[FL-2383, FL-2384] iButton, Desktop bug fixes (#1062)
* iButton HAL: correct init and emulation sequence * FuriHal: cleanup init/deinit routines for emulation timer * FuriHal: cleanup TIM initialization routines in RFID and SubGhz * iButton: delay in emulate loop * Desktop: fix crash caused by invalid animation manager state, described in FL-2384 Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@ -4,8 +4,6 @@
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#include <furi.h>
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#include <furi_hal.h>
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#include <loader/loader.h>
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#include "animations/animation_manager.h"
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#include "desktop/scenes/desktop_scene.h"
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#include "desktop/scenes/desktop_scene_i.h"
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@ -15,6 +13,18 @@
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#include "desktop_i.h"
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#include "desktop_helpers.h"
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static void desktop_loader_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationStarted) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
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}
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}
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static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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furi_assert(canvas);
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canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
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@ -23,6 +33,16 @@ static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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static bool desktop_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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Desktop* desktop = (Desktop*)context;
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switch(event) {
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case DesktopGlobalBeforeAppStarted:
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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return true;
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case DesktopGlobalAfterAppFinished:
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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return true;
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}
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return scene_manager_handle_custom_event(desktop->scene_manager, event);
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}
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@ -41,7 +61,6 @@ static void desktop_tick_event_callback(void* context) {
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Desktop* desktop_alloc() {
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Desktop* desktop = malloc(sizeof(Desktop));
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desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
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desktop->animation_manager = animation_manager_alloc();
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desktop->gui = furi_record_open("gui");
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desktop->scene_thread = furi_thread_alloc();
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@ -122,12 +141,13 @@ Desktop* desktop_alloc() {
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gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
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// Special case: autostart application is already running
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Loader* loader = furi_record_open("loader");
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if(loader_is_locked(loader) &&
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desktop->loader = furi_record_open("loader");
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if(loader_is_locked(desktop->loader) &&
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animation_manager_is_animation_loaded(desktop->animation_manager)) {
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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}
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furi_record_close("loader");
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desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
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return desktop;
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}
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@ -135,6 +155,11 @@ Desktop* desktop_alloc() {
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void desktop_free(Desktop* desktop) {
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furi_assert(desktop);
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furi_pubsub_unsubscribe(
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loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
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desktop->loader = NULL;
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furi_record_close("loader");
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
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@ -159,8 +184,6 @@ void desktop_free(Desktop* desktop) {
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popup_free(desktop->hw_mismatch_popup);
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desktop_view_pin_timeout_free(desktop->pin_timeout_view);
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osSemaphoreDelete(desktop->unload_animation_semaphore);
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furi_record_close("gui");
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desktop->gui = NULL;
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@ -18,6 +18,8 @@
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#include <gui/modules/popup.h>
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#include <gui/scene_manager.h>
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#include <loader/loader.h>
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#define STATUS_BAR_Y_SHIFT 13
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typedef enum {
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@ -57,7 +59,7 @@ struct Desktop {
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ViewPort* lock_viewport;
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AnimationManager* animation_manager;
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osSemaphoreId_t unload_animation_semaphore;
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Loader* loader;
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FuriPubSubSubscription* app_start_stop_subscription;
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};
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@ -60,10 +60,8 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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} else {
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Loader* loader = furi_record_open("loader");
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LoaderStatus status =
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loader_start(loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
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furi_record_close("loader");
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loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
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if(status == LoaderStatusOk) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
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} else {
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@ -12,21 +12,6 @@
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#define TAG "DesktopSrv"
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static void desktop_scene_main_app_started_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationStarted) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
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osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
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}
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}
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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@ -85,12 +70,6 @@ void desktop_scene_main_on_enter(void* context) {
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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Loader* loader = furi_record_open("loader");
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desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
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furi_record_close("loader");
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
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@ -127,13 +106,11 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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case DesktopMainEventOpenFavorite:
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
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Loader* loader = furi_record_open("loader");
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LoaderStatus status =
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loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
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LoaderStatus status = loader_start(
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desktop->loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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furi_record_close("loader");
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} else {
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FURI_LOG_E(TAG, "Can't find favorite application");
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}
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@ -152,15 +129,6 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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animation_manager_interact_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventBeforeAppStarted:
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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osSemaphoreRelease(desktop->unload_animation_semaphore);
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consumed = true;
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break;
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case DesktopMainEventAfterAppFinished:
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopLockedEventUpdate:
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desktop_view_locked_update(desktop->locked_view);
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consumed = true;
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@ -177,16 +145,6 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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void desktop_scene_main_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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/**
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* We're allowed to leave this scene only when any other app & loader
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* is finished, that's why we can be sure there is no task waiting
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* for start/stop semaphore
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*/
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Loader* loader = furi_record_open("loader");
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furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
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furi_record_close("loader");
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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@ -7,8 +7,6 @@ typedef enum {
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DesktopMainEventOpenMenu,
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DesktopMainEventOpenDebug,
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DesktopMainEventRightShort,
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DesktopMainEventBeforeAppStarted,
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DesktopMainEventAfterAppFinished,
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DesktopLockedEventUnlocked,
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DesktopLockedEventUpdate,
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@ -37,4 +35,7 @@ typedef enum {
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DesktopAnimationEventNewIdleAnimation,
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DesktopAnimationEventInteractAnimation,
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// Global events
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DesktopGlobalBeforeAppStarted,
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DesktopGlobalAfterAppFinished,
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} DesktopEvent;
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@ -209,6 +209,7 @@ void ibutton_cli_emulate(Cli* cli, string_t args) {
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while(!exit) {
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exit = cli_cmd_interrupt_received(cli);
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delay(100);
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};
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worker->stop_emulate();
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@ -49,6 +49,11 @@ void furi_hal_ibutton_emulate_start(
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LL_TIM_DeInit(FURI_HAL_IBUTTON_TIMER);
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FURI_CRITICAL_EXIT();
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furi_hal_interrupt_set_timer_isr(FURI_HAL_IBUTTON_TIMER, furi_hal_ibutton_emulate_isr);
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NVIC_SetPriority(
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FURI_HAL_IBUTTON_TIMER_IRQ, NVIC_EncodePriority(NVIC_GetPriorityGrouping(), 5, 0));
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NVIC_EnableIRQ(FURI_HAL_IBUTTON_TIMER_IRQ);
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LL_TIM_SetPrescaler(FURI_HAL_IBUTTON_TIMER, 0);
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LL_TIM_SetCounterMode(FURI_HAL_IBUTTON_TIMER, LL_TIM_COUNTERMODE_UP);
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LL_TIM_SetAutoReload(FURI_HAL_IBUTTON_TIMER, period);
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@ -61,12 +66,6 @@ void furi_hal_ibutton_emulate_start(
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LL_TIM_EnableIT_UPDATE(FURI_HAL_IBUTTON_TIMER);
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furi_hal_interrupt_set_timer_isr(FURI_HAL_IBUTTON_TIMER, furi_hal_ibutton_emulate_isr);
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NVIC_SetPriority(
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FURI_HAL_IBUTTON_TIMER_IRQ, NVIC_EncodePriority(NVIC_GetPriorityGrouping(), 5, 0));
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NVIC_EnableIRQ(FURI_HAL_IBUTTON_TIMER_IRQ);
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LL_TIM_EnableCounter(FURI_HAL_IBUTTON_TIMER);
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}
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@ -80,6 +79,11 @@ void furi_hal_ibutton_emulate_stop() {
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if(furi_hal_ibutton->state == FuriHalIbuttonStateRunning) {
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furi_hal_ibutton->state = FuriHalIbuttonStateIdle;
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LL_TIM_DisableCounter(FURI_HAL_IBUTTON_TIMER);
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FURI_CRITICAL_ENTER();
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LL_TIM_DeInit(FURI_HAL_IBUTTON_TIMER);
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FURI_CRITICAL_EXIT();
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furi_hal_interrupt_set_timer_isr(FURI_HAL_IBUTTON_TIMER, NULL);
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furi_hal_ibutton->callback = NULL;
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@ -193,7 +193,6 @@ void furi_hal_rfid_tim_emulate_start(FuriHalRfidEmulateCallback callback, void*
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}
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furi_hal_interrupt_set_timer_isr(FURI_HAL_RFID_EMULATE_TIMER, furi_hal_rfid_emulate_isr);
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NVIC_SetPriority(
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FURI_HAL_RFID_EMULATE_TIMER_IRQ, NVIC_EncodePriority(NVIC_GetPriorityGrouping(), 5, 0));
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NVIC_EnableIRQ(FURI_HAL_RFID_EMULATE_TIMER_IRQ);
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@ -204,9 +203,9 @@ void furi_hal_rfid_tim_emulate_start(FuriHalRfidEmulateCallback callback, void*
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}
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void furi_hal_rfid_tim_emulate_stop() {
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furi_hal_interrupt_set_timer_isr(FURI_HAL_RFID_EMULATE_TIMER, NULL);
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LL_TIM_DisableCounter(FURI_HAL_RFID_EMULATE_TIMER);
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LL_TIM_DisableAllOutputs(FURI_HAL_RFID_EMULATE_TIMER);
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furi_hal_interrupt_set_timer_isr(FURI_HAL_RFID_EMULATE_TIMER, NULL);
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}
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void furi_hal_rfid_tim_reset() {
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@ -732,10 +732,6 @@ void furi_hal_subghz_start_async_rx(FuriHalSubGhzCaptureCallback callback, void*
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LL_TIM_CC_EnableChannel(TIM2, LL_TIM_CHANNEL_CH1);
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LL_TIM_CC_EnableChannel(TIM2, LL_TIM_CHANNEL_CH2);
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// Enable NVIC
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NVIC_SetPriority(TIM2_IRQn, NVIC_EncodePriority(NVIC_GetPriorityGrouping(), 5, 0));
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NVIC_EnableIRQ(TIM2_IRQn);
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// Start timer
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LL_TIM_SetCounter(TIM2, 0);
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LL_TIM_EnableCounter(TIM2);
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@ -919,6 +915,9 @@ bool furi_hal_subghz_start_async_tx(FuriHalSubGhzAsyncTxCallback callback, void*
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LL_TIM_DisableMasterSlaveMode(TIM2);
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furi_hal_interrupt_set_timer_isr(TIM2, furi_hal_subghz_async_tx_timer_isr);
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NVIC_SetPriority(TIM2_IRQn, NVIC_EncodePriority(NVIC_GetPriorityGrouping(), 5, 0));
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NVIC_EnableIRQ(TIM2_IRQn);
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LL_TIM_EnableIT_UPDATE(TIM2);
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LL_TIM_EnableDMAReq_UPDATE(TIM2);
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LL_TIM_CC_EnableChannel(TIM2, LL_TIM_CHANNEL_CH2);
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@ -930,10 +929,6 @@ bool furi_hal_subghz_start_async_tx(FuriHalSubGhzAsyncTxCallback callback, void*
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#endif
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furi_hal_subghz_tx();
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// Enable NVIC
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NVIC_SetPriority(TIM2_IRQn, NVIC_EncodePriority(NVIC_GetPriorityGrouping(), 5, 0));
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NVIC_EnableIRQ(TIM2_IRQn);
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LL_TIM_SetCounter(TIM2, 0);
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LL_TIM_EnableCounter(TIM2);
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return true;
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