Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures. * Dolphin: state, counters, api. BT: shared access to flash. Flash: write api. * add fake -1 deeds, example of changing icounter Co-authored-by: coreglitch <mail@s3f.ru>
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applications/dolphin/dolphin_deed.h
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23
applications/dolphin/dolphin_deed.h
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#pragma once
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#include <stdint.h>
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/* Countable deed that affects icounter*/
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typedef enum {
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// iButton
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DolphinDeedIButtonRead,
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DolphinDeedIButtonWrite,
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DolphinDeedIButtonEmulate,
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// for debug
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DolphinDeedWrong,
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// Special value, do not use
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DolphinDeedMax
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} DolphinDeed;
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typedef struct {
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int32_t icounter; // how many icounter get by Deed
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uint32_t limit_value; // how many deeds in limit interval
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uint32_t limit_interval; // interval, in minutes
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} DolphinDeedWeight;
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const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed);
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