOG_E(TAG, "Loader is locked");
return LoaderStatusErrorAppStarted;
}
if(!loader_start_application(application, args)) {
return LoaderStatusErrorInternal;
}
return LoaderStatusOk;
}
bool loader_lock(Loader* instance) {
FURI_CRITICAL_ENTER();
bool result = false;
if(instance->lock_count == 0) {
instance->lock_count++;
result = true;
}
FURI_CRITICAL_EXIT();
return result;
}
void loader_unlock(Loader* instance) {
FURI_CRITICAL_ENTER();
if(instance->lock_count > 0) instance->lock_count--;
FURI_CRITICAL_EXIT();
}
bool loader_is_locked(Loader* instance) {
return instance->lock_count > 0;
}
static void loader_thread_state_callback(FuriThreadState thread_state, void* context) {
furi_assert(context);
Loader* instance = context;
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
LoaderEvent event;
if(thread_state == FuriThreadStateRunning) {
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
event.type = LoaderEventTypeApplicationStarted;
furi_pubsub_publish(loader_instance->pubsub, &event);
furi_hal_power_insomnia_enter();
// Snapshot current memory usage
instance->free_heap_size = memmgr_get_free_heap();
} else if(thread_state == FuriThreadStateStopped) {
/*
* Current Leak Sanitizer assumes that memory is allocated and freed
* inside one thread. Timers are allocated in one task, but freed in
* Timer-Task thread, and xTimerDelete() just put command to queue.
* To avoid some bad cases there are few fixes:
* 1) delay for Timer to process commands
* 2) there are 'heap diff' which shows difference in heap before task
* started and after task completed. In process of leakage monitoring
* both values should be taken into account.
*/
delay(20);
int heap_diff = instance->free_heap_size - memmgr_get_free_heap();
FURI_LOG_I(
TAG,
"Application thread stopped. Heap allocation balance: %d. Thread allocation balance: %d.",
heap_diff,
furi_thread_get_heap_size(instance->application_thread));
if(loader_instance->application_arguments) {
free(loader_instance->application_arguments);
loader_instance->application_arguments = NULL;
}
2021-08-08 18:03:25 +00:00
furi_hal_power_insomnia_exit();
loader_unlock(instance);
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
event.type = LoaderEventTypeApplicationStopped;
furi_pubsub_publish(loader_instance->pubsub, &event);
}
}
static uint32_t loader_hide_menu(void* context) {
return VIEW_NONE;
}
static uint32_t loader_back_to_primary_menu(void* context) {
furi_assert(context);
Submenu* submenu = context;
submenu_set_selected_item(submenu, 0);
return LoaderMenuViewPrimary;
}
static Loader* loader_alloc() {
[FL-2274] Inventing streams and moving FFF to them (#981) * Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 19:53:46 +00:00
Loader* instance = malloc(sizeof(Loader));
instance->application_thread = furi_thread_alloc();
furi_thread_enable_heap_trace(instance->application_thread);
furi_thread_set_state_context(instance->application_thread, instance);
furi_thread_set_state_callback(instance->application_thread, loader_thread_state_callback);
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
instance->pubsub = furi_pubsub_alloc();
#ifdef SRV_CLI
instance->cli = furi_record_open("cli");
cli_add_command(instance->cli, "loader", CliCommandFlagDefault, loader_cli, instance);
#endif
instance->loader_thread = osThreadGetId();
// Gui
instance->gui = furi_record_open("gui");
instance->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_attach_to_gui(
instance->view_dispatcher, instance->gui, ViewDispatcherTypeFullscreen);
// Primary menu
instance->primary_menu = menu_alloc();
view_set_previous_callback(menu_get_view(instance->primary_menu), loader_hide_menu);
view_dispatcher_add_view(
instance->view_dispatcher, LoaderMenuViewPrimary, menu_get_view(instance->primary_menu));
// Plugins menu
instance->plugins_menu = submenu_alloc();
view_set_context(submenu_get_view(instance->plugins_menu), instance->plugins_menu);
view_set_previous_callback(
submenu_get_view(instance->plugins_menu), loader_back_to_primary_menu);
view_dispatcher_add_view(
instance->view_dispatcher,
LoaderMenuViewPlugins,
submenu_get_view(instance->plugins_menu));
// Debug menu
instance->debug_menu = submenu_alloc();
view_set_context(submenu_get_view(instance->debug_menu), instance->debug_menu);
view_set_previous_callback(
submenu_get_view(instance->debug_menu), loader_back_to_primary_menu);
view_dispatcher_add_view(
instance->view_dispatcher, LoaderMenuViewDebug, submenu_get_view(instance->debug_menu));
// Settings menu
instance->settings_menu = submenu_alloc();
view_set_context(submenu_get_view(instance->settings_menu), instance->settings_menu);
view_set_previous_callback(
submenu_get_view(instance->settings_menu), loader_back_to_primary_menu);
view_dispatcher_add_view(
instance->view_dispatcher,
LoaderMenuViewSettings,
submenu_get_view(instance->settings_menu));
view_dispatcher_enable_queue(instance->view_dispatcher);
return instance;
}
static void loader_free(Loader* instance) {
furi_assert(instance);
if(instance->cli) {
furi_record_close("cli");
}
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
furi_pubsub_free(instance->pubsub);
furi_thread_free(instance->application_thread);
menu_free(loader_instance->primary_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewPrimary);
submenu_free(loader_instance->plugins_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewPlugins);
submenu_free(loader_instance->debug_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewDebug);
submenu_free(loader_instance->settings_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewSettings);
view_dispatcher_free(loader_instance->view_dispatcher);
furi_record_close("gui");
free(instance);
instance = NULL;
}
static void loader_build_menu() {
FURI_LOG_I(TAG, "Building main menu");
size_t i;
for(i = 0; i < FLIPPER_APPS_COUNT; i++) {
menu_add_item(
loader_instance->primary_menu,
FLIPPER_APPS[i].name,
FLIPPER_APPS[i].icon,
i,
loader_menu_callback,
(void*)&FLIPPER_APPS[i]);
}
if(FLIPPER_PLUGINS_COUNT != 0) {
menu_add_item(
loader_instance->primary_menu,
"Plugins",
&A_Plugins_14,
i++,
loader_submenu_callback,
(void*)LoaderMenuViewPlugins);
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
menu_add_item(
loader_instance->primary_menu,
"Debug tools",
&A_Debug_14,
i++,
loader_submenu_callback,
(void*)LoaderMenuViewDebug);
}
menu_add_item(
loader_instance->primary_menu,
"Settings",
&A_Settings_14,
i++,
loader_submenu_callback,
(void*)LoaderMenuViewSettings);
}
static void loader_build_submenu() {
FURI_LOG_I(TAG, "Building plugins menu");
size_t i;
for(i = 0; i < FLIPPER_PLUGINS_COUNT; i++) {
submenu_add_item(
loader_instance->plugins_menu,
FLIPPER_PLUGINS[i].name,
i,
loader_menu_callback,
(void*)&FLIPPER_PLUGINS[i]);
}
FURI_LOG_I(TAG, "Building debug menu");
for(i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
submenu_add_item(
loader_instance->debug_menu,
FLIPPER_DEBUG_APPS[i].name,
i,
loader_menu_callback,
(void*)&FLIPPER_DEBUG_APPS[i]);
}
FURI_LOG_I(TAG, "Building settings menu");
for(i = 0; i < FLIPPER_SETTINGS_APPS_COUNT; i++) {
submenu_add_item(
loader_instance->settings_menu,
FLIPPER_SETTINGS_APPS[i].name,
i,
loader_menu_callback,
(void*)&FLIPPER_SETTINGS_APPS[i]);
}
}
void loader_show_menu() {
furi_assert(loader_instance);
osThreadFlagsSet(loader_instance->loader_thread, LOADER_THREAD_FLAG_SHOW_MENU);
}
void loader_update_menu() {
menu_reset(loader_instance->primary_menu);
loader_build_menu();
}
int32_t loader_srv(void* p) {
FURI_LOG_I(TAG, "Starting");
loader_instance = loader_alloc();
loader_build_menu();
loader_build_submenu();
// Call on start hooks
for(size_t i = 0; i < FLIPPER_ON_SYSTEM_START_COUNT; i++) {
FLIPPER_ON_SYSTEM_START[i]();
}
FURI_LOG_I(TAG, "Started");
furi_record_create("loader", loader_instance);
#ifdef LOADER_AUTOSTART
loader_start(loader_instance, LOADER_AUTOSTART, NULL);
#endif
while(1) {
uint32_t flags = osThreadFlagsWait(LOADER_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
if(flags & LOADER_THREAD_FLAG_SHOW_MENU) {
menu_set_selected_item(loader_instance->primary_menu, 0);
view_dispatcher_switch_to_view(
loader_instance->view_dispatcher, LoaderMenuViewPrimary);
view_dispatcher_run(loader_instance->view_dispatcher);
}
}
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
furi_record_destroy("loader");
loader_free(loader_instance);
return 0;
}
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
FuriPubSub* loader_get_pubsub(Loader* instance) {
return instance->pubsub;
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
}