[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
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@@ -134,10 +134,10 @@ void gui_redraw_status_bar(Gui* gui) {
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}
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}
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bool gui_redraw_normal(Gui* gui) {
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bool gui_redraw_window(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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@@ -145,10 +145,10 @@ bool gui_redraw_normal(Gui* gui) {
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return false;
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}
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bool gui_redraw_none(Gui* gui) {
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bool gui_redraw_desktop(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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@@ -164,8 +164,8 @@ void gui_redraw(Gui* gui) {
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canvas_reset(gui->canvas);
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if(!gui_redraw_fs(gui)) {
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if(!gui_redraw_normal(gui)) {
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gui_redraw_none(gui);
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if(!gui_redraw_window(gui)) {
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gui_redraw_desktop(gui);
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}
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gui_redraw_status_bar(gui);
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}
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@@ -203,8 +203,8 @@ void gui_input(Gui* gui, InputEvent* input_event) {
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gui_lock(gui);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
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gui->ongoing_input_view_port = view_port;
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