run/kill app, issue with multiple load
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@ -29,6 +29,7 @@ void input_callback(InputEvent* input_event, void* _ctx) {
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AppLoaderState* ctx = (AppLoaderState*)_ctx;
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if(input_event->state && input_event->input == InputBack){
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furiac_kill(ctx->handler);
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widget_enabled_set(ctx->widget, false);
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}
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}
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@ -36,14 +37,13 @@ void input_callback(InputEvent* input_event, void* _ctx) {
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void handle_menu(void* _ctx) {
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AppLoaderContext* ctx = (AppLoaderContext*)_ctx;
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ctx->state->current_app = ctx->app;
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widget_enabled_set(ctx->state->widget, true);
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// TODO create a dependency tree and run tasks in the desired order
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// TODO how to call this?
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// furiac_wait_libs(&FLIPPER_STARTUP[i].libs);
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// handlers[i] = furiac_start(FLIPPER_STARTUP[i].app, FLIPPER_STARTUP[i].name, NULL);
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// FuriApp* handlers[flipper_app_count];
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ctx->state->current_app = ctx->app;
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ctx->state->handler = furiac_start(ctx->app->app, ctx->app->name, NULL);
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}
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void application_blink(void* p);
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