flipperzero-firmware/core/furi/thread.h

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#pragma once
#include <stdint.h>
#include <stdbool.h>
#include <cmsis_os2.h>
#ifdef __cplusplus
extern "C" {
#endif
/** FuriThreadState */
typedef enum {
FuriThreadStateStopped,
FuriThreadStateStarting,
FuriThreadStateRunning,
} FuriThreadState;
/** FuriThread anonymous structure */
typedef struct FuriThread FuriThread;
/**
* FuriThreadCallback
* Your callback to run in new thread
* @warning don't use osThreadExit
*/
typedef int32_t (*FuriThreadCallback)(void* context);
/**
* FuriThread state change calback
* called upon thread state change
* @param state - new thread state
* @param context - callback context
*/
typedef void (*FuriThreadStateCallback)(FuriThreadState state, void* context);
/**
* Allocate FuriThread
* @return FuriThread instance
*/
FuriThread* furi_thread_alloc();
/**
* Release FuriThread
* @param thread - FuriThread instance
*/
void furi_thread_free(FuriThread* thread);
/**
* Set FuriThread name
* @param thread - FuriThread instance
* @param name - string
*/
void furi_thread_set_name(FuriThread* thread, const char* name);
/**
* Set FuriThread stack size
* @param thread - FuriThread instance
* @param stack_size - stack size in bytes
*/
void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size);
/**
* Set FuriThread callback
* @param thread - FuriThread instance
* @param callback - FuriThreadCallback, called upon thread run
*/
void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback);
/**
* Set FuriThread context
* @param thread - FuriThread instance
* @param context - pointer to context for thread callback
*/
void furi_thread_set_context(FuriThread* thread, void* context);
/**
* Set FuriThread state change callback
* @param thread - FuriThread instance
* @param callack - state change callback
*/
void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback);
/**
* Set FuriThread state change context
* @param thread - FuriThread instance
* @param context - pointer to context
*/
void furi_thread_set_state_context(FuriThread* thread, void* context);
/**
* Get FuriThread state
* @param thread - FuriThread instance
* @return thread state from FuriThreadState
*/
FuriThreadState furi_thread_get_state(FuriThread* thread);
/**
* Start FuriThread
* @param thread - FuriThread instance
* @return true on success
*/
bool furi_thread_start(FuriThread* thread);
/**
* Treminate FuriThread
* @param thread - FuriThread instance
* @return osStatus_t
* @warning terminating statefull thread is dangerous
* use only if you know what you doing
*/
osStatus_t furi_thread_terminate(FuriThread* thread);
/**
* Join FuriThread
* @param thread - FuriThread instance
* @return osStatus_t
*/
osStatus_t furi_thread_join(FuriThread* thread);
#ifdef __cplusplus
}
#endif