[FL-867] GUI: ViewPort arrangement API, better input and draw dispatching (#333)

* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings.
* Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update.
* BT: smaller update delay
* GUI: ViewPort visibility check
This commit is contained in:
あく
2021-02-10 12:06:29 +03:00
committed by GitHub
parent 928bca4eaa
commit 2d09b8e318
18 changed files with 299 additions and 199 deletions

View File

@@ -1,41 +1,44 @@
#include "gui.h"
#include "gui_i.h"
#include <furi.h>
#include <m-array.h>
#include <stdio.h>
#include "gui_event.h"
#include "canvas.h"
#include "canvas_i.h"
#include "view_port.h"
#include "view_port_i.h"
ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
struct Gui {
GuiEvent* event;
Canvas* canvas;
ViewPortArray_t layers[GuiLayerMAX];
osMutexId_t mutex;
};
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
size_t view_ports_count = ViewPortArray_size(array);
for(size_t i = 0; i < view_ports_count; i++) {
ViewPort* view_port = *ViewPortArray_get(array, view_ports_count - i - 1);
// Iterating backward
ViewPortArray_it_t it;
ViewPortArray_it_last(it, array);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
return view_port;
}
ViewPortArray_previous(it);
}
return NULL;
}
void gui_update(Gui* gui) {
void gui_update(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
GuiMessage message;
message.type = GuiMessageTypeRedraw;
gui_event_messsage_send(gui->event, &message);
if(view_port) {
// Visibility check
gui_lock(gui);
for(size_t i = 0; i < GuiLayerMAX; i++) {
if(gui_view_port_find_enabled(gui->layers[i]) == view_port) {
osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
break;
}
}
gui_unlock(gui);
} else {
osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
}
}
void gui_input_events_callback(const void* value, void* ctx) {
furi_assert(value);
furi_assert(ctx);
Gui* gui = ctx;
osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
}
bool gui_redraw_fs(Gui* gui) {
@@ -133,7 +136,9 @@ void gui_input(Gui* gui, InputEvent* input_event) {
gui_lock(gui);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
ViewPort* view_port;
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
@@ -160,10 +165,21 @@ void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
furi_check(layer < GuiLayerMAX);
gui_lock(gui);
// Verify that view port is not yet added
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
furi_assert(*ViewPortArray_ref(it) != view_port);
ViewPortArray_next(it);
}
}
// Add view port and link with gui
ViewPortArray_push_back(gui->layers[layer], view_port);
view_port_gui_set(view_port, gui);
gui_unlock(gui);
gui_update(gui);
gui_update(gui, NULL);
}
void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
@@ -179,27 +195,87 @@ void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
} else {
ViewPortArray_next(it);
}
ViewPortArray_next(it);
}
}
gui_unlock(gui);
}
void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_back(gui->layers[layer], view_port);
gui_unlock(gui);
}
void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_at(gui->layers[layer], 0, view_port);
gui_unlock(gui);
}
Gui* gui_alloc() {
Gui* gui = furi_alloc(sizeof(Gui));
// Thread ID
gui->thread = osThreadGetId();
gui->mutex_attr.name = "mtx_gui";
gui->mutex_attr.attr_bits |= osMutexRecursive;
// Allocate mutex
gui->mutex = osMutexNew(NULL);
gui->mutex = osMutexNew(&gui->mutex_attr);
furi_check(gui->mutex);
// Event dispatcher
gui->event = gui_event_alloc();
// Drawing canvas
gui->canvas = canvas_init();
// Compose Layers
// Layers
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_init(gui->layers[i]);
}
// Drawing canvas
gui->canvas = canvas_init();
// Input
gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
gui->input_events = furi_record_open("input_events");
furi_check(gui->input_events);
subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
return gui;
}
@@ -207,16 +283,23 @@ Gui* gui_alloc() {
void gui_task(void* p) {
Gui* gui = gui_alloc();
// Create FURI record
furi_record_create("gui", gui);
// Forever dispatch
while(1) {
GuiMessage message = gui_event_message_next(gui->event);
if(message.type == GuiMessageTypeRedraw) {
uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
// Process and dispatch input
if(flags & GUI_THREAD_FLAG_INPUT) {
// Process till queue become empty
InputEvent input_event;
while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
gui_input(gui, &input_event);
}
}
// Process and dispatch draw call
if(flags & GUI_THREAD_FLAG_DRAW) {
// Clear flags that arrived on input step
osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
gui_redraw(gui);
} else if(message.type == GuiMessageTypeInput) {
gui_input(gui, &message.input);
}
}
}