Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures. * Dolphin: state, counters, api. BT: shared access to flash. Flash: write api. * add fake -1 deeds, example of changing icounter Co-authored-by: coreglitch <mail@s3f.ru>
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@@ -1,6 +1,9 @@
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#include <api-hal-bt.h>
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#include <app_entry.h>
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#include <ble.h>
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#include <stm32wbxx.h>
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#include <shci.h>
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#include <cmsis_os2.h>
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void api_hal_bt_init() {
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// Explicitly tell that we are in charge of CLK48 domain
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@@ -31,7 +34,39 @@ void api_hal_bt_dump_state(string_t buffer) {
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}
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}
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bool api_hal_bt_is_alive() {
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return APPE_Status() == BleGlueStatusStarted;
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}
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}
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bool api_hal_bt_wait_transition() {
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if (APPE_Status() == BleGlueStatusUninitialized) {
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return false;
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}
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while (APPE_Status() != BleGlueStatusStarted) {
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osDelay(1);
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}
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return true;
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}
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void api_hal_bt_lock_flash() {
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if (!api_hal_bt_wait_transition()) {
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HAL_FLASH_Unlock();
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return;
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}
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while (HAL_HSEM_FastTake(CFG_HW_FLASH_SEMID) != HAL_OK) {
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osDelay(1);
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}
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SHCI_C2_FLASH_EraseActivity(ERASE_ACTIVITY_ON);
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HAL_FLASH_Unlock();
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while(LL_FLASH_IsOperationSuspended()) {};
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}
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void api_hal_bt_unlock_flash() {
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if (!api_hal_bt_wait_transition()) {
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HAL_FLASH_Lock();
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return;
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}
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SHCI_C2_FLASH_EraseActivity(ERASE_ACTIVITY_OFF);
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HAL_FLASH_Lock();
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HAL_HSEM_Release(CFG_HW_FLASH_SEMID, HSEM_CPU1_COREID);
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}
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