2020-10-26 17:00:17 +00:00
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#include "elements.h"
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2021-06-02 15:16:05 +00:00
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#include "gui/canvas.h"
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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#include <assets_icons.h>
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#include <gui/icon_i.h>
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2021-06-02 15:16:05 +00:00
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#include <m-string.h>
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2021-02-03 09:52:54 +00:00
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#include <furi.h>
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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#include "canvas_i.h"
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2021-02-03 09:52:54 +00:00
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#include <string.h>
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2021-04-13 18:06:25 +00:00
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#include <stdint.h>
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2020-10-26 17:00:17 +00:00
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2021-06-25 13:52:27 +00:00
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void elements_progress_bar(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t progress,
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uint8_t total) {
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furi_assert(canvas);
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furi_assert(total > 0);
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uint8_t height = 9;
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uint8_t marker_width = 7;
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furi_assert(width > marker_width);
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uint8_t progress_length = ((float)progress / total) * (width - marker_width - 2);
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// rframe doesnt work if (radius * 2) > any rect side, so write manually
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uint8_t x_max = x + width - 1;
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uint8_t y_max = y + height - 1;
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canvas_draw_line(canvas, x + 3, y, x_max - 3, y);
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canvas_draw_line(canvas, x_max - 3, y, x_max, y + 3);
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canvas_draw_line(canvas, x_max, y + 3, x_max, y_max - 3);
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canvas_draw_line(canvas, x_max, y_max - 3, x_max - 3, y_max);
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canvas_draw_line(canvas, x_max - 3, y_max, x + 3, y_max);
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canvas_draw_line(canvas, x + 3, y_max, x, y_max - 3);
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canvas_draw_line(canvas, x, y_max - 3, x, y + 3);
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canvas_draw_line(canvas, x, y + 3, x + 3, y);
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canvas_draw_rbox(canvas, x + 1, y + 1, marker_width + progress_length, height - 2, 3);
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canvas_invert_color(canvas);
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canvas_draw_dot(canvas, x + progress_length + 3, y + 2);
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canvas_draw_dot(canvas, x + progress_length + 4, y + 2);
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canvas_draw_dot(canvas, x + progress_length + 5, y + 3);
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canvas_draw_dot(canvas, x + progress_length + 6, y + 4);
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canvas_invert_color(canvas);
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}
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2021-05-18 18:54:56 +00:00
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void elements_scrollbar_pos(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t height,
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uint16_t pos,
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uint16_t total) {
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furi_assert(canvas);
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// prevent overflows
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x - 3, y, 3, height);
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// dot line
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canvas_set_color(canvas, ColorBlack);
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for(uint8_t i = y; i < height + y; i += 2) {
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canvas_draw_dot(canvas, x - 2, i);
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}
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// Position block
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if(total) {
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float block_h = ((float)height) / total;
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canvas_draw_box(canvas, x - 3, y + (block_h * pos), 3, MAX(block_h, 1));
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}
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}
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2021-06-25 16:57:42 +00:00
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void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total) {
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2021-02-03 09:52:54 +00:00
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furi_assert(canvas);
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2020-12-14 10:50:32 +00:00
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uint8_t width = canvas_width(canvas);
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uint8_t height = canvas_height(canvas);
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2020-10-26 17:00:17 +00:00
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// prevent overflows
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2020-12-14 10:50:32 +00:00
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, width - 3, 0, 3, height);
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2020-10-26 17:00:17 +00:00
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// dot line
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2020-12-14 10:50:32 +00:00
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canvas_set_color(canvas, ColorBlack);
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2020-10-26 17:00:17 +00:00
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for(uint8_t i = 0; i < height; i += 2) {
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2020-12-14 10:50:32 +00:00
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canvas_draw_dot(canvas, width - 2, i);
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2020-10-26 17:00:17 +00:00
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}
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// Position block
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if(total) {
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2021-06-02 15:16:05 +00:00
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float block_h = ((float)height) / total;
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2021-05-18 18:54:56 +00:00
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canvas_draw_box(canvas, width - 3, block_h * pos, 3, MAX(block_h, 1));
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2020-10-26 17:00:17 +00:00
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}
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}
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2020-12-14 10:50:32 +00:00
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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2021-02-03 09:52:54 +00:00
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furi_assert(canvas);
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2020-12-14 10:50:32 +00:00
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canvas_draw_line(canvas, x + 2, y, x + width - 2, y);
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canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1);
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canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height);
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2020-10-26 17:00:17 +00:00
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2020-12-14 10:50:32 +00:00
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canvas_draw_line(canvas, x, y + 2, x, y + height - 2);
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canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2);
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canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2);
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2020-10-26 17:00:17 +00:00
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2020-12-14 10:50:32 +00:00
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canvas_draw_dot(canvas, x + 1, y + 1);
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2021-02-03 09:52:54 +00:00
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}
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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void elements_button_left(Canvas* canvas, const char* str) {
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const uint8_t button_height = 13;
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const uint8_t vertical_offset = 3;
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const uint8_t horizontal_offset = 3;
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const uint8_t string_width = canvas_string_width(canvas, str);
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const IconData* icon = assets_icons_get_data(I_ButtonLeft_4x7);
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2021-06-09 13:04:49 +00:00
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const uint8_t icon_offset = 3;
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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const uint8_t icon_width_with_offset = icon->width + icon_offset;
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const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
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const uint8_t x = 0;
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const uint8_t y = canvas_height(canvas);
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canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
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canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
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canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
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canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
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canvas_invert_color(canvas);
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canvas_draw_icon_name(
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canvas, x + horizontal_offset, y - button_height + vertical_offset, I_ButtonLeft_4x7);
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canvas_draw_str(
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canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
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canvas_invert_color(canvas);
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}
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void elements_button_right(Canvas* canvas, const char* str) {
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const uint8_t button_height = 13;
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const uint8_t vertical_offset = 3;
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const uint8_t horizontal_offset = 3;
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const uint8_t string_width = canvas_string_width(canvas, str);
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const IconData* icon = assets_icons_get_data(I_ButtonRight_4x7);
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2021-06-09 13:04:49 +00:00
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const uint8_t icon_offset = 3;
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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const uint8_t icon_width_with_offset = icon->width + icon_offset;
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const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
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const uint8_t x = canvas_width(canvas);
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const uint8_t y = canvas_height(canvas);
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canvas_draw_box(canvas, x - button_width, y - button_height, button_width, button_height);
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canvas_draw_line(canvas, x - button_width - 1, y, x - button_width - 1, y - button_height + 0);
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canvas_draw_line(canvas, x - button_width - 2, y, x - button_width - 2, y - button_height + 1);
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canvas_draw_line(canvas, x - button_width - 3, y, x - button_width - 3, y - button_height + 2);
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canvas_invert_color(canvas);
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canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str);
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canvas_draw_icon_name(
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canvas,
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x - horizontal_offset - icon->width,
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y - button_height + vertical_offset,
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I_ButtonRight_4x7);
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canvas_invert_color(canvas);
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}
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void elements_button_center(Canvas* canvas, const char* str) {
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const uint8_t button_height = 13;
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const uint8_t vertical_offset = 3;
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2021-06-09 13:04:49 +00:00
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const uint8_t horizontal_offset = 1;
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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const uint8_t string_width = canvas_string_width(canvas, str);
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const IconData* icon = assets_icons_get_data(I_ButtonCenter_7x7);
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2021-06-09 13:04:49 +00:00
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const uint8_t icon_offset = 3;
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Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
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const uint8_t icon_width_with_offset = icon->width + icon_offset;
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const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
|
|
|
|
|
|
|
|
const uint8_t x = (canvas_width(canvas) - button_width) / 2;
|
|
|
|
const uint8_t y = canvas_height(canvas);
|
|
|
|
|
|
|
|
canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
|
|
|
|
|
|
|
|
canvas_draw_line(canvas, x - 1, y, x - 1, y - button_height + 0);
|
|
|
|
canvas_draw_line(canvas, x - 2, y, x - 2, y - button_height + 1);
|
|
|
|
canvas_draw_line(canvas, x - 3, y, x - 3, y - button_height + 2);
|
|
|
|
|
|
|
|
canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
|
|
|
|
canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
|
|
|
|
canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
|
|
|
|
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
canvas_draw_icon_name(
|
|
|
|
canvas, x + horizontal_offset, y - button_height + vertical_offset, I_ButtonCenter_7x7);
|
|
|
|
canvas_draw_str(
|
|
|
|
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
}
|
|
|
|
|
|
|
|
void elements_multiline_text_aligned(
|
|
|
|
Canvas* canvas,
|
|
|
|
uint8_t x,
|
|
|
|
uint8_t y,
|
|
|
|
Align horizontal,
|
|
|
|
Align vertical,
|
|
|
|
const char* text) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(text);
|
|
|
|
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
uint8_t font_height = canvas_current_font_height(canvas) + 2;
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
string_t str;
|
|
|
|
string_init(str);
|
|
|
|
const char* start = text;
|
|
|
|
char* end;
|
|
|
|
|
|
|
|
// get lines count
|
|
|
|
uint8_t i, lines_count;
|
|
|
|
for(i = 0, lines_count = 0; text[i]; i++) lines_count += (text[i] == '\n');
|
|
|
|
|
|
|
|
switch(vertical) {
|
|
|
|
case AlignBottom:
|
|
|
|
y -= font_height * lines_count;
|
|
|
|
break;
|
|
|
|
case AlignCenter:
|
|
|
|
y -= (font_height * lines_count) / 2;
|
|
|
|
break;
|
|
|
|
case AlignTop:
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
do {
|
|
|
|
end = strchr(start, '\n');
|
2021-06-22 09:56:57 +00:00
|
|
|
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
if(end) {
|
|
|
|
string_set_strn(str, start, end - start);
|
|
|
|
} else {
|
|
|
|
string_set_str(str, start);
|
|
|
|
}
|
2021-06-22 09:56:57 +00:00
|
|
|
|
|
|
|
uint16_t len_px = canvas_string_width(canvas, string_get_cstr(str));
|
|
|
|
uint8_t px_left =
|
|
|
|
canvas_width(canvas) - (x - (horizontal == AlignCenter ? len_px / 2 : 0));
|
|
|
|
|
|
|
|
// hacky
|
|
|
|
if(len_px > px_left) {
|
|
|
|
string_t buff;
|
|
|
|
string_init_set(buff, str);
|
|
|
|
size_t s_len = string_size(str);
|
|
|
|
uint8_t end_pos = s_len - ((len_px - px_left) / (len_px / s_len) + 2);
|
|
|
|
|
|
|
|
string_left(buff, end_pos);
|
|
|
|
string_cat(buff, "-");
|
|
|
|
string_right(str, end_pos);
|
|
|
|
|
|
|
|
canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, string_get_cstr(buff));
|
|
|
|
string_clear(buff);
|
|
|
|
|
|
|
|
start = end + 1;
|
|
|
|
y += font_height;
|
|
|
|
}
|
|
|
|
|
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
2021-02-04 23:35:06 +00:00
|
|
|
canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, string_get_cstr(str));
|
|
|
|
start = end + 1;
|
|
|
|
y += font_height;
|
|
|
|
} while(end);
|
|
|
|
string_clear(str);
|
|
|
|
}
|
|
|
|
|
2021-04-06 17:09:15 +00:00
|
|
|
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
|
2021-02-03 09:52:54 +00:00
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(text);
|
|
|
|
|
|
|
|
uint8_t font_height = canvas_current_font_height(canvas);
|
|
|
|
string_t str;
|
|
|
|
string_init(str);
|
2021-04-06 17:09:15 +00:00
|
|
|
const char* start = text;
|
2021-02-03 09:52:54 +00:00
|
|
|
char* end;
|
|
|
|
do {
|
|
|
|
end = strchr(start, '\n');
|
|
|
|
if(end) {
|
|
|
|
string_set_strn(str, start, end - start);
|
|
|
|
} else {
|
|
|
|
string_set_str(str, start);
|
|
|
|
}
|
|
|
|
canvas_draw_str(canvas, x, y, string_get_cstr(str));
|
|
|
|
start = end + 1;
|
|
|
|
y += font_height;
|
|
|
|
} while(end);
|
|
|
|
string_clear(str);
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
}
|
|
|
|
|
2021-04-06 17:09:15 +00:00
|
|
|
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
|
|
|
|
furi_assert(canvas);
|
|
|
|
furi_assert(text);
|
|
|
|
|
|
|
|
uint8_t font_y = canvas_current_font_height(canvas);
|
|
|
|
uint16_t str_width = canvas_string_width(canvas, text);
|
|
|
|
// count \n's
|
|
|
|
uint8_t lines = 1;
|
|
|
|
const char* t = text;
|
|
|
|
while(*t != '\0') {
|
|
|
|
if(*t == '\n') {
|
|
|
|
lines++;
|
|
|
|
uint16_t temp_width = canvas_string_width(canvas, t + 1);
|
|
|
|
str_width = temp_width > str_width ? temp_width : str_width;
|
|
|
|
}
|
|
|
|
t++;
|
|
|
|
}
|
|
|
|
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
canvas_draw_box(canvas, x, y - font_y, str_width + 8, font_y * lines + 6);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
elements_multiline_text(canvas, x + 4, y + 1, text);
|
|
|
|
elements_frame(canvas, x, y - font_y, str_width + 8, font_y * lines + 6);
|
|
|
|
}
|
|
|
|
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
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void elements_slightly_rounded_frame(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height) {
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furi_assert(canvas);
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2021-06-02 15:16:05 +00:00
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canvas_draw_rframe(canvas, x, y, width, height, 1);
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}
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void elements_slightly_rounded_box(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height) {
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furi_assert(canvas);
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canvas_draw_rbox(canvas, x, y, width, height, 1);
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2021-05-26 16:01:59 +00:00
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}
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void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width) {
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furi_assert(canvas);
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furi_assert(string);
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uint16_t len_px = canvas_string_width(canvas, string_get_cstr(string));
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if(len_px > width) {
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2021-06-22 09:56:57 +00:00
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size_t s_len = string_size(string);
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2021-05-26 16:01:59 +00:00
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uint8_t end_pos = s_len - ((len_px - width) / ((len_px / s_len) + 2) + 2);
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string_mid(string, 0, end_pos);
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string_cat(string, "...");
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}
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}
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