[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
@@ -1,5 +1,17 @@
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#include "assets_icons.h"
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#include "cmsis_os2.h"
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#include "desktop/desktop.h"
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#include "desktop_i.h"
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#include <dolphin/dolphin.h>
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#include <furi/pubsub.h>
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#include <furi/record.h>
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#include "portmacro.h"
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#include "storage/filesystem-api-defines.h"
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#include "storage/storage.h"
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#include <furi-hal-lock.h>
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#include <stdint.h>
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#include <power/power_service/power.h>
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#include "helpers/desktop_animation.h"
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static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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furi_assert(canvas);
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@@ -25,10 +37,11 @@ Desktop* desktop_alloc() {
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desktop->scene_thread = furi_thread_alloc();
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desktop->view_dispatcher = view_dispatcher_alloc();
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desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
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desktop->animation = desktop_animation_alloc();
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view_dispatcher_enable_queue(desktop->view_dispatcher);
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view_dispatcher_attach_to_gui(
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desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeWindow);
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desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
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view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
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view_dispatcher_set_custom_event_callback(
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@@ -79,6 +92,7 @@ Desktop* desktop_alloc() {
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void desktop_free(Desktop* desktop) {
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furi_assert(desktop);
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desktop_animation_free(desktop->animation);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
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@@ -116,8 +130,29 @@ static bool desktop_is_first_start() {
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return exists;
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}
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static void desktop_dolphin_state_changed_callback(const void* message, void* context) {
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
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}
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static void desktop_storage_state_changed_callback(const void* message, void* context) {
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
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}
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int32_t desktop_srv(void* p) {
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Desktop* desktop = desktop_alloc();
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Dolphin* dolphin = furi_record_open("dolphin");
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FuriPubSub* dolphin_pubsub = dolphin_get_pubsub(dolphin);
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FuriPubSubSubscription* dolphin_subscription =
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furi_pubsub_subscribe(dolphin_pubsub, desktop_dolphin_state_changed_callback, desktop);
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Storage* storage = furi_record_open("storage");
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FuriPubSub* storage_pubsub = storage_get_pubsub(storage);
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FuriPubSubSubscription* storage_subscription =
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furi_pubsub_subscribe(storage_pubsub, desktop_storage_state_changed_callback, desktop);
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bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(!loaded) {
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furi_hal_lock_set(false);
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@@ -143,6 +178,8 @@ int32_t desktop_srv(void* p) {
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}
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view_dispatcher_run(desktop->view_dispatcher);
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furi_pubsub_unsubscribe(dolphin_pubsub, dolphin_subscription);
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furi_pubsub_unsubscribe(storage_pubsub, storage_subscription);
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desktop_free(desktop);
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return 0;
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@@ -23,6 +23,7 @@
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#include "scenes/desktop_scene.h"
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#include "helpers/desktop_animation.h"
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#include "desktop/desktop_settings/desktop_settings.h"
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#include <gui/icon.h>
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typedef enum {
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DesktopViewMain,
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@@ -43,6 +44,7 @@ struct Desktop {
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ViewDispatcher* view_dispatcher;
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SceneManager* scene_manager;
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DesktopAnimation* animation;
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DesktopFirstStartView* first_start_view;
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Popup* hw_mismatch_popup;
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DesktopMainView* main_view;
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@@ -1,28 +1,365 @@
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#include "desktop_animation.h"
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#include "desktop/helpers/desktop_animation.h"
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#include "assets_icons.h"
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#include "desktop_animation_i.h"
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#include "cmsis_os2.h"
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#include "furi/common_defines.h"
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#include "furi/record.h"
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#include "storage/filesystem-api-defines.h"
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#include <power/power_service/power.h>
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#include <m-list.h>
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#include <storage/storage.h>
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#include <desktop/desktop.h>
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#include <dolphin/dolphin.h>
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#define TAG "DesktopAnimation"
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LIST_DEF(AnimationList, const PairedAnimation*, M_PTR_OPLIST)
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#define M_OPL_AnimationList_t() LIST_OPLIST(AnimationList)
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static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
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#define PUSH_BACK_ANIMATIONS(listname, animations, butthurt) \
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for(int i = 0; i < COUNT_OF(animations); ++i) { \
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if(!(animations)[i].basic->butthurt_level_mask || \
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((animations)[i].basic->butthurt_level_mask & BUTTHURT_LEVEL(butthurt))) { \
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AnimationList_push_back(animation_list, &(animations)[i]); \
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} \
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}
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const Icon* desktop_get_icon() {
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uint8_t new = 0;
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#define IS_BLOCKING_ANIMATION(x) \
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(((x) != DesktopAnimationStateBasic) && ((x) != DesktopAnimationStateActive))
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#define IS_ONESHOT_ANIMATION(x) ((x) == DesktopAnimationStateLevelUpIsPending)
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#if 0
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// checking dolphin state here to choose appropriate animation
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static void desktop_animation_timer_callback(void* context);
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struct DesktopAnimation {
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bool sd_shown_error_db;
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bool sd_shown_error_card_bad;
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osTimerId_t timer;
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const PairedAnimation* current;
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const Icon* current_blocking_icon;
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const Icon** current_one_shot_icons;
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uint8_t one_shot_animation_counter;
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uint8_t one_shot_animation_size;
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DesktopAnimationState state;
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TickType_t basic_started_at;
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TickType_t active_finished_at;
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AnimationChangedCallback animation_changed_callback;
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void* animation_changed_callback_context;
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};
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DesktopAnimation* desktop_animation_alloc(void) {
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DesktopAnimation* animation = furi_alloc(sizeof(DesktopAnimation));
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animation->timer = osTimerNew(
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desktop_animation_timer_callback, osTimerPeriodic /* osTimerOnce */, animation, NULL);
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animation->active_finished_at = (TickType_t)(-30);
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animation->basic_started_at = 0;
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animation->animation_changed_callback = NULL;
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animation->animation_changed_callback_context = NULL;
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desktop_start_new_idle_animation(animation);
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return animation;
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}
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void desktop_animation_free(DesktopAnimation* animation) {
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furi_assert(animation);
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osTimerDelete(animation->timer);
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free(animation);
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}
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void desktop_animation_set_animation_changed_callback(
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DesktopAnimation* animation,
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AnimationChangedCallback callback,
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void* context) {
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furi_assert(animation);
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animation->animation_changed_callback = callback;
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animation->animation_changed_callback_context = context;
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}
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void desktop_start_new_idle_animation(DesktopAnimation* animation) {
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close("dolphin");
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furi_assert((stats.level >= 1) && (stats.level <= 3));
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uint8_t level = stats.level;
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AnimationList_t animation_list;
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AnimationList_init(animation_list);
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PUSH_BACK_ANIMATIONS(animation_list, mad_animation, stats.butthurt);
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PUSH_BACK_ANIMATIONS(animation_list, calm_animation, stats.butthurt);
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switch(level) {
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case 1:
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PUSH_BACK_ANIMATIONS(animation_list, level_1_animation, stats.butthurt);
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break;
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case 2:
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PUSH_BACK_ANIMATIONS(animation_list, level_2_animation, stats.butthurt);
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break;
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case 3:
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PUSH_BACK_ANIMATIONS(animation_list, level_3_animation, stats.butthurt);
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break;
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default:
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furi_crash("Dolphin level is out of bounds");
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}
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Power* power = furi_record_open("power");
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PowerInfo info;
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power_get_info(power, &info);
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if(!power_is_battery_well(&info)) {
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PUSH_BACK_ANIMATIONS(animation_list, check_battery_animation, stats.butthurt);
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}
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Storage* storage = furi_record_open("storage");
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FS_Error sd_status = storage_sd_status(storage);
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animation->current = NULL;
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if(sd_status == FSE_NOT_READY) {
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PUSH_BACK_ANIMATIONS(animation_list, no_sd_animation, stats.butthurt);
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animation->sd_shown_error_card_bad = false;
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animation->sd_shown_error_db = false;
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}
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uint32_t whole_weight = 0;
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for
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M_EACH(item, animation_list, AnimationList_t) {
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whole_weight += (*item)->basic->weight;
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}
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uint32_t lucky_number = random() % whole_weight;
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uint32_t weight = 0;
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const PairedAnimation* selected = NULL;
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for
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M_EACH(item, animation_list, AnimationList_t) {
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if(lucky_number < weight) {
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break;
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}
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weight += (*item)->basic->weight;
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selected = *item;
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}
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animation->basic_started_at = osKernelGetTickCount();
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animation->current = selected;
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osTimerStart(animation->timer, animation->current->basic->duration * 1000);
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animation->state = DesktopAnimationStateBasic;
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furi_assert(selected);
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AnimationList_clear(animation_list);
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}
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static void desktop_animation_timer_callback(void* context) {
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furi_assert(context);
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DesktopAnimation* animation = context;
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TickType_t now_ms = osKernelGetTickCount();
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AnimationList_t animation_list;
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AnimationList_init(animation_list);
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bool new_basic_animation = false;
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if(animation->state == DesktopAnimationStateActive) {
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animation->state = DesktopAnimationStateBasic;
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TickType_t basic_lasts_ms = now_ms - animation->basic_started_at;
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animation->active_finished_at = now_ms;
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TickType_t basic_duration_ms = animation->current->basic->duration * 1000;
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if(basic_lasts_ms > basic_duration_ms) {
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// if active animation finished, and basic duration came to an end
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// select new idle animation
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new_basic_animation = true;
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} else {
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// if active animation finished, but basic duration is not finished
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// play current animation for the rest of time
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furi_assert(basic_duration_ms != basic_lasts_ms);
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osTimerStart(animation->timer, basic_duration_ms - basic_lasts_ms);
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}
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} else if(animation->state == DesktopAnimationStateBasic) {
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// if basic animation finished
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// select new idle animation
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new_basic_animation = true;
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}
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if(new_basic_animation) {
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animation->basic_started_at = now_ms;
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desktop_start_new_idle_animation(animation);
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}
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// for oneshot generate events every time
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if(animation->animation_changed_callback) {
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animation->animation_changed_callback(animation->animation_changed_callback_context);
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}
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}
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void desktop_animation_activate(DesktopAnimation* animation) {
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furi_assert(animation);
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if(animation->state != DesktopAnimationStateBasic) {
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return;
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}
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if(animation->state == DesktopAnimationStateActive) {
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return;
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}
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if(!animation->current->active) {
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return;
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}
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TickType_t now = osKernelGetTickCount();
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TickType_t time_since_last_active = now - animation->active_finished_at;
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if(time_since_last_active > (animation->current->basic->active_cooldown * 1000)) {
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animation->state = DesktopAnimationStateActive;
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furi_assert(animation->current->active->duration > 0);
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osTimerStart(animation->timer, animation->current->active->duration * 1000);
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if(animation->animation_changed_callback) {
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animation->animation_changed_callback(animation->animation_changed_callback_context);
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}
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}
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}
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static const Icon* desktop_animation_get_current_idle_animation(DesktopAnimation* animation) {
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const Icon* active_icon = animation->current->active->icon;
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const Icon* basic_icon = animation->current->basic->icon;
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return (animation->state == DesktopAnimationStateActive && active_icon) ? active_icon :
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basic_icon;
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}
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// Every time somebody starts 'desktop_animation_get_animation()'
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// 1) check if there is a new level
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// 2) check if there is SD card corruption
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// 3) check if the SD card is empty
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// 4) if all false - get idle animation
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const Icon* desktop_animation_get_animation(DesktopAnimation* animation) {
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Dolphin* dolphin = furi_record_open("dolphin");
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Storage* storage = furi_record_open("storage");
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const Icon* icon = NULL;
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furi_assert(animation);
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FS_Error sd_status = storage_sd_status(storage);
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if(IS_BLOCKING_ANIMATION(animation->state)) {
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// don't give new animation till blocked animation
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// is reseted
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icon = animation->current_blocking_icon;
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}
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if(!icon) {
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if(sd_status == FSE_INTERNAL) {
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osTimerStop(animation->timer);
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icon = &A_CardBad_128x51;
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animation->current_blocking_icon = icon;
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animation->state = DesktopAnimationStateSDCorrupted;
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animation->sd_shown_error_card_bad = true;
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animation->sd_shown_error_db = false;
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} else if(sd_status == FSE_NOT_READY) {
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animation->sd_shown_error_card_bad = false;
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animation->sd_shown_error_db = false;
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} else if(sd_status == FSE_OK) {
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bool db_exists = storage_common_stat(storage, "/ext/manifest.txt", NULL) == FSE_OK;
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if(db_exists && !animation->sd_shown_error_db) {
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osTimerStop(animation->timer);
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icon = &A_CardNoDB_128x51;
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animation->current_blocking_icon = icon;
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animation->state = DesktopAnimationStateSDEmpty;
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animation->sd_shown_error_db = true;
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}
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}
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}
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DolphinStats stats = dolphin_stats(dolphin);
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if(!icon && stats.level_up_is_pending) {
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osTimerStop(animation->timer);
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icon = &A_LevelUpPending_128x51;
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animation->current_blocking_icon = icon;
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animation->state = DesktopAnimationStateLevelUpIsPending;
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}
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if(!icon) {
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icon = desktop_animation_get_current_idle_animation(animation);
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}
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furi_record_close("storage");
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furi_record_close("dolphin");
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return icon;
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}
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DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation) {
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furi_assert(animation);
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bool reset_animation = false;
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bool update_animation = false;
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switch(animation->state) {
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case DesktopAnimationStateActive:
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case DesktopAnimationStateBasic:
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/* nothing */
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break;
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case DesktopAnimationStateLevelUpIsPending:
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/* do nothing, main scene should change itself */
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break;
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case DesktopAnimationStateSDCorrupted:
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reset_animation = true;
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break;
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case DesktopAnimationStateSDEmpty:
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animation->state = DesktopAnimationStateSDEmptyURL;
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animation->current_blocking_icon = &A_CardNoDBUrl_128x51;
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update_animation = true;
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break;
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case DesktopAnimationStateSDEmptyURL:
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reset_animation = true;
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break;
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default:
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furi_crash("Unhandled desktop animation state");
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}
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if(reset_animation) {
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desktop_start_new_idle_animation(animation);
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update_animation = true;
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}
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if(update_animation) {
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if(animation->animation_changed_callback) {
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animation->animation_changed_callback(animation->animation_changed_callback_context);
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}
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}
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return animation->state;
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}
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#define LEVELUP_FRAME_RATE (0.2)
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void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation) {
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animation->one_shot_animation_counter = 0;
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animation->state = DesktopAnimationStateLevelUpIsPending;
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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float timediff = fabs(difftime(stats.timestamp, dolphin_state_timestamp()));
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furi_record_close("dolphin");
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furi_assert(stats.level_up_is_pending);
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if(stats.level == 1) {
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animation->current_one_shot_icons = animation_level2up;
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animation->one_shot_animation_size = COUNT_OF(animation_level2up);
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} else if(stats.level == 2) {
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animation->current_one_shot_icons = animation_level3up;
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animation->one_shot_animation_size = COUNT_OF(animation_level3up);
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} else {
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furi_crash("Dolphin level is out of bounds");
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}
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osTimerStart(animation->timer, LEVELUP_FRAME_RATE * 1000);
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}
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FURI_LOG_I(TAG, "background change");
|
||||
FURI_LOG_I(TAG, "icounter: %d", stats.icounter);
|
||||
FURI_LOG_I(TAG, "butthurt: %d", stats.butthurt);
|
||||
FURI_LOG_I(TAG, "time since deeed: %.0f", timediff);
|
||||
#endif
|
||||
const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation) {
|
||||
furi_assert(IS_ONESHOT_ANIMATION(animation->state));
|
||||
furi_assert(animation->one_shot_animation_size > 0);
|
||||
const Icon* icon = NULL;
|
||||
|
||||
if((random() % 100) > 50) { // temp rnd selection
|
||||
new = random() % COUNT_OF(idle_scenes);
|
||||
if(animation->one_shot_animation_counter < animation->one_shot_animation_size) {
|
||||
icon = animation->current_one_shot_icons[animation->one_shot_animation_counter];
|
||||
++animation->one_shot_animation_counter;
|
||||
} else {
|
||||
animation->state = DesktopAnimationStateBasic;
|
||||
animation->one_shot_animation_size = 0;
|
||||
osTimerStop(animation->timer);
|
||||
icon = NULL;
|
||||
}
|
||||
|
||||
return idle_scenes[new];
|
||||
return icon;
|
||||
}
|
||||
|
@@ -1,10 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <math.h>
|
||||
#include <assets_icons.h>
|
||||
#include "dolphin/dolphin.h"
|
||||
#include "dolphin/helpers/dolphin_state.h"
|
||||
#include "time.h"
|
||||
#include <stdint.h>
|
||||
#include <gui/icon.h>
|
||||
|
||||
const Icon* desktop_get_icon();
|
||||
typedef struct DesktopAnimation DesktopAnimation;
|
||||
|
||||
typedef struct ActiveAnimation ActiveAnimation;
|
||||
typedef struct BasicAnimation BasicAnimation;
|
||||
|
||||
typedef enum {
|
||||
DesktopAnimationStateBasic,
|
||||
DesktopAnimationStateActive,
|
||||
DesktopAnimationStateLevelUpIsPending,
|
||||
DesktopAnimationStateSDEmpty,
|
||||
DesktopAnimationStateSDEmptyURL,
|
||||
DesktopAnimationStateSDCorrupted,
|
||||
} DesktopAnimationState;
|
||||
|
||||
struct BasicAnimation {
|
||||
const Icon* icon;
|
||||
uint16_t duration; // sec
|
||||
uint16_t active_cooldown;
|
||||
uint8_t weight;
|
||||
uint16_t butthurt_level_mask;
|
||||
};
|
||||
|
||||
struct ActiveAnimation {
|
||||
const Icon* icon;
|
||||
uint16_t duration; // sec
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
const BasicAnimation* basic;
|
||||
const ActiveAnimation* active;
|
||||
} PairedAnimation;
|
||||
|
||||
typedef void (*AnimationChangedCallback)(void*);
|
||||
|
||||
DesktopAnimation* desktop_animation_alloc(void);
|
||||
void desktop_animation_free(DesktopAnimation*);
|
||||
void desktop_animation_activate(DesktopAnimation* instance);
|
||||
void desktop_animation_set_animation_changed_callback(
|
||||
DesktopAnimation* instance,
|
||||
AnimationChangedCallback callback,
|
||||
void* context);
|
||||
|
||||
DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation);
|
||||
|
||||
void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation);
|
||||
|
||||
const Icon* desktop_animation_get_animation(DesktopAnimation* animation);
|
||||
const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation);
|
||||
|
||||
void desktop_start_new_idle_animation(DesktopAnimation* animation);
|
||||
|
330
applications/desktop/helpers/desktop_animation_i.h
Normal file
330
applications/desktop/helpers/desktop_animation_i.h
Normal file
@@ -0,0 +1,330 @@
|
||||
#include <assets_icons.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <gui/icon.h>
|
||||
#include "desktop_animation.h"
|
||||
|
||||
// Calm/Mad Basic Idle Animations
|
||||
|
||||
#define COMMON_BASIC_DURATION (60 * 60)
|
||||
#define COMMON_ACTIVE_CYCLES 7
|
||||
#define COMMON_ACTIVE_COOLDOWN 30
|
||||
#define COMMON_WEIGHT 3
|
||||
|
||||
#define BUTTHURT_LEVEL(x) (1UL << (x))
|
||||
#define BUTTHURT_LEVEL_0 0
|
||||
|
||||
// frames * cycles / frame_rate
|
||||
#define COMMON_ACTIVE_DURATION(x) ((x)*COMMON_ACTIVE_CYCLES / 2)
|
||||
|
||||
static const BasicAnimation animation_TV = {
|
||||
.icon = &A_TV_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
|
||||
|
||||
static const ActiveAnimation animation_TV_active = {
|
||||
.icon = &A_TVActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_sleep = {
|
||||
.icon = &A_Sleep_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
|
||||
BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10)};
|
||||
|
||||
static const ActiveAnimation animation_sleep_active = {
|
||||
.icon = &A_SleepActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_leaving = {
|
||||
.icon = &A_Leaving_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(13) | BUTTHURT_LEVEL(14),
|
||||
};
|
||||
|
||||
static const ActiveAnimation animation_leaving_active = {
|
||||
.icon = &A_LeavingActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_laptop = {
|
||||
.icon = &A_Laptop_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5)};
|
||||
|
||||
static const ActiveAnimation animation_laptop_active = {
|
||||
.icon = &A_LaptopActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_knife = {
|
||||
.icon = &A_Knife_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(5) | BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) |
|
||||
BUTTHURT_LEVEL(8) | BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10) |
|
||||
BUTTHURT_LEVEL(11) | BUTTHURT_LEVEL(12) | BUTTHURT_LEVEL(13)};
|
||||
|
||||
static const ActiveAnimation animation_knife_active = {
|
||||
.icon = &A_KnifeActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_cry = {
|
||||
.icon = &A_Cry_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
|
||||
BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10) | BUTTHURT_LEVEL(11) |
|
||||
BUTTHURT_LEVEL(12) | BUTTHURT_LEVEL(13)};
|
||||
|
||||
static const ActiveAnimation animation_cry_active = {
|
||||
.icon = &A_CryActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(3),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_box = {
|
||||
.icon = &A_Box_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) | BUTTHURT_LEVEL(9) |
|
||||
BUTTHURT_LEVEL(10) | BUTTHURT_LEVEL(11) | BUTTHURT_LEVEL(12) |
|
||||
BUTTHURT_LEVEL(13)};
|
||||
|
||||
static const ActiveAnimation animation_box_active = {
|
||||
.icon = &A_BoxActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_waves = {
|
||||
.icon = &A_Waves_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2)};
|
||||
|
||||
static const ActiveAnimation animation_waves_active = {
|
||||
.icon = &A_WavesActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
// Level Idle Animations
|
||||
|
||||
static const BasicAnimation animation_level1furippa = {
|
||||
.icon = &A_Level1Furippa_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
|
||||
|
||||
static const ActiveAnimation animation_level1furippa_active = {
|
||||
.icon = &A_Level1FurippaActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(6),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_level1read = {
|
||||
.icon = &A_Level1Read_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2)};
|
||||
|
||||
static const ActiveAnimation animation_level1read_active = {
|
||||
.icon = &A_Level1ReadActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_level1toys = {
|
||||
.icon = &A_Level1Toys_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
|
||||
|
||||
static const ActiveAnimation animation_level1toys_active = {
|
||||
.icon = &A_Level1ToysActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_level2furippa = {
|
||||
.icon = &A_Level2Furippa_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
|
||||
|
||||
static const ActiveAnimation animation_level2furippa_active = {
|
||||
.icon = &A_Level2FurippaActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(6),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_level2soldering = {
|
||||
.icon = &A_Level2Soldering_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
|
||||
BUTTHURT_LEVEL(9)};
|
||||
|
||||
static const ActiveAnimation animation_level2soldering_active = {
|
||||
.icon = &A_Level2SolderingActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_level2hack = {
|
||||
.icon = &A_Level2Hack_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
|
||||
|
||||
static const ActiveAnimation animation_level2hack_active = {
|
||||
.icon = &A_Level2HackActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_level3furippa = {
|
||||
.icon = &A_Level3Furippa_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
|
||||
|
||||
static const ActiveAnimation animation_level3furippa_active = {
|
||||
.icon = &A_Level3FurippaActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(6),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_level3hijack = {
|
||||
.icon = &A_Level3Hijack_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
|
||||
BUTTHURT_LEVEL(9)};
|
||||
|
||||
static const ActiveAnimation animation_level3hijack_active = {
|
||||
.icon = &A_Level3HijackActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_level3lab = {
|
||||
.icon = &A_Level3Lab_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = COMMON_WEIGHT,
|
||||
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
|
||||
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
|
||||
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
|
||||
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
|
||||
|
||||
static const ActiveAnimation animation_level3lab_active = {
|
||||
.icon = &A_Level3LabActive_128x51,
|
||||
.duration = COMMON_ACTIVE_DURATION(2),
|
||||
};
|
||||
|
||||
// System Idle Animations
|
||||
|
||||
static const BasicAnimation animation_bad_battery = {
|
||||
.icon = &A_BadBattery_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = 7,
|
||||
};
|
||||
|
||||
static const BasicAnimation animation_no_sd_card = {
|
||||
.icon = &A_NoSdCard_128x51,
|
||||
.duration = COMMON_BASIC_DURATION,
|
||||
.weight = 7,
|
||||
};
|
||||
|
||||
const Icon* animation_level2up[] = {
|
||||
&I_LevelUp2_01,
|
||||
&I_LevelUp2_02,
|
||||
&I_LevelUp2_03,
|
||||
&I_LevelUp2_04,
|
||||
&I_LevelUp2_05,
|
||||
&I_LevelUp2_06,
|
||||
&I_LevelUp2_07};
|
||||
|
||||
const Icon* animation_level3up[] = {
|
||||
&I_LevelUp3_01,
|
||||
&I_LevelUp3_02,
|
||||
&I_LevelUp3_03,
|
||||
&I_LevelUp3_04,
|
||||
&I_LevelUp3_05,
|
||||
&I_LevelUp3_06,
|
||||
&I_LevelUp3_07};
|
||||
|
||||
// Blocking Idle Animations & One shot Animations represented as naked Icon
|
||||
|
||||
static const PairedAnimation calm_animation[] = {
|
||||
{.basic = &animation_TV, .active = &animation_TV_active},
|
||||
{.basic = &animation_waves, .active = &animation_waves_active},
|
||||
{.basic = &animation_sleep, .active = &animation_sleep_active},
|
||||
{.basic = &animation_laptop, .active = &animation_laptop_active},
|
||||
};
|
||||
|
||||
static const PairedAnimation mad_animation[] = {
|
||||
{.basic = &animation_cry, .active = &animation_cry_active},
|
||||
{.basic = &animation_knife, .active = &animation_knife_active},
|
||||
{.basic = &animation_box, .active = &animation_box_active},
|
||||
{.basic = &animation_leaving, .active = &animation_leaving_active},
|
||||
};
|
||||
|
||||
static const PairedAnimation level_1_animation[] = {
|
||||
{.basic = &animation_level1furippa, .active = &animation_level1furippa_active},
|
||||
{.basic = &animation_level1read, .active = &animation_level1read_active},
|
||||
{.basic = &animation_level1toys, .active = &animation_level1toys_active},
|
||||
};
|
||||
|
||||
static const PairedAnimation level_2_animation[] = {
|
||||
{.basic = &animation_level2furippa, .active = &animation_level2furippa_active},
|
||||
{.basic = &animation_level2soldering, .active = &animation_level2soldering_active},
|
||||
{.basic = &animation_level2hack, .active = &animation_level2hack_active},
|
||||
};
|
||||
|
||||
static const PairedAnimation level_3_animation[] = {
|
||||
{.basic = &animation_level3furippa, .active = &animation_level3furippa_active},
|
||||
{.basic = &animation_level3hijack, .active = &animation_level3hijack_active},
|
||||
{.basic = &animation_level3lab, .active = &animation_level3lab_active},
|
||||
};
|
||||
|
||||
static const PairedAnimation no_sd_animation[] = {
|
||||
{.basic = &animation_no_sd_card, .active = NULL},
|
||||
};
|
||||
|
||||
static const PairedAnimation check_battery_animation[] = {
|
||||
{.basic = &animation_bad_battery, .active = NULL},
|
||||
};
|
@@ -5,3 +5,4 @@ ADD_SCENE(desktop, debug, Debug)
|
||||
ADD_SCENE(desktop, first_start, FirstStart)
|
||||
ADD_SCENE(desktop, hw_mismatch, HwMismatch)
|
||||
ADD_SCENE(desktop, pinsetup, PinSetup)
|
||||
ADD_SCENE(desktop, levelup, LevelUp)
|
||||
|
@@ -59,4 +59,5 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
|
||||
void desktop_scene_debug_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
desktop_debug_reset_screen_idx(desktop->debug_view);
|
||||
desktop_start_new_idle_animation(desktop->animation);
|
||||
}
|
||||
|
79
applications/desktop/scenes/desktop_scene_levelup.c
Normal file
79
applications/desktop/scenes/desktop_scene_levelup.c
Normal file
@@ -0,0 +1,79 @@
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_main.h"
|
||||
#include "applications.h"
|
||||
#include "assets_icons.h"
|
||||
#include "desktop/desktop.h"
|
||||
#include "desktop/helpers/desktop_animation.h"
|
||||
#include "dolphin/dolphin.h"
|
||||
#include "furi/pubsub.h"
|
||||
#include "furi/record.h"
|
||||
#include "storage/storage-glue.h"
|
||||
#include <loader/loader.h>
|
||||
#include <m-list.h>
|
||||
|
||||
#define LEVELUP_SCENE_PLAYING 0
|
||||
#define LEVELUP_SCENE_STOPPED 1
|
||||
|
||||
static void desktop_scene_levelup_callback(DesktopMainEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
static void desktop_scene_levelup_animation_changed_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(
|
||||
desktop->view_dispatcher, DesktopMainEventUpdateOneShotAnimation);
|
||||
}
|
||||
|
||||
void desktop_scene_levelup_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
DesktopMainView* main_view = desktop->main_view;
|
||||
|
||||
desktop_main_set_callback(main_view, desktop_scene_levelup_callback, desktop);
|
||||
desktop_animation_set_animation_changed_callback(
|
||||
desktop->animation, desktop_scene_levelup_animation_changed_callback, desktop);
|
||||
|
||||
desktop_animation_start_oneshot_levelup(desktop->animation);
|
||||
const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
|
||||
desktop_main_switch_dolphin_icon(desktop->main_view, icon);
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_PLAYING);
|
||||
}
|
||||
|
||||
bool desktop_scene_levelup_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
bool consumed = false;
|
||||
DesktopMainEvent main_event = event.event;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
if(main_event == DesktopMainEventUpdateOneShotAnimation) {
|
||||
const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
|
||||
if(icon) {
|
||||
desktop_main_switch_dolphin_icon(desktop->main_view, icon);
|
||||
} else {
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_STOPPED);
|
||||
}
|
||||
consumed = true;
|
||||
} else {
|
||||
if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLevelUp) ==
|
||||
LEVELUP_SCENE_STOPPED) {
|
||||
scene_manager_previous_scene(desktop->scene_manager);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_levelup_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
Dolphin* dolphin = furi_record_open("dolphin");
|
||||
dolphin_upgrade_level(dolphin);
|
||||
furi_record_close("dolphin");
|
||||
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
|
||||
desktop_start_new_idle_animation(desktop->animation);
|
||||
}
|
@@ -1,5 +1,7 @@
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_locked.h"
|
||||
#include "desktop/helpers/desktop_animation.h"
|
||||
#include "desktop/views/desktop_main.h"
|
||||
#include <furi-hal-lock.h>
|
||||
|
||||
void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
|
||||
@@ -7,6 +9,12 @@ void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
static void desktop_scene_locked_animation_changed_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
|
||||
}
|
||||
|
||||
void desktop_scene_locked_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
DesktopLockedView* locked_view = desktop->locked_view;
|
||||
@@ -14,7 +22,11 @@ void desktop_scene_locked_on_enter(void* context) {
|
||||
desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
|
||||
desktop_locked_reset_door_pos(locked_view);
|
||||
desktop_locked_update_hint_timeout(locked_view);
|
||||
desktop_locked_set_dolphin_animation(locked_view);
|
||||
|
||||
desktop_animation_set_animation_changed_callback(
|
||||
desktop->animation, desktop_scene_locked_animation_changed_callback, desktop);
|
||||
const Icon* icon = desktop_animation_get_animation(desktop->animation);
|
||||
desktop_locked_set_dolphin_animation(locked_view, icon);
|
||||
|
||||
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
|
||||
|
||||
@@ -68,6 +80,12 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
|
||||
case DesktopLockedEventInputReset:
|
||||
desktop->pincode_buffer.length = 0;
|
||||
break;
|
||||
case DesktopMainEventUpdateAnimation: {
|
||||
const Icon* icon = desktop_animation_get_animation(desktop->animation);
|
||||
desktop_locked_set_dolphin_animation(desktop->locked_view, icon);
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if(desktop_scene_locked_check_pin(desktop, event.event)) {
|
||||
scene_manager_set_scene_state(
|
||||
@@ -84,6 +102,7 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
|
||||
|
||||
void desktop_scene_locked_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
|
||||
desktop_locked_reset_counter(desktop->locked_view);
|
||||
osTimerStop(desktop->locked_view->timer);
|
||||
}
|
||||
|
@@ -1,7 +1,13 @@
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_main.h"
|
||||
#include "applications.h"
|
||||
#include "assets_icons.h"
|
||||
#include "dolphin/dolphin.h"
|
||||
#include "furi/pubsub.h"
|
||||
#include "furi/record.h"
|
||||
#include "storage/storage-glue.h"
|
||||
#include <loader/loader.h>
|
||||
#include <m-list.h>
|
||||
#define MAIN_VIEW_DEFAULT (0UL)
|
||||
|
||||
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
|
||||
@@ -27,6 +33,12 @@ void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
static void desktop_scene_main_animation_changed_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
|
||||
}
|
||||
|
||||
void desktop_scene_main_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
DesktopMainView* main_view = desktop->main_view;
|
||||
@@ -39,7 +51,11 @@ void desktop_scene_main_on_enter(void* context) {
|
||||
desktop_main_unlocked(desktop->main_view);
|
||||
}
|
||||
|
||||
desktop_main_switch_dolphin_animation(desktop->main_view);
|
||||
desktop_animation_activate(desktop->animation);
|
||||
desktop_animation_set_animation_changed_callback(
|
||||
desktop->animation, desktop_scene_main_animation_changed_callback, desktop);
|
||||
const Icon* icon = desktop_animation_get_animation(desktop->animation);
|
||||
desktop_main_switch_dolphin_animation(desktop->main_view, icon);
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
|
||||
}
|
||||
|
||||
@@ -75,9 +91,30 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventUpdateAnimation: {
|
||||
const Icon* icon = desktop_animation_get_animation(desktop->animation);
|
||||
desktop_main_switch_dolphin_animation(desktop->main_view, icon);
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case DesktopMainEventRightShort: {
|
||||
DesktopAnimationState state = desktop_animation_handle_right(desktop->animation);
|
||||
if(state == DesktopAnimationStateLevelUpIsPending) {
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLevelUp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if(event.event != DesktopMainEventUpdateAnimation) {
|
||||
desktop_animation_activate(desktop->animation);
|
||||
}
|
||||
} else if(event.type != SceneManagerEventTypeTick) {
|
||||
desktop_animation_activate(desktop->animation);
|
||||
}
|
||||
|
||||
return consumed;
|
||||
@@ -85,6 +122,8 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
|
||||
|
||||
void desktop_scene_main_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
|
||||
desktop_main_reset_hint(desktop->main_view);
|
||||
}
|
||||
|
@@ -25,7 +25,7 @@ void desktop_debug_render(Canvas* canvas, void* model) {
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, 2, 13, headers[m->screen]);
|
||||
canvas_draw_str(canvas, 2, 9, headers[m->screen]);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
|
||||
if(m->screen != DesktopViewStatsMeta) {
|
||||
@@ -40,13 +40,13 @@ void desktop_debug_render(Canvas* canvas, void* model) {
|
||||
furi_hal_version_get_hw_body(),
|
||||
furi_hal_version_get_hw_connect(),
|
||||
my_name ? my_name : "Unknown");
|
||||
canvas_draw_str(canvas, 5, 23, buffer);
|
||||
canvas_draw_str(canvas, 5, 19, buffer);
|
||||
|
||||
ver = m->screen == DesktopViewStatsBoot ? furi_hal_version_get_bootloader_version() :
|
||||
furi_hal_version_get_firmware_version();
|
||||
|
||||
if(!ver) {
|
||||
canvas_draw_str(canvas, 5, 33, "No info");
|
||||
canvas_draw_str(canvas, 5, 29, "No info");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ void desktop_debug_render(Canvas* canvas, void* model) {
|
||||
"%s [%s]",
|
||||
version_get_version(ver),
|
||||
version_get_builddate(ver));
|
||||
canvas_draw_str(canvas, 5, 32, buffer);
|
||||
canvas_draw_str(canvas, 5, 28, buffer);
|
||||
|
||||
snprintf(
|
||||
buffer,
|
||||
@@ -64,27 +64,36 @@ void desktop_debug_render(Canvas* canvas, void* model) {
|
||||
"%s [%s]",
|
||||
version_get_githash(ver),
|
||||
version_get_gitbranchnum(ver));
|
||||
canvas_draw_str(canvas, 5, 43, buffer);
|
||||
canvas_draw_str(canvas, 5, 39, buffer);
|
||||
|
||||
snprintf(
|
||||
buffer, sizeof(buffer), "[%d] %s", version_get_target(ver), version_get_gitbranch(ver));
|
||||
canvas_draw_str(canvas, 5, 54, buffer);
|
||||
canvas_draw_str(canvas, 5, 50, buffer);
|
||||
|
||||
} else {
|
||||
char buffer[64];
|
||||
uint32_t current_lvl = dolphin_state_get_level(m->icounter);
|
||||
uint32_t remaining = dolphin_state_xp_to_levelup(m->icounter, current_lvl, true);
|
||||
Dolphin* dolphin = furi_record_open("dolphin");
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
furi_record_close("dolphin");
|
||||
|
||||
uint32_t current_lvl = stats.level;
|
||||
uint32_t remaining = dolphin_state_xp_to_levelup(m->icounter);
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
snprintf(buffer, 64, "Icounter: %ld Butthurt %ld", m->icounter, m->butthurt);
|
||||
canvas_draw_str(canvas, 5, 23, buffer);
|
||||
canvas_draw_str(canvas, 5, 19, buffer);
|
||||
|
||||
snprintf(buffer, 64, "Level: %ld To level up: %ld", current_lvl, remaining);
|
||||
canvas_draw_str(canvas, 5, 33, buffer);
|
||||
snprintf(
|
||||
buffer,
|
||||
64,
|
||||
"Level: %ld To level up: %ld",
|
||||
current_lvl,
|
||||
(remaining == (uint32_t)(-1) ? remaining : 0));
|
||||
canvas_draw_str(canvas, 5, 29, buffer);
|
||||
|
||||
snprintf(buffer, 64, "%s", asctime(localtime((const time_t*)&m->timestamp)));
|
||||
canvas_draw_str(canvas, 5, 43, buffer);
|
||||
canvas_draw_str(canvas, 0, 53, "[< >] icounter value [ok] save");
|
||||
canvas_draw_str(canvas, 5, 39, buffer);
|
||||
canvas_draw_str(canvas, 0, 49, "[< >] icounter value [ok] save");
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -26,20 +26,20 @@ static void desktop_first_start_draw(Canvas* canvas, void* model) {
|
||||
uint8_t height = canvas_height(canvas);
|
||||
const char* my_name = furi_hal_version_get_name_ptr();
|
||||
if(m->page == 0) {
|
||||
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart0_70x53);
|
||||
elements_multiline_text_framed(canvas, 75, 20, "Hey m8,\npress > to\ncontinue");
|
||||
canvas_draw_icon(canvas, 0, height - 51, &I_DolphinFirstStart0_70x53);
|
||||
elements_multiline_text_framed(canvas, 75, 16, "Hey m8,\npress > to\ncontinue");
|
||||
} else if(m->page == 1) {
|
||||
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart1_59x53);
|
||||
elements_multiline_text_framed(canvas, 64, 20, "First Of All,\n... >");
|
||||
canvas_draw_icon(canvas, 0, height - 51, &I_DolphinFirstStart1_59x53);
|
||||
elements_multiline_text_framed(canvas, 64, 16, "First Of All,\n... >");
|
||||
} else if(m->page == 2) {
|
||||
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart2_59x51);
|
||||
elements_multiline_text_framed(canvas, 64, 20, "Thank you\nfor your\nsupport! >");
|
||||
canvas_draw_icon(canvas, 0, height - 51, &I_DolphinFirstStart2_59x51);
|
||||
elements_multiline_text_framed(canvas, 64, 16, "Thank you\nfor your\nsupport! >");
|
||||
} else if(m->page == 3) {
|
||||
canvas_draw_icon(canvas, width - 57, height - 48, &I_DolphinFirstStart3_57x48);
|
||||
elements_multiline_text_framed(canvas, 0, 20, "Kickstarter\ncampaign\nwas INSANE! >");
|
||||
canvas_draw_icon(canvas, width - 57, height - 45, &I_DolphinFirstStart3_57x48);
|
||||
elements_multiline_text_framed(canvas, 0, 16, "Kickstarter\ncampaign\nwas INSANE! >");
|
||||
} else if(m->page == 4) {
|
||||
canvas_draw_icon(canvas, width - 67, height - 50, &I_DolphinFirstStart4_67x53);
|
||||
elements_multiline_text_framed(canvas, 0, 17, "Now\nallow me\nto introduce\nmyself >");
|
||||
canvas_draw_icon(canvas, width - 67, height - 51, &I_DolphinFirstStart4_67x53);
|
||||
elements_multiline_text_framed(canvas, 0, 13, "Now\nallow me\nto introduce\nmyself >");
|
||||
} else if(m->page == 5) {
|
||||
char buf[64];
|
||||
snprintf(
|
||||
@@ -49,20 +49,20 @@ static void desktop_first_start_draw(Canvas* canvas, void* model) {
|
||||
"I am",
|
||||
my_name ? my_name : "Unknown",
|
||||
",\ncyberdolphin\nliving in your\npocket >");
|
||||
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart5_54x49);
|
||||
elements_multiline_text_framed(canvas, 60, 17, buf);
|
||||
canvas_draw_icon(canvas, 0, height - 49, &I_DolphinFirstStart5_54x49);
|
||||
elements_multiline_text_framed(canvas, 60, 13, buf);
|
||||
} else if(m->page == 6) {
|
||||
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart6_58x54);
|
||||
canvas_draw_icon(canvas, 0, height - 51, &I_DolphinFirstStart6_58x54);
|
||||
elements_multiline_text_framed(
|
||||
canvas, 63, 17, "I can grow\nsmart'n'cool\nif you use me\noften >");
|
||||
canvas, 63, 13, "I can grow\nsmart'n'cool\nif you use me\noften >");
|
||||
} else if(m->page == 7) {
|
||||
canvas_draw_icon(canvas, width - 61, height - 48, &I_DolphinFirstStart7_61x51);
|
||||
canvas_draw_icon(canvas, width - 61, height - 51, &I_DolphinFirstStart7_61x51);
|
||||
elements_multiline_text_framed(
|
||||
canvas, 0, 17, "As long as\nyou read, write\nand emulate >");
|
||||
canvas, 0, 13, "As long as\nyou read, write\nand emulate >");
|
||||
} else if(m->page == 8) {
|
||||
canvas_draw_icon(canvas, width - 56, height - 48, &I_DolphinFirstStart8_56x51);
|
||||
canvas_draw_icon(canvas, width - 56, height - 51, &I_DolphinFirstStart8_56x51);
|
||||
elements_multiline_text_framed(
|
||||
canvas, 0, 17, "You can check\nmy level and\nmood in the\nPassport menu");
|
||||
canvas, 0, 13, "You can check\nmy level and\nmood in the\nPassport menu");
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -17,13 +17,13 @@ void locked_view_timer_callback(void* context) {
|
||||
locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
|
||||
}
|
||||
|
||||
// temporary locked screen animation managment
|
||||
void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view) {
|
||||
void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view, const Icon* icon) {
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
if(model->animation) icon_animation_free(model->animation);
|
||||
model->animation = icon_animation_alloc(desktop_get_icon());
|
||||
model->animation = icon_animation_alloc(icon);
|
||||
view_tie_icon_animation(locked_view->view, model->animation);
|
||||
icon_animation_start(model->animation);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
@@ -100,7 +100,7 @@ void desktop_locked_render(Canvas* canvas, void* model) {
|
||||
}
|
||||
|
||||
if(m->animation && m->animation_seq_end) {
|
||||
canvas_draw_icon_animation(canvas, 0, -3, m->animation);
|
||||
canvas_draw_icon_animation(canvas, 0, 0, m->animation);
|
||||
}
|
||||
|
||||
if(now < m->hint_expire_at) {
|
||||
@@ -110,7 +110,7 @@ void desktop_locked_render(Canvas* canvas, void* model) {
|
||||
|
||||
} else if(!m->pin_lock) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_icon(canvas, 13, 5, &I_LockPopup_100x49);
|
||||
canvas_draw_icon(canvas, 13, 2, &I_LockPopup_100x49);
|
||||
elements_multiline_text(canvas, 65, 20, "To unlock\npress:");
|
||||
}
|
||||
}
|
||||
|
@@ -56,7 +56,7 @@ void desktop_locked_set_callback(
|
||||
DesktopLockedViewCallback callback,
|
||||
void* context);
|
||||
|
||||
void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view);
|
||||
void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view, const Icon* icon);
|
||||
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
|
||||
void desktop_locked_reset_counter(DesktopLockedView* locked_view);
|
||||
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
|
||||
@@ -65,4 +65,4 @@ void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
|
||||
View* desktop_locked_get_view(DesktopLockedView* locked_view);
|
||||
DesktopLockedView* desktop_locked_alloc();
|
||||
void desktop_locked_free(DesktopLockedView* locked_view);
|
||||
void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);
|
||||
void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);
|
||||
|
@@ -1,3 +1,5 @@
|
||||
#include "gui/canvas.h"
|
||||
#include "input/input.h"
|
||||
#include <furi.h>
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_main.h"
|
||||
@@ -20,12 +22,24 @@ void desktop_main_reset_hint(DesktopMainView* main_view) {
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_main_switch_dolphin_animation(DesktopMainView* main_view) {
|
||||
void desktop_main_switch_dolphin_animation(DesktopMainView* main_view, const Icon* icon) {
|
||||
with_view_model(
|
||||
main_view->view, (DesktopMainViewModel * model) {
|
||||
if(model->animation) icon_animation_free(model->animation);
|
||||
model->animation = icon_animation_alloc(desktop_get_icon());
|
||||
model->animation = icon_animation_alloc(icon);
|
||||
view_tie_icon_animation(main_view->view, model->animation);
|
||||
icon_animation_start(model->animation);
|
||||
model->icon = NULL;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon) {
|
||||
with_view_model(
|
||||
main_view->view, (DesktopMainViewModel * model) {
|
||||
if(model->animation) icon_animation_free(model->animation);
|
||||
model->animation = NULL;
|
||||
model->icon = icon;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
@@ -35,8 +49,10 @@ void desktop_main_render(Canvas* canvas, void* model) {
|
||||
DesktopMainViewModel* m = model;
|
||||
uint32_t now = osKernelGetTickCount();
|
||||
|
||||
if(m->animation) {
|
||||
canvas_draw_icon_animation(canvas, 0, -3, m->animation);
|
||||
if(m->icon) {
|
||||
canvas_draw_icon(canvas, 0, 0, m->icon);
|
||||
} else if(m->animation) {
|
||||
canvas_draw_icon_animation(canvas, 0, 0, m->animation);
|
||||
}
|
||||
|
||||
if(now < m->hint_expire_at) {
|
||||
@@ -66,6 +82,8 @@ bool desktop_main_input(InputEvent* event, void* context) {
|
||||
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
|
||||
} else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
|
||||
main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
|
||||
} else if(event->key == InputKeyRight && event->type == InputTypeShort) {
|
||||
main_view->callback(DesktopMainEventRightShort, main_view->context);
|
||||
}
|
||||
|
||||
desktop_main_reset_hint(main_view);
|
||||
|
@@ -13,6 +13,9 @@ typedef enum {
|
||||
DesktopMainEventOpenMenu,
|
||||
DesktopMainEventOpenDebug,
|
||||
DesktopMainEventUnlocked,
|
||||
DesktopMainEventRightShort,
|
||||
DesktopMainEventUpdateAnimation,
|
||||
DesktopMainEventUpdateOneShotAnimation,
|
||||
} DesktopMainEvent;
|
||||
|
||||
typedef struct DesktopMainView DesktopMainView;
|
||||
@@ -27,6 +30,7 @@ struct DesktopMainView {
|
||||
|
||||
typedef struct {
|
||||
IconAnimation* animation;
|
||||
const Icon* icon;
|
||||
uint8_t scene_num;
|
||||
uint32_t hint_expire_at;
|
||||
} DesktopMainViewModel;
|
||||
@@ -39,6 +43,7 @@ void desktop_main_set_callback(
|
||||
View* desktop_main_get_view(DesktopMainView* main_view);
|
||||
DesktopMainView* desktop_main_alloc();
|
||||
void desktop_main_free(DesktopMainView* main_view);
|
||||
void desktop_main_switch_dolphin_animation(DesktopMainView* main_view);
|
||||
void desktop_main_switch_dolphin_animation(DesktopMainView* main_view, const Icon* icon);
|
||||
void desktop_main_unlocked(DesktopMainView* main_view);
|
||||
void desktop_main_reset_hint(DesktopMainView* main_view);
|
||||
void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon);
|
||||
|
Reference in New Issue
Block a user