Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures. * Dolphin: state, counters, api. BT: shared access to flash. Flash: write api. * add fake -1 deeds, example of changing icounter Co-authored-by: coreglitch <mail@s3f.ru>
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51
applications/dolphin/dolphin_i.h
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51
applications/dolphin/dolphin_i.h
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#pragma once
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#include "dolphin.h"
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#include "dolphin_state.h"
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#include <flipper_v2.h>
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#include <gui/gui.h>
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#include <gui/widget.h>
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#include <gui/canvas.h>
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#include <menu/menu.h>
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#include <assets_icons.h>
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#include <stdint.h>
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typedef enum {
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DolphinEventTypeDeed,
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} DolphinEventType;
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typedef struct {
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DolphinEventType type;
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union {
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DolphinDeed deed;
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};
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} DolphinEvent;
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typedef enum {
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DolphinScreenDebug,
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DolphinScreenIdle,
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DolphinScreenStats,
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} DolphinScreen;
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struct Dolphin {
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Icon* icon;
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Widget* widget;
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ValueMutex* menu_vm;
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// State
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DolphinState* state;
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DolphinScreen screen;
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// Internal message queue
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osMessageQueueId_t event_queue;
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};
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void dolphin_draw_callback(Canvas* canvas, void* context);
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void dolphin_draw_idle(Canvas* canvas, Dolphin* dolphin);
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void dolphin_draw_debug(Canvas* canvas, Dolphin* dolphin);
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void dolphin_draw_stats(Canvas* canvas, Dolphin* dolphin);
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void dolphin_input_callback(InputEvent* event, void* context);
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Dolphin* dolphin_alloc();
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