[FL-867] GUI: ViewPort arrangement API, better input and draw dispatching (#333)

* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings.
* Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update.
* BT: smaller update delay
* GUI: ViewPort visibility check
This commit is contained in:
あく
2021-02-10 12:06:29 +03:00
committed by GitHub
parent 928bca4eaa
commit 2d09b8e318
18 changed files with 299 additions and 199 deletions

View File

@@ -7,26 +7,13 @@
extern "C" {
#endif
#define GUI_DISPLAY_WIDTH 128
#define GUI_DISPLAY_HEIGHT 64
#define GUI_STATUS_BAR_X 0
#define GUI_STATUS_BAR_Y 0
#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
#define GUI_STATUS_BAR_HEIGHT 8
#define GUI_MAIN_X 0
#define GUI_MAIN_Y 9
#define GUI_MAIN_WIDTH GUI_DISPLAY_WIDTH
#define GUI_MAIN_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_MAIN_Y)
typedef enum {
GuiLayerNone, /* Special layer for internal use only */
GuiLayerStatusBarLeft, /* Status bar left-side view_port layer, auto-layout */
GuiLayerStatusBarRight, /* Status bar right-side view_port layer, auto-layout */
GuiLayerMain, /* Main view_port layer, status bar is shown */
GuiLayerFullscreen, /* Fullscreen view_port layer */
GuiLayerStatusBarLeft, /* Status bar left-side layer, auto-layout */
GuiLayerStatusBarRight, /* Status bar right-side layer, auto-layout */
GuiLayerMain, /* Main layer, status bar is shown */
GuiLayerFullscreen, /* Fullscreen layer */
GuiLayerMAX /* Don't use or move, special value */
} GuiLayer;
@@ -45,6 +32,20 @@ void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
*/
void gui_remove_view_port(Gui* gui, ViewPort* view_port);
/* Send ViewPort to the front
* Places selected ViewPort to the top of the drawing stack
* @param gui, Gui instance
* @param view_port, ViewPort instance
*/
void gui_send_view_port_front(Gui* gui, ViewPort* view_port);
/* Send ViewPort to the back
* Places selected ViewPort to the bottom of the drawing stack
* @param gui, Gui instance
* @param view_port, ViewPort instance
*/
void gui_send_view_port_back(Gui* gui, ViewPort* view_port);
#ifdef __cplusplus
}
#endif