[FL-1388] Passport portraits (#506)
* new passport pics, 3 stages with 3 moods each * removed magic const
@ -3,6 +3,10 @@
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#include <api-hal-version.h>
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#include "dolphin/dolphin.h"
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#include "dolphin/dolphin_state.h"
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#include "math.h"
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#define MOODS_TOTAL 3
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#define BUTTHURT_MAX 3
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typedef enum {
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EventTypeTick,
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@ -17,7 +21,21 @@ typedef struct {
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} AppEvent;
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// Moods, corresponding to butthurt level. (temp, unclear about max level)
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static const char* mood_strings[5] = {[0] = "Normal", [1] = "Ok", [2] = "Sad", [3] = "Angry"};
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static const char* mood_strings[MOODS_TOTAL] = {[0] = "Happy", [1] = "Ok", [2] = "Bad"};
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static const IconName portrait_happy[BUTTHURT_MAX] = {
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I_passport_happy1_43x45,
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I_passport_happy2_43x45,
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I_passport_happy3_43x45};
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static const IconName portrait_ok[BUTTHURT_MAX] = {
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I_passport_okay1_43x45,
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I_passport_okay2_43x45,
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I_passport_okay3_43x45};
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static const IconName portrait_bad[BUTTHURT_MAX] = {
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I_passport_bad1_43x45,
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I_passport_bad2_43x45,
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I_passport_bad3_43x45};
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static const IconName* portraits[MOODS_TOTAL] = {portrait_happy, portrait_ok, portrait_bad};
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static void input_callback(InputEvent* input_event, void* ctx) {
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osMessageQueueId_t event_queue = ctx;
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@ -33,11 +51,12 @@ static void render_callback(Canvas* canvas, void* ctx) {
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char level[20];
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char mood[32];
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uint32_t butthurt = dolphin_state_get_butthurt(state);
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uint32_t butthurt = CLAMP(dolphin_state_get_butthurt(state), BUTTHURT_MAX - 1, 0);
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uint32_t current_level = dolphin_state_get_level(state);
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uint32_t prev_cap = dolphin_state_xp_to_levelup(state, current_level - 1, false);
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uint32_t exp = (dolphin_state_xp_to_levelup(state, current_level, true) * 63) /
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(dolphin_state_xp_to_levelup(state, current_level, false) - prev_cap);
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uint8_t portrait_level = CLAMP(floor(current_level / 14), MOODS_TOTAL - 1, 0);
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canvas_clear(canvas);
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@ -56,7 +75,7 @@ static void render_callback(Canvas* canvas, void* ctx) {
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canvas_draw_line(canvas, 53, 5, 55, 7);
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// portrait
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canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43);
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canvas_draw_icon_name(canvas, 10, 9, portraits[butthurt][portrait_level]);
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canvas_draw_line(canvas, 59, 18, 124, 18);
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canvas_draw_line(canvas, 59, 31, 124, 31);
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canvas_draw_line(canvas, 59, 44, 124, 44);
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BIN
assets/icons/Passport/passport_bad1_43x45.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/icons/Passport/passport_bad2_43x45.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/icons/Passport/passport_bad3_43x45.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/icons/Passport/passport_happy1_43x45.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/icons/Passport/passport_happy2_43x45.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
assets/icons/Passport/passport_happy3_43x45.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
assets/icons/Passport/passport_okay1_43x45.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/icons/Passport/passport_okay2_43x45.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/icons/Passport/passport_okay3_43x45.png
Normal file
After Width: | Height: | Size: 1.2 KiB |