Upside down / left handed orientation support (#2462)
* Add backup files to .gitignore * Added lefty support in Settings > System > hand Orient: Fixes: #1015 * Left handed mode * Fix lefthanded mode on vertical interfaces * Input: new composite sequence identifier * Gui: move input mapping from Canvas to ViewPort, properly handle input mapping on View switch in ViewDispatcher * Rpc: proper input sequencing and tagging in RpcGui * Rpc: remove magic from RpcGui Co-authored-by: MrDaGree <5050898+MrDaGree@users.noreply.github.com> Co-authored-by: Willy-JL <willy.leslie@icloud.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com> Co-authored-by: Sergey Gavrilov <who.just.the.doctor@gmail.com>
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.gitignore
vendored
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.gitignore
vendored
@ -1,3 +1,4 @@
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*~
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*.swp
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*.swo
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*.gdb_history
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@ -4,6 +4,7 @@
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#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal_rtc.h>
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#include <stdint.h>
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#include <u8g2_glue.h>
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@ -376,39 +377,36 @@ void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
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void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
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furi_assert(canvas);
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const u8g2_cb_t* rotate_cb = NULL;
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bool need_swap = false;
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if(canvas->orientation != orientation) {
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switch(orientation) {
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case CanvasOrientationHorizontal:
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if(canvas->orientation == CanvasOrientationVertical ||
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canvas->orientation == CanvasOrientationVerticalFlip) {
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FURI_SWAP(canvas->width, canvas->height);
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}
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
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need_swap = canvas->orientation == CanvasOrientationVertical ||
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canvas->orientation == CanvasOrientationVerticalFlip;
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rotate_cb = U8G2_R0;
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break;
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case CanvasOrientationHorizontalFlip:
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if(canvas->orientation == CanvasOrientationVertical ||
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canvas->orientation == CanvasOrientationVerticalFlip) {
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FURI_SWAP(canvas->width, canvas->height);
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}
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R2);
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need_swap = canvas->orientation == CanvasOrientationVertical ||
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canvas->orientation == CanvasOrientationVerticalFlip;
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rotate_cb = U8G2_R2;
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break;
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case CanvasOrientationVertical:
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if(canvas->orientation == CanvasOrientationHorizontal ||
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canvas->orientation == CanvasOrientationHorizontalFlip) {
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FURI_SWAP(canvas->width, canvas->height);
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};
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
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need_swap = canvas->orientation == CanvasOrientationHorizontal ||
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canvas->orientation == CanvasOrientationHorizontalFlip;
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rotate_cb = U8G2_R3;
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break;
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case CanvasOrientationVerticalFlip:
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if(canvas->orientation == CanvasOrientationHorizontal ||
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canvas->orientation == CanvasOrientationHorizontalFlip) {
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FURI_SWAP(canvas->width, canvas->height);
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}
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R1);
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need_swap = canvas->orientation == CanvasOrientationHorizontal ||
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canvas->orientation == CanvasOrientationHorizontalFlip;
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rotate_cb = U8G2_R1;
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break;
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default:
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furi_assert(0);
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}
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if(need_swap) FURI_SWAP(canvas->width, canvas->height);
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u8g2_SetDisplayRotation(&canvas->fb, rotate_cb);
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canvas->orientation = orientation;
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}
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}
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@ -50,7 +50,13 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
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uint8_t left_used = 0;
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uint8_t right_used = 0;
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uint8_t width;
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontalFlip);
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} else {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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}
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canvas_frame_set(
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gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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@ -8,6 +8,7 @@
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#include "gui.h"
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#include <furi.h>
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#include <furi_hal_rtc.h>
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#include <m-array.h>
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#include <m-algo.h>
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#include <stdio.h>
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@ -320,6 +320,13 @@ void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t
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furi_message_queue_put(view_dispatcher->queue, &message, FuriWaitForever) == FuriStatusOk);
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}
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static const ViewPortOrientation view_dispatcher_view_port_orientation_table[] = {
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[ViewOrientationVertical] = ViewPortOrientationVertical,
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[ViewOrientationVerticalFlip] = ViewPortOrientationVerticalFlip,
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[ViewOrientationHorizontal] = ViewPortOrientationHorizontal,
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[ViewOrientationHorizontalFlip] = ViewPortOrientationHorizontalFlip,
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};
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
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furi_assert(view_dispatcher);
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// Dispatch view exit event
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@ -330,15 +337,12 @@ void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* vie
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view_dispatcher->current_view = view;
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// Dispatch view enter event
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if(view_dispatcher->current_view) {
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if(view->orientation == ViewOrientationVertical) {
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view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
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} else if(view->orientation == ViewOrientationVerticalFlip) {
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view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVerticalFlip);
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} else if(view->orientation == ViewOrientationHorizontal) {
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view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
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} else if(view->orientation == ViewOrientationHorizontalFlip) {
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view_port_set_orientation(
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view_dispatcher->view_port, ViewPortOrientationHorizontalFlip);
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ViewPortOrientation orientation =
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view_dispatcher_view_port_orientation_table[view->orientation];
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if(view_port_get_orientation(view_dispatcher->view_port) != orientation) {
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view_port_set_orientation(view_dispatcher->view_port, orientation);
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// we just rotated input keys, now it's time to sacrifice some input
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view_dispatcher->ongoing_input = 0;
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}
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view_enter(view_dispatcher->current_view);
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view_port_enabled_set(view_dispatcher->view_port, true);
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@ -1,6 +1,8 @@
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#include "view_port_i.h"
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#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal_rtc.h>
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#include "gui.h"
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#include "gui_i.h"
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@ -48,27 +50,45 @@ static const InputKey view_port_input_mapping[ViewPortOrientationMAX][InputKeyMA
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InputKeyBack}, //ViewPortOrientationVerticalFlip
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};
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static const InputKey view_port_left_hand_input_mapping[InputKeyMAX] =
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{InputKeyDown, InputKeyUp, InputKeyLeft, InputKeyRight, InputKeyOk, InputKeyBack};
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static const CanvasOrientation view_port_orientation_mapping[ViewPortOrientationMAX] = {
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[ViewPortOrientationHorizontal] = CanvasOrientationHorizontal,
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[ViewPortOrientationHorizontalFlip] = CanvasOrientationHorizontalFlip,
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[ViewPortOrientationVertical] = CanvasOrientationVertical,
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[ViewPortOrientationVerticalFlip] = CanvasOrientationVerticalFlip,
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};
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// Remaps directional pad buttons on Flipper based on ViewPort orientation
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static void view_port_map_input(InputEvent* event, ViewPortOrientation orientation) {
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furi_assert(orientation < ViewPortOrientationMAX && event->key < InputKeyMAX);
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if(event->sequence_source != INPUT_SEQUENCE_SOURCE_HARDWARE) {
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return;
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}
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if(orientation == ViewPortOrientationHorizontal ||
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orientation == ViewPortOrientationHorizontalFlip) {
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if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
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event->key = view_port_left_hand_input_mapping[event->key];
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}
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}
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event->key = view_port_input_mapping[orientation][event->key];
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}
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static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
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switch(view_port->orientation) {
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case ViewPortOrientationHorizontalFlip:
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canvas_set_orientation(canvas, CanvasOrientationHorizontalFlip);
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break;
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case ViewPortOrientationVertical:
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canvas_set_orientation(canvas, CanvasOrientationVertical);
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break;
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case ViewPortOrientationVerticalFlip:
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canvas_set_orientation(canvas, CanvasOrientationVerticalFlip);
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break;
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default:
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canvas_set_orientation(canvas, CanvasOrientationHorizontal);
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break;
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};
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CanvasOrientation orientation = view_port_orientation_mapping[view_port->orientation];
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if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
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if(orientation == CanvasOrientationHorizontal) {
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orientation = CanvasOrientationHorizontalFlip;
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} else if(orientation == CanvasOrientationHorizontalFlip) {
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orientation = CanvasOrientationHorizontal;
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}
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}
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canvas_set_orientation(canvas, orientation);
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}
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ViewPort* view_port_alloc() {
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@ -23,7 +23,8 @@ inline static void input_timer_stop(FuriTimer* timer_id) {
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void input_press_timer_callback(void* arg) {
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InputPinState* input_pin = arg;
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InputEvent event;
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event.sequence = input_pin->counter;
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event.sequence_source = INPUT_SEQUENCE_SOURCE_HARDWARE;
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event.sequence_counter = input_pin->counter;
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event.key = input_pin->pin->key;
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input_pin->press_counter++;
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if(input_pin->press_counter == INPUT_LONG_PRESS_COUNTS) {
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@ -114,16 +115,17 @@ int32_t input_srv(void* p) {
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// Common state info
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InputEvent event;
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event.sequence_source = INPUT_SEQUENCE_SOURCE_HARDWARE;
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event.key = input->pin_states[i].pin->key;
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// Short / Long / Repeat timer routine
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if(state) {
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input->counter++;
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input->pin_states[i].counter = input->counter;
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event.sequence = input->pin_states[i].counter;
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event.sequence_counter = input->pin_states[i].counter;
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input_timer_start(input->pin_states[i].press_timer, INPUT_PRESS_TICKS);
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} else {
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event.sequence = input->pin_states[i].counter;
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event.sequence_counter = input->pin_states[i].counter;
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input_timer_stop(input->pin_states[i].press_timer);
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if(input->pin_states[i].press_counter < INPUT_LONG_PRESS_COUNTS) {
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event.type = InputTypeShort;
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@ -12,6 +12,8 @@ extern "C" {
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#endif
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#define RECORD_INPUT_EVENTS "input_events"
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#define INPUT_SEQUENCE_SOURCE_HARDWARE (0u)
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#define INPUT_SEQUENCE_SOURCE_SOFTWARE (1u)
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/** Input Types
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* Some of them are physical events and some logical
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@ -27,7 +29,13 @@ typedef enum {
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/** Input Event, dispatches with FuriPubSub */
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typedef struct {
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uint32_t sequence;
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union {
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uint32_t sequence;
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struct {
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uint8_t sequence_source : 2;
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uint32_t sequence_counter : 30;
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};
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};
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InputKey key;
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InputType type;
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} InputEvent;
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#define RpcGuiWorkerFlagAny (RpcGuiWorkerFlagTransmit | RpcGuiWorkerFlagExit)
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#define RPC_GUI_INPUT_RESET (0u)
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typedef struct {
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RpcSession* session;
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Gui* gui;
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@ -26,6 +28,9 @@ typedef struct {
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bool virtual_display_not_empty;
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bool is_streaming;
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uint32_t input_key_counter[InputKeyMAX];
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uint32_t input_counter;
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} RpcGuiSystem;
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static void
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@ -194,6 +199,22 @@ static void
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return;
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}
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// Event sequence shenanigans
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event.sequence_source = INPUT_SEQUENCE_SOURCE_SOFTWARE;
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if(event.type == InputTypePress) {
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rpc_gui->input_counter++;
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if(rpc_gui->input_counter == RPC_GUI_INPUT_RESET) rpc_gui->input_counter++;
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rpc_gui->input_key_counter[event.key] = rpc_gui->input_counter;
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}
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if(rpc_gui->input_key_counter[event.key] == RPC_GUI_INPUT_RESET) {
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FURI_LOG_W(TAG, "Out of sequence input event: key %d, type %d,", event.key, event.type);
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}
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event.sequence_counter = rpc_gui->input_key_counter[event.key];
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if(event.type == InputTypeRelease) {
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rpc_gui->input_key_counter[event.key] = RPC_GUI_INPUT_RESET;
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}
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// Submit event
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FuriPubSub* input_events = furi_record_open(RECORD_INPUT_EVENTS);
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furi_check(input_events);
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furi_pubsub_publish(input_events, &event);
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locale_set_date_format(date_format_value[index]);
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}
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const char* const hand_mode[] = {
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"Righty",
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"Lefty",
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};
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static void hand_orient_changed(VariableItem* item) {
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, hand_mode[index]);
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if(index) {
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furi_hal_rtc_set_flag(FuriHalRtcFlagHandOrient);
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} else {
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furi_hal_rtc_reset_flag(FuriHalRtcFlagHandOrient);
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}
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loader_update_menu();
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}
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static uint32_t system_settings_exit(void* context) {
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UNUSED(context);
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return VIEW_NONE;
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@ -145,6 +162,12 @@ SystemSettings* system_settings_alloc() {
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uint8_t value_index;
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app->var_item_list = variable_item_list_alloc();
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item = variable_item_list_add(
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app->var_item_list, "Hand Orient", COUNT_OF(hand_mode), hand_orient_changed, app);
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value_index = furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient) ? 1 : 0;
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, hand_mode[value_index]);
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item = variable_item_list_add(
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app->var_item_list,
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"Units",
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FuriHalRtcFlagFactoryReset = (1 << 1),
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FuriHalRtcFlagLock = (1 << 2),
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FuriHalRtcFlagC2Update = (1 << 3),
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FuriHalRtcFlagHandOrient = (1 << 4),
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} FuriHalRtcFlag;
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typedef enum {
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