[FL-2152] New PIN lock (#989)

* [Fl-2152] New PIN Lock, part 1
* Fix errors & leaks, renaming
* Add support to f6
* Fix error, remove duplicate code
* Fix drawing corners of Lock Popup
* FuriHal: insomnia if usb connected
* Applications: cleanup timers use

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2022-02-10 22:17:41 +04:00
committed by GitHub
parent 2a52d2d620
commit 21ac37a6f6
81 changed files with 2461 additions and 1176 deletions

View File

@@ -1,8 +1,13 @@
#include <gui/scene_manager.h>
#include <applications.h>
#include <furi_hal.h>
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include "../views/desktop_lock_menu.h"
#include "../desktop_settings/desktop_settings.h"
#include "../views/desktop_view_lock_menu.h"
#include "desktop_scene_i.h"
#include "desktop_scene.h"
@@ -15,36 +20,50 @@ void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
LOAD_DESKTOP_SETTINGS(&desktop->settings);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
desktop_lock_menu_set_idx(desktop->lock_menu, 0);
uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
desktop_lock_menu_set_idx(desktop->lock_menu, idx);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.type == SceneManagerEventTypeTick) {
bool check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
if(desktop->settings.pin_code.length > 0) {
desktop_lock_menu_pin_set(desktop->lock_menu, 1);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
consumed = true;
break;
case DesktopLockMenuEventPinLock:
if(desktop->settings.pincode.length > 0) {
if(desktop->settings.pin_code.length > 0) {
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
} else {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
Loader* loader = furi_record_open("loader");
LoaderStatus status =
loader_start(loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
furi_check(status == LoaderStatusOk);
furi_record_close("loader");
}
consumed = true;