More UI fixes and improvements (#2419)

* Unify spelling of confirm exit/retry across apps.
* Unify infrared exit/retry confirm menus?
* "Keyboard Layout", not "Keyboard layout".
* Make iButton read scene prompt less awkward.
* "Detect Reader" in MF Classic saved menu instead of "Detect reader"
* NFC menu spelling changes only.
* Remove \n in strings in widget_add_string_element() calls.

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Liam Hays 2023-03-08 04:27:21 -07:00 committed by GitHub
parent eb5dae1cda
commit 90958a6d23
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 19 additions and 19 deletions

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@ -17,7 +17,7 @@ void bad_usb_scene_config_on_enter(void* context) {
submenu_add_item(
submenu,
"Keyboard layout",
"Keyboard Layout",
SubmenuIndexKeyboardLayout,
bad_usb_scene_config_submenu_callback,
bad_usb);

View File

@ -19,7 +19,7 @@ void ibutton_scene_exit_confirm_on_enter(void* context) {
widget_add_button_element(
widget, GuiButtonTypeRight, "Stay", ibutton_scene_exit_confirm_widget_callback, ibutton);
widget_add_string_element(
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu?");
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton Menu?");
widget_add_string_element(
widget, 64, 31, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");

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@ -13,7 +13,7 @@ void ibutton_scene_read_on_enter(void* context) {
iButtonWorker* worker = ibutton->worker;
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
popup_set_text(popup, "Waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
popup_set_text(popup, "Apply key to\nFlipper's back", 95, 30, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);

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@ -19,7 +19,7 @@ void ibutton_scene_retry_confirm_on_enter(void* context) {
widget_add_button_element(
widget, GuiButtonTypeRight, "Stay", ibutton_scene_retry_confirm_widget_callback, ibutton);
widget_add_string_element(
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Return to reading?");
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Retry Reading?");
widget_add_string_element(
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");

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@ -10,13 +10,13 @@ void infrared_scene_ask_back_on_enter(void* context) {
DialogEx* dialog_ex = infrared->dialog_ex;
if(infrared->app_state.is_learning_new_remote) {
dialog_ex_set_header(dialog_ex, "Exit to Infrared Menu?", 64, 0, AlignCenter, AlignTop);
dialog_ex_set_header(dialog_ex, "Exit to Infrared Menu?", 64, 11, AlignCenter, AlignTop);
} else {
dialog_ex_set_header(dialog_ex, "Exit to Remote Menu?", 64, 0, AlignCenter, AlignTop);
dialog_ex_set_header(dialog_ex, "Exit to Remote Menu?", 64, 11, AlignCenter, AlignTop);
}
dialog_ex_set_text(
dialog_ex, "All unsaved data\nwill be lost!", 64, 31, AlignCenter, AlignCenter);
dialog_ex, "All unsaved data\nwill be lost!", 64, 25, AlignCenter, AlignTop);
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
dialog_ex_set_left_button_text(dialog_ex, "Exit");
dialog_ex_set_center_button_text(dialog_ex, NULL);

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@ -9,9 +9,9 @@ void infrared_scene_ask_retry_on_enter(void* context) {
Infrared* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
dialog_ex_set_header(dialog_ex, "Return to Reading?", 64, 0, AlignCenter, AlignTop);
dialog_ex_set_header(dialog_ex, "Retry Reading?", 64, 11, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog_ex, "All unsaved data\nwill be lost!", 64, 31, AlignCenter, AlignCenter);
dialog_ex, "All unsaved data\nwill be lost!", 64, 25, AlignCenter, AlignTop);
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
dialog_ex_set_left_button_text(dialog_ex, "Exit");
dialog_ex_set_center_button_text(dialog_ex, NULL);

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@ -7,7 +7,7 @@ void lfrfid_scene_retry_confirm_on_enter(void* context) {
widget_add_button_element(widget, GuiButtonTypeLeft, "Exit", lfrfid_widget_callback, app);
widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app);
widget_add_string_element(
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Return to reading?");
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Retry Reading?");
widget_add_string_element(
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");

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@ -25,7 +25,7 @@ void nfc_scene_mf_classic_menu_on_enter(void* context) {
if(!mf_classic_is_card_read(&nfc->dev->dev_data.mf_classic_data)) {
submenu_add_item(
submenu,
"Detect reader",
"Detect Reader",
SubmenuIndexDetectReader,
nfc_scene_mf_classic_menu_submenu_callback,
nfc);

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@ -14,7 +14,7 @@ void nfc_scene_retry_confirm_on_enter(void* context) {
dialog_ex_set_right_button_text(dialog_ex, "Stay");
dialog_ex_set_header(dialog_ex, "Retry Reading?", 64, 11, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog_ex, "All unsaved data will be\nlost!", 64, 25, AlignCenter, AlignTop);
dialog_ex, "All unsaved data\nwill be lost!", 64, 25, AlignCenter, AlignTop);
dialog_ex_set_context(dialog_ex, nfc);
dialog_ex_set_result_callback(dialog_ex, nfc_scene_retry_confirm_dialog_callback);

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@ -51,20 +51,20 @@ void nfc_scene_saved_menu_on_enter(void* context) {
if(!mf_classic_is_card_read(&nfc->dev->dev_data.mf_classic_data)) {
submenu_add_item(
submenu,
"Detect reader",
"Detect Reader",
SubmenuIndexDetectReader,
nfc_scene_saved_menu_submenu_callback,
nfc);
}
submenu_add_item(
submenu,
"Write To Initial Card",
"Write to Initial Card",
SubmenuIndexWrite,
nfc_scene_saved_menu_submenu_callback,
nfc);
submenu_add_item(
submenu,
"Update From Initial Card",
"Update from Initial Card",
SubmenuIndexUpdate,
nfc_scene_saved_menu_submenu_callback,
nfc);
@ -75,13 +75,13 @@ void nfc_scene_saved_menu_on_enter(void* context) {
!mf_ul_is_full_capture(&nfc->dev->dev_data.mf_ul_data)) {
submenu_add_item(
submenu,
"Unlock With Reader",
"Unlock with Reader",
SubmenuIndexMfUlUnlockByReader,
nfc_scene_saved_menu_submenu_callback,
nfc);
submenu_add_item(
submenu,
"Unlock With Password",
"Unlock with Password",
SubmenuIndexMfUlUnlockByPassword,
nfc_scene_saved_menu_submenu_callback,
nfc);

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@ -16,7 +16,7 @@ void subghz_scene_need_saving_on_enter(void* context) {
SubGhz* subghz = context;
widget_add_string_multiline_element(
subghz->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Exit to Sub-GHz menu?");
subghz->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Exit to Sub-GHz Menu?");
widget_add_string_multiline_element(
subghz->widget,
64,
@ -24,7 +24,7 @@ void subghz_scene_need_saving_on_enter(void* context) {
AlignCenter,
AlignCenter,
FontSecondary,
"All unsaved will be\nlost.");
"All unsaved data\nwill be lost!");
widget_add_button_element(
subghz->widget, GuiButtonTypeRight, "Stay", subghz_scene_need_saving_callback, subghz);