[FL-2237] Fix animation frame order, increase its max size (#976)

* [FL-2237] Fix animation frame order, increase its max size
* Make frame_order variable sized
This commit is contained in:
Albert Kharisov 2022-01-31 17:09:15 +04:00 committed by GitHub
parent 3cdb59805e
commit 9f1a2f2d99
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 57 additions and 22 deletions

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@ -26,7 +26,7 @@ typedef struct {
const FrameBubble* const* frame_bubble_sequences;
uint8_t frame_bubble_sequences_count;
const Icon icon_animation;
uint8_t frame_order[20];
const uint8_t* frame_order;
uint8_t passive_frames;
uint8_t active_frames;
uint8_t active_cycles;

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@ -209,6 +209,9 @@ static void animation_storage_free_animation(BubbleAnimation** animation) {
if(*animation) {
animation_storage_free_bubbles(*animation);
animation_storage_free_frames(*animation);
if((*animation)->frame_order) {
free((void*)(*animation)->frame_order);
}
free(*animation);
*animation = NULL;
}
@ -268,7 +271,24 @@ static bool animation_storage_load_frames(
uint32_t* frame_order,
uint8_t width,
uint8_t height) {
uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
uint16_t frame_order_count = animation->passive_frames + animation->active_frames;
/* The frames should go in order (0...N), without omissions */
size_t max_frame_count = 0;
for(int i = 0; i < frame_order_count; ++i) {
max_frame_count = MAX(max_frame_count, frame_order[i]);
}
if((max_frame_count >= frame_order_count) || (max_frame_count >= 256 /* max uint8_t */)) {
return false;
}
Icon* icon = (Icon*)&animation->icon_animation;
FURI_CONST_ASSIGN(icon->frame_count, max_frame_count + 1);
FURI_CONST_ASSIGN(icon->frame_rate, 0);
FURI_CONST_ASSIGN(icon->height, height);
FURI_CONST_ASSIGN(icon->width, width);
icon->frames = furi_alloc(sizeof(const uint8_t*) * icon->frame_count);
bool frames_ok = false;
File* file = storage_file_alloc(storage);
@ -276,17 +296,10 @@ static bool animation_storage_load_frames(
string_t filename;
string_init(filename);
size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
Icon* icon = (Icon*)&animation->icon_animation;
FURI_CONST_ASSIGN(icon->frame_count, frame_order_size);
FURI_CONST_ASSIGN(icon->frame_rate, 0);
FURI_CONST_ASSIGN(icon->height, height);
FURI_CONST_ASSIGN(icon->width, width);
icon->frames = furi_alloc(sizeof(const uint8_t*) * frame_order_size);
for(int i = 0; i < frame_order_size; ++i) {
for(int i = 0; i < icon->frame_count; ++i) {
frames_ok = false;
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, i);
if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
if(file_info.size > max_filesize) {
@ -453,14 +466,15 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
uint8_t frames = animation->passive_frames + animation->active_frames;
uint32_t count = 0;
if(!flipper_file_get_value_count(ff, "Frames order", &count)) break;
if((count != frames) || (frames > COUNT_OF(animation->frame_order))) {
if(count != frames) {
FURI_LOG_E(TAG, "Error loading animation: frames order");
break;
}
u32array = furi_alloc(sizeof(uint32_t) * frames);
if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
animation->frame_order = furi_alloc(sizeof(uint8_t) * frames);
for(int i = 0; i < frames; ++i) {
animation->frame_order[i] = u32array[i];
FURI_CONST_ASSIGN(animation->frame_order[i], u32array[i]);
}
/* passive and active frames must be loaded up to this point */
@ -488,6 +502,9 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
}
if(!success) {
if(animation->frame_order) {
free((void*)animation->frame_order);
}
free(animation);
animation = NULL;
}

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@ -36,6 +36,8 @@ const uint8_t *_A_L0_NoDb_128x51[] = {
const uint8_t L0_NoDb_128x51_frame_order[] = { 0, 1, 2, 3 };
const BubbleAnimation BA_L0_NoDb_128x51 = {
.icon_animation = {
.width = 128,
@ -44,7 +46,7 @@ const BubbleAnimation BA_L0_NoDb_128x51 = {
.frame_rate = 2,
.frames = _A_L0_NoDb_128x51
},
.frame_order = { 0, 1, 2, 3 },
.frame_order = L0_NoDb_128x51_frame_order,
.passive_frames = 4,
.active_frames = 0,
.active_cooldown = 0,
@ -76,6 +78,8 @@ const uint8_t *_A_L0_SdBad_128x51[] = {
const uint8_t L0_SdBad_128x51_frame_order[] = { 0, 1 };
const BubbleAnimation BA_L0_SdBad_128x51 = {
.icon_animation = {
.width = 128,
@ -84,7 +88,7 @@ const BubbleAnimation BA_L0_SdBad_128x51 = {
.frame_rate = 2,
.frames = _A_L0_SdBad_128x51
},
.frame_order = { 0, 1 },
.frame_order = L0_SdBad_128x51_frame_order,
.passive_frames = 2,
.active_frames = 0,
.active_cooldown = 0,
@ -128,6 +132,8 @@ const uint8_t *_A_L0_SdOk_128x51[] = {
const uint8_t L0_SdOk_128x51_frame_order[] = { 0, 1, 2, 3 };
const BubbleAnimation BA_L0_SdOk_128x51 = {
.icon_animation = {
.width = 128,
@ -136,7 +142,7 @@ const BubbleAnimation BA_L0_SdOk_128x51 = {
.frame_rate = 2,
.frames = _A_L0_SdOk_128x51
},
.frame_order = { 0, 1, 2, 3 },
.frame_order = L0_SdOk_128x51_frame_order,
.passive_frames = 4,
.active_frames = 0,
.active_cooldown = 0,
@ -180,6 +186,8 @@ const uint8_t *_A_L0_Url_128x51[] = {
const uint8_t L0_Url_128x51_frame_order[] = { 0, 1, 2, 3 };
const BubbleAnimation BA_L0_Url_128x51 = {
.icon_animation = {
.width = 128,
@ -188,7 +196,7 @@ const BubbleAnimation BA_L0_Url_128x51 = {
.frame_rate = 2,
.frames = _A_L0_Url_128x51
},
.frame_order = { 0, 1, 2, 3 },
.frame_order = L0_Url_128x51_frame_order,
.passive_frames = 4,
.active_frames = 0,
.active_cooldown = 0,
@ -232,6 +240,8 @@ const uint8_t *_A_L0_NewMail_128x51[] = {
const uint8_t L0_NewMail_128x51_frame_order[] = { 0, 1, 2, 3, 2, 1 };
const BubbleAnimation BA_L0_NewMail_128x51 = {
.icon_animation = {
.width = 128,
@ -240,7 +250,7 @@ const BubbleAnimation BA_L0_NewMail_128x51 = {
.frame_rate = 2,
.frames = _A_L0_NewMail_128x51
},
.frame_order = { 0, 1, 2, 3, 2, 1 },
.frame_order = L0_NewMail_128x51_frame_order,
.passive_frames = 6,
.active_frames = 0,
.active_cooldown = 0,

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@ -104,6 +104,8 @@ const FrameBubble L1_Tv_128x47_bubble_1_0 = {
const uint8_t L1_Tv_128x47_frame_order[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
const BubbleAnimation BA_L1_Tv_128x47 = {
.icon_animation = {
.width = 128,
@ -112,7 +114,7 @@ const BubbleAnimation BA_L1_Tv_128x47 = {
.frame_rate = 2,
.frames = _A_L1_Tv_128x47
},
.frame_order = { 0, 1, 2, 3, 4, 5, 6, 7 },
.frame_order = L1_Tv_128x47_frame_order,
.passive_frames = 6,
.active_frames = 2,
.active_cooldown = 5,
@ -170,6 +172,8 @@ const FrameBubble L1_BadBattery_128x47_bubble_0_0 = {
const uint8_t L1_BadBattery_128x47_frame_order[] = { 0, 1 };
const BubbleAnimation BA_L1_BadBattery_128x47 = {
.icon_animation = {
.width = 128,
@ -178,7 +182,7 @@ const BubbleAnimation BA_L1_BadBattery_128x47 = {
.frame_rate = 2,
.frames = _A_L1_BadBattery_128x47
},
.frame_order = { 0, 1 },
.frame_order = L1_BadBattery_128x47_frame_order,
.passive_frames = 2,
.active_frames = 0,
.active_cooldown = 0,
@ -260,6 +264,8 @@ const FrameBubble L1_NoSd_128x49_bubble_0_0 = {
const uint8_t L1_NoSd_128x49_frame_order[] = { 0, 1, 0, 1, 0, 2, 3, 4, 3, 5 };
const BubbleAnimation BA_L1_NoSd_128x49 = {
.icon_animation = {
.width = 128,
@ -268,7 +274,7 @@ const BubbleAnimation BA_L1_NoSd_128x49 = {
.frame_rate = 2,
.frames = _A_L1_NoSd_128x49
},
.frame_order = { 0, 1, 0, 1, 0, 2, 3, 4, 3, 5 },
.frame_order = L1_NoSd_128x49_frame_order,
.passive_frames = 10,
.active_frames = 0,
.active_cooldown = 0,

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@ -49,6 +49,8 @@ const FrameBubble {{animation.name}}_bubble_{{bubble["Slot"]}}_{{bubble["_Bubble
{% :endfor %}
{% :endif %}
const uint8_t {{animation.name}}_frame_order[] = { {{ "%s" % ", ".join(str(i) for i in animation.meta['Frames order']) }} };
const BubbleAnimation BA_{{animation.name}} = {
.icon_animation = {
.width = {{ animation.meta['Width'] }},
@ -57,7 +59,7 @@ const BubbleAnimation BA_{{animation.name}} = {
.frame_rate = {{ animation.meta['Frame rate'] }},
.frames = _A_{{ animation.name }}
},
.frame_order = { {{ "%s" % ", ".join(str(i) for i in animation.meta['Frames order']) }} },
.frame_order = {{animation.name}}_frame_order,
.passive_frames = {{ animation.meta['Passive frames'] }},
.active_frames = {{ animation.meta['Active frames'] }},
.active_cooldown = {{ animation.meta['Active cooldown'] }},