Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures. * Dolphin: state, counters, api. BT: shared access to flash. Flash: write api. * add fake -1 deeds, example of changing icounter Co-authored-by: coreglitch <mail@s3f.ru>
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@@ -30,7 +30,7 @@ void app_loader(void* p);
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void cc1101_workaround(void* p);
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void lf_rfid_workaround(void* p);
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void nfc_task(void* p);
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void irukagotchi_task(void* p);
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void dolphin_task(void* p);
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void power_task(void* p);
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void bt_task(void* p);
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void sd_card_test(void* p);
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@@ -88,9 +88,9 @@ const FlipperStartupApp FLIPPER_STARTUP[] = {
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_IRUKAGOTCHI
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{.app = irukagotchi_task,
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.name = "irukagotchi_task",
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#ifdef APP_DOLPHIN
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{.app = dolphin_task,
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.name = "dolphin_task",
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.libs = {1, FURI_LIB{"menu_task"}},
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.icon = A_Plugins_14},
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#endif
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