flipperzero-firmware/applications/subghz/scenes/subghz_scene_saved.c

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2021-08-12 14:42:56 +00:00
#include "../subghz_i.h"
const void subghz_scene_saved_on_enter(void* context) {
SubGhz* subghz = context;
Skorp subghz signal archive (#667) * SubGhz: Add millis() furi, add subghz history struct * SubGhz: Fix subghz history * Gubghz: Fix code repeat history, add clean history * SubGhz: reading and adding keys to history * Gui: Renaming Sub 1-Ghz -> SubGhz * Archive: Renaming Sub 1-Ghz -> SubGhz * SubGhz: Add menu history, modified button for sending a signal, changed output of data about accepted protocol * Archive: Fix name subghz * SubGhz: Menu navigation * Assets: Add assets/SubGHz/icon.png * Assets: add new icons for subghz * SubGhz: Fix name Add manually scene * SubGhz: Fix load icon Read scene. rename encoder struct, rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol * SubGhz: fix memory leak * SubGhz: change of receiving frequency for read scene * SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene * SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser * Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter * Fix formatting and release build * SubGhz: Delete read scene * SubGhz: Fix frequency add manualli scene, refactoring code * SubGhz: 2 profiles for OOK, fix broken build. * SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code * SubGhz: fix assert on worker double stop. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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if(subghz_load_protocol_from_file(subghz)) {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTransmitter);
} else {
scene_manager_search_and_switch_to_previous_scene(subghz->scene_manager, SubGhzSceneStart);
}
}
const bool subghz_scene_saved_on_event(void* context, SceneManagerEvent event) {
// SubGhz* subghz = context;
return false;
}
const void subghz_scene_saved_on_exit(void* context) {
// SubGhz* subghz = context;
}