[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,101 +0,0 @@
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#include "../desktop_i.h"
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#include "../views/desktop_locked.h"
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#include "desktop/views/desktop_main.h"
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void desktop_scene_locked_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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static void desktop_scene_locked_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopLockedEventCheckAnimation);
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}
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void desktop_scene_locked_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopLockedView* locked_view = desktop->locked_view;
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animation_manager_set_new_idle_callback(
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desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
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desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
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desktop_locked_reset_door_pos(locked_view);
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desktop_locked_update_hint_timeout(locked_view);
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uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
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desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
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view_port_enabled_set(desktop->lock_viewport, true);
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osTimerStart(locked_view->timer, osKernelGetTickFreq() / 16);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
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}
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static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopEvent event) {
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bool match = false;
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size_t length = desktop->pincode_buffer.length;
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length = code_input_push(desktop->pincode_buffer.data, length, event);
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desktop->pincode_buffer.length = length;
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match = code_input_compare(
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desktop->pincode_buffer.data,
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length,
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desktop->settings.pincode.data,
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desktop->settings.pincode.length);
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if(match) {
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desktop->pincode_buffer.length = 0;
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furi_hal_usb_enable();
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furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
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desktop_main_unlocked(desktop->main_view);
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}
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return match;
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}
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bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopLockedEventUnlock:
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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consumed = true;
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break;
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case DesktopLockedEventUpdate:
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desktop_locked_manage_redraw(desktop->locked_view);
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consumed = true;
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break;
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case DesktopLockedEventInputReset:
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desktop->pincode_buffer.length = 0;
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break;
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case DesktopLockedEventCheckAnimation:
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animation_manager_check_blocking_process(desktop->animation_manager);
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consumed = true;
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break;
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default:
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if(desktop_scene_locked_check_pin(desktop, event.event)) {
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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consumed = true;
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}
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_locked_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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desktop_locked_reset_counter(desktop->locked_view);
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osTimerStop(desktop->locked_view->timer);
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}
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