[FL-1543] Scene manager search scene API (#611)
* scene_manager: search -> search_and_switch_to previous_scene * scene_manager: add search and switch to another scene API * scene_manager: Navigation -> Back event
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@@ -53,11 +53,11 @@ bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t cus
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scene_manager->context, event);
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}
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bool scene_manager_handle_navigation_event(SceneManager* scene_manager) {
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bool scene_manager_handle_back_event(SceneManager* scene_manager) {
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furi_assert(scene_manager);
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SceneManagerEvent event = {
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.type = SceneManagerEventTypeNavigation,
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.type = SceneManagerEventTypeBack,
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};
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uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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bool consumed =
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@@ -109,7 +109,9 @@ bool scene_manager_previous_scene(SceneManager* scene_manager) {
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return true;
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}
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bool scene_manager_search_previous_scene(SceneManager* scene_manager, uint32_t scene_id) {
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bool scene_manager_search_and_switch_to_previous_scene(
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SceneManager* scene_manager,
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uint32_t scene_id) {
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furi_assert(scene_manager);
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uint32_t prev_scene_id = 0;
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@@ -137,3 +139,45 @@ bool scene_manager_search_previous_scene(SceneManager* scene_manager, uint32_t s
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return true;
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}
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bool scene_manager_has_previous_scene(SceneManager* scene_manager, uint32_t scene_id) {
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furi_assert(scene_manager);
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bool scene_found = false;
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uint32_t prev_scene_id;
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SceneManagerIdStack_it_t scene_it;
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SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
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// Perform search in scene stack
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while(!scene_found) {
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SceneManagerIdStack_previous(scene_it);
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if(SceneManagerIdStack_end_p(scene_it)) {
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break;
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}
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prev_scene_id = *SceneManagerIdStack_ref(scene_it);
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if(prev_scene_id == scene_id) {
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scene_found = true;
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}
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}
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return scene_found;
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}
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bool scene_manager_search_and_switch_to_another_scene(
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SceneManager* scene_manager,
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uint32_t scene_id) {
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furi_assert(scene_manager);
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furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
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uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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SceneManagerIdStack_it_t scene_it;
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SceneManagerIdStack_it(scene_it, scene_manager->scene_id_stack);
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SceneManagerIdStack_next(scene_it);
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// Remove all scene id from navigation stack until first scene
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SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
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// Add next scene
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SceneManagerIdStack_push_back(scene_manager->scene_id_stack, scene_id);
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scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
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scene_manager->scene_handlers->on_enter_handlers[scene_id](scene_manager->context);
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return true;
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}
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@@ -11,7 +11,7 @@ extern "C" {
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*/
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typedef enum {
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SceneManagerEventTypeCustom,
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SceneManagerEventTypeNavigation,
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SceneManagerEventTypeBack,
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SceneManagerEventTypeTick,
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} SceneManagerEventType;
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@@ -78,12 +78,12 @@ void scene_manager_free(SceneManager* scene_manager);
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*/
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bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event);
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/** Navigation event handler
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* Calls Scene event handler with Navigation event parameter
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/** Back event handler
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* Calls Scene event handler with Back event parameter
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* @param scene_manager SceneManager instance
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* @return true if event was consumed, false otherwise
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*/
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bool scene_manager_handle_navigation_event(SceneManager* scene_manager);
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bool scene_manager_handle_back_event(SceneManager* scene_manager);
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/** Tick event handler
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* Calls Scene event handler with Tick event parameter
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@@ -104,12 +104,30 @@ void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_i
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*/
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bool scene_manager_previous_scene(SceneManager* scene_manager);
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/** Search previous Scene by ID
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/** Search previous Scene
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* @param scene_manager SceneManager instance
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* @param scene_id Scene ID
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* @return true if previous scene was found, false otherwise
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*/
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bool scene_manager_search_previous_scene(SceneManager* scene_manager, uint32_t scene_id);
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bool scene_manager_has_previous_scene(SceneManager* scene_manager, uint32_t scene_id);
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/** Search and switch to previous Scene
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* @param scene_manager SceneManager instance
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* @param scene_id Scene ID
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* @return true if previous scene was found, false otherwise
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*/
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bool scene_manager_search_and_switch_to_previous_scene(
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SceneManager* scene_manager,
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uint32_t scene_id);
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/** Clear Scene stack and switch to another Scene
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* @param scene_manager SceneManager instance
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* @param scene_id Scene ID
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* @return true if previous scene was found, false otherwise
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*/
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bool scene_manager_search_and_switch_to_another_scene(
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SceneManager* scene_manager,
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uint32_t scene_id);
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#ifdef __cplusplus
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}
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