More UI fixes and improvements (#2419)
* Unify spelling of confirm exit/retry across apps. * Unify infrared exit/retry confirm menus? * "Keyboard Layout", not "Keyboard layout". * Make iButton read scene prompt less awkward. * "Detect Reader" in MF Classic saved menu instead of "Detect reader" * NFC menu spelling changes only. * Remove \n in strings in widget_add_string_element() calls. Co-authored-by: あく <alleteam@gmail.com>
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@@ -19,7 +19,7 @@ void ibutton_scene_exit_confirm_on_enter(void* context) {
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widget_add_button_element(
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widget, GuiButtonTypeRight, "Stay", ibutton_scene_exit_confirm_widget_callback, ibutton);
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widget_add_string_element(
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widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu?");
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widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton Menu?");
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widget_add_string_element(
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widget, 64, 31, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
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@@ -13,7 +13,7 @@ void ibutton_scene_read_on_enter(void* context) {
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iButtonWorker* worker = ibutton->worker;
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popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
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popup_set_text(popup, "Waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
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popup_set_text(popup, "Apply key to\nFlipper's back", 95, 30, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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@@ -19,7 +19,7 @@ void ibutton_scene_retry_confirm_on_enter(void* context) {
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widget_add_button_element(
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widget, GuiButtonTypeRight, "Stay", ibutton_scene_retry_confirm_widget_callback, ibutton);
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widget_add_string_element(
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widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Return to reading?");
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widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Retry Reading?");
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widget_add_string_element(
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widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
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