run/kill app, issue with multiple load

This commit is contained in:
aanper 2020-10-17 13:10:53 +03:00
parent b9fbf78616
commit 0f4799d70b

View File

@ -29,6 +29,7 @@ void input_callback(InputEvent* input_event, void* _ctx) {
AppLoaderState* ctx = (AppLoaderState*)_ctx;
if(input_event->state && input_event->input == InputBack){
furiac_kill(ctx->handler);
widget_enabled_set(ctx->widget, false);
}
}
@ -36,14 +37,13 @@ void input_callback(InputEvent* input_event, void* _ctx) {
void handle_menu(void* _ctx) {
AppLoaderContext* ctx = (AppLoaderContext*)_ctx;
ctx->state->current_app = ctx->app;
widget_enabled_set(ctx->state->widget, true);
// TODO create a dependency tree and run tasks in the desired order
// TODO how to call this?
// furiac_wait_libs(&FLIPPER_STARTUP[i].libs);
// handlers[i] = furiac_start(FLIPPER_STARTUP[i].app, FLIPPER_STARTUP[i].name, NULL);
// FuriApp* handlers[flipper_app_count];
ctx->state->current_app = ctx->app;
ctx->state->handler = furiac_start(ctx->app->app, ctx->app->name, NULL);
}
void application_blink(void* p);