[FL-1994] Add Saved Struct (#804)

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2021-11-03 21:22:49 +04:00
committed by GitHub
parent 6d548637f2
commit 0c1bcf144b
18 changed files with 279 additions and 212 deletions

View File

@@ -1,5 +1,8 @@
#include "../desktop_i.h"
#include "../views/desktop_lock_menu.h"
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <furi-hal-lock.h>
void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
@@ -9,7 +12,7 @@ void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context)
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_settings_load(&desktop->settings);
LOAD_DESKTOP_SETTINGS(&desktop->settings);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
@@ -29,10 +32,9 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
consumed = true;
break;
case DesktopLockMenuEventPinLock:
if(desktop->settings.pincode.length > 0) {
desktop->settings.locked = true;
desktop_settings_save(&desktop->settings);
furi_hal_lock_set(true);
furi_hal_usb_disable();
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
@@ -43,10 +45,10 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
consumed = true;
break;
case DesktopLockMenuEventExit:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
default:
break;
}

View File

@@ -1,5 +1,6 @@
#include "../desktop_i.h"
#include "../views/desktop_locked.h"
#include <furi-hal-lock.h>
void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
@@ -40,8 +41,8 @@ static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopMainEvent ev
if(match) {
desktop->pincode_buffer.length = 0;
desktop->settings.locked = false;
desktop_settings_save(&desktop->settings);
furi_hal_usb_enable();
furi_hal_lock_set(false);
desktop_main_unlocked(desktop->main_view);
}

View File

@@ -34,8 +34,6 @@ void desktop_scene_main_on_enter(void* context) {
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_port_enabled_set(desktop->lock_viewport, false);
desktop_settings_load(&desktop->settings);
if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
DesktopMainEventUnlocked) {
desktop_main_unlocked(desktop->main_view);
@@ -72,7 +70,7 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
break;
case DesktopMainEventOpenFavorite:
desktop_settings_load(&desktop->settings);
LOAD_DESKTOP_SETTINGS(&desktop->settings);
desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
consumed = true;
break;

View File

@@ -4,7 +4,6 @@
void desktop_scene_ok_callback(void* context) {
Desktop* app = context;
desktop_settings_save(&app->settings);
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
@@ -45,6 +44,7 @@ bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
void desktop_scene_pinsetup_on_exit(void* context) {
Desktop* app = context;
SAVE_DESKTOP_SETTINGS(&app->settings);
code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
code_input_set_header_text(app->code_input, "");
}