Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)

* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
This commit is contained in:
あく
2020-12-18 23:15:29 +03:00
committed by GitHub
parent 3ba1738acd
commit 73ecc7cde6
17 changed files with 383 additions and 81 deletions

View File

@@ -1,6 +1,9 @@
#include <api-hal-bt.h>
#include <app_entry.h>
#include <ble.h>
#include <stm32wbxx.h>
#include <shci.h>
#include <cmsis_os2.h>
void api_hal_bt_init() {
// Explicitly tell that we are in charge of CLK48 domain
@@ -31,7 +34,39 @@ void api_hal_bt_dump_state(string_t buffer) {
}
}
bool api_hal_bt_is_alive() {
return APPE_Status() == BleGlueStatusStarted;
}
}
bool api_hal_bt_wait_transition() {
if (APPE_Status() == BleGlueStatusUninitialized) {
return false;
}
while (APPE_Status() != BleGlueStatusStarted) {
osDelay(1);
}
return true;
}
void api_hal_bt_lock_flash() {
if (!api_hal_bt_wait_transition()) {
HAL_FLASH_Unlock();
return;
}
while (HAL_HSEM_FastTake(CFG_HW_FLASH_SEMID) != HAL_OK) {
osDelay(1);
}
SHCI_C2_FLASH_EraseActivity(ERASE_ACTIVITY_ON);
HAL_FLASH_Unlock();
while(LL_FLASH_IsOperationSuspended()) {};
}
void api_hal_bt_unlock_flash() {
if (!api_hal_bt_wait_transition()) {
HAL_FLASH_Lock();
return;
}
SHCI_C2_FLASH_EraseActivity(ERASE_ACTIVITY_OFF);
HAL_FLASH_Lock();
HAL_HSEM_Release(CFG_HW_FLASH_SEMID, HSEM_CPU1_COREID);
}