Core api concept (#144)

* add input debounce code from old fw

* exampl of input api

* change input API to get/release

* revert input API to read

* pointer instead of instance

* add input API description

* add display API

* rewrite display names

* migrate to valuemanager

* add LED API

* add closing brakets

* add sound api

* fix led api

* basic api

* rename API pages

* change pubsub implementation

* move FURI AC -> flapp, add valuemutex example, add valuemanager implementation

* pubsub usage example

* user led example

* update example

* simplify input

* add composed display

* add SPI/GPIO and CC1101 bus

* change cc1101 api

* spi api and devices

* spi api and devices

* move SPI to page, add GPIO

* not block pin open

* backlight API and more

* add minunit tests

* fix logging

* ignore unexisting time service on embedded targets

* fix warning, issue with printf

* Deprecate furi_open and furi_close (#167)

Rename existing furi_open and furi_close to deprecated version

* add exitcode

* migrate to printf

* indicate test by leds

* add testing description

* rename furi.h

* wip basic api

* add valuemutex, pubsub, split files

* add value expanders

* value mutex realization and tests

* valuemutex test added to makefile

* do not build unimplemented files

* fix build furmware target f2

* redesigned minunit tests to allow testing in separate files

* test file for valuemutex minunit testing

* minunit partial test valuemutex

* local cmsis_os2 mutex bindings

* implement furi open/create, tests

* migrate concurrent_access to ValueMutex

* add spi header

* Lib: add mlib submodule.

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
This commit is contained in:
coreglitch
2020-10-13 14:22:43 +06:00
committed by GitHub
parent b7c30154f4
commit 942bbfaefe
51 changed files with 1874 additions and 692 deletions

47
core/api-basic/flapp.h Normal file
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#pragma once
#include "flipper.h"
// == Flipper Application control (flapp) ==
typedef FlappHandler uint32_t; // TODO
/*
simply starts application. It call `app` entrypoint with `param` passed as argument
Useful for daemon applications and pop-up.
*/
FlappHandler* flapp_start(void(app*)(void*), char* name, void* param);
/*
swtich to other application.
System **stop current app**, call `app` entrypoint with `param` passed
as argument and save current application entrypoint to `prev` field in
current application registry. Useful for UI or "active" application.
*/
FlappHandler* flapp_switch(void(app*)(void*), char* name, void* param);
/*
Exit application
stop current application (stop thread and clear application's stack),
start application from `prev` entry in current application registry,
cleanup current application registry.
*/
void flapp_exit(void* param);
/*
stop specified `app` without returning to `prev` application.
*/
bool flapp_kill(FlappHandler* app);
/*
If case one app depend on other, notify that app is ready.
*/
void flapp_ready();
/*
Register on-exit callback.
It called before app will be killed.
Not recommended to use in user scenario, only for system purpose
(unregister callbacks, release mutexes, etc.)
*/
bool flapp_on_exit(void(cb*)(void*), void* ctx);

14
core/api-basic/furi.c Normal file
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#include "furi.h"
#include "furi-deprecated.h"
bool furi_create(const char* name, void* ptr) {
return furi_create_deprecated(name, ptr, sizeof(size_t));
}
void* furi_open(const char* name) {
FuriRecordSubscriber* record = furi_open_deprecated(name, false, false, NULL, NULL, NULL);
void* res = furi_take(record);
furi_give(record);
return res;
}

26
core/api-basic/furi.h Normal file
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#pragma once
#include "flipper.h"
/*
== Flipper universal registry implementation (FURI) ==
## Requirements
* start daemon app
* kill app
* start child thread (kill when parent app was killed)
* switch between UI apps
*/
/*
Create record.
creates new record in registry and store pointer into it
*/
bool furi_create(const char* name, void* ptr);
/*
Open record.
get stored pointer by its name
*/
void* furi_open(const char* name);

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#include "pubsub.h"
void init_pubsub(PubSub* pubsub) {
pubsub->count = 0;
for(size_t i = 0; i < NUM_OF_CALLBACKS; i++) {
pubsub->items[i].
}
}
// TODO add mutex to reconfigurate PubSub
PubSubId* subscribe_pubsub(PubSub* pubsub, PubSubCallback cb, void* ctx) {
if(pubsub->count >= NUM_OF_CALLBACKS) return NULL;
pubsub->count++;
PubSubItem* current = pubsub->items[pubsub->count];
current->cb = cb;
currrnt->ctx = ctx;
pubsub->ids[pubsub->count].self = pubsub;
pubsub->ids[pubsub->count].item = current;
flapp_on_exit(unsubscribe_pubsub, &(pubsub->ids[pubsub->count]));
return current;
}
void unsubscribe_pubsub(PubSubId* pubsub_id) {
// TODO: add, and rearrange all items to keep subscribers item continuous
// TODO: keep ids link actual
// TODO: also add mutex on every pubsub changes
// trivial implementation for NUM_OF_CALLBACKS = 1
if(NUM_OF_CALLBACKS != 1) return;
if(pubsub_id != NULL || pubsub_id->self != NULL || pubsub_id->item != NULL) return;
pubsub_id->self->count = 0;
pubsub_id->item = NULL;
}
void notify_pubsub(PubSub* pubsub, void* arg) {
// iterate over subscribers
for(size_t i = 0; i < pubsub->count; i++) {
pubsub->items[i]->cb(arg, pubsub->items[i]->ctx);
}
}

83
core/api-basic/pubsub.h Normal file
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#pragma once
#include "flipper.h"
/*
== PubSub ==
PubSub allows users to subscribe on notifies and notify subscribers.
Notifier side can pass `void*` arg to subscriber callback,
and also subscriber can set `void*` context pointer that pass into
callback (you can see callback signature below).
*/
typedef void(PubSubCallback*)(void*, void*);
typedef struct {
PubSubCallback cb;
void* ctx;
} PubSubItem;
typedef struct {
PubSub* self;
PubSubItem* item;
} PubSubId;
typedef struct {
PubSubItem items[NUM_OF_CALLBACKS];
PubSubId ids[NUM_OF_CALLBACKS]; ///< permanent links to item
size_t count; ///< count of callbacks
} PubSub;
/*
To create PubSub you should create PubSub instance and call `init_pubsub`.
*/
void init_pubsub(PubSub* pubsub);
/*
Use `subscribe_pubsub` to register your callback.
*/
PubSubId* subscribe_pubsub(PubSub* pubsub, PubSubCallback cb, void* ctx);
/*
Use `unsubscribe_pubsub` to unregister callback.
*/
void unsubscribe_pubsub(PubSubId* pubsub_id);
/*
Use `notify_pubsub` to notify subscribers.
*/
void notify_pubsub(PubSub* pubsub, void* arg);
/*
```C
// MANIFEST
// name="test"
// stack=128
void example_pubsub_handler(void* arg, void* ctx) {
printf("get %d from %s\n", *(uint32_t*)arg, (const char*)ctx);
}
void pubsub_test() {
const char* app_name = "test app";
PubSub example_pubsub;
init_pubsub(&example_pubsub);
if(!subscribe_pubsub(&example_pubsub, example_pubsub_handler, (void*)app_name)) {
printf("critical error\n");
flapp_exit(NULL);
}
uint32_t counter = 0;
while(1) {
notify_pubsub(&example_pubsub, (void*)&counter);
counter++;
osDelay(100);
}
}
```
*/

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#include "value-expanders.h"
bool commit_managed(ValueManager* managed, void* value) {
if(value != managed->mutex->value) return false;
notify_pubsub(&managed->pubsub, value);
if(!osMutexGive(managed->mutex)) return false;
return true;
}
bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout) {
void* value = acquire_mutex(managed->mutex, timeout);
if(value == NULL) return false;
memcpy(value, data, len):
notify_pubsub(&managed->pubsub, value);
if(!release_mutex(managed->mutex, value)) return false;
return true;
}

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#pragma once
#include "flipper.h"
/*
== Value composer ==
*/
typedef void(ValueComposerCallback)(void* ctx, void* state);
void COPY_COMPOSE(void* ctx, void* state) {
read_mutex((ValueMutex*)ctx, state, 0);
}
typedef enum {
UiLayerBelowNotify
UiLayerNotify,
UiLayerAboveNotify
} UiLayer;
ValueComposerHandle* add_compose_layer(
ValueComposer* composer, ValueComposerCallback cb, void* ctx, uint32_t layer
);
bool remove_compose_layer(ValueComposerHandle* handle);
void request_compose(ValueComposerHandle* handle);
// See [LED](LED-API) or [Display](Display-API) API for examples.
/*
== ValueManager ==
More complicated concept is ValueManager.
It is like ValueMutex, but user can subscribe to value updates.
First of all you can use value and pubsub part as showing above:
aquire/release mutex, read value, subscribe/unsubscribe pubsub.
There are two specific methods for ValueManager: write_managed, commit_managed
*/
typedef struct {
ValueMutex value;
PubSub pubsub;
} ValueManager;
/*
acquire value, changes it and send notify with current value.
*/
bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout);
/*
commit_managed works as `release_mutex` but send notify with current value.
*/
bool commit_managed(ValueManager* managed, void* value);

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#include "valuemutex.h"
#include <string.h>
bool init_mutex(ValueMutex* valuemutex, void* value, size_t size) {
// mutex without name,
// no attributes (unfortunatly robust mutex is not supported by FreeRTOS),
// with dynamic memory allocation
const osMutexAttr_t value_mutext_attr = {
.name = NULL, .attr_bits = 0, .cb_mem = NULL, .cb_size = 0U};
valuemutex->mutex = osMutexNew(&value_mutext_attr);
if(valuemutex->mutex == NULL) return false;
valuemutex->value = value;
valuemutex->size = size;
return true;
}
void* acquire_mutex(ValueMutex* valuemutex, uint32_t timeout) {
if(osMutexAcquire(valuemutex->mutex, timeout) == osOK) {
return valuemutex->value;
} else {
return NULL;
}
}
bool release_mutex(ValueMutex* valuemutex, void* value) {
if(value != valuemutex->value) return false;
if(osMutexRelease(valuemutex->mutex) != osOK) return false;
return true;
}
bool read_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout) {
void* value = acquire_mutex(valuemutex, timeout);
if(value == NULL || len > valuemutex->size) return false;
memcpy(data, value, len > 0 ? len : valuemutex->size);
if(!release_mutex(valuemutex, value)) return false;
return true;
}
bool write_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout) {
void* value = acquire_mutex(valuemutex, timeout);
if(value == NULL || len > valuemutex->size) return false;
memcpy(value, data, len > 0 ? len : valuemutex->size);
if(!release_mutex(valuemutex, value)) return false;
return true;
}

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core/api-basic/valuemutex.h Normal file
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#pragma once
#include "flipper.h"
/*
== ValueMutex ==
The most simple concept is ValueMutex.
It is wrapper around mutex and value pointer.
You can take and give mutex to work with value and read and write value.
*/
typedef struct {
void* value;
size_t size;
osMutexId_t mutex;
} ValueMutex;
/*
Creates ValueMutex.
*/
bool init_mutex(ValueMutex* valuemutex, void* value, size_t size);
/*
Call for work with data stored in mutex.
Returns pointer to data if success, NULL otherwise.
*/
void* acquire_mutex(ValueMutex* valuemutex, uint32_t timeout);
/*
Helper: infinitly wait for mutex
*/
static inline void* acquire_mutex_block(ValueMutex* valuemutex) {
return acquire_mutex(valuemutex, osWaitForever);
}
/*
Release mutex after end of work with data.
Call `release_mutex` and pass ValueData instance and pointer to data.
*/
bool release_mutex(ValueMutex* valuemutex, void* value);
/*
Instead of take-access-give sequence you can use `read_mutex` and `write_mutex` functions.
Both functions return true in case of success, false otherwise.
*/
bool read_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout);
bool write_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout);
inline static bool write_mutex_block(ValueMutex* valuemutex, void* data, size_t len) {
return write_mutex(valuemutex, data, len, osWaitForever);
}
inline static bool read_mutex_block(ValueMutex* valuemutex, void* data, size_t len) {
return read_mutex(valuemutex, data, len, osWaitForever);
}
/*
Usage example
```C
// MANIFEST
// name="example-provider-app"
// stack=128
void provider_app(void* _p) {
// create record with mutex
uint32_t example_value = 0;
ValueMutex example_mutex;
// call `init_mutex`.
if(!init_mutex(&example_mutex, (void*)&example_value, sizeof(uint32_t))) {
printf("critical error\n");
flapp_exit(NULL);
}
if(furi_create("provider/example", (void*)&example_mutex)) {
printf("critical error\n");
flapp_exit(NULL);
}
// we are ready to provide record to other apps
flapp_ready();
// get value and increment it
while(1) {
uint32_t* value = acquire_mutex(&example_mutex, OsWaitForever);
if(value != NULL) {
value++;
}
release_mutex(&example_mutex, value);
osDelay(100);
}
}
// MANIFEST
// name="example-consumer-app"
// stack=128
// require="example-provider-app"
void consumer_app(void* _p) {
// this app run after flapp_ready call in all requirements app
// open mutex value
ValueMutex* counter_mutex = furi_open("provider/example");
if(counter_mutex == NULL) {
printf("critical error\n");
flapp_exit(NULL);
}
// continously read value every 1s
uint32_t counter;
while(1) {
if(read_mutex(counter_mutex, &counter, sizeof(counter), OsWaitForever)) {
printf("counter value: %d\n", counter);
}
osDelay(1000);
}
}
```
*/