More UI fixes and improvements (#2419)

* Unify spelling of confirm exit/retry across apps.
* Unify infrared exit/retry confirm menus?
* "Keyboard Layout", not "Keyboard layout".
* Make iButton read scene prompt less awkward.
* "Detect Reader" in MF Classic saved menu instead of "Detect reader"
* NFC menu spelling changes only.
* Remove \n in strings in widget_add_string_element() calls.

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Liam Hays
2023-03-08 04:27:21 -07:00
committed by GitHub
parent eb5dae1cda
commit 90958a6d23
11 changed files with 19 additions and 19 deletions

View File

@@ -19,7 +19,7 @@ void ibutton_scene_exit_confirm_on_enter(void* context) {
widget_add_button_element(
widget, GuiButtonTypeRight, "Stay", ibutton_scene_exit_confirm_widget_callback, ibutton);
widget_add_string_element(
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu?");
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton Menu?");
widget_add_string_element(
widget, 64, 31, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");

View File

@@ -13,7 +13,7 @@ void ibutton_scene_read_on_enter(void* context) {
iButtonWorker* worker = ibutton->worker;
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
popup_set_text(popup, "Waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
popup_set_text(popup, "Apply key to\nFlipper's back", 95, 30, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);

View File

@@ -19,7 +19,7 @@ void ibutton_scene_retry_confirm_on_enter(void* context) {
widget_add_button_element(
widget, GuiButtonTypeRight, "Stay", ibutton_scene_retry_confirm_widget_callback, ibutton);
widget_add_string_element(
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Return to reading?");
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Retry Reading?");
widget_add_string_element(
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");