flipperzero-firmware/applications/ibutton/scenes/ibutton_scene_rpc.c

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#include "../ibutton_i.h"
#include <toolbox/path.h>
void ibutton_scene_rpc_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
widget_add_text_box_element(
widget, 0, 0, 128, 28, AlignCenter, AlignCenter, "RPC mode", false);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
notification_message(ibutton->notifications, &sequence_display_backlight_on);
}
bool ibutton_scene_rpc_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventRpcExit) {
view_dispatcher_stop(ibutton->view_dispatcher);
}
}
return consumed;
}
void ibutton_scene_rpc_on_exit(void* context) {
iButton* ibutton = context;
widget_reset(ibutton->widget);
}