43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
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#include "../nfc_magic_i.h"
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void nfc_magic_scene_success_popup_callback(void* context) {
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NfcMagic* nfc_magic = context;
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view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, NfcMagicCustomEventViewExit);
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}
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void nfc_magic_scene_success_on_enter(void* context) {
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NfcMagic* nfc_magic = context;
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notification_message(nfc_magic->notifications, &sequence_success);
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Popup* popup = nfc_magic->popup;
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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popup_set_header(popup, "Success!", 10, 20, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, nfc_magic);
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popup_set_callback(popup, nfc_magic_scene_success_popup_callback);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewPopup);
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}
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bool nfc_magic_scene_success_on_event(void* context, SceneManagerEvent event) {
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NfcMagic* nfc_magic = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == NfcMagicCustomEventViewExit) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc_magic->scene_manager, NfcMagicSceneStart);
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}
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}
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return consumed;
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}
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void nfc_magic_scene_success_on_exit(void* context) {
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NfcMagic* nfc_magic = context;
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// Clear view
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popup_reset(nfc_magic->popup);
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}
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