new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
#include "byte_input.h"
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|
|
#include <gui/elements.h>
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#include <furi.h>
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struct ByteInput {
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View* view;
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};
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typedef struct {
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const uint8_t value;
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const uint8_t x;
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const uint8_t y;
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} ByteInputKey;
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typedef struct {
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const char* header;
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uint8_t* bytes;
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uint8_t bytes_count;
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ByteInputCallback input_callback;
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ByteChangedCallback changed_callback;
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void* callback_context;
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bool selected_high_nibble;
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uint8_t selected_byte;
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int8_t selected_row; // row -1 - input, row 0 & 1 - keyboard
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uint8_t selected_column;
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uint8_t first_visible_byte;
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} ByteInputModel;
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#ifndef MAX
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#define MAX(x, y) (((x) > (y)) ? (x) : (y))
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#endif
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#ifndef MIN
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#define MIN(x, y) (((x) < (y)) ? (x) : (y))
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#endif
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2021-04-01 17:10:12 +00:00
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static const uint8_t keyboard_origin_x = 7;
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static const uint8_t keyboard_origin_y = 31;
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
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static const uint8_t keyboard_row_count = 2;
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static const uint8_t enter_symbol = '\r';
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static const uint8_t backspace_symbol = '\b';
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static const uint8_t max_drawable_bytes = 8;
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static const ByteInputKey keyboard_keys_row_1[] = {
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{'0', 0, 12},
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{'1', 11, 12},
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{'2', 22, 12},
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{'3', 33, 12},
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{'4', 44, 12},
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{'5', 55, 12},
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{'6', 66, 12},
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{'7', 77, 12},
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2021-04-01 17:10:12 +00:00
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{backspace_symbol, 103, 4},
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
static const ByteInputKey keyboard_keys_row_2[] = {
|
|
|
|
{'8', 0, 26},
|
|
|
|
{'9', 11, 26},
|
|
|
|
{'A', 22, 26},
|
|
|
|
{'B', 33, 26},
|
|
|
|
{'C', 44, 26},
|
|
|
|
{'D', 55, 26},
|
|
|
|
{'E', 66, 26},
|
|
|
|
{'F', 77, 26},
|
2021-04-01 17:10:12 +00:00
|
|
|
{enter_symbol, 95, 17},
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get row size
|
|
|
|
*
|
|
|
|
* @param row_index Index of row
|
|
|
|
* @return uint8_t Row size
|
|
|
|
*/
|
|
|
|
static uint8_t byte_input_get_row_size(uint8_t row_index) {
|
|
|
|
uint8_t row_size = 0;
|
|
|
|
|
|
|
|
switch(row_index + 1) {
|
|
|
|
case 1:
|
|
|
|
row_size = sizeof(keyboard_keys_row_1) / sizeof(ByteInputKey);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
row_size = sizeof(keyboard_keys_row_2) / sizeof(ByteInputKey);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return row_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get row pointer
|
|
|
|
*
|
|
|
|
* @param row_index Index of row
|
|
|
|
* @return const ByteInputKey* Row pointer
|
|
|
|
*/
|
|
|
|
static const ByteInputKey* byte_input_get_row(uint8_t row_index) {
|
|
|
|
const ByteInputKey* row = NULL;
|
|
|
|
|
|
|
|
switch(row_index + 1) {
|
|
|
|
case 1:
|
|
|
|
row = keyboard_keys_row_1;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
row = keyboard_keys_row_2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return row;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get text from nibble
|
|
|
|
*
|
|
|
|
* @param byte byte value
|
|
|
|
* @param high_nibble Get from high nibble, otherwise low nibble
|
|
|
|
* @return char nibble text
|
|
|
|
*/
|
|
|
|
static char byte_input_get_nibble_text(uint8_t byte, bool high_nibble) {
|
|
|
|
if(high_nibble) {
|
|
|
|
byte = byte >> 4;
|
|
|
|
}
|
|
|
|
byte = byte & 0x0F;
|
|
|
|
|
|
|
|
switch(byte & 0x0F) {
|
|
|
|
case 0x0:
|
|
|
|
case 0x1:
|
|
|
|
case 0x2:
|
|
|
|
case 0x3:
|
|
|
|
case 0x4:
|
|
|
|
case 0x5:
|
|
|
|
case 0x6:
|
|
|
|
case 0x7:
|
|
|
|
case 0x8:
|
|
|
|
case 0x9:
|
|
|
|
byte = byte + '0';
|
|
|
|
break;
|
|
|
|
case 0xA:
|
|
|
|
case 0xB:
|
|
|
|
case 0xC:
|
|
|
|
case 0xD:
|
|
|
|
case 0xE:
|
|
|
|
case 0xF:
|
|
|
|
byte = byte - 0xA + 'A';
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
byte = '!';
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return byte;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Draw input box (common view)
|
|
|
|
*
|
|
|
|
* @param canvas
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_draw_input(Canvas* canvas, ByteInputModel* model) {
|
2021-04-01 17:10:12 +00:00
|
|
|
const uint8_t text_x = 3;
|
|
|
|
const uint8_t text_y = 25;
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
|
2021-04-01 17:10:12 +00:00
|
|
|
elements_slightly_rounded_frame(canvas, 1, 14, 126, 15);
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
|
|
|
|
for(uint8_t i = model->first_visible_byte;
|
|
|
|
i < model->first_visible_byte + MIN(model->bytes_count, max_drawable_bytes);
|
|
|
|
i++) {
|
|
|
|
uint8_t byte_position = i - model->first_visible_byte;
|
|
|
|
|
|
|
|
if(i == model->selected_byte) {
|
|
|
|
canvas_draw_frame(canvas, text_x + byte_position * 14, text_y - 9, 15, 11);
|
|
|
|
|
|
|
|
if(model->selected_high_nibble) {
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 8 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], false));
|
|
|
|
canvas_draw_box(canvas, text_x + 1 + byte_position * 14, text_y - 8, 7, 9);
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
canvas_draw_line(
|
|
|
|
canvas,
|
|
|
|
text_x + 14 + byte_position * 14,
|
|
|
|
text_y - 6,
|
|
|
|
text_x + 14 + byte_position * 14,
|
|
|
|
text_y - 2);
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 2 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], true));
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
} else {
|
|
|
|
canvas_draw_box(canvas, text_x + 7 + byte_position * 14, text_y - 8, 7, 9);
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 2 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], true));
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
canvas_draw_line(
|
|
|
|
canvas,
|
|
|
|
text_x + byte_position * 14,
|
|
|
|
text_y - 6,
|
|
|
|
text_x + byte_position * 14,
|
|
|
|
text_y - 2);
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 8 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], false));
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 2 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], true));
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 8 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], false));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(model->bytes_count - model->first_visible_byte > max_drawable_bytes) {
|
|
|
|
canvas_draw_icon_name(canvas, 123, 21, I_ButtonRightSmall_3x5);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(model->first_visible_byte > 0) {
|
|
|
|
canvas_draw_icon_name(canvas, 1, 21, I_ButtonLeftSmall_3x5);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Draw input box (selected view)
|
|
|
|
*
|
|
|
|
* @param canvas
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_draw_input_selected(Canvas* canvas, ByteInputModel* model) {
|
2021-04-01 17:10:12 +00:00
|
|
|
const uint8_t text_x = 3;
|
|
|
|
const uint8_t text_y = 25;
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
|
2021-04-01 17:10:12 +00:00
|
|
|
canvas_draw_box(canvas, 0, 12, 128, 19);
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
canvas_invert_color(canvas);
|
2021-04-01 17:10:12 +00:00
|
|
|
elements_slightly_rounded_frame(canvas, 1, 14, 126, 15);
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
|
|
|
|
for(uint8_t i = model->first_visible_byte;
|
|
|
|
i < model->first_visible_byte + MIN(model->bytes_count, max_drawable_bytes);
|
|
|
|
i++) {
|
|
|
|
uint8_t byte_position = i - model->first_visible_byte;
|
|
|
|
|
|
|
|
if(i == model->selected_byte) {
|
|
|
|
canvas_draw_box(canvas, text_x + byte_position * 14, text_y - 9, 15, 11);
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 2 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], true));
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 8 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], false));
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
} else {
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 2 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], true));
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
text_x + 8 + byte_position * 14,
|
|
|
|
text_y,
|
|
|
|
byte_input_get_nibble_text(model->bytes[i], false));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(model->bytes_count - model->first_visible_byte > max_drawable_bytes) {
|
|
|
|
canvas_draw_icon_name(canvas, 123, 21, I_ButtonRightSmall_3x5);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(model->first_visible_byte > 0) {
|
|
|
|
canvas_draw_icon_name(canvas, 1, 21, I_ButtonLeftSmall_3x5);
|
|
|
|
}
|
|
|
|
|
|
|
|
canvas_invert_color(canvas);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set nibble at position
|
|
|
|
*
|
|
|
|
* @param data where to set nibble
|
|
|
|
* @param position byte position
|
|
|
|
* @param value char value
|
|
|
|
* @param high_nibble set high nibble
|
|
|
|
*/
|
|
|
|
static void byte_input_set_nibble(uint8_t* data, uint8_t position, char value, bool high_nibble) {
|
|
|
|
switch(value) {
|
|
|
|
case '0':
|
|
|
|
case '1':
|
|
|
|
case '2':
|
|
|
|
case '3':
|
|
|
|
case '4':
|
|
|
|
case '5':
|
|
|
|
case '6':
|
|
|
|
case '7':
|
|
|
|
case '8':
|
|
|
|
case '9':
|
|
|
|
value = value - '0';
|
|
|
|
break;
|
|
|
|
case 'A':
|
|
|
|
case 'B':
|
|
|
|
case 'C':
|
|
|
|
case 'D':
|
|
|
|
case 'E':
|
|
|
|
case 'F':
|
|
|
|
value = value - 'A' + 10;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
value = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(high_nibble) {
|
|
|
|
data[position] &= 0x0F;
|
|
|
|
data[position] |= value << 4;
|
|
|
|
} else {
|
|
|
|
data[position] &= 0xF0;
|
|
|
|
data[position] |= value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief What currently selected
|
|
|
|
*
|
|
|
|
* @return true - keyboard selected, false - input selected
|
|
|
|
*/
|
|
|
|
static bool byte_input_keyboard_selected(ByteInputModel* model) {
|
|
|
|
return model->selected_row >= 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Do transition from keyboard
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_transition_from_keyboard(ByteInputModel* model) {
|
|
|
|
model->selected_row += 1;
|
|
|
|
model->selected_high_nibble = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Increase selected byte position
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_inc_selected_byte(ByteInputModel* model) {
|
|
|
|
if(model->selected_byte < model->bytes_count - 1) {
|
|
|
|
model->selected_byte += 1;
|
|
|
|
|
|
|
|
if(model->bytes_count > max_drawable_bytes) {
|
|
|
|
if(model->selected_byte - model->first_visible_byte > (max_drawable_bytes - 2)) {
|
|
|
|
if(model->first_visible_byte < model->bytes_count - max_drawable_bytes) {
|
|
|
|
model->first_visible_byte++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Decrease selected byte position
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_dec_selected_byte(ByteInputModel* model) {
|
|
|
|
if(model->selected_byte > 0) {
|
|
|
|
model->selected_byte -= 1;
|
|
|
|
|
|
|
|
if(model->selected_byte - model->first_visible_byte < 1) {
|
|
|
|
if(model->first_visible_byte > 0) {
|
|
|
|
model->first_visible_byte--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Call input callback
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_call_input_callback(ByteInputModel* model) {
|
|
|
|
if(model->input_callback != NULL) {
|
|
|
|
model->input_callback(model->callback_context, model->bytes, model->bytes_count);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Call changed callback
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_call_changed_callback(ByteInputModel* model) {
|
|
|
|
if(model->changed_callback != NULL) {
|
|
|
|
model->changed_callback(model->callback_context, model->bytes, model->bytes_count);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle up button
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_handle_up(ByteInputModel* model) {
|
|
|
|
if(model->selected_row > -1) {
|
|
|
|
model->selected_row -= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle down button
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_handle_down(ByteInputModel* model) {
|
|
|
|
if(byte_input_keyboard_selected(model)) {
|
|
|
|
if(model->selected_row < keyboard_row_count - 1) {
|
|
|
|
model->selected_row += 1;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
byte_input_transition_from_keyboard(model);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle left button
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_handle_left(ByteInputModel* model) {
|
|
|
|
if(byte_input_keyboard_selected(model)) {
|
|
|
|
if(model->selected_column > 0) {
|
|
|
|
model->selected_column -= 1;
|
|
|
|
} else {
|
|
|
|
model->selected_column = byte_input_get_row_size(model->selected_row) - 1;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
byte_input_dec_selected_byte(model);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle right button
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_handle_right(ByteInputModel* model) {
|
|
|
|
if(byte_input_keyboard_selected(model)) {
|
|
|
|
if(model->selected_column < byte_input_get_row_size(model->selected_row) - 1) {
|
|
|
|
model->selected_column += 1;
|
|
|
|
} else {
|
|
|
|
model->selected_column = 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
byte_input_inc_selected_byte(model);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle OK button
|
|
|
|
*
|
|
|
|
* @param model
|
|
|
|
*/
|
|
|
|
static void byte_input_handle_ok(ByteInputModel* model) {
|
|
|
|
if(byte_input_keyboard_selected(model)) {
|
|
|
|
uint8_t value = byte_input_get_row(model->selected_row)[model->selected_column].value;
|
|
|
|
|
|
|
|
if(value == enter_symbol) {
|
|
|
|
byte_input_call_input_callback(model);
|
|
|
|
} else if(value == backspace_symbol) {
|
|
|
|
model->bytes[model->selected_byte] = 0;
|
|
|
|
model->selected_high_nibble = true;
|
|
|
|
byte_input_dec_selected_byte(model);
|
|
|
|
byte_input_call_changed_callback(model);
|
|
|
|
} else {
|
|
|
|
byte_input_set_nibble(
|
|
|
|
model->bytes, model->selected_byte, value, model->selected_high_nibble);
|
|
|
|
if(model->selected_high_nibble == true) {
|
|
|
|
model->selected_high_nibble = false;
|
|
|
|
} else {
|
|
|
|
byte_input_inc_selected_byte(model);
|
|
|
|
model->selected_high_nibble = true;
|
|
|
|
}
|
|
|
|
byte_input_call_changed_callback(model);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
byte_input_transition_from_keyboard(model);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Draw callback
|
|
|
|
*
|
|
|
|
* @param canvas
|
|
|
|
* @param _model
|
|
|
|
*/
|
|
|
|
static void byte_input_view_draw_callback(Canvas* canvas, void* _model) {
|
|
|
|
ByteInputModel* model = _model;
|
|
|
|
|
|
|
|
canvas_clear(canvas);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
|
2021-04-01 17:10:12 +00:00
|
|
|
canvas_draw_str(canvas, 2, 9, model->header);
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
|
|
|
|
canvas_set_font(canvas, FontKeyboard);
|
|
|
|
|
|
|
|
if(model->selected_row == -1) {
|
|
|
|
byte_input_draw_input_selected(canvas, model);
|
|
|
|
} else {
|
|
|
|
byte_input_draw_input(canvas, model);
|
|
|
|
}
|
|
|
|
|
|
|
|
for(uint8_t row = 0; row < keyboard_row_count; row++) {
|
|
|
|
const uint8_t column_count = byte_input_get_row_size(row);
|
|
|
|
const ByteInputKey* keys = byte_input_get_row(row);
|
|
|
|
|
|
|
|
for(size_t column = 0; column < column_count; column++) {
|
|
|
|
if(keys[column].value == enter_symbol) {
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
if(model->selected_row == row && model->selected_column == column) {
|
|
|
|
canvas_draw_icon_name(
|
|
|
|
canvas,
|
|
|
|
keyboard_origin_x + keys[column].x,
|
|
|
|
keyboard_origin_y + keys[column].y,
|
|
|
|
I_KeySaveSelected_24x11);
|
|
|
|
} else {
|
|
|
|
canvas_draw_icon_name(
|
|
|
|
canvas,
|
|
|
|
keyboard_origin_x + keys[column].x,
|
|
|
|
keyboard_origin_y + keys[column].y,
|
|
|
|
I_KeySave_24x11);
|
|
|
|
}
|
|
|
|
} else if(keys[column].value == backspace_symbol) {
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
if(model->selected_row == row && model->selected_column == column) {
|
|
|
|
canvas_draw_icon_name(
|
|
|
|
canvas,
|
|
|
|
keyboard_origin_x + keys[column].x,
|
|
|
|
keyboard_origin_y + keys[column].y,
|
|
|
|
I_KeyBackspaceSelected_16x9);
|
|
|
|
} else {
|
|
|
|
canvas_draw_icon_name(
|
|
|
|
canvas,
|
|
|
|
keyboard_origin_x + keys[column].x,
|
|
|
|
keyboard_origin_y + keys[column].y,
|
|
|
|
I_KeyBackspace_16x9);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if(model->selected_row == row && model->selected_column == column) {
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
canvas_draw_box(
|
|
|
|
canvas,
|
|
|
|
keyboard_origin_x + keys[column].x - 3,
|
|
|
|
keyboard_origin_y + keys[column].y - 10,
|
|
|
|
11,
|
|
|
|
13);
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
|
|
} else if(model->selected_row == -1 && row == 0 && model->selected_column == column) {
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
canvas_draw_frame(
|
|
|
|
canvas,
|
|
|
|
keyboard_origin_x + keys[column].x - 3,
|
|
|
|
keyboard_origin_y + keys[column].y - 10,
|
|
|
|
11,
|
|
|
|
13);
|
|
|
|
} else {
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
}
|
|
|
|
|
|
|
|
canvas_draw_glyph(
|
|
|
|
canvas,
|
|
|
|
keyboard_origin_x + keys[column].x,
|
|
|
|
keyboard_origin_y + keys[column].y,
|
|
|
|
keys[column].value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Input callback
|
|
|
|
*
|
|
|
|
* @param event
|
|
|
|
* @param context
|
|
|
|
* @return true
|
|
|
|
* @return false
|
|
|
|
*/
|
|
|
|
static bool byte_input_view_input_callback(InputEvent* event, void* context) {
|
|
|
|
ByteInput* byte_input = context;
|
|
|
|
furi_assert(byte_input);
|
|
|
|
bool consumed = false;
|
|
|
|
|
2021-04-01 17:10:12 +00:00
|
|
|
if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
|
new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
|
|
|
switch(event->key) {
|
|
|
|
case InputKeyLeft:
|
|
|
|
with_view_model(
|
|
|
|
byte_input->view, (ByteInputModel * model) {
|
|
|
|
byte_input_handle_left(model);
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
case InputKeyRight:
|
|
|
|
with_view_model(
|
|
|
|
byte_input->view, (ByteInputModel * model) {
|
|
|
|
byte_input_handle_right(model);
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
case InputKeyUp:
|
|
|
|
with_view_model(
|
|
|
|
byte_input->view, (ByteInputModel * model) {
|
|
|
|
byte_input_handle_up(model);
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
case InputKeyDown:
|
|
|
|
with_view_model(
|
|
|
|
byte_input->view, (ByteInputModel * model) {
|
|
|
|
byte_input_handle_down(model);
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
case InputKeyOk:
|
|
|
|
with_view_model(
|
|
|
|
byte_input->view, (ByteInputModel * model) {
|
|
|
|
byte_input_handle_ok(model);
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return consumed;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Reset all input-related data in model
|
|
|
|
*
|
|
|
|
* @param model ByteInputModel
|
|
|
|
*/
|
|
|
|
static void byte_input_reset_model_input_data(ByteInputModel* model) {
|
|
|
|
model->bytes = NULL;
|
|
|
|
model->bytes_count = 0;
|
|
|
|
model->selected_high_nibble = true;
|
|
|
|
model->selected_byte = 0;
|
|
|
|
model->selected_row = 0;
|
|
|
|
model->selected_column = 0;
|
|
|
|
model->first_visible_byte = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Allocate and initialize byte input. This byte input is used to enter bytes.
|
|
|
|
*
|
|
|
|
* @return ByteInput instance pointer
|
|
|
|
*/
|
|
|
|
ByteInput* byte_input_alloc() {
|
|
|
|
ByteInput* byte_input = furi_alloc(sizeof(ByteInput));
|
|
|
|
byte_input->view = view_alloc();
|
|
|
|
view_set_context(byte_input->view, byte_input);
|
|
|
|
view_allocate_model(byte_input->view, ViewModelTypeLocking, sizeof(ByteInputModel));
|
|
|
|
view_set_draw_callback(byte_input->view, byte_input_view_draw_callback);
|
|
|
|
view_set_input_callback(byte_input->view, byte_input_view_input_callback);
|
|
|
|
|
|
|
|
with_view_model(
|
|
|
|
byte_input->view, (ByteInputModel * model) {
|
|
|
|
model->header = "";
|
|
|
|
model->input_callback = NULL;
|
|
|
|
model->changed_callback = NULL;
|
|
|
|
model->callback_context = NULL;
|
|
|
|
byte_input_reset_model_input_data(model);
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
|
|
|
|
return byte_input;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Deinitialize and free byte input
|
|
|
|
*
|
|
|
|
* @param byte_input Byte input instance
|
|
|
|
*/
|
|
|
|
void byte_input_free(ByteInput* byte_input) {
|
|
|
|
furi_assert(byte_input);
|
|
|
|
view_free(byte_input->view);
|
|
|
|
free(byte_input);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get byte input view
|
|
|
|
*
|
|
|
|
* @param byte_input byte input instance
|
|
|
|
* @return View instance that can be used for embedding
|
|
|
|
*/
|
|
|
|
View* byte_input_get_view(ByteInput* byte_input) {
|
|
|
|
furi_assert(byte_input);
|
|
|
|
return byte_input->view;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Deinitialize and free byte input
|
|
|
|
*
|
|
|
|
* @param byte_input byte input instance
|
|
|
|
* @param input_callback input callback fn
|
|
|
|
* @param changed_callback changed callback fn
|
|
|
|
* @param callback_context callback context
|
|
|
|
* @param bytes buffer to use
|
|
|
|
* @param bytes_count buffer length
|
|
|
|
*/
|
|
|
|
void byte_input_set_result_callback(
|
|
|
|
ByteInput* byte_input,
|
|
|
|
ByteInputCallback input_callback,
|
|
|
|
ByteChangedCallback changed_callback,
|
|
|
|
void* callback_context,
|
|
|
|
uint8_t* bytes,
|
|
|
|
uint8_t bytes_count) {
|
|
|
|
with_view_model(
|
|
|
|
byte_input->view, (ByteInputModel * model) {
|
|
|
|
byte_input_reset_model_input_data(model);
|
|
|
|
model->input_callback = input_callback;
|
|
|
|
model->changed_callback = changed_callback;
|
|
|
|
model->callback_context = callback_context;
|
|
|
|
model->bytes = bytes;
|
|
|
|
model->bytes_count = bytes_count;
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set byte input header text
|
|
|
|
*
|
|
|
|
* @param byte_input byte input instance
|
|
|
|
* @param text text to be shown
|
|
|
|
*/
|
|
|
|
void byte_input_set_header_text(ByteInput* byte_input, const char* text) {
|
|
|
|
with_view_model(
|
|
|
|
byte_input->view, (ByteInputModel * model) {
|
|
|
|
model->header = text;
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
}
|