[FL-1824] Dolphin refactoring (#701)
* refactoring p1 * refactoring p2 * cleanups * locked screen refresh rate fix * better locked view logic * seperate dolphin service and desktop app * Desktop: Favorite app acess (Left key), Settings app * Desktop settings version, submenu header * remove unused icon anomation + naming fix Co-authored-by: あく <alleteam@gmail.com>
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37
applications/desktop/scenes/desktop_scene_hw_mismatch.c
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37
applications/desktop/scenes/desktop_scene_hw_mismatch.c
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#include "../desktop_i.h"
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#include "../views/desktop_hw_mismatch.h"
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void desktop_scene_hw_mismatch_callback(DesktopHwMismatchEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_hw_mismatch_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_hw_mismatch_set_callback(
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desktop->hw_mismatch_view, desktop_scene_hw_mismatch_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
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}
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const bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopHwMismatchEventExit:
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scene_manager_previous_scene(desktop->scene_manager);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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const void desktop_scene_hw_mismatch_on_exit(void* context) {
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// Desktop* desktop = (Desktop*)context;
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}
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