[FL-2152] New PIN lock (#989)

* [Fl-2152] New PIN Lock, part 1
* Fix errors & leaks, renaming
* Add support to f6
* Fix error, remove duplicate code
* Fix drawing corners of Lock Popup
* FuriHal: insomnia if usb connected
* Applications: cleanup timers use

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2022-02-10 22:17:41 +04:00
committed by GitHub
parent 2a52d2d620
commit 21ac37a6f6
81 changed files with 2461 additions and 1176 deletions

View File

@@ -4,15 +4,14 @@
#include <assets_icons.h>
#include <loader/loader.h>
#include "desktop/desktop_i.h"
#include "desktop/views/desktop_main.h"
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define TAG "DesktopSrv"
#define MAIN_VIEW_DEFAULT (0UL)
static void desktop_scene_main_app_started_callback(const void* message, void* context) {
furi_assert(context);
Desktop* desktop = context;
@@ -31,19 +30,22 @@ static void desktop_scene_main_app_started_callback(const void* message, void* c
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
static void desktop_scene_main_check_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
}
static void desktop_scene_main_interact_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
}
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
@@ -80,7 +82,6 @@ void desktop_scene_main_on_enter(void* context) {
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
Loader* loader = furi_record_open("loader");
@@ -90,24 +91,7 @@ void desktop_scene_main_on_enter(void* context) {
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
DesktopMainSceneState state =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
if(state == DesktopMainSceneStateLockedNoPin) {
desktop_locked_lock(desktop->locked_view);
view_port_enabled_set(desktop->lock_viewport, true);
} else if(state == DesktopMainSceneStateLockedWithPin) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
furi_assert(desktop->settings.pincode.length > 0);
desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
view_port_enabled_set(desktop->lock_viewport, true);
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
furi_hal_usb_disable();
} else {
furi_assert(state == DesktopMainSceneStateUnlocked);
view_port_enabled_set(desktop->lock_viewport, false);
}
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
}
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
@@ -154,15 +138,15 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
consumed = true;
break;
case DesktopMainEventCheckAnimation:
case DesktopAnimationEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventNewIdleAnimation:
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventInteractAnimation:
case DesktopAnimationEventInteractAnimation:
animation_manager_interact_process(desktop->animation_manager);
consumed = true;
break;
@@ -175,16 +159,8 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
animation_manager_load_and_continue_animation(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventUnlocked:
consumed = true;
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
furi_hal_usb_enable();
view_port_enabled_set(desktop->lock_viewport, false);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
break;
case DesktopMainEventUpdate:
desktop_locked_update(desktop->locked_view);
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
@@ -213,5 +189,4 @@ void desktop_scene_main_on_exit(void* context) {
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
}