[FL-2152] New PIN lock (#989)

* [Fl-2152] New PIN Lock, part 1
* Fix errors & leaks, renaming
* Add support to f6
* Fix error, remove duplicate code
* Fix drawing corners of Lock Popup
* FuriHal: insomnia if usb connected
* Applications: cleanup timers use

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2022-02-10 22:17:41 +04:00
committed by GitHub
parent 2a52d2d620
commit 21ac37a6f6
81 changed files with 2461 additions and 1176 deletions

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@@ -3,5 +3,7 @@ ADD_SCENE(desktop, lock_menu, LockMenu)
ADD_SCENE(desktop, debug, Debug)
ADD_SCENE(desktop, first_start, FirstStart)
ADD_SCENE(desktop, hw_mismatch, HwMismatch)
ADD_SCENE(desktop, pinsetup, PinSetup)
ADD_SCENE(desktop, fault, Fault)
ADD_SCENE(desktop, locked, Locked)
ADD_SCENE(desktop, pin_input, PinInput)
ADD_SCENE(desktop, pin_timeout, PinTimeout)

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@@ -3,7 +3,7 @@
#include <dolphin/helpers/dolphin_deed.h>
#include "../desktop_i.h"
#include "../views/desktop_debug.h"
#include "../views/desktop_view_debug.h"
#include "desktop_scene.h"
void desktop_scene_debug_callback(DesktopEvent event, void* context) {
@@ -17,7 +17,7 @@ void desktop_scene_debug_on_enter(void* context) {
desktop_debug_get_dolphin_data(desktop->debug_view);
desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewDebug);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
}
bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {

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@@ -25,7 +25,7 @@ void desktop_scene_fault_on_enter(void* context) {
char* message = (char*)furi_hal_rtc_get_fault_data();
popup_set_text(popup, message, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_fault_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
}
bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) {

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@@ -2,7 +2,7 @@
#include <storage/storage.h>
#include "../desktop_i.h"
#include "../views/desktop_first_start.h"
#include "../views/desktop_view_first_start.h"
#include "../views/desktop_events.h"
void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
@@ -17,7 +17,7 @@ void desktop_scene_first_start_on_enter(void* context) {
desktop_first_start_set_callback(
first_start_view, desktop_scene_first_start_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
}
bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {

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@@ -1,5 +1,5 @@
#include <gui/scene_manager.h>
#include <furi_hal_version.h>
#include <furi_hal.h>
#include "desktop_scene.h"
#include "../desktop_i.h"
@@ -31,7 +31,7 @@ void desktop_scene_hw_mismatch_on_enter(void* context) {
popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
}
bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {

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@@ -1,7 +1,4 @@
#pragma once
typedef enum {
DesktopMainSceneStateUnlocked,
DesktopMainSceneStateLockedWithPin,
DesktopMainSceneStateLockedNoPin,
} DesktopMainSceneState;
#define SCENE_LOCKED_FIRST_ENTER 0
#define SCENE_LOCKED_REPEAT_ENTER 1

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@@ -1,8 +1,13 @@
#include <gui/scene_manager.h>
#include <applications.h>
#include <furi_hal.h>
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include "../views/desktop_lock_menu.h"
#include "../desktop_settings/desktop_settings.h"
#include "../views/desktop_view_lock_menu.h"
#include "desktop_scene_i.h"
#include "desktop_scene.h"
@@ -15,36 +20,50 @@ void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
LOAD_DESKTOP_SETTINGS(&desktop->settings);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
desktop_lock_menu_set_idx(desktop->lock_menu, 0);
uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
desktop_lock_menu_set_idx(desktop->lock_menu, idx);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.type == SceneManagerEventTypeTick) {
bool check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
if(desktop->settings.pin_code.length > 0) {
desktop_lock_menu_pin_set(desktop->lock_menu, 1);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
consumed = true;
break;
case DesktopLockMenuEventPinLock:
if(desktop->settings.pincode.length > 0) {
if(desktop->settings.pin_code.length > 0) {
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
} else {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
Loader* loader = furi_record_open("loader");
LoaderStatus status =
loader_start(loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
furi_check(status == LoaderStatusOk);
furi_record_close("loader");
}
consumed = true;

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@@ -0,0 +1,109 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/scene_manager.h>
#include <gui/view_stack.h>
#include <stdint.h>
#include <portmacro.h>
#include "../desktop.h"
#include "../desktop_i.h"
#include "../desktop_helpers.h"
#include "../animations/animation_manager.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_pin_input.h"
#include "../views/desktop_view_locked.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
#define INPUT_PIN_VIEW_TIMEOUT 15000
static void desktop_scene_locked_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_locked_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
void desktop_scene_locked_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
// callbacks for 1-st layer
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
// callbacks for 2-nd layer
desktop_view_locked_set_callback(desktop->locked_view, desktop_scene_locked_callback, desktop);
bool switch_to_timeout_scene = false;
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
if(state == SCENE_LOCKED_FIRST_ENTER) {
bool pin_locked = furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
desktop_helpers_lock_system(desktop, pin_locked);
if(pin_locked) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
desktop_view_locked_lock(desktop->locked_view, true);
uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
if(pin_timeout) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
switch_to_timeout_scene = true;
} else {
desktop_view_locked_close_doors(desktop->locked_view);
}
} else {
desktop_view_locked_lock(desktop->locked_view, false);
desktop_view_locked_close_doors(desktop->locked_view);
}
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
}
if(switch_to_timeout_scene) {
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
} else {
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLocked);
}
}
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockedEventUnlocked:
furi_hal_rtc_set_pin_fails(0);
desktop_helpers_unlock_system(desktop);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
case DesktopLockedEventShowPinInput:
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinInput);
consumed = true;
break;
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_locked_on_exit(void* context) {
}

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@@ -4,15 +4,14 @@
#include <assets_icons.h>
#include <loader/loader.h>
#include "desktop/desktop_i.h"
#include "desktop/views/desktop_main.h"
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define TAG "DesktopSrv"
#define MAIN_VIEW_DEFAULT (0UL)
static void desktop_scene_main_app_started_callback(const void* message, void* context) {
furi_assert(context);
Desktop* desktop = context;
@@ -31,19 +30,22 @@ static void desktop_scene_main_app_started_callback(const void* message, void* c
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
static void desktop_scene_main_check_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
}
static void desktop_scene_main_interact_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
}
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
@@ -80,7 +82,6 @@ void desktop_scene_main_on_enter(void* context) {
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
Loader* loader = furi_record_open("loader");
@@ -90,24 +91,7 @@ void desktop_scene_main_on_enter(void* context) {
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
DesktopMainSceneState state =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
if(state == DesktopMainSceneStateLockedNoPin) {
desktop_locked_lock(desktop->locked_view);
view_port_enabled_set(desktop->lock_viewport, true);
} else if(state == DesktopMainSceneStateLockedWithPin) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
furi_assert(desktop->settings.pincode.length > 0);
desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
view_port_enabled_set(desktop->lock_viewport, true);
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
furi_hal_usb_disable();
} else {
furi_assert(state == DesktopMainSceneStateUnlocked);
view_port_enabled_set(desktop->lock_viewport, false);
}
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
}
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
@@ -154,15 +138,15 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
consumed = true;
break;
case DesktopMainEventCheckAnimation:
case DesktopAnimationEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventNewIdleAnimation:
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventInteractAnimation:
case DesktopAnimationEventInteractAnimation:
animation_manager_interact_process(desktop->animation_manager);
consumed = true;
break;
@@ -175,16 +159,8 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
animation_manager_load_and_continue_animation(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventUnlocked:
consumed = true;
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
furi_hal_usb_enable();
view_port_enabled_set(desktop->lock_viewport, false);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
break;
case DesktopMainEventUpdate:
desktop_locked_update(desktop->locked_view);
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
@@ -213,5 +189,4 @@ void desktop_scene_main_on_exit(void* context) {
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
}

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@@ -0,0 +1,162 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/scene_manager.h>
#include <gui/view_stack.h>
#include <stdint.h>
#include <portmacro.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include "../desktop.h"
#include "../desktop_i.h"
#include "../animations/animation_manager.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_pin_input.h"
#include "../desktop_helpers.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
#define INPUT_PIN_VIEW_TIMEOUT 15000
typedef struct {
TimerHandle_t timer;
} DesktopScenePinInputState;
static void desktop_scene_locked_light_red(bool value) {
NotificationApp* app = furi_record_open("notification");
if(value) {
notification_message(app, &sequence_set_only_red_255);
} else {
notification_message(app, &sequence_reset_red);
}
furi_record_close("notification");
}
static void
desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
furi_assert(desktop);
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
desktop->scene_manager, DesktopScenePinInput);
furi_assert(state);
if(enable) {
xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
} else {
xTimerStop(state->timer, portMAX_DELAY);
}
}
static void desktop_scene_pin_input_back_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
}
static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
Desktop* desktop = (Desktop*)context;
if(pins_are_equal(&desktop->settings.pin_code, pin_code)) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
} else {
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
}
}
static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
Desktop* desktop = pvTimerGetTimerID(timer);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
}
void desktop_scene_pin_input_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
desktop_view_pin_input_set_back_callback(
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
desktop_view_pin_input_set_timeout_callback(
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
desktop_view_pin_input_set_done_callback(
desktop->pin_input_view, desktop_scene_pin_input_done_callback);
DesktopScenePinInputState* state = furi_alloc(sizeof(DesktopScenePinInputState));
state->timer =
xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
}
bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
uint32_t pin_fails = 0;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopPinInputEventUnlockFailed:
pin_fails = furi_hal_rtc_get_pin_fails();
pin_fails++;
furi_hal_rtc_set_pin_fails(pin_fails);
uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
if(pin_timeout > 0) {
desktop_helpers_emit_error_notification();
scene_manager_set_scene_state(
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
} else {
desktop_scene_locked_light_red(true);
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
}
consumed = true;
break;
case DesktopPinInputEventResetWrongPinLabel:
desktop_scene_locked_light_red(false);
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
desktop->pin_input_view, 44, 25, "Enter PIN:");
consumed = true;
break;
case DesktopPinInputEventUnlocked:
desktop_view_locked_unlock(desktop->locked_view);
furi_hal_rtc_set_pin_fails(0);
desktop_helpers_unlock_system(desktop);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopPinInputEventBack:
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneLocked);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pin_input_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_scene_locked_light_red(false);
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
desktop->scene_manager, DesktopScenePinInput);
xTimerStop(state->timer, portMAX_DELAY);
while(xTimerIsTimerActive(state->timer)) {
delay(1);
}
xTimerDelete(state->timer, portMAX_DELAY);
free(state);
}

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@@ -0,0 +1,46 @@
#include <furi.h>
#include <FreeRTOS.h>
#include <portmacro.h>
#include <timer.h>
#include <gui/scene_manager.h>
#include "../desktop_i.h"
#include "../views/desktop_view_pin_timeout.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
static void desktop_scene_pin_timeout_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
}
void desktop_scene_pin_timeout_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
uint32_t timeout =
scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
desktop_view_pin_timeout_set_callback(
desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
}
bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopPinTimeoutExit:
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pin_timeout_on_exit(void* context) {
}

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@@ -1,50 +0,0 @@
#include "../desktop_i.h"
#define SCENE_EXIT_EVENT (0U)
void desktop_scene_ok_callback(void* context) {
Desktop* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_scene_pinsetup_on_enter(void* context) {
Desktop* app = context;
CodeInput* code_input = app->code_input;
code_input_set_result_callback(
code_input,
desktop_scene_ok_callback,
NULL,
app,
app->settings.pincode.data,
&app->settings.pincode.length,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup);
}
bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
Desktop* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EXIT_EVENT:
scene_manager_previous_scene(app->scene_manager);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pinsetup_on_exit(void* context) {
Desktop* app = context;
SAVE_DESKTOP_SETTINGS(&app->settings);
code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
code_input_set_header_text(app->code_input, "");
}