[FL-2383, FL-2384] iButton, Desktop bug fixes (#1062)
* iButton HAL: correct init and emulation sequence * FuriHal: cleanup init/deinit routines for emulation timer * FuriHal: cleanup TIM initialization routines in RFID and SubGhz * iButton: delay in emulate loop * Desktop: fix crash caused by invalid animation manager state, described in FL-2384 Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -12,21 +12,6 @@
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#define TAG "DesktopSrv"
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static void desktop_scene_main_app_started_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationStarted) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
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osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
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}
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}
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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@@ -85,12 +70,6 @@ void desktop_scene_main_on_enter(void* context) {
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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Loader* loader = furi_record_open("loader");
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desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
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furi_record_close("loader");
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
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@@ -127,13 +106,11 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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case DesktopMainEventOpenFavorite:
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
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Loader* loader = furi_record_open("loader");
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LoaderStatus status =
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loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
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LoaderStatus status = loader_start(
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desktop->loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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furi_record_close("loader");
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} else {
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FURI_LOG_E(TAG, "Can't find favorite application");
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}
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@@ -152,15 +129,6 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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animation_manager_interact_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventBeforeAppStarted:
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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osSemaphoreRelease(desktop->unload_animation_semaphore);
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consumed = true;
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break;
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case DesktopMainEventAfterAppFinished:
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopLockedEventUpdate:
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desktop_view_locked_update(desktop->locked_view);
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consumed = true;
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@@ -177,16 +145,6 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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void desktop_scene_main_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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/**
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* We're allowed to leave this scene only when any other app & loader
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* is finished, that's why we can be sure there is no task waiting
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* for start/stop semaphore
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*/
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Loader* loader = furi_record_open("loader");
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furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
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furi_record_close("loader");
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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