Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)

* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
This commit is contained in:
あく
2020-12-18 23:15:29 +03:00
committed by GitHub
parent 3ba1738acd
commit 73ecc7cde6
17 changed files with 383 additions and 81 deletions

View File

@@ -0,0 +1,23 @@
#pragma once
#include <stdint.h>
/* Countable deed that affects icounter*/
typedef enum {
// iButton
DolphinDeedIButtonRead,
DolphinDeedIButtonWrite,
DolphinDeedIButtonEmulate,
// for debug
DolphinDeedWrong,
// Special value, do not use
DolphinDeedMax
} DolphinDeed;
typedef struct {
int32_t icounter; // how many icounter get by Deed
uint32_t limit_value; // how many deeds in limit interval
uint32_t limit_interval; // interval, in minutes
} DolphinDeedWeight;
const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed);