flipperzero-firmware/applications/gui/gui.c

430 lines
13 KiB
C
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#include "gui_i.h"
static void gui_rotate_buttons(InputEvent* event) {
switch(event->key) {
case InputKeyUp:
event->key = InputKeyRight;
break;
case InputKeyDown:
event->key = InputKeyLeft;
break;
case InputKeyRight:
event->key = InputKeyDown;
break;
case InputKeyLeft:
event->key = InputKeyUp;
break;
default:
break;
}
}
static void gui_setup_fs_orientation(const ViewPort* view_port, Canvas* canvas) {
ViewPortOrientation view_port_orientation = view_port_get_orientation(view_port);
CanvasOrientation canvas_orientation = canvas_get_orientation(canvas);
if(view_port_orientation == ViewPortOrientationHorizontal) {
canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
if(canvas_orientation != CanvasOrientationHorizontal) {
canvas_set_orientation(canvas, CanvasOrientationHorizontal);
}
} else if(view_port_orientation == ViewPortOrientationVertical) {
canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_HEIGHT, GUI_DISPLAY_WIDTH);
if(canvas_orientation != CanvasOrientationVertical) {
canvas_set_orientation(canvas, CanvasOrientationVertical);
}
}
}
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
// Iterating backward
ViewPortArray_it_t it;
ViewPortArray_it_last(it, array);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
return view_port;
}
ViewPortArray_previous(it);
}
return NULL;
}
void gui_update(Gui* gui) {
furi_assert(gui);
osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
}
void gui_input_events_callback(const void* value, void* ctx) {
furi_assert(value);
furi_assert(ctx);
Gui* gui = ctx;
osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
}
// Only Fullscreen supports vertical display for now
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bool gui_redraw_fs(Gui* gui) {
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(view_port) {
gui_setup_fs_orientation(view_port, gui->canvas);
view_port_draw(view_port, gui->canvas);
return true;
} else {
return false;
}
}
void gui_redraw_status_bar(Gui* gui) {
ViewPortArray_it_t it;
uint8_t x;
uint8_t x_used = 0;
uint8_t width;
ViewPort* view_port;
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(
gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
// Right side
x = GUI_DISPLAY_WIDTH;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
// Render view_port;
view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
x_used += width;
x -= (width + 2);
canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
canvas_set_color(gui->canvas, ColorBlack);
canvas_draw_box(gui->canvas, 1, 0, 1, 12);
canvas_draw_box(gui->canvas, 0, 1, 1, 11);
canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_dot(gui->canvas, width + 4, 0);
canvas_draw_dot(gui->canvas, width + 4, 12);
canvas_set_color(gui->canvas, ColorBlack);
canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
view_port_draw(view_port, gui->canvas);
}
ViewPortArray_next(it);
}
// Left side
x = 0;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
// Render view_port;
view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
x_used += width;
canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
canvas_set_color(gui->canvas, ColorBlack);
if(x == 0) { // Frame start
canvas_draw_box(gui->canvas, 1, 0, 1, 12);
canvas_draw_box(gui->canvas, 0, 1, 1, 11);
}
canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_dot(gui->canvas, width + 4, 0);
canvas_draw_dot(gui->canvas, width + 4, 12);
canvas_set_color(gui->canvas, ColorBlack);
canvas_frame_set(
gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
view_port_draw(view_port, gui->canvas);
x += (width + 2);
}
ViewPortArray_next(it);
}
}
bool gui_redraw_normal(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
}
return false;
}
bool gui_redraw_none(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
}
return false;
}
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void gui_redraw(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
canvas_reset(gui->canvas);
if(!gui_redraw_fs(gui)) {
if(!gui_redraw_normal(gui)) {
gui_redraw_none(gui);
}
gui_redraw_status_bar(gui);
}
canvas_commit(gui->canvas);
if(gui->canvas_callback) {
gui->canvas_callback(
canvas_get_buffer(gui->canvas),
canvas_get_buffer_size(gui->canvas),
gui->canvas_callback_context);
}
gui_unlock(gui);
}
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void gui_input(Gui* gui, InputEvent* input_event) {
furi_assert(gui);
furi_assert(input_event);
gui_lock(gui);
ViewPort* view_port;
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
if(view_port) {
if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
gui_rotate_buttons(input_event);
}
view_port_input(view_port, input_event);
}
gui_unlock(gui);
}
void gui_lock(Gui* gui) {
furi_assert(gui);
furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
}
void gui_unlock(Gui* gui) {
furi_assert(gui);
furi_check(osMutexRelease(gui->mutex) == osOK);
}
void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
furi_assert(data);
furi_assert(size == 1024);
furi_assert(context);
Gui* gui = context;
uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
cli_write(gui->cli, magic, sizeof(magic));
cli_write(gui->cli, data, size);
}
void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
furi_assert(context);
Gui* gui = context;
gui_set_framebuffer_callback_context(gui, gui);
gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback);
Low frequency RFID app [Read stage] (#385) * App Lfrfid: init * HAL-resources: add external gpios * HAL-pwm: fix frequency calculation * App LFRFID: generic manchester decoder * App LFRFID: em-marine decoder * App iButton: fix dwt timing acquire * App LFRFID: rfid reader * App LFRFID: temporary read keys on read scene * App LFRFID: remove atomic bool init. * App LFRFID: add *.c to build * App LFRFID: unstable HID decoder * App LFRFID: HID-26 reading * HAL OS: disable sleep * App LFRFID: HID-26 reader: remove debug * App LFRFID: static data decoder-analyzer * App LFRFID: very raw Indala decoder * App LFRFID: multiprotocol reader * App LFRFID: more reliable HID decoder * App LFRFID: syntax fix * App LFRFID: simple read scene * Gui: force redraw on screen stream connect * HAL-OS: allow sleep * App LFRFID: notify api, tune view, tune scene * App LFRFID: simple rfid emulator * App LFRFID: more scenes, more reliable EM decoder. * App LFRFID: format fix * App LFRFID: warning fix * Api-hal-resources: add rfid pins, rename external pins * App LFRFID: remove unused emulator * App LFRFID: use new gpio hal api * App accessor: use new ext gpio name * App LFRFID: remove unused emulator * App LFRFID: remove debug gpio * Api-hal-resources: alternate functions init * Api-hal-rfid: new api * Api-hal-ibutton: new api * Api-hal: new headers * App LFRFID: use new api in reader subroutines * App LFRFID: use new api in emulator subroutines * App LFRFID: remove old app * App LFRFID, App iButton: fix memleak * Api-hal-rfid: comments * App LFRFID: pulse joiner helper, it combines pulses of different polarity into one pulse suitable for a timer * App LFRFID: pulse joiner, now can accept only ne pulse * App LFRFID: pulse joiner, fixes * App LFRFID: EM encoder and emulation * App LFRFID: format fixes * App LFRFID: emmarine encoder cleanup * App LFRFID: HID Encoder blank * App LFRFID: Indala Encoder blank
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gui_redraw(gui);
cli_getc(gui->cli);
gui_set_framebuffer_callback(gui, NULL);
gui_set_framebuffer_callback_context(gui, NULL);
}
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
furi_assert(gui);
furi_assert(view_port);
furi_check(layer < GuiLayerMAX);
// Only fullscreen supports Vertical orientation for now
furi_assert(
(layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
gui_lock(gui);
// Verify that view port is not yet added
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
furi_assert(*ViewPortArray_ref(it) != view_port);
ViewPortArray_next(it);
}
}
// Add view port and link with gui
ViewPortArray_push_back(gui->layers[layer], view_port);
view_port_gui_set(view_port, gui);
gui_unlock(gui);
gui_update(gui);
}
void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
view_port_gui_set(view_port, NULL);
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
} else {
ViewPortArray_next(it);
}
}
}
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gui_unlock(gui);
}
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void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_back(gui->layers[layer], view_port);
gui_unlock(gui);
}
void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_at(gui->layers[layer], 0, view_port);
gui_unlock(gui);
}
void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback) {
furi_assert(gui);
gui->canvas_callback = callback;
}
void gui_set_framebuffer_callback_context(Gui* gui, void* context) {
furi_assert(gui);
gui->canvas_callback_context = context;
}
Gui* gui_alloc() {
Gui* gui = furi_alloc(sizeof(Gui));
// Thread ID
gui->thread = osThreadGetId();
// Allocate mutex
gui->mutex = osMutexNew(NULL);
furi_check(gui->mutex);
// Layers
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_init(gui->layers[i]);
}
// Drawing canvas
gui->canvas = canvas_init();
// Input
gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
gui->input_events = furi_record_open("input_events");
furi_check(gui->input_events);
subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
// Cli
gui->cli = furi_record_open("cli");
cli_add_command(gui->cli, "screen_stream", gui_cli_screen_stream, gui);
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return gui;
}
int32_t gui_task(void* p) {
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Gui* gui = gui_alloc();
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[FL-140] Core api dynamic records (#296) * SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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furi_record_create("gui", gui);
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while(1) {
uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
// Process and dispatch input
if(flags & GUI_THREAD_FLAG_INPUT) {
// Process till queue become empty
InputEvent input_event;
while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
gui_input(gui, &input_event);
}
}
// Process and dispatch draw call
if(flags & GUI_THREAD_FLAG_DRAW) {
// Clear flags that arrived on input step
osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
gui_redraw(gui);
}
}
return 0;
}