[FL-2150] Dolphin animation refactoring (#938)

* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov 2022-01-03 01:39:56 +04:00 committed by GitHub
parent 065241fe5b
commit a39002ce22
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GPG Key ID: 4AEE18F83AFDEB23
349 changed files with 3531 additions and 1912 deletions

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@ -71,6 +71,14 @@ jobs:
run: |
tar czpf artifacts/flipper-z-any-scripts-${{steps.names.outputs.suffix}}.tgz scripts
- name: 'Rebuild Assets'
uses: ./.github/actions/docker
with:
run: |
set -e
make -C assets clean
make -C assets
- name: 'Build the firmware in docker'
uses: ./.github/actions/docker
with:
@ -142,6 +150,7 @@ jobs:
body: |
[Click here](https://update.flipperzero.one/?url=https://update.flipperzero.one/builds/firmware/${{steps.names.outputs.artifacts-path}}/flipper-z-${{steps.names.outputs.default-target}}-full-${{steps.names.outputs.suffix}}.dfu&channel=${{steps.names.outputs.artifacts-path}}&version=${{steps.names.outputs.short-hash}}&target=${{steps.names.outputs.default-target}}) to flash the `${{steps.names.outputs.short-hash}}` version of this branch via WebUSB.
edit-mode: replace
compact:
if: ${{ !startsWith(github.ref, 'refs/tags') }}
runs-on: [self-hosted,koteeq]
@ -186,6 +195,14 @@ jobs:
echo "WORKFLOW_BRANCH_OR_TAG=${BRANCH_OR_TAG}" >> $GITHUB_ENV
echo "DIST_SUFFIX=${SUFFIX}" >> $GITHUB_ENV
- name: 'Rebuild Assets'
uses: ./.github/actions/docker
with:
run: |
set -e
make -C assets clean
make -C assets
- name: 'Build the firmware in docker'
uses: ./.github/actions/docker
with:

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@ -0,0 +1,436 @@
#include "animation_manager.h"
#include "furi-hal-delay.h"
#include "portmacro.h"
#include "views/bubble_animation_view.h"
#include "animation_storage.h"
#include <cmsis_os2.h>
#include <dolphin/dolphin.h>
#include <furi/check.h>
#include <furi/pubsub.h>
#include <furi/record.h>
#include <m-string.h>
#include <power/power_service/power.h>
#include <stdint.h>
#include <storage/storage.h>
#include <dolphin/dolphin_i.h>
#include <storage/filesystem-api-defines.h>
#define TAG "AnimationManager"
typedef enum {
AnimationManagerStateIdle,
AnimationManagerStateBlocked,
AnimationManagerStateFreezedIdle,
AnimationManagerStateFreezedBlocked,
} AnimationManagerState;
struct AnimationManager {
bool sd_show_url;
bool sd_shown_no_db;
bool sd_shown_sd_ok;
AnimationManagerState state;
FuriPubSubSubscription* pubsub_subscription_storage;
FuriPubSubSubscription* pubsub_subscription_dolphin;
BubbleAnimationView* animation_view;
osTimerId_t idle_animation_timer;
StorageAnimation* current_animation;
AnimationManagerInteractCallback interact_callback;
AnimationManagerSetNewIdleAnimationCallback new_idle_callback;
AnimationManagerSetNewIdleAnimationCallback check_blocking_callback;
void* context;
string_t freezed_animation_name;
int32_t freezed_animation_time_left;
};
static StorageAnimation*
animation_manager_select_idle_animation(AnimationManager* animation_manager);
static void animation_manager_replace_current_animation(
AnimationManager* animation_manager,
StorageAnimation* storage_animation);
static void animation_manager_start_new_idle(AnimationManager* animation_manager);
static bool animation_manager_check_blocking(AnimationManager* animation_manager);
void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
furi_assert(animation_manager);
animation_manager->context = context;
}
void animation_manager_set_new_idle_callback(
AnimationManager* animation_manager,
AnimationManagerSetNewIdleAnimationCallback callback) {
furi_assert(animation_manager);
animation_manager->new_idle_callback = callback;
}
void animation_manager_set_check_callback(
AnimationManager* animation_manager,
AnimationManagerCheckBlockingCallback callback) {
furi_assert(animation_manager);
animation_manager->check_blocking_callback = callback;
}
void animation_manager_set_interact_callback(
AnimationManager* animation_manager,
AnimationManagerInteractCallback callback) {
furi_assert(animation_manager);
animation_manager->interact_callback = callback;
}
static void animation_manager_check_blocking_callback(const void* message, void* context) {
furi_assert(context);
AnimationManager* animation_manager = context;
if(animation_manager->check_blocking_callback) {
animation_manager->check_blocking_callback(animation_manager->context);
}
}
static void animation_manager_timer_callback(void* context) {
furi_assert(context);
AnimationManager* animation_manager = context;
if(animation_manager->new_idle_callback) {
animation_manager->new_idle_callback(animation_manager->context);
}
}
static void animation_manager_interact_callback(void* context) {
furi_assert(context);
AnimationManager* animation_manager = context;
if(animation_manager->interact_callback) {
animation_manager->interact_callback(animation_manager->context);
}
}
/* reaction to animation_manager->interact_callback() */
void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
furi_assert(animation_manager);
if(animation_manager->state == AnimationManagerStateIdle) {
animation_manager_check_blocking(animation_manager);
}
}
/* reaction to animation_manager->new_idle_callback() */
void animation_manager_new_idle_process(AnimationManager* animation_manager) {
furi_assert(animation_manager);
if(animation_manager->state == AnimationManagerStateIdle) {
animation_manager_start_new_idle(animation_manager);
}
}
/* reaction to animation_manager->check_blocking_callback() */
void animation_manager_interact_process(AnimationManager* animation_manager) {
furi_assert(animation_manager);
if(animation_manager->state == AnimationManagerStateBlocked) {
/* check if new blocking animation has to be displayed */
bool blocked = animation_manager_check_blocking(animation_manager);
if(!blocked) {
animation_manager_start_new_idle(animation_manager);
}
}
}
static void animation_manager_start_new_idle(AnimationManager* animation_manager) {
furi_assert(animation_manager);
StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager);
animation_manager_replace_current_animation(animation_manager, new_animation);
const BubbleAnimation* bubble_animation =
animation_storage_get_bubble_animation(animation_manager->current_animation);
animation_manager->state = AnimationManagerStateIdle;
osTimerStart(animation_manager->idle_animation_timer, bubble_animation->duration * 1000);
}
static bool animation_manager_check_blocking(AnimationManager* animation_manager) {
furi_assert(animation_manager);
StorageAnimation* blocking_animation = NULL;
Storage* storage = furi_record_open("storage");
FS_Error sd_status = storage_sd_status(storage);
if(sd_status == FSE_INTERNAL) {
blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
} else if(sd_status == FSE_NOT_READY) {
animation_manager->sd_shown_sd_ok = false;
animation_manager->sd_shown_no_db = false;
} else if(sd_status == FSE_OK) {
if(!animation_manager->sd_shown_sd_ok) {
blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
animation_manager->sd_shown_sd_ok = true;
} else if(!animation_manager->sd_shown_no_db) {
bool db_exists = storage_common_stat(storage, "/ext/Manifest", NULL) == FSE_OK;
if(!db_exists) {
blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
animation_manager->sd_shown_no_db = true;
animation_manager->sd_show_url = true;
}
} else if(animation_manager->sd_show_url) {
blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
animation_manager->sd_show_url = false;
}
}
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close("dolphin");
if(!blocking_animation && stats.level_up_is_pending) {
blocking_animation = animation_storage_find_animation(LEVELUP_ANIMATION_NAME);
}
if(blocking_animation) {
osTimerStop(animation_manager->idle_animation_timer);
animation_manager_replace_current_animation(animation_manager, blocking_animation);
/* no starting timer because its blocking animation */
animation_manager->state = AnimationManagerStateBlocked;
}
furi_record_close("storage");
return !!blocking_animation;
}
static void animation_manager_replace_current_animation(
AnimationManager* animation_manager,
StorageAnimation* storage_animation) {
furi_assert(storage_animation);
StorageAnimation* previous_animation = animation_manager->current_animation;
const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
bubble_animation_view_set_animation(animation_manager->animation_view, animation);
const char* new_name = string_get_cstr(animation_storage_get_meta(storage_animation)->name);
FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
animation_manager->current_animation = storage_animation;
if(previous_animation) {
animation_storage_free_storage_animation(&previous_animation);
}
}
AnimationManager* animation_manager_alloc(void) {
animation_storage_initialize_internal_animations();
AnimationManager* animation_manager = furi_alloc(sizeof(AnimationManager));
animation_manager->animation_view = bubble_animation_view_alloc();
string_init(animation_manager->freezed_animation_name);
animation_manager->idle_animation_timer =
osTimerNew(animation_manager_timer_callback, osTimerOnce, animation_manager, NULL);
bubble_animation_view_set_interact_callback(
animation_manager->animation_view, animation_manager_interact_callback, animation_manager);
Storage* storage = furi_record_open("storage");
animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe(
storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager);
furi_record_close("storage");
Dolphin* dolphin = furi_record_open("dolphin");
animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe(
dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager);
furi_record_close("dolphin");
animation_manager->sd_shown_sd_ok = true;
if(!animation_manager_check_blocking(animation_manager)) {
animation_manager_start_new_idle(animation_manager);
}
return animation_manager;
}
void animation_manager_free(AnimationManager* animation_manager) {
furi_assert(animation_manager);
Dolphin* dolphin = furi_record_open("dolphin");
furi_pubsub_unsubscribe(
dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin);
furi_record_close("dolphin");
Storage* storage = furi_record_open("storage");
furi_pubsub_unsubscribe(
storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage);
furi_record_close("storage");
string_clear(animation_manager->freezed_animation_name);
bubble_animation_view_free(animation_manager->animation_view);
osTimerDelete(animation_manager->idle_animation_timer);
}
View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
furi_assert(animation_manager);
return bubble_animation_get_view(animation_manager->animation_view);
}
static StorageAnimation*
animation_manager_select_idle_animation(AnimationManager* animation_manager) {
StorageAnimationList_t animation_list;
StorageAnimationList_init(animation_list);
animation_storage_fill_animation_list(&animation_list);
Power* power = furi_record_open("power");
PowerInfo info;
power_get_info(power, &info);
bool battery_is_well = power_is_battery_well(&info);
furi_record_close("power");
Storage* storage = furi_record_open("storage");
FS_Error sd_status = storage_sd_status(storage);
furi_record_close("storage");
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
uint32_t whole_weight = 0;
StorageAnimationList_it_t it;
for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
const StorageAnimationMeta* meta = animation_storage_get_meta(storage_animation);
bool skip_animation = false;
if(battery_is_well && !string_cmp_str(meta->name, BAD_BATTERY_ANIMATION_NAME)) {
skip_animation = true;
} else if((sd_status != FSE_NOT_READY) && !string_cmp_str(meta->name, NO_SD_ANIMATION_NAME)) {
skip_animation = true;
} else if((stats.butthurt < meta->min_butthurt) || (stats.butthurt > meta->max_butthurt)) {
skip_animation = true;
} else if((stats.level < meta->min_level) || (stats.level > meta->max_level)) {
skip_animation = true;
}
if(skip_animation) {
animation_storage_free_storage_animation(&storage_animation);
/* remove and increase iterator */
StorageAnimationList_remove(animation_list, it);
} else {
whole_weight += meta->weight;
StorageAnimationList_next(it);
}
}
uint32_t lucky_number = random() % whole_weight;
uint32_t weight = 0;
StorageAnimation* selected = NULL;
for
M_EACH(item, animation_list, StorageAnimationList_t) {
if(lucky_number < weight) {
break;
}
weight += animation_storage_get_meta(*item)->weight;
selected = *item;
}
for
M_EACH(item, animation_list, StorageAnimationList_t) {
if(*item != selected) {
animation_storage_free_storage_animation(item);
}
}
StorageAnimationList_clear(animation_list);
furi_record_close("dolphin");
/* cache animation, if failed - choose reliable animation */
if(!animation_storage_get_bubble_animation(selected)) {
const char* name = string_get_cstr(animation_storage_get_meta(selected)->name);
FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
animation_storage_free_storage_animation(&selected);
selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
}
furi_assert(selected);
return selected;
}
void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) {
furi_assert(animation_manager);
furi_assert(animation_manager->current_animation);
furi_assert(!string_size(animation_manager->freezed_animation_name));
furi_assert(
(animation_manager->state == AnimationManagerStateIdle) ||
(animation_manager->state == AnimationManagerStateBlocked));
if(animation_manager->state == AnimationManagerStateBlocked) {
animation_manager->state = AnimationManagerStateFreezedBlocked;
} else if(animation_manager->state == AnimationManagerStateIdle) {
animation_manager->state = AnimationManagerStateFreezedIdle;
animation_manager->freezed_animation_time_left =
xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount();
if(animation_manager->freezed_animation_time_left < 0) {
animation_manager->freezed_animation_time_left = 0;
}
osTimerStop(animation_manager->idle_animation_timer);
} else {
furi_assert(0);
}
StorageAnimationMeta* meta = animation_storage_get_meta(animation_manager->current_animation);
/* copy str, not move, because it can be internal animation */
string_set(animation_manager->freezed_animation_name, meta->name);
bubble_animation_freeze(animation_manager->animation_view);
animation_storage_free_storage_animation(&animation_manager->current_animation);
}
void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) {
furi_assert(animation_manager);
furi_assert(!animation_manager->current_animation);
furi_assert(string_size(animation_manager->freezed_animation_name));
furi_assert(
(animation_manager->state == AnimationManagerStateFreezedIdle) ||
(animation_manager->state == AnimationManagerStateFreezedBlocked));
if(animation_manager->state == AnimationManagerStateFreezedBlocked) {
StorageAnimation* restore_animation = animation_storage_find_animation(
string_get_cstr(animation_manager->freezed_animation_name));
/* all blocked animations must be in flipper -> we can
* always find blocking animation */
furi_assert(restore_animation);
animation_manager_replace_current_animation(animation_manager, restore_animation);
animation_manager->state = AnimationManagerStateBlocked;
} else if(animation_manager->state == AnimationManagerStateFreezedIdle) {
/* check if we missed some system notifications, and set current_animation */
bool blocked = animation_manager_check_blocking(animation_manager);
if(!blocked) {
/* if no blocking - try restore last one idle */
StorageAnimation* restore_animation = animation_storage_find_animation(
string_get_cstr(animation_manager->freezed_animation_name));
if(restore_animation) {
animation_manager_replace_current_animation(animation_manager, restore_animation);
animation_manager->state = AnimationManagerStateIdle;
if(animation_manager->freezed_animation_time_left) {
osTimerStart(
animation_manager->idle_animation_timer,
animation_manager->freezed_animation_time_left);
} else {
const BubbleAnimation* animation = animation_storage_get_bubble_animation(
animation_manager->current_animation);
osTimerStart(
animation_manager->idle_animation_timer, animation->duration * 1000);
}
} else {
FURI_LOG_E(
TAG,
"Failed to restore \'%s\'",
string_get_cstr(animation_manager->freezed_animation_name));
}
}
} else {
/* Unknown state is an error. But not in release version.*/
furi_assert(0);
}
/* if can't restore previous animation - select new */
if(!animation_manager->current_animation) {
animation_manager_start_new_idle(animation_manager);
}
FURI_LOG_D(
TAG,
"Load & Continue with \'%s\'",
string_get_cstr(animation_storage_get_meta(animation_manager->current_animation)->name));
bubble_animation_unfreeze(animation_manager->animation_view);
string_reset(animation_manager->freezed_animation_name);
furi_assert(animation_manager->current_animation);
}

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#pragma once
#include "dolphin/dolphin.h"
#include <gui/view.h>
#include <stdint.h>
typedef struct AnimationManager AnimationManager;
typedef struct {
uint8_t x;
uint8_t y;
const char* str;
Align horizontal;
Align vertical;
} Bubble;
typedef struct FrameBubble {
Bubble bubble;
uint8_t starts_at_frame;
uint8_t ends_at_frame;
struct FrameBubble* next_bubble;
} FrameBubble;
typedef struct {
FrameBubble** frame_bubbles;
uint8_t frame_bubbles_count;
const Icon** icons;
uint8_t passive_frames;
uint8_t active_frames;
uint8_t active_cycles;
uint8_t frame_rate;
uint16_t duration;
uint16_t active_cooldown;
} BubbleAnimation;
typedef void (*AnimationManagerSetNewIdleAnimationCallback)(void* context);
typedef void (*AnimationManagerCheckBlockingCallback)(void* context);
typedef void (*AnimationManagerInteractCallback)(void*);
/**
* Allocate Animation Manager
*
* @return animation manager instance
*/
AnimationManager* animation_manager_alloc(void);
/**
* Free Animation Manager
*
* @animation_manager instance
*/
void animation_manager_free(AnimationManager* animation_manager);
/**
* Get View of Animation Manager
*
* @animation_manager instance
* @return view
*/
View* animation_manager_get_animation_view(AnimationManager* animation_manager);
/**
* Set context for all callbacks for Animation Manager
*
* @animation_manager instance
* @context context
*/
void animation_manager_set_context(AnimationManager* animation_manager, void* context);
/**
* Set callback for Animation Manager for defered calls
* for animation_manager_new_idle_process().
* Animation Manager doesn't have it's own thread, so main thread gives
* callbacks to A.M. to call when it should perform some inner manipulations.
* This callback is called from other threads and should notify main thread
* when to call animation_manager_new_idle_process().
* So scheme is this:
* A.M. sets callbacks,
* callbacks notifies main thread
* main thread in its own context calls appropriate *_process() function.
*
* @animation_manager instance
* @callback callback
*/
void animation_manager_set_new_idle_callback(
AnimationManager* animation_manager,
AnimationManagerSetNewIdleAnimationCallback callback);
/**
* Function to call in main thread as a response to
* set_new_idle_callback's call.
*
* @animation_manager instance
*/
void animation_manager_new_idle_process(AnimationManager* animation_manager);
/**
* Set callback for Animation Manager for defered calls
* for animation_manager_check_blocking_process().
*
* @animation_manager instance
* @callback callback
*/
void animation_manager_set_check_callback(
AnimationManager* animation_manager,
AnimationManagerCheckBlockingCallback callback);
/**
* Function to call in main thread as a response to
* set_new_idle_callback's call.
*
* @animation_manager instance
*/
void animation_manager_check_blocking_process(AnimationManager* animation_manager);
/**
* Set callback for Animation Manager for defered calls
* for animation_manager_interact_process().
*
* @animation_manager instance
* @callback callback
*/
void animation_manager_set_interact_callback(
AnimationManager* animation_manager,
AnimationManagerInteractCallback callback);
/**
* Function to call in main thread as a response to
* set_new_idle_callback's call.
*
* @animation_manager instance
*/
void animation_manager_interact_process(AnimationManager* animation_manager);
/**
* Unload and Stall animation actions. Draw callback in view
* paints first frame of current animation until
* animation_manager_load_and_continue_animation() is called.
* Can't be called multiple times. Every Stall has to be finished
* with Continue.
*
* @animation_manager instance
*/
void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager);
/**
* Load and Contunue execution of animation manager.
*
* @animation_manager instance
*/
void animation_manager_load_and_continue_animation(AnimationManager* animation_manager);

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#include "animation_manager.h"
#include "file-worker.h"
#include "flipper_file.h"
#include "furi/common_defines.h"
#include "furi/memmgr.h"
#include "furi/record.h"
#include "animation_storage.h"
#include "gui/canvas.h"
#include "m-string.h"
#include "pb.h"
#include "pb_decode.h"
#include "storage/filesystem-api-defines.h"
#include "storage/storage.h"
#include "animation_storage_i.h"
#include <stdint.h>
#include <gui/icon_i.h>
#define ANIMATION_META_FILE "meta.txt"
#define ANIMATION_DIR "/ext/dolphin/animations"
#define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
#define TAG "AnimationStorage"
#define DEBUG_PB 0
static void animation_storage_free_bubbles(BubbleAnimation* animation);
static void animation_storage_free_frames(BubbleAnimation* animation);
static void animation_storage_free_animation(BubbleAnimation** storage_animation);
static BubbleAnimation* animation_storage_load_animation(const char* name);
void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
furi_assert(!StorageAnimationList_size(*animation_list));
Storage* storage = furi_record_open("storage");
FlipperFile* file = flipper_file_alloc(storage);
/* Forbid skipping fields */
flipper_file_set_strict_mode(file, true);
string_t header;
string_init(header);
do {
uint32_t u32value;
StorageAnimation* storage_animation = NULL;
if(FSE_OK != storage_sd_status(storage)) break;
if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
if(!flipper_file_read_header(file, header, &u32value)) break;
if(string_cmp_str(header, "Flipper Animation Manifest")) break;
do {
storage_animation = furi_alloc(sizeof(StorageAnimation));
storage_animation->external = true;
storage_animation->animation = NULL;
if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
storage_animation->meta.min_butthurt = u32value;
if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
storage_animation->meta.max_butthurt = u32value;
if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
storage_animation->meta.min_level = u32value;
if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
storage_animation->meta.max_level = u32value;
if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
storage_animation->meta.weight = u32value;
StorageAnimationList_push_back(*animation_list, storage_animation);
} while(1);
animation_storage_free_storage_animation(&storage_animation);
} while(0);
string_clear(header);
flipper_file_close(file);
flipper_file_free(file);
// add hard-coded animations
for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
}
furi_record_close("storage");
}
StorageAnimation* animation_storage_find_animation(const char* name) {
furi_assert(name);
furi_assert(strlen(name));
StorageAnimation* storage_animation = NULL;
/* look through internal animations */
for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
storage_animation = &StorageAnimationInternal[i];
break;
}
}
/* look through external animations */
if(!storage_animation) {
BubbleAnimation* animation = animation_storage_load_animation(name);
if(animation != NULL) {
storage_animation = furi_alloc(sizeof(StorageAnimation));
storage_animation->animation = animation;
storage_animation->external = true;
/* meta data takes part in random animation selection, so it
* doesn't need here as we exactly know which animation we need,
* that's why we can ignore reading manifest.txt file
* filling meta data by zeroes */
storage_animation->meta.min_butthurt = 0;
storage_animation->meta.max_butthurt = 0;
storage_animation->meta.min_level = 0;
storage_animation->meta.max_level = 0;
storage_animation->meta.weight = 0;
string_init_set_str(storage_animation->meta.name, name);
}
}
return storage_animation;
}
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
furi_assert(storage_animation);
return &storage_animation->meta;
}
const BubbleAnimation*
animation_storage_get_bubble_animation(StorageAnimation* storage_animation) {
furi_assert(storage_animation);
animation_storage_cache_animation(storage_animation);
return storage_animation->animation;
}
void animation_storage_cache_animation(StorageAnimation* storage_animation) {
furi_assert(storage_animation);
if(storage_animation->external) {
if(!storage_animation->animation) {
storage_animation->animation =
animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
}
}
}
static void animation_storage_free_animation(BubbleAnimation** animation) {
furi_assert(animation);
if(*animation) {
animation_storage_free_bubbles(*animation);
animation_storage_free_frames(*animation);
free(*animation);
*animation = NULL;
}
}
void animation_storage_free_storage_animation(StorageAnimation** storage_animation) {
furi_assert(storage_animation);
furi_assert(*storage_animation);
if((*storage_animation)->external) {
animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
string_clear((*storage_animation)->meta.name);
free(*storage_animation);
}
*storage_animation = NULL;
}
static bool animation_storage_cast_align(string_t align_str, Align* align) {
if(!string_cmp_str(align_str, "Bottom")) {
*align = AlignBottom;
} else if(!string_cmp_str(align_str, "Top")) {
*align = AlignTop;
} else if(!string_cmp_str(align_str, "Left")) {
*align = AlignLeft;
} else if(!string_cmp_str(align_str, "Right")) {
*align = AlignRight;
} else if(!string_cmp_str(align_str, "Center")) {
*align = AlignCenter;
} else {
return false;
}
return true;
}
static void animation_storage_free_frames(BubbleAnimation* animation) {
furi_assert(animation);
furi_assert(animation->icons);
const Icon** icons = animation->icons;
uint16_t frames = animation->active_frames + animation->passive_frames;
furi_assert(frames > 0);
for(int i = 0; i < frames; ++i) {
if(!icons[i]) continue;
const Icon* icon = icons[i];
free((void*)icon->frames[0]);
free(icon->frames);
free((void*)icon);
for(int j = i; j < frames; ++j) {
if(icons[j] == icon) {
icons[j] = NULL;
}
}
}
free(animation->icons);
animation->icons = NULL;
}
static Icon* animation_storage_alloc_icon(size_t frame_size) {
Icon* icon = furi_alloc(sizeof(Icon));
icon->frames = furi_alloc(sizeof(const uint8_t*));
icon->frames[0] = furi_alloc(frame_size);
return icon;
}
static void animation_storage_free_icon(Icon* icon) {
free((void*)icon->frames[0]);
free(icon->frames);
free(icon);
}
static bool animation_storage_load_frames(
Storage* storage,
const char* name,
BubbleAnimation* animation,
uint32_t* frame_order,
uint32_t width,
uint32_t height) {
furi_assert(!animation->icons);
uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
bool frames_ok = false;
animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
File* file = storage_file_alloc(storage);
FileInfo file_info;
string_t filename;
string_init(filename);
size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
for(int i = 0; i < frame_order_size; ++i) {
if(animation->icons[i]) continue;
frames_ok = false;
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
if(file_info.size > max_filesize) {
FURI_LOG_E(
TAG,
"Filesize %d, max: %d (width %d, height %d)",
file_info.size,
max_filesize,
width,
height);
break;
}
if(!storage_file_open(file, string_get_cstr(filename), FSAM_READ, FSOM_OPEN_EXISTING)) {
FURI_LOG_E(TAG, "Can't open file \'%s\'", string_get_cstr(filename));
break;
}
Icon* icon = animation_storage_alloc_icon(file_info.size);
if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
animation_storage_free_icon(icon);
break;
}
storage_file_close(file);
FURI_CONST_ASSIGN(icon->frame_count, 1);
FURI_CONST_ASSIGN(icon->frame_rate, 0);
FURI_CONST_ASSIGN(icon->height, height);
FURI_CONST_ASSIGN(icon->width, width);
/* Claim 1 allocation for 1 files blob and several links to it */
for(int j = i; j < frame_order_size; ++j) {
if(frame_order[i] == frame_order[j]) {
animation->icons[j] = icon;
}
}
frames_ok = true;
}
if(!frames_ok) {
FURI_LOG_E(
TAG,
"Load \'%s\' failed, %dx%d, size: %d",
string_get_cstr(filename),
width,
height,
file_info.size);
animation_storage_free_frames(animation);
animation->icons = NULL;
} else {
for(int i = 0; i < frame_order_size; ++i) {
furi_check(animation->icons[i]);
furi_check(animation->icons[i]->frames[0]);
}
}
storage_file_free(file);
string_clear(filename);
return frames_ok;
}
static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFile* ff) {
uint32_t u32value;
string_t str;
string_init(str);
bool success = false;
furi_assert(!animation->frame_bubbles);
do {
if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
if(u32value > 20) break;
animation->frame_bubbles_count = u32value;
if(animation->frame_bubbles_count == 0) {
animation->frame_bubbles = NULL;
success = true;
break;
}
animation->frame_bubbles =
furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
uint32_t current_slot = 0;
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
}
FrameBubble* bubble = animation->frame_bubbles[0];
int8_t index = -1;
for(;;) {
if(!flipper_file_read_uint32(ff, "Slot", &current_slot, 1)) break;
if((current_slot != 0) && (index == -1)) break;
if(current_slot == index) {
bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
bubble = bubble->next_bubble;
} else if(current_slot == index + 1) {
++index;
bubble = animation->frame_bubbles[index];
} else {
/* slots have to start from 0, be ascending sorted, and
* have exact number of slots as specified in "Bubble slots" */
break;
}
if(index >= animation->frame_bubbles_count) break;
if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
bubble->bubble.x = u32value;
if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
bubble->bubble.y = u32value;
if(!flipper_file_read_string(ff, "Text", str)) break;
if(string_size(str) > 100) break;
string_replace_all_str(str, "\\n", "\n");
bubble->bubble.str = furi_alloc(string_size(str) + 1);
strcpy((char*)bubble->bubble.str, string_get_cstr(str));
if(!flipper_file_read_string(ff, "AlignH", str)) break;
if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
if(!flipper_file_read_string(ff, "AlignV", str)) break;
if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
bubble->starts_at_frame = u32value;
if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
bubble->ends_at_frame = u32value;
}
success = (index + 1) == animation->frame_bubbles_count;
} while(0);
if(!success) {
if(animation->frame_bubbles) {
FURI_LOG_E(TAG, "Failed to load animation bubbles");
animation_storage_free_bubbles(animation);
}
}
string_clear(str);
return success;
}
static BubbleAnimation* animation_storage_load_animation(const char* name) {
furi_assert(name);
BubbleAnimation* animation = furi_alloc(sizeof(BubbleAnimation));
uint32_t height = 0;
uint32_t width = 0;
uint32_t* u32array = NULL;
Storage* storage = furi_record_open("storage");
FlipperFile* ff = flipper_file_alloc(storage);
/* Forbid skipping fields */
flipper_file_set_strict_mode(ff, true);
string_t str;
string_init(str);
animation->frame_bubbles = NULL;
bool success = false;
do {
uint32_t u32value;
if(FSE_OK != storage_sd_status(storage)) break;
string_printf(str, ANIMATION_DIR "/%s/" ANIMATION_META_FILE, name);
if(!flipper_file_open_existing(ff, string_get_cstr(str))) break;
if(!flipper_file_read_header(ff, str, &u32value)) break;
if(string_cmp_str(str, "Flipper Animation")) break;
if(!flipper_file_read_uint32(ff, "Width", &width, 1)) break;
if(!flipper_file_read_uint32(ff, "Height", &height, 1)) break;
if(!flipper_file_read_uint32(ff, "Passive frames", &u32value, 1)) break;
animation->passive_frames = u32value;
if(!flipper_file_read_uint32(ff, "Active frames", &u32value, 1)) break;
animation->active_frames = u32value;
uint8_t frames = animation->passive_frames + animation->active_frames;
u32array = furi_alloc(sizeof(uint32_t) * frames);
if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
/* passive and active frames must be loaded up to this point */
if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
break;
if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
animation->active_cycles = u32value;
if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
animation->frame_rate = u32value;
if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
animation->duration = u32value;
if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
animation->active_cooldown = u32value;
if(!animation_storage_load_bubbles(animation, ff)) break;
success = true;
} while(0);
string_clear(str);
flipper_file_close(ff);
flipper_file_free(ff);
if(u32array) {
free(u32array);
}
if(!success) {
free(animation);
animation = NULL;
}
return animation;
}
static void animation_storage_free_bubbles(BubbleAnimation* animation) {
if(!animation->frame_bubbles) return;
for(int i = 0; i < animation->frame_bubbles_count;) {
FrameBubble** bubble = &animation->frame_bubbles[i];
if((*bubble) == NULL) break;
while((*bubble)->next_bubble != NULL) {
bubble = &(*bubble)->next_bubble;
}
if((*bubble)->bubble.str) {
free((void*)(*bubble)->bubble.str);
}
if((*bubble) == animation->frame_bubbles[i]) {
++i;
}
free(*bubble);
*bubble = NULL;
}
free(animation->frame_bubbles);
animation->frame_bubbles = NULL;
}

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#pragma once
#include <stdint.h>
#include <m-list.h>
#include "views/bubble_animation_view.h"
#include <m-string.h>
#define HARDCODED_ANIMATION_NAME "tv"
#define NO_SD_ANIMATION_NAME "no_sd"
#define BAD_BATTERY_ANIMATION_NAME "bad_battery"
#define NO_DB_ANIMATION_NAME "no_db"
#define BAD_SD_ANIMATION_NAME "bad_sd"
#define SD_OK_ANIMATION_NAME "sd_ok"
#define URL_ANIMATION_NAME "url"
#define LEVELUP_ANIMATION_NAME "level"
/** Main structure to handle animation data.
* Contains all, including animation playing data (BubbleAnimation),
* data for random animation selection (StorageAnimationMeta) and
* flag of location internal/external */
typedef struct StorageAnimation StorageAnimation;
typedef struct {
string_t name;
uint8_t min_butthurt;
uint8_t max_butthurt;
uint8_t min_level;
uint8_t max_level;
uint8_t weight;
} StorageAnimationMeta;
/** Container to return available animations list */
LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
#define M_OPL_StorageAnimationList_t() LIST_OPLIST(StorageAnimationList)
/**
* Fill list of available animations.
* List will contain all idle animations on inner flash
* and all available on SD-card, mentioned in manifest.txt.
* Performs caching of animation. If fail - falls back to
* inner animation.
* List has to be initialized.
*
* @list list to fill with animations data
*/
void animation_storage_fill_animation_list(StorageAnimationList_t* list);
/**
* Get bubble animation of storage animation.
* Bubble Animation is a structure which describes animation
* independent of it's place of storage and meta data.
* It contain all what is need to be played.
* If storage_animation is not cached - caches it.
*
* @storage_animation animation from which extract bubble animation
* @return bubble_animation, NULL if failed to cache data.
*/
const BubbleAnimation* animation_storage_get_bubble_animation(StorageAnimation* storage_animation);
/**
* Performs caching animation data (Bubble Animation)
* if this is not done yet.
*
* @storage_animation animation to cache
*/
void animation_storage_cache_animation(StorageAnimation* storage_animation);
/**
* Find animation by name.
* Search through the inner flash, and SD-card if has.
*
* @name name of animation
* @return found animation. NULL if nothing found.
*/
StorageAnimation* animation_storage_find_animation(const char* name);
/**
* Get meta information of storage animation.
* This information allows to randomly select animation.
* Also it contains name. Never returns NULL.
*
* @storage_animation item of whom we have to extract meta.
* @return meta itself
*/
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation);
/**
* Free storage_animation, which previously acquired
* by Animation Storage.
*
* @storage_animation item to free. NULL-ed after all.
*/
void animation_storage_free_storage_animation(StorageAnimation** storage_animation);
/**
* Has to be called at least 1 time to initialize runtime structures
* of animations in inner flash.
*/
void animation_storage_initialize_internal_animations(void);

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#pragma once
#include "animation_storage.h"
#include "assets_icons.h"
#include "animation_manager.h"
#include "gui/canvas.h"
struct StorageAnimation {
const BubbleAnimation* animation;
bool external;
StorageAnimationMeta meta;
};
// Hard-coded, always available idle animation
FrameBubble tv_bubble1 = {
.bubble =
{.x = 1,
.y = 23,
.str = "Take the red pill",
.horizontal = AlignRight,
.vertical = AlignBottom},
.starts_at_frame = 7,
.ends_at_frame = 9,
.next_bubble = NULL,
};
FrameBubble tv_bubble2 = {
.bubble =
{.x = 1,
.y = 23,
.str = "I can joke better",
.horizontal = AlignRight,
.vertical = AlignBottom},
.starts_at_frame = 7,
.ends_at_frame = 9,
.next_bubble = NULL,
};
FrameBubble* tv_bubbles[] = {&tv_bubble1, &tv_bubble2};
const Icon* tv_icons[] = {
&I_tv1,
&I_tv2,
&I_tv3,
&I_tv4,
&I_tv5,
&I_tv6,
&I_tv7,
&I_tv8,
};
const BubbleAnimation tv_bubble_animation = {
.icons = tv_icons,
.frame_bubbles = tv_bubbles,
.frame_bubbles_count = COUNT_OF(tv_bubbles),
.passive_frames = 6,
.active_frames = 2,
.active_cycles = 2,
.frame_rate = 2,
.duration = 3600,
.active_cooldown = 5,
};
// System animation - no SD card
const Icon* no_sd_icons[] = {
&I_no_sd1,
&I_no_sd2,
&I_no_sd1,
&I_no_sd2,
&I_no_sd1,
&I_no_sd3,
&I_no_sd4,
&I_no_sd5,
&I_no_sd4,
&I_no_sd6,
};
FrameBubble no_sd_bubble = {
.bubble =
{.x = 40,
.y = 18,
.str = "Need an\nSD card",
.horizontal = AlignRight,
.vertical = AlignBottom},
.starts_at_frame = 0,
.ends_at_frame = 9,
.next_bubble = NULL,
};
FrameBubble* no_sd_bubbles[] = {&no_sd_bubble};
const BubbleAnimation no_sd_bubble_animation = {
.icons = no_sd_icons,
.frame_bubbles = no_sd_bubbles,
.frame_bubbles_count = COUNT_OF(no_sd_bubbles),
.passive_frames = 10,
.active_frames = 0,
.frame_rate = 2,
.duration = 3600,
.active_cooldown = 0,
.active_cycles = 0,
};
// BLOCKING ANIMATION - no_db, bad_sd, sd_ok, url
const Icon* no_db_icons[] = {
&I_no_databases1,
&I_no_databases2,
&I_no_databases3,
&I_no_databases4,
};
const BubbleAnimation no_db_bubble_animation = {
.icons = no_db_icons,
.passive_frames = COUNT_OF(no_db_icons),
.frame_rate = 2,
};
const Icon* bad_sd_icons[] = {
&I_card_bad1,
&I_card_bad2,
};
const BubbleAnimation bad_sd_bubble_animation = {
.icons = bad_sd_icons,
.passive_frames = COUNT_OF(bad_sd_icons),
.frame_rate = 2,
};
const Icon* url_icons[] = {
&I_url1,
&I_url2,
&I_url3,
&I_url4,
};
const BubbleAnimation url_bubble_animation = {
.icons = url_icons,
.passive_frames = COUNT_OF(url_icons),
.frame_rate = 2,
};
const Icon* sd_ok_icons[] = {
&I_card_ok1,
&I_card_ok2,
&I_card_ok3,
&I_card_ok4,
};
const BubbleAnimation sd_ok_bubble_animation = {
.icons = sd_ok_icons,
.passive_frames = COUNT_OF(sd_ok_icons),
.frame_rate = 2,
};
static StorageAnimation StorageAnimationInternal[] = {
{.animation = &tv_bubble_animation,
.external = false,
.meta =
{
.min_butthurt = 0,
.max_butthurt = 11,
.min_level = 1,
.max_level = 3,
.weight = 3,
}},
{.animation = &no_sd_bubble_animation,
.external = false,
.meta =
{
.min_butthurt = 0,
.max_butthurt = 14,
.min_level = 1,
.max_level = 3,
.weight = 6,
}},
{
.animation = &no_db_bubble_animation,
.external = false,
},
{
.animation = &bad_sd_bubble_animation,
.external = false,
},
{
.animation = &sd_ok_bubble_animation,
.external = false,
},
{
.animation = &url_bubble_animation,
.external = false,
},
};
void animation_storage_initialize_internal_animations(void) {
/* not in constructor - no memory pool yet */
/* called in 1 thread - no need in double check */
static bool initialized = false;
if(!initialized) {
initialized = true;
string_init_set_str(StorageAnimationInternal[0].meta.name, HARDCODED_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[1].meta.name, NO_SD_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[2].meta.name, NO_DB_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[3].meta.name, BAD_SD_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[4].meta.name, SD_OK_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[5].meta.name, URL_ANIMATION_NAME);
}
}

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#include "cmsis_os2.h"
#include "../animation_manager.h"
#include "../animation_storage.h"
#include "furi-hal-delay.h"
#include "furi-hal-resources.h"
#include "furi/check.h"
#include "furi/memmgr.h"
#include "gui/canvas.h"
#include "gui/elements.h"
#include "gui/view.h"
#include "input/input.h"
#include <furi.h>
#include "portmacro.h"
#include <gui/icon.h>
#include <stdint.h>
#include <FreeRTOS.h>
#include <timers.h>
#include "bubble_animation_view.h"
#include <gui/icon_i.h>
#define ACTIVE_SHIFT 2
typedef struct {
const BubbleAnimation* current;
const FrameBubble* current_bubble;
uint8_t current_frame;
uint8_t active_cycle;
uint8_t active_bubbles;
uint8_t passive_bubbles;
uint8_t active_shift;
TickType_t active_ended_at;
Icon* freeze_frame;
} BubbleAnimationViewModel;
struct BubbleAnimationView {
View* view;
osTimerId_t timer;
BubbleAnimationInteractCallback interact_callback;
void* interact_callback_context;
};
static void bubble_animation_activate(BubbleAnimationView* view, bool force);
static void bubble_animation_activate_right_now(BubbleAnimationView* view);
static uint8_t bubble_animation_get_icon_index(BubbleAnimationViewModel* model) {
furi_assert(model);
uint8_t icon_index = 0;
const BubbleAnimation* animation = model->current;
if(model->current_frame < animation->passive_frames) {
icon_index = model->current_frame;
} else {
icon_index =
(model->current_frame - animation->passive_frames) % animation->active_frames +
animation->passive_frames;
}
furi_assert(icon_index < (animation->passive_frames + animation->active_frames));
return icon_index;
}
static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
furi_assert(model_);
furi_assert(canvas);
BubbleAnimationViewModel* model = model_;
const BubbleAnimation* animation = model->current;
if(model->freeze_frame) {
uint8_t y_offset = canvas_height(canvas) - icon_get_height(model->freeze_frame);
canvas_draw_icon(canvas, 0, y_offset, model->freeze_frame);
return;
}
if(!animation) {
return;
}
furi_assert(model->current_frame < 255);
const Icon* icon = animation->icons[bubble_animation_get_icon_index(model)];
furi_assert(icon);
uint8_t y_offset = canvas_height(canvas) - icon_get_height(icon);
canvas_draw_icon(canvas, 0, y_offset, icon);
const FrameBubble* bubble = model->current_bubble;
if(bubble) {
if((model->current_frame >= bubble->starts_at_frame) &&
(model->current_frame <= bubble->ends_at_frame)) {
const Bubble* b = &bubble->bubble;
elements_bubble_str(canvas, b->x, b->y, b->str, b->horizontal, b->vertical);
}
}
}
static FrameBubble* bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
FrameBubble* bubble = NULL;
if((model->active_bubbles == 0) && (model->passive_bubbles == 0)) {
return NULL;
}
uint8_t index = random() % (active ? model->active_bubbles : model->passive_bubbles);
const BubbleAnimation* animation = model->current;
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
if((animation->frame_bubbles[i]->starts_at_frame < animation->passive_frames) ^ active) {
if(!index) {
bubble = animation->frame_bubbles[i];
}
--index;
}
}
return bubble;
}
static bool bubble_animation_input_callback(InputEvent* event, void* context) {
furi_assert(context);
furi_assert(event);
BubbleAnimationView* animation_view = context;
bool consumed = false;
if(event->type == InputTypePress) {
bubble_animation_activate(animation_view, false);
}
if(event->key == InputKeyRight) {
/* Right button reserved for animation activation, so consume */
consumed = true;
if(event->type == InputTypeShort) {
if(animation_view->interact_callback) {
animation_view->interact_callback(animation_view->interact_callback_context);
}
}
} else if(event->key == InputKeyBack) {
/* Prevent back button to fall down to common handler - leaving
* application, so consume */
consumed = true;
}
return consumed;
}
static void bubble_animation_activate(BubbleAnimationView* view, bool force) {
furi_assert(view);
bool activate = true;
BubbleAnimationViewModel* model = view_get_model(view->view);
if(!model->current) {
activate = false;
} else if(model->freeze_frame) {
activate = false;
} else if(model->current->active_frames == 0) {
activate = false;
}
if(!force) {
if((model->active_ended_at + model->current->active_cooldown * 1000) >
xTaskGetTickCount()) {
activate = false;
} else if(model->active_shift) {
activate = false;
} else if(model->current_frame >= model->current->passive_frames) {
activate = false;
}
}
view_commit_model(view->view, false);
if(!activate && !force) {
return;
}
if(ACTIVE_SHIFT > 0) {
BubbleAnimationViewModel* model = view_get_model(view->view);
model->active_shift = ACTIVE_SHIFT;
view_commit_model(view->view, false);
} else {
bubble_animation_activate_right_now(view);
}
}
static void bubble_animation_activate_right_now(BubbleAnimationView* view) {
furi_assert(view);
uint8_t frame_rate = 0;
BubbleAnimationViewModel* model = view_get_model(view->view);
if(model->current && (model->current->active_frames > 0) && (!model->freeze_frame)) {
model->current_frame = model->current->passive_frames;
model->current_bubble = bubble_animation_pick_bubble(model, true);
frame_rate = model->current->frame_rate;
}
view_commit_model(view->view, true);
if(frame_rate) {
osTimerStart(view->timer, 1000 / frame_rate);
}
}
static void bubble_animation_next_frame(BubbleAnimationViewModel* model) {
furi_assert(model);
if(!model->current) {
return;
}
if(model->current_frame < model->current->passive_frames) {
model->current_frame = (model->current_frame + 1) % model->current->passive_frames;
} else {
++model->current_frame;
model->active_cycle +=
!((model->current_frame - model->current->passive_frames) %
model->current->active_frames);
if(model->active_cycle >= model->current->active_cycles) {
// switch to passive
model->active_cycle = 0;
model->current_frame = 0;
model->current_bubble = bubble_animation_pick_bubble(model, false);
model->active_ended_at = xTaskGetTickCount();
}
if(model->current_bubble) {
if(model->current_frame > model->current_bubble->ends_at_frame) {
model->current_bubble = model->current_bubble->next_bubble;
}
}
}
}
static void bubble_animation_timer_callback(void* context) {
furi_assert(context);
BubbleAnimationView* view = context;
bool activate = false;
BubbleAnimationViewModel* model = view_get_model(view->view);
if(model->active_shift > 0) {
activate = (--model->active_shift == 0);
}
if(!model->freeze_frame && !activate) {
bubble_animation_next_frame(model);
}
view_commit_model(view->view, !activate);
if(activate) {
bubble_animation_activate_right_now(view);
}
}
static Icon* bubble_animation_clone_frame(const Icon* icon_orig) {
furi_assert(icon_orig);
furi_assert(icon_orig->frames);
furi_assert(icon_orig->frames[0]);
Icon* icon_clone = furi_alloc(sizeof(Icon));
memcpy(icon_clone, icon_orig, sizeof(Icon));
icon_clone->frames = furi_alloc(sizeof(uint8_t*));
/* icon bitmap can be either compressed or not. It is compressed if
* compressed size is less than original, so max size for bitmap is
* uncompressed (width * height) + 1 byte (in uncompressed case)
* for compressed header
*/
size_t max_bitmap_size = ROUND_UP_TO(icon_orig->width, 8) * icon_orig->height + 1;
icon_clone->frames[0] = furi_alloc(max_bitmap_size);
memcpy((void*)icon_clone->frames[0], icon_orig->frames[0], max_bitmap_size);
return icon_clone;
}
static void bubble_animation_release_frame(Icon** icon) {
furi_assert(icon);
furi_assert(*icon);
free((void*)(*icon)->frames[0]);
free((*icon)->frames);
free(*icon);
*icon = NULL;
}
static void bubble_animation_enter(void* context) {
furi_assert(context);
BubbleAnimationView* view = context;
bubble_animation_activate(view, false);
BubbleAnimationViewModel* model = view_get_model(view->view);
uint8_t frame_rate = model->current->frame_rate;
view_commit_model(view->view, false);
if(frame_rate) {
osTimerStart(view->timer, 1000 / frame_rate);
}
}
static void bubble_animation_exit(void* context) {
furi_assert(context);
BubbleAnimationView* view = context;
osTimerStop(view->timer);
}
BubbleAnimationView* bubble_animation_view_alloc(void) {
BubbleAnimationView* view = furi_alloc(sizeof(BubbleAnimationView));
view->view = view_alloc();
view->interact_callback = NULL;
view->timer = osTimerNew(bubble_animation_timer_callback, osTimerPeriodic, view, NULL);
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(BubbleAnimationViewModel));
view_set_context(view->view, view);
view_set_draw_callback(view->view, bubble_animation_draw_callback);
view_set_input_callback(view->view, bubble_animation_input_callback);
view_set_enter_callback(view->view, bubble_animation_enter);
view_set_exit_callback(view->view, bubble_animation_exit);
return view;
}
void bubble_animation_view_free(BubbleAnimationView* view) {
furi_assert(view);
view_set_draw_callback(view->view, NULL);
view_set_input_callback(view->view, NULL);
view_set_context(view->view, NULL);
view_free(view->view);
view->view = NULL;
free(view);
}
void bubble_animation_view_set_interact_callback(
BubbleAnimationView* view,
BubbleAnimationInteractCallback callback,
void* context) {
furi_assert(view);
view->interact_callback_context = context;
view->interact_callback = callback;
}
void bubble_animation_view_set_animation(
BubbleAnimationView* view,
const BubbleAnimation* new_animation) {
furi_assert(view);
furi_assert(new_animation);
BubbleAnimationViewModel* model = view_get_model(view->view);
furi_assert(model);
model->current = new_animation;
model->active_ended_at = xTaskGetTickCount() - (model->current->active_cooldown * 1000);
model->active_bubbles = 0;
model->passive_bubbles = 0;
for(int i = 0; i < new_animation->frame_bubbles_count; ++i) {
if(new_animation->frame_bubbles[i]->starts_at_frame < new_animation->passive_frames) {
++model->passive_bubbles;
} else {
++model->active_bubbles;
}
}
/* select bubble sequence */
model->current_bubble = bubble_animation_pick_bubble(model, false);
model->current_frame = 0;
model->active_cycle = 0;
view_commit_model(view->view, true);
osTimerStart(view->timer, 1000 / new_animation->frame_rate);
}
void bubble_animation_freeze(BubbleAnimationView* view) {
furi_assert(view);
BubbleAnimationViewModel* model = view_get_model(view->view);
furi_assert(model->current);
furi_assert(!model->freeze_frame);
/* always freeze first passive frame, because
* animation is always activated at unfreezing and played
* passive frame first, and 2 frames after - active
*/
uint8_t icon_index = 0;
model->freeze_frame = bubble_animation_clone_frame(model->current->icons[icon_index]);
model->current = NULL;
view_commit_model(view->view, false);
osTimerStop(view->timer);
}
void bubble_animation_unfreeze(BubbleAnimationView* view) {
furi_assert(view);
uint8_t frame_rate;
BubbleAnimationViewModel* model = view_get_model(view->view);
furi_assert(model->freeze_frame);
bubble_animation_release_frame(&model->freeze_frame);
furi_assert(model->current);
furi_assert(model->current->icons);
frame_rate = model->current->frame_rate;
view_commit_model(view->view, true);
osTimerStart(view->timer, 1000 / frame_rate);
bubble_animation_activate(view, false);
}
View* bubble_animation_get_view(BubbleAnimationView* view) {
furi_assert(view);
return view->view;
}

View File

@ -0,0 +1,89 @@
#pragma once
#include <gui/view.h>
#include "../animation_manager.h"
/** Bubble Animation instance */
typedef struct BubbleAnimationView BubbleAnimationView;
/** Callback type to be called when interact button pressed */
typedef void (*BubbleAnimationInteractCallback)(void*);
/**
* Allocate bubble animation view.
* This is animation with bubbles, and 2 phases:
* active and passive.
*
* @return instance of new bubble animation
*/
BubbleAnimationView* bubble_animation_view_alloc(void);
/**
* Free bubble animation view.
*
* @view bubble animation view instance
*/
void bubble_animation_view_free(BubbleAnimationView* view);
/**
* Set callback for interact action for animation.
* Currently this is right button.
*
* @view bubble animation view instance
* @callback callback to call when button pressed
* @context context
*/
void bubble_animation_view_set_interact_callback(
BubbleAnimationView* view,
BubbleAnimationInteractCallback callback,
void* context);
/**
* Set new animation.
* BubbleAnimation doesn't posses Bubble Animation object
* so it doesn't handle any memory manipulation on Bubble Animations.
*
* @view bubble animation view instance
* @new_bubble_animation new animation to set
*/
void bubble_animation_view_set_animation(
BubbleAnimationView* view,
const BubbleAnimation* new_bubble_animation);
/**
* Get view of bubble animation.
*
* @view bubble animation view instance
* @return view
*/
View* bubble_animation_get_view(BubbleAnimationView* view);
/**
* Freeze current playing animation. Saves a frame to be shown
* during next unfreeze called.
* bubble_animation_freeze() stops any reference to 'current' animation
* so it can be freed. Therefore lock unfreeze should be preceeded with
* new animation set.
*
* Freeze/Unfreeze usage example:
*
* animation_view_alloc()
* set_animation()
* ...
* freeze_animation()
* // release animation
* ...
* // allocate animation
* set_animation()
* unfreeze()
*
* @view bubble animation view instance
*/
void bubble_animation_freeze(BubbleAnimationView* view);
/**
* Starts bubble animation after freezing.
*
* @view bubble animation view instance
*/
void bubble_animation_unfreeze(BubbleAnimationView* view);

View File

@ -2,6 +2,7 @@
#include "cmsis_os2.h"
#include "desktop/desktop.h"
#include "desktop_i.h"
#include "gui/view_composed.h"
#include <dolphin/dolphin.h>
#include <furi/pubsub.h>
#include <furi/record.h>
@ -10,7 +11,7 @@
#include "storage/storage.h"
#include <stdint.h>
#include <power/power_service/power.h>
#include "helpers/desktop_animation.h"
#include "animations/animation_manager.h"
static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
furi_assert(canvas);
@ -32,11 +33,12 @@ bool desktop_back_event_callback(void* context) {
Desktop* desktop_alloc() {
Desktop* desktop = furi_alloc(sizeof(Desktop));
desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
desktop->animation_manager = animation_manager_alloc();
desktop->gui = furi_record_open("gui");
desktop->scene_thread = furi_thread_alloc();
desktop->view_dispatcher = view_dispatcher_alloc();
desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
desktop->animation = desktop_animation_alloc();
view_dispatcher_enable_queue(desktop->view_dispatcher);
view_dispatcher_attach_to_gui(
@ -48,16 +50,34 @@ Desktop* desktop_alloc() {
view_dispatcher_set_navigation_event_callback(
desktop->view_dispatcher, desktop_back_event_callback);
desktop->dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
desktop->main_view_composed = view_composed_alloc();
desktop->main_view = desktop_main_alloc();
desktop->lock_menu = desktop_lock_menu_alloc();
view_composed_tie_views(
desktop->main_view_composed,
desktop->dolphin_view,
desktop_main_get_view(desktop->main_view));
view_composed_top_enable(desktop->main_view_composed, true);
desktop->locked_view_composed = view_composed_alloc();
desktop->locked_view = desktop_locked_alloc();
view_composed_tie_views(
desktop->locked_view_composed,
desktop->dolphin_view,
desktop_locked_get_view(desktop->locked_view));
view_composed_top_enable(desktop->locked_view_composed, true);
desktop->lock_menu = desktop_lock_menu_alloc();
desktop->debug_view = desktop_debug_alloc();
desktop->first_start_view = desktop_first_start_alloc();
desktop->hw_mismatch_popup = popup_alloc();
desktop->code_input = code_input_alloc();
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
desktop->view_dispatcher,
DesktopViewMain,
view_composed_get_view(desktop->main_view_composed));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewLockMenu,
@ -67,7 +87,7 @@ Desktop* desktop_alloc() {
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewLocked,
desktop_locked_get_view(desktop->locked_view));
view_composed_get_view(desktop->locked_view_composed));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewFirstStart,
@ -91,7 +111,6 @@ Desktop* desktop_alloc() {
void desktop_free(Desktop* desktop) {
furi_assert(desktop);
desktop_animation_free(desktop->animation);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
@ -103,6 +122,9 @@ void desktop_free(Desktop* desktop) {
view_dispatcher_free(desktop->view_dispatcher);
scene_manager_free(desktop->scene_manager);
animation_manager_free(desktop->animation_manager);
view_composed_free(desktop->main_view_composed);
view_composed_free(desktop->locked_view_composed);
desktop_main_free(desktop->main_view);
desktop_lock_menu_free(desktop->lock_menu);
desktop_locked_free(desktop->locked_view);
@ -111,6 +133,8 @@ void desktop_free(Desktop* desktop) {
popup_free(desktop->hw_mismatch_popup);
code_input_free(desktop->code_input);
osSemaphoreDelete(desktop->unload_animation_semaphore);
furi_record_close("gui");
desktop->gui = NULL;
@ -129,29 +153,9 @@ static bool desktop_is_first_start() {
return exists;
}
static void desktop_dolphin_state_changed_callback(const void* message, void* context) {
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
}
static void desktop_storage_state_changed_callback(const void* message, void* context) {
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
}
int32_t desktop_srv(void* p) {
Desktop* desktop = desktop_alloc();
Dolphin* dolphin = furi_record_open("dolphin");
FuriPubSub* dolphin_pubsub = dolphin_get_pubsub(dolphin);
FuriPubSubSubscription* dolphin_subscription =
furi_pubsub_subscribe(dolphin_pubsub, desktop_dolphin_state_changed_callback, desktop);
Storage* storage = furi_record_open("storage");
FuriPubSub* storage_pubsub = storage_get_pubsub(storage);
FuriPubSubSubscription* storage_subscription =
furi_pubsub_subscribe(storage_pubsub, desktop_storage_state_changed_callback, desktop);
bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
if(!loaded) {
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
@ -181,8 +185,6 @@ int32_t desktop_srv(void* p) {
}
view_dispatcher_run(desktop->view_dispatcher);
furi_pubsub_unsubscribe(dolphin_pubsub, dolphin_subscription);
furi_pubsub_unsubscribe(storage_pubsub, storage_subscription);
desktop_free(desktop);
return 0;

View File

@ -1,7 +1,10 @@
#pragma once
#include "cmsis_os2.h"
#include "desktop.h"
#include "animations/animation_manager.h"
#include "gui/view_composed.h"
#include <furi.h>
#include <furi-hal.h>
@ -21,7 +24,6 @@
#include "views/desktop_debug.h"
#include "scenes/desktop_scene.h"
#include "helpers/desktop_animation.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include <gui/icon.h>
@ -46,19 +48,29 @@ struct Desktop {
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
DesktopAnimation* animation;
DesktopFirstStartView* first_start_view;
Popup* hw_mismatch_popup;
DesktopMainView* main_view;
DesktopLockMenuView* lock_menu;
DesktopLockedView* locked_view;
DesktopDebugView* debug_view;
CodeInput* code_input;
View* dolphin_view;
DesktopMainView* main_view;
DesktopLockedView* locked_view;
ViewComposed* main_view_composed;
ViewComposed* locked_view_composed;
DesktopSettings settings;
PinCode pincode_buffer;
ViewPort* lock_viewport;
AnimationManager* animation_manager;
osSemaphoreId_t unload_animation_semaphore;
FuriPubSubSubscription* app_start_stop_subscription;
char* text_buffer;
};
Desktop* desktop_alloc();

View File

@ -1,382 +0,0 @@
#include "desktop/helpers/desktop_animation.h"
#include "assets_icons.h"
#include "desktop_animation_i.h"
#include "cmsis_os2.h"
#include "furi/common_defines.h"
#include "furi/record.h"
#include "storage/filesystem-api-defines.h"
#include <power/power_service/power.h>
#include <m-list.h>
#include <storage/storage.h>
#include <desktop/desktop.h>
#include <dolphin/dolphin.h>
#define KEEP_ONLY_CALM_BASIC_ANIMATIONS 1
LIST_DEF(AnimationList, const PairedAnimation*, M_PTR_OPLIST)
#define M_OPL_AnimationList_t() LIST_OPLIST(AnimationList)
#define PUSH_BACK_ANIMATIONS(listname, animations, butthurt) \
for(int i = 0; i < COUNT_OF(animations); ++i) { \
if(!(animations)[i].basic->butthurt_level_mask || \
((animations)[i].basic->butthurt_level_mask & BUTTHURT_LEVEL(butthurt))) { \
AnimationList_push_back(animation_list, &(animations)[i]); \
} \
}
#define IS_BLOCKING_ANIMATION(x) \
(((x) != DesktopAnimationStateBasic) && ((x) != DesktopAnimationStateActive))
#define IS_ONESHOT_ANIMATION(x) ((x) == DesktopAnimationStateLevelUpIsPending)
static void desktop_animation_timer_callback(void* context);
struct DesktopAnimation {
bool sd_shown_error_db;
bool sd_shown_error_card_bad;
osTimerId_t timer;
const PairedAnimation* current;
const Icon* current_blocking_icon;
const Icon** current_one_shot_icons;
uint8_t one_shot_animation_counter;
uint8_t one_shot_animation_size;
DesktopAnimationState state;
TickType_t basic_started_at;
TickType_t active_finished_at;
AnimationChangedCallback animation_changed_callback;
void* animation_changed_callback_context;
};
DesktopAnimation* desktop_animation_alloc(void) {
DesktopAnimation* animation = furi_alloc(sizeof(DesktopAnimation));
animation->timer = osTimerNew(
desktop_animation_timer_callback, osTimerPeriodic /* osTimerOnce */, animation, NULL);
animation->active_finished_at = (TickType_t)(-30);
animation->basic_started_at = 0;
animation->animation_changed_callback = NULL;
animation->animation_changed_callback_context = NULL;
desktop_start_new_idle_animation(animation);
return animation;
}
void desktop_animation_free(DesktopAnimation* animation) {
furi_assert(animation);
osTimerDelete(animation->timer);
free(animation);
}
void desktop_animation_set_animation_changed_callback(
DesktopAnimation* animation,
AnimationChangedCallback callback,
void* context) {
furi_assert(animation);
animation->animation_changed_callback = callback;
animation->animation_changed_callback_context = context;
}
void desktop_start_new_idle_animation(DesktopAnimation* animation) {
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close("dolphin");
furi_check((stats.level >= 1) && (stats.level <= 3));
AnimationList_t animation_list;
AnimationList_init(animation_list);
#if KEEP_ONLY_CALM_BASIC_ANIMATIONS
PUSH_BACK_ANIMATIONS(animation_list, calm_animation, 0);
#else
PUSH_BACK_ANIMATIONS(animation_list, calm_animation, stats.butthurt);
PUSH_BACK_ANIMATIONS(animation_list, mad_animation, stats.butthurt);
switch(stats.level) {
case 1:
PUSH_BACK_ANIMATIONS(animation_list, level_1_animation, stats.butthurt);
break;
case 2:
PUSH_BACK_ANIMATIONS(animation_list, level_2_animation, stats.butthurt);
break;
case 3:
PUSH_BACK_ANIMATIONS(animation_list, level_3_animation, stats.butthurt);
break;
default:
furi_crash("Dolphin level is out of bounds");
}
Power* power = furi_record_open("power");
PowerInfo info;
power_get_info(power, &info);
if(!power_is_battery_well(&info)) {
PUSH_BACK_ANIMATIONS(animation_list, check_battery_animation, stats.butthurt);
}
Storage* storage = furi_record_open("storage");
FS_Error sd_status = storage_sd_status(storage);
animation->current = NULL;
if(sd_status == FSE_NOT_READY) {
PUSH_BACK_ANIMATIONS(animation_list, no_sd_animation, stats.butthurt);
animation->sd_shown_error_card_bad = false;
animation->sd_shown_error_db = false;
}
#endif
uint32_t whole_weight = 0;
for
M_EACH(item, animation_list, AnimationList_t) {
whole_weight += (*item)->basic->weight;
}
uint32_t lucky_number = random() % whole_weight;
uint32_t weight = 0;
const PairedAnimation* selected = NULL;
for
M_EACH(item, animation_list, AnimationList_t) {
if(lucky_number < weight) {
break;
}
weight += (*item)->basic->weight;
selected = *item;
}
animation->basic_started_at = osKernelGetTickCount();
animation->current = selected;
osTimerStart(animation->timer, animation->current->basic->duration * 1000);
animation->state = DesktopAnimationStateBasic;
furi_assert(selected);
AnimationList_clear(animation_list);
}
static void desktop_animation_timer_callback(void* context) {
furi_assert(context);
DesktopAnimation* animation = context;
TickType_t now_ms = osKernelGetTickCount();
AnimationList_t animation_list;
AnimationList_init(animation_list);
bool new_basic_animation = false;
if(animation->state == DesktopAnimationStateActive) {
animation->state = DesktopAnimationStateBasic;
TickType_t basic_lasts_ms = now_ms - animation->basic_started_at;
animation->active_finished_at = now_ms;
TickType_t basic_duration_ms = animation->current->basic->duration * 1000;
if(basic_lasts_ms > basic_duration_ms) {
// if active animation finished, and basic duration came to an end
// select new idle animation
new_basic_animation = true;
} else {
// if active animation finished, but basic duration is not finished
// play current animation for the rest of time
furi_assert(basic_duration_ms != basic_lasts_ms);
osTimerStart(animation->timer, basic_duration_ms - basic_lasts_ms);
}
} else if(animation->state == DesktopAnimationStateBasic) {
// if basic animation finished
// select new idle animation
new_basic_animation = true;
}
if(new_basic_animation) {
animation->basic_started_at = now_ms;
desktop_start_new_idle_animation(animation);
}
// for oneshot generate events every time
if(animation->animation_changed_callback) {
animation->animation_changed_callback(animation->animation_changed_callback_context);
}
}
void desktop_animation_activate(DesktopAnimation* animation) {
furi_assert(animation);
if(animation->state != DesktopAnimationStateBasic) {
return;
}
if(animation->state == DesktopAnimationStateActive) {
return;
}
if(!animation->current->active) {
return;
}
TickType_t now = osKernelGetTickCount();
TickType_t time_since_last_active = now - animation->active_finished_at;
if(time_since_last_active > (animation->current->basic->active_cooldown * 1000)) {
animation->state = DesktopAnimationStateActive;
furi_assert(animation->current->active->duration > 0);
osTimerStart(animation->timer, animation->current->active->duration * 1000);
if(animation->animation_changed_callback) {
animation->animation_changed_callback(animation->animation_changed_callback_context);
}
}
}
static const Icon* desktop_animation_get_current_idle_animation(
DesktopAnimation* animation,
bool* status_bar_background_black) {
const ActiveAnimation* active = animation->current->active;
const BasicAnimation* basic = animation->current->basic;
if(animation->state == DesktopAnimationStateActive && active->icon) {
*status_bar_background_black = active->black_status_bar;
return active->icon;
} else {
*status_bar_background_black = basic->black_status_bar;
return basic->icon;
}
}
// Every time somebody starts 'desktop_animation_get_animation()'
// 1) check if there is a new level
// 2) check if there is SD card corruption
// 3) check if the SD card is empty
// 4) if all false - get idle animation
const Icon* desktop_animation_get_animation(
DesktopAnimation* animation,
bool* status_bar_background_black) {
Dolphin* dolphin = furi_record_open("dolphin");
Storage* storage = furi_record_open("storage");
const Icon* icon = NULL;
furi_assert(animation);
FS_Error sd_status = storage_sd_status(storage);
if(IS_BLOCKING_ANIMATION(animation->state)) {
// don't give new animation till blocked animation
// is reseted
icon = animation->current_blocking_icon;
}
if(!icon) {
if(sd_status == FSE_INTERNAL) {
osTimerStop(animation->timer);
icon = &A_CardBad_128x51;
animation->current_blocking_icon = icon;
animation->state = DesktopAnimationStateSDCorrupted;
animation->sd_shown_error_card_bad = true;
animation->sd_shown_error_db = false;
} else if(sd_status == FSE_NOT_READY) {
animation->sd_shown_error_card_bad = false;
animation->sd_shown_error_db = false;
} else if(sd_status == FSE_OK) {
bool db_exists = storage_common_stat(storage, "/ext/manifest.txt", NULL) == FSE_OK;
if(db_exists && !animation->sd_shown_error_db) {
osTimerStop(animation->timer);
icon = &A_CardNoDB_128x51;
animation->current_blocking_icon = icon;
animation->state = DesktopAnimationStateSDEmpty;
animation->sd_shown_error_db = true;
}
}
}
DolphinStats stats = dolphin_stats(dolphin);
if(!icon && stats.level_up_is_pending) {
osTimerStop(animation->timer);
icon = &A_LevelUpPending_128x51;
animation->current_blocking_icon = icon;
animation->state = DesktopAnimationStateLevelUpIsPending;
}
if(!icon) {
icon =
desktop_animation_get_current_idle_animation(animation, status_bar_background_black);
} else {
status_bar_background_black = false;
}
furi_record_close("storage");
furi_record_close("dolphin");
return icon;
}
DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation) {
furi_assert(animation);
bool reset_animation = false;
bool update_animation = false;
switch(animation->state) {
case DesktopAnimationStateActive:
case DesktopAnimationStateBasic:
/* nothing */
break;
case DesktopAnimationStateLevelUpIsPending:
/* do nothing, main scene should change itself */
break;
case DesktopAnimationStateSDCorrupted:
reset_animation = true;
break;
case DesktopAnimationStateSDEmpty:
animation->state = DesktopAnimationStateSDEmptyURL;
animation->current_blocking_icon = &A_CardNoDBUrl_128x51;
update_animation = true;
break;
case DesktopAnimationStateSDEmptyURL:
reset_animation = true;
break;
default:
furi_crash("Unhandled desktop animation state");
}
if(reset_animation) {
desktop_start_new_idle_animation(animation);
update_animation = true;
}
if(update_animation) {
if(animation->animation_changed_callback) {
animation->animation_changed_callback(animation->animation_changed_callback_context);
}
}
return animation->state;
}
#define LEVELUP_FRAME_RATE (0.2)
void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation) {
animation->one_shot_animation_counter = 0;
animation->state = DesktopAnimationStateLevelUpIsPending;
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close("dolphin");
furi_assert(stats.level_up_is_pending);
if(stats.level == 1) {
animation->current_one_shot_icons = animation_level2up;
animation->one_shot_animation_size = COUNT_OF(animation_level2up);
} else if(stats.level == 2) {
animation->current_one_shot_icons = animation_level3up;
animation->one_shot_animation_size = COUNT_OF(animation_level3up);
} else {
furi_crash("Dolphin level is out of bounds");
}
osTimerStart(animation->timer, LEVELUP_FRAME_RATE * 1000);
}
const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation) {
furi_assert(IS_ONESHOT_ANIMATION(animation->state));
furi_assert(animation->one_shot_animation_size > 0);
const Icon* icon = NULL;
if(animation->one_shot_animation_counter < animation->one_shot_animation_size) {
icon = animation->current_one_shot_icons[animation->one_shot_animation_counter];
++animation->one_shot_animation_counter;
} else {
animation->state = DesktopAnimationStateBasic;
animation->one_shot_animation_size = 0;
osTimerStop(animation->timer);
icon = NULL;
}
return icon;
}

View File

@ -1,59 +0,0 @@
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <gui/icon.h>
typedef struct DesktopAnimation DesktopAnimation;
typedef struct ActiveAnimation ActiveAnimation;
typedef struct BasicAnimation BasicAnimation;
typedef enum {
DesktopAnimationStateBasic,
DesktopAnimationStateActive,
DesktopAnimationStateLevelUpIsPending,
DesktopAnimationStateSDEmpty,
DesktopAnimationStateSDEmptyURL,
DesktopAnimationStateSDCorrupted,
} DesktopAnimationState;
struct BasicAnimation {
const Icon* icon;
uint16_t duration; // sec
uint16_t active_cooldown;
uint8_t weight;
bool black_status_bar;
uint16_t butthurt_level_mask;
};
struct ActiveAnimation {
const Icon* icon;
bool black_status_bar;
uint16_t duration; // sec
};
typedef struct {
const BasicAnimation* basic;
const ActiveAnimation* active;
} PairedAnimation;
typedef void (*AnimationChangedCallback)(void*);
DesktopAnimation* desktop_animation_alloc(void);
void desktop_animation_free(DesktopAnimation*);
void desktop_animation_activate(DesktopAnimation* instance);
void desktop_animation_set_animation_changed_callback(
DesktopAnimation* instance,
AnimationChangedCallback callback,
void* context);
DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation);
void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation);
const Icon*
desktop_animation_get_animation(DesktopAnimation* animation, bool* status_bar_background_black);
const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation);
void desktop_start_new_idle_animation(DesktopAnimation* animation);

View File

@ -1,332 +0,0 @@
#include <assets_icons.h>
#include <stddef.h>
#include <stdint.h>
#include <gui/icon.h>
#include "desktop_animation.h"
// Calm/Mad Basic Idle Animations
#define COMMON_BASIC_DURATION (2 * 60 * 60)
#define COMMON_ACTIVE_CYCLES 1
#define COMMON_ACTIVE_COOLDOWN 15
#define COMMON_WEIGHT 3
#define BUTTHURT_LEVEL(x) (1UL << (x))
#define BUTTHURT_LEVEL_0 0
// frames * cycles / frame_rate
#define COMMON_ACTIVE_DURATION(x) ((x)*COMMON_ACTIVE_CYCLES / 2)
static const BasicAnimation animation_TV = {
.icon = &A_Tv_128x52,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
static const ActiveAnimation animation_TV_active = {
.icon = &A_TvActive_128x52,
.duration = COMMON_ACTIVE_DURATION(6),
};
static const BasicAnimation animation_sleep = {
.icon = &A_Sleep_128x52,
.black_status_bar = true,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10)};
static const ActiveAnimation animation_sleep_active = {
.icon = &A_SleepActive_128x52,
.black_status_bar = true,
.duration = COMMON_ACTIVE_DURATION(5),
};
static const BasicAnimation animation_leaving = {
.icon = &A_Leaving_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(13) | BUTTHURT_LEVEL(14),
};
static const ActiveAnimation animation_leaving_active = {
.icon = &A_LeavingActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
static const BasicAnimation animation_laptop = {
.icon = &A_Laptop_128x52,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5)};
static const ActiveAnimation animation_laptop_active = {
.icon = &A_LaptopActive_128x52,
.duration = COMMON_ACTIVE_DURATION(8),
};
static const BasicAnimation animation_knife = {
.icon = &A_Knife_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(5) | BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) |
BUTTHURT_LEVEL(8) | BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10) |
BUTTHURT_LEVEL(11) | BUTTHURT_LEVEL(12) | BUTTHURT_LEVEL(13)};
static const ActiveAnimation animation_knife_active = {
.icon = &A_KnifeActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
static const BasicAnimation animation_cry = {
.icon = &A_Cry_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10) | BUTTHURT_LEVEL(11) |
BUTTHURT_LEVEL(12) | BUTTHURT_LEVEL(13)};
static const ActiveAnimation animation_cry_active = {
.icon = &A_CryActive_128x51,
.duration = COMMON_ACTIVE_DURATION(3),
};
static const BasicAnimation animation_box = {
.icon = &A_Box_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) | BUTTHURT_LEVEL(9) |
BUTTHURT_LEVEL(10) | BUTTHURT_LEVEL(11) | BUTTHURT_LEVEL(12) |
BUTTHURT_LEVEL(13)};
static const ActiveAnimation animation_box_active = {
.icon = &A_BoxActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
static const BasicAnimation animation_waves = {
.icon = &A_Waves_128x52,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2)};
static const ActiveAnimation animation_waves_active = {
.icon = &A_WavesActive_128x52,
.duration = COMMON_ACTIVE_DURATION(7),
};
// Level Idle Animations
static const BasicAnimation animation_level1furippa = {
.icon = &A_Level1Furippa_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
static const ActiveAnimation animation_level1furippa_active = {
.icon = &A_Level1FurippaActive_128x51,
.duration = COMMON_ACTIVE_DURATION(6),
};
static const BasicAnimation animation_level1read = {
.icon = &A_Level1Read_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2)};
static const ActiveAnimation animation_level1read_active = {
.icon = &A_Level1ReadActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
static const BasicAnimation animation_level1toys = {
.icon = &A_Level1Toys_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
static const ActiveAnimation animation_level1toys_active = {
.icon = &A_Level1ToysActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
static const BasicAnimation animation_level2furippa = {
.icon = &A_Level2Furippa_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
static const ActiveAnimation animation_level2furippa_active = {
.icon = &A_Level2FurippaActive_128x51,
.duration = COMMON_ACTIVE_DURATION(6),
};
static const BasicAnimation animation_level2soldering = {
.icon = &A_Level2Soldering_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
BUTTHURT_LEVEL(9)};
static const ActiveAnimation animation_level2soldering_active = {
.icon = &A_Level2SolderingActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
static const BasicAnimation animation_level2hack = {
.icon = &A_Level2Hack_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
static const ActiveAnimation animation_level2hack_active = {
.icon = &A_Level2HackActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
static const BasicAnimation animation_level3furippa = {
.icon = &A_Level3Furippa_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
static const ActiveAnimation animation_level3furippa_active = {
.icon = &A_Level3FurippaActive_128x51,
.duration = COMMON_ACTIVE_DURATION(6),
};
static const BasicAnimation animation_level3hijack = {
.icon = &A_Level3Hijack_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
BUTTHURT_LEVEL(9)};
static const ActiveAnimation animation_level3hijack_active = {
.icon = &A_Level3HijackActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
static const BasicAnimation animation_level3lab = {
.icon = &A_Level3Lab_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = COMMON_WEIGHT,
.active_cooldown = COMMON_ACTIVE_COOLDOWN,
.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
static const ActiveAnimation animation_level3lab_active = {
.icon = &A_Level3LabActive_128x51,
.duration = COMMON_ACTIVE_DURATION(2),
};
// System Idle Animations
static const BasicAnimation animation_bad_battery = {
.icon = &A_BadBattery_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = 7,
};
static const BasicAnimation animation_no_sd_card = {
.icon = &A_NoSdCard_128x51,
.duration = COMMON_BASIC_DURATION,
.weight = 7,
};
const Icon* animation_level2up[] = {
&I_LevelUp2_01,
&I_LevelUp2_02,
&I_LevelUp2_03,
&I_LevelUp2_04,
&I_LevelUp2_05,
&I_LevelUp2_06,
&I_LevelUp2_07};
const Icon* animation_level3up[] = {
&I_LevelUp3_01,
&I_LevelUp3_02,
&I_LevelUp3_03,
&I_LevelUp3_04,
&I_LevelUp3_05,
&I_LevelUp3_06,
&I_LevelUp3_07};
// Blocking Idle Animations & One shot Animations represented as naked Icon
static const PairedAnimation calm_animation[] = {
{.basic = &animation_TV, .active = &animation_TV_active},
{.basic = &animation_waves, .active = &animation_waves_active},
{.basic = &animation_sleep, .active = &animation_sleep_active},
{.basic = &animation_laptop, .active = &animation_laptop_active},
};
static const PairedAnimation mad_animation[] = {
{.basic = &animation_cry, .active = &animation_cry_active},
{.basic = &animation_knife, .active = &animation_knife_active},
{.basic = &animation_box, .active = &animation_box_active},
{.basic = &animation_leaving, .active = &animation_leaving_active},
};
static const PairedAnimation level_1_animation[] = {
{.basic = &animation_level1furippa, .active = &animation_level1furippa_active},
{.basic = &animation_level1read, .active = &animation_level1read_active},
{.basic = &animation_level1toys, .active = &animation_level1toys_active},
};
static const PairedAnimation level_2_animation[] = {
{.basic = &animation_level2furippa, .active = &animation_level2furippa_active},
{.basic = &animation_level2soldering, .active = &animation_level2soldering_active},
{.basic = &animation_level2hack, .active = &animation_level2hack_active},
};
static const PairedAnimation level_3_animation[] = {
{.basic = &animation_level3furippa, .active = &animation_level3furippa_active},
{.basic = &animation_level3hijack, .active = &animation_level3hijack_active},
{.basic = &animation_level3lab, .active = &animation_level3lab_active},
};
static const PairedAnimation no_sd_animation[] = {
{.basic = &animation_no_sd_card, .active = NULL},
};
static const PairedAnimation check_battery_animation[] = {
{.basic = &animation_bad_battery, .active = NULL},
};

View File

@ -5,5 +5,4 @@ ADD_SCENE(desktop, debug, Debug)
ADD_SCENE(desktop, first_start, FirstStart)
ADD_SCENE(desktop, hw_mismatch, HwMismatch)
ADD_SCENE(desktop, pinsetup, PinSetup)
ADD_SCENE(desktop, levelup, LevelUp)
ADD_SCENE(desktop, fault, Fault)

View File

@ -3,7 +3,7 @@
#include <dolphin/dolphin.h>
#include <dolphin/helpers/dolphin_deed.h>
void desktop_scene_debug_callback(DesktopDebugEvent event, void* context) {
void desktop_scene_debug_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
@ -33,14 +33,12 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
case DesktopDebugEventDeed:
dolphin_deed(dolphin, DolphinDeedIButtonEmulate);
desktop_debug_get_dolphin_data(desktop->debug_view);
desktop_start_new_idle_animation(desktop->animation);
consumed = true;
break;
case DesktopDebugEventWrongDeed:
dolphin_deed(dolphin, DolphinDeedWrong);
desktop_debug_get_dolphin_data(desktop->debug_view);
desktop_start_new_idle_animation(desktop->animation);
consumed = true;
break;

View File

@ -1,7 +1,8 @@
#include "../desktop_i.h"
#include "../views/desktop_first_start.h"
#include "../views/desktop_events.h"
void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}

View File

@ -10,18 +10,21 @@ void desktop_scene_hw_mismatch_callback(void* context) {
void desktop_scene_hw_mismatch_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
furi_assert(desktop);
furi_assert(!desktop->text_buffer);
Popup* popup = desktop->hw_mismatch_popup;
char buffer[256]; // strange but smaller buffer not making it
desktop->text_buffer = furi_alloc(256);
snprintf(
buffer,
sizeof(buffer),
desktop->text_buffer,
256,
"HW target: %d\nFW target: %d",
furi_hal_version_get_hw_target(),
version_get_target(NULL));
popup_set_context(popup, desktop);
popup_set_header(
popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_text(popup, buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_text(
popup, desktop->text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
}
@ -46,9 +49,13 @@ bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event)
void desktop_scene_hw_mismatch_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
furi_assert(desktop);
furi_assert(desktop->text_buffer);
Popup* popup = desktop->hw_mismatch_popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
free(desktop->text_buffer);
desktop->text_buffer = NULL;
}

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@ -1,79 +0,0 @@
#include "../desktop_i.h"
#include "../views/desktop_main.h"
#include "applications.h"
#include "assets_icons.h"
#include "desktop/desktop.h"
#include "desktop/helpers/desktop_animation.h"
#include "dolphin/dolphin.h"
#include "furi/pubsub.h"
#include "furi/record.h"
#include "storage/storage-glue.h"
#include <loader/loader.h>
#include <m-list.h>
#define LEVELUP_SCENE_PLAYING 0
#define LEVELUP_SCENE_STOPPED 1
static void desktop_scene_levelup_callback(DesktopMainEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_levelup_animation_changed_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopMainEventUpdateOneShotAnimation);
}
void desktop_scene_levelup_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
desktop_main_set_callback(main_view, desktop_scene_levelup_callback, desktop);
desktop_animation_set_animation_changed_callback(
desktop->animation, desktop_scene_levelup_animation_changed_callback, desktop);
desktop_animation_start_oneshot_levelup(desktop->animation);
const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
desktop_main_switch_dolphin_icon(desktop->main_view, icon);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_PLAYING);
}
bool desktop_scene_levelup_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
DesktopMainEvent main_event = event.event;
if(event.type == SceneManagerEventTypeCustom) {
if(main_event == DesktopMainEventUpdateOneShotAnimation) {
const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
if(icon) {
desktop_main_switch_dolphin_icon(desktop->main_view, icon);
} else {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_STOPPED);
}
consumed = true;
} else {
if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLevelUp) ==
LEVELUP_SCENE_STOPPED) {
scene_manager_previous_scene(desktop->scene_manager);
}
}
}
return consumed;
}
void desktop_scene_levelup_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
Dolphin* dolphin = furi_record_open("dolphin");
dolphin_upgrade_level(dolphin);
furi_record_close("dolphin");
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
desktop_start_new_idle_animation(desktop->animation);
}

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@ -3,7 +3,7 @@
#include <toolbox/saved_struct.h>
#include <stdbool.h>
void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}

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@ -1,34 +1,28 @@
#include "../desktop_i.h"
#include "../views/desktop_locked.h"
#include "desktop/helpers/desktop_animation.h"
#include "desktop/views/desktop_main.h"
void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
void desktop_scene_locked_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_locked_animation_changed_callback(void* context) {
static void desktop_scene_locked_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopLockedEventCheckAnimation);
}
void desktop_scene_locked_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopLockedView* locked_view = desktop->locked_view;
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
desktop_locked_reset_door_pos(locked_view);
desktop_locked_update_hint_timeout(locked_view);
desktop_animation_set_animation_changed_callback(
desktop->animation, desktop_scene_locked_animation_changed_callback, desktop);
bool status_bar_background_black = false;
const Icon* icon =
desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
desktop_locked_set_dolphin_animation(locked_view, icon, status_bar_background_black);
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
@ -39,7 +33,7 @@ void desktop_scene_locked_on_enter(void* context) {
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
}
static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopMainEvent event) {
static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopEvent event) {
bool match = false;
size_t length = desktop->pincode_buffer.length;
@ -81,15 +75,10 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
case DesktopLockedEventInputReset:
desktop->pincode_buffer.length = 0;
break;
case DesktopMainEventUpdateAnimation: {
bool status_bar_background_black = false;
const Icon* icon =
desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
desktop_locked_set_dolphin_animation(
desktop->locked_view, icon, status_bar_background_black);
case DesktopLockedEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
}
default:
if(desktop_scene_locked_check_pin(desktop, event.event)) {
scene_manager_set_scene_state(
@ -106,7 +95,7 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
void desktop_scene_locked_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
desktop_locked_reset_counter(desktop->locked_view);
osTimerStop(desktop->locked_view->timer);
}

View File

@ -2,14 +2,51 @@
#include "../views/desktop_main.h"
#include "applications.h"
#include "assets_icons.h"
#include "cmsis_os2.h"
#include "desktop/desktop.h"
#include "desktop/views/desktop_events.h"
#include "dolphin/dolphin.h"
#include "furi/pubsub.h"
#include "furi/record.h"
#include "furi/thread.h"
#include "storage/storage-glue.h"
#include <loader/loader.h>
#include <m-list.h>
#define MAIN_VIEW_DEFAULT (0UL)
static void desktop_scene_main_app_started_callback(const void* message, void* context) {
furi_assert(context);
Desktop* desktop = context;
const LoaderEvent* event = message;
if(event->type == LoaderEventTypeApplicationStarted) {
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
} else if(event->type == LoaderEventTypeApplicationStopped) {
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
}
}
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
}
static void desktop_scene_main_check_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
}
static void desktop_scene_main_interact_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
}
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
furi_assert(desktop);
furi_assert(flipper_app);
@ -26,23 +63,31 @@ static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* fl
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
furi_thread_start(desktop->scene_thread);
furi_thread_join(desktop->scene_thread);
}
void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
void desktop_scene_main_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_main_animation_changed_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
}
void desktop_scene_main_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
animation_manager_set_context(desktop->animation_manager, desktop);
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
animation_manager_set_check_callback(
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
desktop->app_start_stop_subscription = furi_pubsub_subscribe(
loader_get_pubsub(), desktop_scene_main_app_started_callback, desktop);
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_port_enabled_set(desktop->lock_viewport, false);
@ -51,13 +96,6 @@ void desktop_scene_main_on_enter(void* context) {
desktop_main_unlocked(desktop->main_view);
}
desktop_animation_activate(desktop->animation);
desktop_animation_set_animation_changed_callback(
desktop->animation, desktop_scene_main_animation_changed_callback, desktop);
bool status_bar_background_black = false;
const Icon* icon =
desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
desktop_main_switch_dolphin_animation(desktop->main_view, icon, status_bar_background_black);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
}
@ -84,48 +122,50 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE
animation_manager_unload_and_stall_animation(desktop->animation_manager);
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
animation_manager_load_and_continue_animation(desktop->animation_manager);
#endif
consumed = true;
break;
case DesktopMainEventOpenFavorite:
LOAD_DESKTOP_SETTINGS(&desktop->settings);
animation_manager_unload_and_stall_animation(desktop->animation_manager);
if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
} else {
FURI_LOG_E("DesktopSrv", "Can't find favorite application");
}
animation_manager_load_and_continue_animation(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventUpdateAnimation: {
bool status_bar_background_black = false;
const Icon* icon =
desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
desktop_main_switch_dolphin_animation(
desktop->main_view, icon, status_bar_background_black);
case DesktopMainEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
}
case DesktopMainEventRightShort: {
DesktopAnimationState state = desktop_animation_handle_right(desktop->animation);
if(state == DesktopAnimationStateLevelUpIsPending) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLevelUp);
}
case DesktopMainEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventInteractAnimation:
animation_manager_interact_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventBeforeAppStarted:
animation_manager_unload_and_stall_animation(desktop->animation_manager);
osSemaphoreRelease(desktop->unload_animation_semaphore);
consumed = true;
break;
case DesktopMainEventAfterAppFinished:
animation_manager_load_and_continue_animation(desktop->animation_manager);
consumed = true;
break;
}
default:
break;
}
if(event.event != DesktopMainEventUpdateAnimation) {
desktop_animation_activate(desktop->animation);
}
} else if(event.type != SceneManagerEventTypeTick) {
desktop_animation_activate(desktop->animation);
}
return consumed;
@ -134,7 +174,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
void desktop_scene_main_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
/**
* We're allowed to leave this scene only when any other app & loader
* is finished, that's why we can be sure there is no task waiting
* for start/stop semaphore
*/
furi_pubsub_unsubscribe(loader_get_pubsub(), desktop->app_start_stop_subscription);
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
desktop_main_reset_hint(desktop->main_view);
}

View File

@ -7,17 +7,11 @@
#include <furi.h>
#include <storage/storage.h>
#include <time.h>
typedef enum {
DesktopDebugEventDeed,
DesktopDebugEventWrongDeed,
DesktopDebugEventSaveState,
DesktopDebugEventExit,
} DesktopDebugEvent;
#include "desktop_events.h"
typedef struct DesktopDebugView DesktopDebugView;
typedef void (*DesktopDebugViewCallback)(DesktopDebugEvent event, void* context);
typedef void (*DesktopDebugViewCallback)(DesktopEvent event, void* context);
// Debug info
typedef enum {

View File

@ -0,0 +1,30 @@
#pragma once
typedef enum {
DesktopMainEventOpenLockMenu,
DesktopMainEventOpenArchive,
DesktopMainEventOpenFavorite,
DesktopMainEventOpenMenu,
DesktopMainEventOpenDebug,
DesktopMainEventUnlocked,
DesktopMainEventRightShort,
DesktopMainEventCheckAnimation,
DesktopMainEventNewIdleAnimation,
DesktopMainEventInteractAnimation,
DesktopMainEventBeforeAppStarted,
DesktopMainEventAfterAppFinished,
DesktopLockedEventUnlock,
DesktopLockedEventUpdate,
DesktopLockedEventInputReset,
DesktopLockedEventCheckAnimation,
DesktopLockedEventMax,
DesktopDebugEventDeed,
DesktopDebugEventWrongDeed,
DesktopDebugEventSaveState,
DesktopDebugEventExit,
DesktopFirstStartCompleted,
DesktopFirstStartPoweroff,
DesktopLockMenuEventLock,
DesktopLockMenuEventPinLock,
DesktopLockMenuEventExit,
} DesktopEvent;

View File

@ -5,15 +5,11 @@
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
typedef enum {
DesktopFirstStartCompleted,
DesktopFirstStartPoweroff,
} DesktopFirstStartEvent;
#include "desktop_events.h"
typedef struct DesktopFirstStartView DesktopFirstStartView;
typedef void (*DesktopFirstStartViewCallback)(DesktopFirstStartEvent event, void* context);
typedef void (*DesktopFirstStartViewCallback)(DesktopEvent event, void* context);
DesktopFirstStartView* desktop_first_start_alloc();

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@ -5,18 +5,13 @@
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include "desktop_events.h"
#define HINT_TIMEOUT 2
typedef enum {
DesktopLockMenuEventLock,
DesktopLockMenuEventPinLock,
DesktopLockMenuEventExit,
} DesktopLockMenuEvent;
typedef struct DesktopLockMenuView DesktopLockMenuView;
typedef void (*DesktopLockMenuViewCallback)(DesktopLockMenuEvent event, void* context);
typedef void (*DesktopLockMenuViewCallback)(DesktopEvent event, void* context);
struct DesktopLockMenuView {
View* view;

View File

@ -17,21 +17,6 @@ void locked_view_timer_callback(void* context) {
locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
}
void desktop_locked_set_dolphin_animation(
DesktopLockedView* locked_view,
const Icon* icon,
bool status_bar_background_black) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = icon_animation_alloc(icon);
view_tie_icon_animation(locked_view->view, model->animation);
icon_animation_start(model->animation);
model->status_bar_background_black = status_bar_background_black;
return true;
});
}
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
@ -95,7 +80,6 @@ void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
void desktop_locked_render(Canvas* canvas, void* model) {
DesktopLockedViewModel* m = model;
uint32_t now = osKernelGetTickCount();
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
if(!m->animation_seq_end) {

View File

@ -5,6 +5,7 @@
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include "desktop_events.h"
#define UNLOCK_RST_TIMEOUT 300
#define UNLOCK_CNT 2 // 3 actually
@ -14,12 +15,6 @@
#define DOOR_R_POS 115
#define DOOR_R_POS_MIN 60
typedef enum {
DesktopLockedEventUnlock = 10U,
DesktopLockedEventUpdate = 11U,
DesktopLockedEventInputReset = 12U,
} DesktopLockedEvent;
typedef enum {
DesktopLockedWithPin,
DesktopLockedNoPin,
@ -27,7 +22,7 @@ typedef enum {
typedef struct DesktopLockedView DesktopLockedView;
typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
typedef void (*DesktopLockedViewCallback)(DesktopEvent event, void* context);
struct DesktopLockedView {
View* view;
@ -57,10 +52,6 @@ void desktop_locked_set_callback(
DesktopLockedViewCallback callback,
void* context);
void desktop_locked_set_dolphin_animation(
DesktopLockedView* locked_view,
const Icon* icon,
bool status_bar_background_black);
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
void desktop_locked_reset_counter(DesktopLockedView* locked_view);
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);

View File

@ -1,8 +1,13 @@
#include "dolphin/dolphin.h"
#include "furi/record.h"
#include "gui/canvas.h"
#include "gui/view.h"
#include "gui/view_composed.h"
#include "input/input.h"
#include <furi.h>
#include "../desktop_i.h"
#include "desktop_main.h"
//#include "../animations/views/bubble_animation_view.h"
void desktop_main_set_callback(
DesktopMainView* main_view,
@ -49,7 +54,6 @@ void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* ic
}
void desktop_main_render(Canvas* canvas, void* model) {
canvas_clear(canvas);
DesktopMainViewModel* m = model;
uint32_t now = osKernelGetTickCount();
@ -78,6 +82,7 @@ bool desktop_main_input(InputEvent* event, void* context) {
furi_assert(context);
DesktopMainView* main_view = context;
bool consumed = false;
if(event->key == InputKeyOk && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenMenu, main_view->context);
@ -91,11 +96,13 @@ bool desktop_main_input(InputEvent* event, void* context) {
main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
} else if(event->key == InputKeyRight && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventRightShort, main_view->context);
} else if(event->key == InputKeyBack && event->type == InputTypeShort) {
consumed = true;
}
desktop_main_reset_hint(main_view);
return true;
return consumed;
}
void desktop_main_enter(void* context) {
@ -119,6 +126,7 @@ void desktop_main_exit(void* context) {
DesktopMainView* desktop_main_alloc() {
DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
main_view->view = view_alloc();
view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
view_set_context(main_view->view, main_view);

View File

@ -1,26 +1,16 @@
#pragma once
#include "gui/view_composed.h"
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
typedef enum {
DesktopMainEventOpenLockMenu,
DesktopMainEventOpenArchive,
DesktopMainEventOpenFavorite,
DesktopMainEventOpenMenu,
DesktopMainEventOpenDebug,
DesktopMainEventUnlocked,
DesktopMainEventRightShort,
DesktopMainEventUpdateAnimation,
DesktopMainEventUpdateOneShotAnimation,
} DesktopMainEvent;
#include "desktop_events.h"
typedef struct DesktopMainView DesktopMainView;
typedef void (*DesktopMainViewCallback)(DesktopMainEvent event, void* context);
typedef void (*DesktopMainViewCallback)(DesktopEvent event, void* context);
struct DesktopMainView {
View* view;

View File

@ -1,6 +1,7 @@
#pragma once
#include "furi/pubsub.h"
#include "gui/view.h"
#include "helpers/dolphin_deed.h"
#include <stdbool.h>

View File

@ -11,6 +11,9 @@ typedef enum {
DolphinEventTypeDeed,
DolphinEventTypeStats,
DolphinEventTypeFlush,
DolphinEventTypeAnimationStartNewIdle,
DolphinEventTypeAnimationCheckBlocking,
DolphinEventTypeAnimationInteract,
} DolphinEventType;
typedef struct {

View File

@ -348,6 +348,140 @@ void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_
canvas_set_color(canvas, ColorBlack);
}
void elements_bubble_str(
Canvas* canvas,
uint8_t x,
uint8_t y,
const char* text,
Align horizontal,
Align vertical) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_y = canvas_current_font_height(canvas);
uint16_t str_width = canvas_string_width(canvas, text);
// count \n's
uint8_t lines = 1;
const char* t = text;
while(*t != '\0') {
if(*t == '\n') {
lines++;
uint16_t temp_width = canvas_string_width(canvas, t + 1);
str_width = temp_width > str_width ? temp_width : str_width;
}
t++;
}
uint8_t frame_x = x;
uint8_t frame_y = y;
uint8_t frame_width = str_width + 8;
uint8_t frame_height = font_y * lines + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, frame_x + 1, frame_y + 1, frame_width - 2, frame_height - 2);
canvas_set_color(canvas, ColorBlack);
canvas_draw_rframe(canvas, frame_x, frame_y, frame_width, frame_height, 1);
elements_multiline_text(canvas, x + 4, y - 1 + font_y, text);
uint8_t x1 = 0;
uint8_t x2 = 0;
uint8_t x3 = 0;
uint8_t y1 = 0;
uint8_t y2 = 0;
uint8_t y3 = 0;
if((horizontal == AlignLeft) && (vertical == AlignTop)) {
x1 = frame_x;
y1 = frame_y;
x2 = frame_x - 4;
y2 = frame_y;
x3 = frame_x;
y3 = frame_y + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 + 2, y2 + 1, 2, 2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignLeft) && (vertical == AlignCenter)) {
x1 = frame_x;
y1 = frame_y + (frame_height - 1) / 2 - 4;
x2 = frame_x - 4;
y2 = frame_y + (frame_height - 1) / 2;
x3 = frame_x;
y3 = frame_y + (frame_height - 1) / 2 + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 5);
canvas_draw_dot(canvas, x2 + 1, y2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignLeft) && (vertical == AlignBottom)) {
x1 = frame_x;
y1 = frame_y + (frame_height - 1) - 4;
x2 = frame_x - 4;
y2 = frame_y + (frame_height - 1);
x3 = frame_x;
y3 = frame_y + (frame_height - 1);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignRight) && (vertical == AlignTop)) {
x1 = frame_x + (frame_width - 1);
y1 = frame_y;
x2 = frame_x + (frame_width - 1) + 4;
y2 = frame_y;
x3 = frame_x + (frame_width - 1);
y3 = frame_y + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 3, y2 + 1, 2, 2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignRight) && (vertical == AlignCenter)) {
x1 = frame_x + (frame_width - 1);
y1 = frame_y + (frame_height - 1) / 2 - 4;
x2 = frame_x + (frame_width - 1) + 4;
y2 = frame_y + (frame_height - 1) / 2;
x3 = frame_x + (frame_width - 1);
y3 = frame_y + (frame_height - 1) / 2 + 4;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 5);
canvas_draw_dot(canvas, x2 - 1, y2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignRight) && (vertical == AlignBottom)) {
x1 = frame_x + (frame_width - 1);
y1 = frame_y + (frame_height - 1) - 4;
x2 = frame_x + (frame_width - 1) + 4;
y2 = frame_y + (frame_height - 1);
x3 = frame_x + (frame_width - 1);
y3 = frame_y + (frame_height - 1);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 2);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignCenter) && (vertical == AlignTop)) {
x1 = frame_x + (frame_width - 1) / 2 - 4;
y1 = frame_y;
x2 = frame_x + (frame_width - 1) / 2;
y2 = frame_y - 4;
x3 = frame_x + (frame_width - 1) / 2 + 4;
y3 = frame_y;
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 2, y2 + 2, 5, 2);
canvas_draw_dot(canvas, x2, y2 + 1);
canvas_set_color(canvas, ColorBlack);
} else if((horizontal == AlignCenter) && (vertical == AlignBottom)) {
x1 = frame_x + (frame_width - 1) / 2 - 4;
y1 = frame_y + (frame_height - 1);
x2 = frame_x + (frame_width - 1) / 2;
y2 = frame_y + (frame_height - 1) + 4;
x3 = frame_x + (frame_width - 1) / 2 + 4;
y3 = frame_y + (frame_height - 1);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x2 - 2, y2 - 3, 5, 2);
canvas_draw_dot(canvas, x2, y2 - 1);
canvas_set_color(canvas, ColorBlack);
}
canvas_set_color(canvas, ColorWhite);
canvas_draw_line(canvas, x3, y3, x1, y1);
canvas_set_color(canvas, ColorBlack);
canvas_draw_line(canvas, x1, y1, x2, y2);
canvas_draw_line(canvas, x2, y2, x3, y3);
}
void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width) {
furi_assert(canvas);
furi_assert(string);

18
applications/gui/elements.h Executable file → Normal file
View File

@ -160,6 +160,24 @@ void elements_slightly_rounded_box(
*/
void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Draw bubble frame for text with corner
*
* @param canvas Canvas instance
* @param x left x coordinates
* @param y top y coordinate
* @param width bubble width
* @param height bubble height
* @param horizontal horizontal aligning
* @param vertical aligning
*/
void elements_bubble_str(
Canvas* canvas,
uint8_t x,
uint8_t y,
const char* text,
Align horizontal,
Align vertical);
/** Trim string buffer to fit width in pixels
*
* @param canvas Canvas instance

View File

@ -0,0 +1,166 @@
#include "gui/view.h"
#include "furi/memmgr.h"
#include "view_composed.h"
#include "view_i.h"
typedef struct {
View* bottom;
View* top;
bool top_enabled;
} ViewComposedModel;
struct ViewComposed {
View* view;
};
static void view_composed_draw(Canvas* canvas, void* model);
static bool view_composed_input(InputEvent* event, void* context);
static void view_composed_update_callback(View* view_top_or_bottom, void* context) {
furi_assert(view_top_or_bottom);
furi_assert(context);
View* view_composed_view = context;
view_composed_view->update_callback(
view_composed_view, view_composed_view->update_callback_context);
}
static void view_composed_enter(void* context) {
furi_assert(context);
ViewComposed* view_composed = context;
ViewComposedModel* model = view_get_model(view_composed->view);
/* if more than 1 composed views hold same view it has to reassign update_callback_context */
if(model->bottom) {
view_set_update_callback_context(model->bottom, view_composed->view);
if(model->bottom->enter_callback) {
model->bottom->enter_callback(model->bottom->context);
}
}
if(model->top) {
view_set_update_callback_context(model->top, view_composed->view);
if(model->top->enter_callback) {
model->top->enter_callback(model->top->context);
}
}
view_commit_model(view_composed->view, false);
}
static void view_composed_exit(void* context) {
furi_assert(context);
ViewComposed* view_composed = context;
ViewComposedModel* model = view_get_model(view_composed->view);
if(model->bottom) {
if(model->bottom->exit_callback) {
model->bottom->exit_callback(model->bottom->context);
}
}
if(model->top) {
if(model->top->exit_callback) {
model->top->exit_callback(model->top->context);
}
}
view_commit_model(view_composed->view, false);
}
ViewComposed* view_composed_alloc(void) {
ViewComposed* view_composed = furi_alloc(sizeof(ViewComposed));
view_composed->view = view_alloc();
view_allocate_model(view_composed->view, ViewModelTypeLocking, sizeof(ViewComposedModel));
view_set_draw_callback(view_composed->view, view_composed_draw);
view_set_input_callback(view_composed->view, view_composed_input);
view_set_context(view_composed->view, view_composed);
view_set_enter_callback(view_composed->view, view_composed_enter);
view_set_exit_callback(view_composed->view, view_composed_exit);
return view_composed;
}
void view_composed_free(ViewComposed* view_composed) {
furi_assert(view_composed);
ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
view_set_update_callback(view_composed_model->bottom, NULL);
view_set_update_callback_context(view_composed_model->bottom, NULL);
view_set_update_callback(view_composed_model->top, NULL);
view_set_update_callback_context(view_composed_model->top, NULL);
view_commit_model(view_composed->view, true);
view_free(view_composed->view);
free(view_composed);
}
static void view_composed_draw(Canvas* canvas, void* model) {
furi_assert(model);
ViewComposedModel* view_composed_model = model;
view_draw(view_composed_model->bottom, canvas);
if(view_composed_model->top_enabled && view_composed_model->top) {
view_draw(view_composed_model->top, canvas);
}
}
static bool view_composed_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
ViewComposed* view_composed = context;
ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
bool consumed = false;
if(view_composed_model->top_enabled && view_composed_model->top) {
consumed = view_input(view_composed_model->top, event);
}
if(!consumed) {
consumed = view_input(view_composed_model->bottom, event);
}
view_commit_model(view_composed->view, false);
return consumed;
}
void view_composed_top_enable(ViewComposed* view_composed, bool enable) {
furi_assert(view_composed);
ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
bool update = (view_composed_model->top_enabled != enable);
view_composed_model->top_enabled = enable;
view_commit_model(view_composed->view, update);
}
void view_composed_tie_views(ViewComposed* view_composed, View* view_bottom, View* view_top) {
furi_assert(view_composed);
furi_assert(view_bottom);
ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
if(view_composed_model->bottom) {
view_set_update_callback(view_composed_model->bottom, NULL);
view_set_update_callback_context(view_composed_model->bottom, NULL);
}
if(view_composed_model->top) {
view_set_update_callback(view_composed_model->top, NULL);
view_set_update_callback_context(view_composed_model->top, NULL);
}
view_composed_model->bottom = view_bottom;
view_set_update_callback(view_bottom, view_composed_update_callback);
view_set_update_callback_context(view_bottom, view_composed->view);
view_composed_model->top = view_top;
view_set_update_callback(view_top, view_composed_update_callback);
view_set_update_callback_context(view_top, view_composed->view);
view_commit_model(view_composed->view, true);
}
View* view_composed_get_view(ViewComposed* view_composed) {
furi_assert(view_composed);
return view_composed->view;
}

View File

@ -0,0 +1,12 @@
#pragma once
#include <stdbool.h>
#include "view.h"
typedef struct ViewComposed ViewComposed;
ViewComposed* view_composed_alloc(void);
void view_composed_free(ViewComposed* view_composed);
void view_composed_top_enable(ViewComposed* view_composed, bool enable);
void view_composed_tie_views(ViewComposed* view_composed, View* view_bottom, View* view_top);
View* view_composed_get_view(ViewComposed* view_composed);

View File

@ -188,7 +188,7 @@ void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->gui);
gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
}
void view_dispatcher_attach_to_gui(

View File

@ -1,3 +1,4 @@
#include <furi/pubsub.h>
#include "loader/loader.h"
#include "loader_i.h"
@ -21,6 +22,7 @@ static void loader_menu_callback(void* _ctx, uint32_t index) {
return;
}
furi_hal_power_insomnia_enter();
loader_instance->current_app = flipper_app;
FURI_LOG_I(TAG, "Starting: %s", loader_instance->current_app->name);
@ -228,9 +230,12 @@ static void loader_thread_state_callback(FuriThreadState thread_state, void* con
furi_assert(context);
Loader* instance = context;
LoaderEvent event;
if(thread_state == FuriThreadStateRunning) {
instance->free_heap_size = memmgr_get_free_heap();
event.type = LoaderEventTypeApplicationStarted;
furi_pubsub_publish(loader_instance->pubsub, &event);
} else if(thread_state == FuriThreadStateStopped) {
/*
* Current Leak Sanitizer assumes that memory is allocated and freed
@ -251,6 +256,8 @@ static void loader_thread_state_callback(FuriThreadState thread_state, void* con
furi_thread_get_heap_size(instance->thread));
furi_hal_power_insomnia_exit();
loader_unlock(instance);
event.type = LoaderEventTypeApplicationStopped;
furi_pubsub_publish(loader_instance->pubsub, &event);
}
}
@ -275,6 +282,7 @@ static Loader* loader_alloc() {
string_init(instance->args);
instance->pubsub = furi_pubsub_alloc();
instance->mutex = osMutexNew(NULL);
#ifdef SRV_CLI
@ -334,6 +342,8 @@ static void loader_free(Loader* instance) {
osMutexDelete(instance->mutex);
furi_pubsub_free(instance->pubsub);
string_clear(instance->args);
furi_thread_free(instance->thread);
@ -471,3 +481,7 @@ int32_t loader_srv(void* p) {
return 0;
}
FuriPubSub* loader_get_pubsub() {
return loader_instance->pubsub;
}

View File

@ -1,5 +1,6 @@
#pragma once
#include <furi/pubsub.h>
#include <stdbool.h>
typedef struct Loader Loader;
@ -11,6 +12,15 @@ typedef enum {
LoaderStatusErrorInternal,
} LoaderStatus;
typedef enum {
LoaderEventTypeApplicationStarted,
LoaderEventTypeApplicationStopped
} LoaderEventType;
typedef struct {
LoaderEventType type;
} LoaderEvent;
/** Start application
* @param name - application name
* @param args - application arguments
@ -34,3 +44,6 @@ void loader_show_menu();
/** Show primary loader */
void loader_update_menu();
/** Show primary loader */
FuriPubSub* loader_get_pubsub();

View File

@ -2,6 +2,7 @@
#include <furi.h>
#include <furi-hal.h>
#include <furi/pubsub.h>
#include <cli/cli.h>
#include <lib/toolbox/args.h>
@ -30,6 +31,8 @@ struct Loader {
size_t free_heap_size;
osMutexId_t mutex;
volatile uint8_t lock_semaphore;
FuriPubSub* pubsub;
};
typedef enum {

View File

@ -4,7 +4,6 @@
#include <pb_decode.h>
#include <pb_encode.h>
#include <status.pb.h>
#include <storage.pb.h>
#include <flipper.pb.h>
#include <portmacro.h>

View File

@ -1,6 +1,5 @@
#include "flipper.pb.h"
#include "furi/record.h"
#include "status.pb.h"
#include "rpc_i.h"
#include <furi.h>
#include <loader/loader.h>

View File

@ -1,6 +1,5 @@
#include "flipper.pb.h"
#include "rpc_i.h"
#include "status.pb.h"
#include <furi-hal.h>
#include <power/power_service/power.h>

View File

@ -2,20 +2,35 @@ PROJECT_ROOT = $(abspath $(dir $(abspath $(firstword $(MAKEFILE_LIST))))..)
include $(PROJECT_ROOT)/assets/assets.mk
all: icons protobuf
.PHONY: all
all: icons protobuf dolphin
$(ASSETS): $(ASSETS_SOURCES) $(ASSETS_COMPILLER)
@echo "\tASSETS\t\t" $@
@$(ASSETS_COMPILLER) icons "$(ASSETS_SOURCE_DIR)" "$(ASSETS_COMPILED_DIR)"
.PHONY: icons
icons: $(ASSETS)
$(PROTOBUF) &: $(PROTOBUF_SOURCES) $(PROTOBUF_COMPILER)
@echo "\tPROTOBUF\t" $(PROTOBUF_FILENAMES)
@$(PROJECT_ROOT)/lib/nanopb/generator/nanopb_generator.py -q -I$(PROTOBUF_SOURCE_DIR) -D$(PROTOBUF_COMPILED_DIR) $(PROTOBUF_SOURCES)
@$(PROTOBUF_COMPILER) -q -I$(PROTOBUF_SOURCE_DIR) -D$(PROTOBUF_COMPILED_DIR) $(PROTOBUF_SOURCES)
.PHONY: protobuf
protobuf: $(PROTOBUF)
$(PROTOBUF_FILE_ANIMATIONS): $(PROTOBUF_SOURCES_FILE_ANIMATIONS) $(PROTOBUF_COMPILER)
@echo "\tFILE ANIMATIONS\t" $(PROTOBUF_FILE_ANIMATIONS_FILENAMES)
@$(PROTOBUF_COMPILER) -q -I$(PROTOBUF_FILE_ANIMATIONS_SOURCE_DIR) -D$(PROTOBUF_FILE_ANIMATIONS_COMPILED_DIR) $(PROTOBUF_FILE_ANIMATIONS_SOURCES)
$(DOLPHIN_OUTPUT_DIR): $(DOLPHIN_SOURCE_DIR)
@echo "\tDOLPHIN"
@$(ASSETS_COMPILLER) dolphin "$(DOLPHIN_SOURCE_DIR)" "$(DOLPHIN_OUTPUT_DIR)"
.PHONY: dolphin
dolphin: $(DOLPHIN_OUTPUT_DIR)
clean:
@echo "\tCLEAN\t"
@$(RM) $(ASSETS_COMPILED_DIR)/*
@$(RM) -rf $(DOLPHIN_OUTPUT_DIR)

View File

@ -23,6 +23,11 @@ make all
Image names will be automatically prefixed with `I_`, animation names with `A_`.
Icons and Animations will be gathered into `icon.h` and `icon.c`.
## Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends `NAME`.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
# Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.

View File

@ -6,11 +6,13 @@ ASSETS_SOURCE_DIR := $(ASSETS_DIR)/icons
ASSETS_SOURCES += $(shell find $(ASSETS_SOURCE_DIR) -type f -iname '*.png' -or -iname 'frame_rate')
ASSETS += $(ASSETS_COMPILED_DIR)/assets_icons.c
DOLPHIN_SOURCE_DIR := $(ASSETS_DIR)/dolphin
DOLPHIN_OUTPUT_DIR := $(ASSETS_DIR)/resources/dolphin
PROTOBUF_SOURCE_DIR := $(ASSETS_DIR)/protobuf
PROTOBUF_COMPILER := $(PROJECT_ROOT)/lib/nanopb/generator/nanopb_generator.py
PROTOBUF_COMPILED_DIR := $(ASSETS_COMPILED_DIR)
PROTOBUF_SOURCES := $(shell find $(PROTOBUF_SOURCE_DIR) -type f -iname '*.proto')
#PROTOBUF_FILENAMES := $(notdir $(PROTOBUF))
PROTOBUF_FILENAMES := $(notdir $(addsuffix .pb.c,$(basename $(PROTOBUF_SOURCES))))
PROTOBUF := $(addprefix $(PROTOBUF_COMPILED_DIR)/,$(PROTOBUF_FILENAMES))
PROTOBUF_CFLAGS += -DPB_ENABLE_MALLOC

File diff suppressed because it is too large Load Diff

View File

@ -1,145 +1,118 @@
#pragma once
#include <gui/icon.h>
extern const Icon I_Certification2_119x30;
extern const Icon I_Certification1_103x23;
extern const Icon A_BadBattery_128x51;
extern const Icon A_BoxActive_128x51;
extern const Icon A_Box_128x51;
extern const Icon A_CardBad_128x51;
extern const Icon A_CardNoDBUrl_128x51;
extern const Icon A_CardNoDB_128x51;
extern const Icon A_CardOk_128x51;
extern const Icon A_CryActive_128x51;
extern const Icon A_Cry_128x51;
extern const Icon A_KnifeActive_128x51;
extern const Icon A_Knife_128x51;
extern const Icon A_LaptopActive_128x52;
extern const Icon A_Laptop_128x52;
extern const Icon A_LeavingActive_128x51;
extern const Icon A_Leaving_128x51;
extern const Icon A_Level1FurippaActive_128x51;
extern const Icon A_Level1Furippa_128x51;
extern const Icon A_Level1ReadActive_128x51;
extern const Icon A_Level1Read_128x51;
extern const Icon A_Level1ToysActive_128x51;
extern const Icon A_Level1Toys_128x51;
extern const Icon A_Level2FurippaActive_128x51;
extern const Icon A_Level2Furippa_128x51;
extern const Icon A_Level2HackActive_128x51;
extern const Icon A_Level2Hack_128x51;
extern const Icon A_Level2SolderingActive_128x51;
extern const Icon A_Level2Soldering_128x51;
extern const Icon A_Level3FurippaActive_128x51;
extern const Icon A_Level3Furippa_128x51;
extern const Icon A_Level3HijackActive_128x51;
extern const Icon A_Level3Hijack_128x51;
extern const Icon A_Level3LabActive_128x51;
extern const Icon A_Level3Lab_128x51;
extern const Icon I_LevelUp2_03;
extern const Icon I_LevelUp2_02;
extern const Icon I_LevelUp2_05;
extern const Icon I_LevelUp2_04;
extern const Icon I_LevelUp2_01;
extern const Icon I_LevelUp2_06;
extern const Icon I_LevelUp2_07;
extern const Icon I_LevelUp3_05;
extern const Icon I_LevelUp3_06;
extern const Icon I_LevelUp3_02;
extern const Icon I_LevelUp3_07;
extern const Icon I_LevelUp3_04;
extern const Icon I_LevelUp3_03;
extern const Icon I_LevelUp3_01;
extern const Icon A_LevelUpPending_128x51;
extern const Icon A_NoSdCard_128x51;
extern const Icon A_SleepActive_128x52;
extern const Icon A_Sleep_128x52;
extern const Icon A_TvActive_128x52;
extern const Icon A_Tv_128x52;
extern const Icon A_WavesActive_128x52;
extern const Icon A_Waves_128x52;
extern const Icon I_ble_10px;
extern const Icon I_ibutt_10px;
extern const Icon I_Certification2_119x30;
extern const Icon I_card_bad1;
extern const Icon I_card_bad2;
extern const Icon I_card_ok1;
extern const Icon I_card_ok2;
extern const Icon I_card_ok3;
extern const Icon I_card_ok4;
extern const Icon I_no_databases1;
extern const Icon I_no_databases2;
extern const Icon I_no_databases3;
extern const Icon I_no_databases4;
extern const Icon I_no_sd1;
extern const Icon I_no_sd2;
extern const Icon I_no_sd3;
extern const Icon I_no_sd4;
extern const Icon I_no_sd5;
extern const Icon I_no_sd6;
extern const Icon I_tv1;
extern const Icon I_tv2;
extern const Icon I_tv3;
extern const Icon I_tv4;
extern const Icon I_tv5;
extern const Icon I_tv6;
extern const Icon I_tv7;
extern const Icon I_tv8;
extern const Icon I_url1;
extern const Icon I_url2;
extern const Icon I_url3;
extern const Icon I_url4;
extern const Icon I_125_10px;
extern const Icon I_sub1_10px;
extern const Icon I_dir_10px;
extern const Icon I_ir_10px;
extern const Icon I_Nfc_10px;
extern const Icon I_ble_10px;
extern const Icon I_dir_10px;
extern const Icon I_ibutt_10px;
extern const Icon I_ir_10px;
extern const Icon I_sub1_10px;
extern const Icon I_unknown_10px;
extern const Icon I_BLE_Pairing_128x64;
extern const Icon I_Volup_8x6;
extern const Icon I_Circles_47x47;
extern const Icon I_Ble_connected_38x34;
extern const Icon I_Ble_disconnected_24x34;
extern const Icon I_Space_65x18;
extern const Icon I_Button_18x18;
extern const Icon I_Circles_47x47;
extern const Icon I_Ok_btn_9x9;
extern const Icon I_Pressed_Button_13x13;
extern const Icon I_Space_65x18;
extern const Icon I_Voldwn_6x6;
extern const Icon I_Ble_connected_38x34;
extern const Icon I_Button_18x18;
extern const Icon I_EviSmile2_18x21;
extern const Icon I_Volup_8x6;
extern const Icon I_Clock_18x18;
extern const Icon I_Error_18x18;
extern const Icon I_EviSmile1_18x21;
extern const Icon I_UsbTree_48x22;
extern const Icon I_EviSmile2_18x21;
extern const Icon I_EviWaiting1_18x21;
extern const Icon I_EviWaiting2_18x21;
extern const Icon I_Percent_10x14;
extern const Icon I_Smile_18x18;
extern const Icon I_Error_18x18;
extern const Icon I_Clock_18x18;
extern const Icon I_ButtonRightSmall_3x5;
extern const Icon I_ButtonLeftSmall_3x5;
extern const Icon I_UsbTree_48x22;
extern const Icon I_ButtonCenter_7x7;
extern const Icon I_ButtonDown_7x4;
extern const Icon I_ButtonRight_4x7;
extern const Icon I_DFU_128x50;
extern const Icon I_ButtonUp_7x4;
extern const Icon I_Warning_30x23;
extern const Icon I_ButtonLeftSmall_3x5;
extern const Icon I_ButtonLeft_4x7;
extern const Icon I_DolphinFirstStart7_61x51;
extern const Icon I_DolphinOkay_41x43;
extern const Icon I_DolphinFirstStart5_54x49;
extern const Icon I_Flipper_young_80x60;
extern const Icon I_DolphinFirstStart2_59x51;
extern const Icon I_DolphinFirstStart8_56x51;
extern const Icon I_DolphinFirstStart3_57x48;
extern const Icon I_ButtonRightSmall_3x5;
extern const Icon I_ButtonRight_4x7;
extern const Icon I_ButtonUp_7x4;
extern const Icon I_DFU_128x50;
extern const Icon I_Warning_30x23;
extern const Icon I_DolphinFirstStart0_70x53;
extern const Icon I_DolphinFirstStart4_67x53;
extern const Icon I_DolphinFirstStart6_58x54;
extern const Icon I_DolphinFirstStart1_59x53;
extern const Icon I_DolphinFirstStart2_59x51;
extern const Icon I_DolphinFirstStart3_57x48;
extern const Icon I_DolphinFirstStart4_67x53;
extern const Icon I_DolphinFirstStart5_54x49;
extern const Icon I_DolphinFirstStart6_58x54;
extern const Icon I_DolphinFirstStart7_61x51;
extern const Icon I_DolphinFirstStart8_56x51;
extern const Icon I_DolphinOkay_41x43;
extern const Icon I_Flipper_young_80x60;
extern const Icon I_ArrowDownEmpty_14x15;
extern const Icon I_ArrowDownFilled_14x15;
extern const Icon I_ArrowUpEmpty_14x15;
extern const Icon I_ArrowUpFilled_14x15;
extern const Icon I_ArrowDownEmpty_14x15;
extern const Icon I_DoorLeft_70x55;
extern const Icon I_DoorLocked_10x56;
extern const Icon I_DoorRight_70x55;
extern const Icon I_LockPopup_100x49;
extern const Icon I_PassportBottom_128x17;
extern const Icon I_PassportLeft_6x47;
extern const Icon I_DoorLeft_70x55;
extern const Icon I_LockPopup_100x49;
extern const Icon I_DoorRight_70x55;
extern const Icon I_IrdaArrowDown_4x8;
extern const Icon I_Power_25x27;
extern const Icon I_Mute_25x27;
extern const Icon I_Down_hvr_25x27;
extern const Icon I_Vol_up_25x27;
extern const Icon I_IrdaLearnShort_128x31;
extern const Icon I_Up_25x27;
extern const Icon I_Vol_down_hvr_25x27;
extern const Icon I_Vol_down_25x27;
extern const Icon I_Vol_up_hvr_25x27;
extern const Icon I_Fill_marker_7x7;
extern const Icon I_Up_hvr_25x27;
extern const Icon I_IrdaArrowUp_4x8;
extern const Icon I_Down_25x27;
extern const Icon I_DolphinReadingSuccess_59x63;
extern const Icon I_IrdaSendShort_128x34;
extern const Icon I_IrdaLearn_128x64;
extern const Icon I_Mute_hvr_25x27;
extern const Icon I_IrdaSend_128x64;
extern const Icon I_Power_hvr_25x27;
extern const Icon I_Back_15x10;
extern const Icon I_KeySaveSelected_24x11;
extern const Icon I_KeySave_24x11;
extern const Icon I_DolphinReadingSuccess_59x63;
extern const Icon I_Down_25x27;
extern const Icon I_Down_hvr_25x27;
extern const Icon I_Fill_marker_7x7;
extern const Icon I_IrdaArrowDown_4x8;
extern const Icon I_IrdaArrowUp_4x8;
extern const Icon I_IrdaLearnShort_128x31;
extern const Icon I_IrdaLearn_128x64;
extern const Icon I_IrdaSendShort_128x34;
extern const Icon I_IrdaSend_128x64;
extern const Icon I_Mute_25x27;
extern const Icon I_Mute_hvr_25x27;
extern const Icon I_Power_25x27;
extern const Icon I_Power_hvr_25x27;
extern const Icon I_Up_25x27;
extern const Icon I_Up_hvr_25x27;
extern const Icon I_Vol_down_25x27;
extern const Icon I_Vol_down_hvr_25x27;
extern const Icon I_Vol_up_25x27;
extern const Icon I_Vol_up_hvr_25x27;
extern const Icon I_KeyBackspaceSelected_16x9;
extern const Icon I_KeyBackspace_16x9;
extern const Icon I_KeySaveSelected_24x11;
extern const Icon I_KeySave_24x11;
extern const Icon A_125khz_14;
extern const Icon A_BadUsb_14;
extern const Icon A_Bluetooth_14;
@ -157,58 +130,58 @@ extern const Icon A_Sub1ghz_14;
extern const Icon A_Tamagotchi_14;
extern const Icon A_U2F_14;
extern const Icon A_iButton_14;
extern const Icon I_Medium_chip_22x21;
extern const Icon I_Detailed_chip_17x13;
extern const Icon I_passport_happy3_46x49;
extern const Icon I_Medium_chip_22x21;
extern const Icon I_passport_bad1_46x49;
extern const Icon I_passport_left_6x46;
extern const Icon I_passport_bad2_46x49;
extern const Icon I_passport_happy1_46x49;
extern const Icon I_passport_bottom_128x18;
extern const Icon I_passport_okay3_46x49;
extern const Icon I_passport_okay2_46x49;
extern const Icon I_passport_bad3_46x49;
extern const Icon I_passport_okay1_46x49;
extern const Icon I_passport_bottom_128x18;
extern const Icon I_passport_happy1_46x49;
extern const Icon I_passport_happy2_46x49;
extern const Icon I_Health_16x16;
extern const Icon I_Voltage_16x16;
extern const Icon I_passport_happy3_46x49;
extern const Icon I_passport_left_6x46;
extern const Icon I_passport_okay1_46x49;
extern const Icon I_passport_okay2_46x49;
extern const Icon I_passport_okay3_46x49;
extern const Icon I_BatteryBody_52x28;
extern const Icon I_FaceNormal_29x14;
extern const Icon I_FaceCharging_29x14;
extern const Icon I_Battery_16x16;
extern const Icon I_FaceCharging_29x14;
extern const Icon I_FaceConfused_29x14;
extern const Icon I_Temperature_16x16;
extern const Icon I_FaceNopower_29x14;
extern const Icon I_RFIDDolphinSuccess_108x57;
extern const Icon I_FaceNormal_29x14;
extern const Icon I_Health_16x16;
extern const Icon I_Temperature_16x16;
extern const Icon I_Voltage_16x16;
extern const Icon I_RFIDBigChip_37x36;
extern const Icon I_RFIDDolphinReceive_97x61;
extern const Icon I_RFIDDolphinSend_97x61;
extern const Icon I_RFIDDolphinSuccess_108x57;
extern const Icon I_SDError_43x35;
extern const Icon I_SDQuestion_35x43;
extern const Icon I_Cry_dolph_55x52;
extern const Icon I_Battery_19x8;
extern const Icon I_SDcardFail_11x8;
extern const Icon I_Bluetooth_5x8;
extern const Icon I_PlaceholderR_30x13;
extern const Icon I_Battery_26x8;
extern const Icon I_Lock_8x8;
extern const Icon I_SDcardMounted_11x8;
extern const Icon I_Charging_lightning_9x10;
extern const Icon I_BadUsb_9x8;
extern const Icon I_BT_Pair_9x8;
extern const Icon I_Charging_lightning_mask_9x10;
extern const Icon I_PlaceholderL_11x13;
extern const Icon I_Background_128x11;
extern const Icon I_BadUsb_9x8;
extern const Icon I_Battery_19x8;
extern const Icon I_Battery_26x8;
extern const Icon I_Bluetooth_5x8;
extern const Icon I_Charging_lightning_9x10;
extern const Icon I_Charging_lightning_mask_9x10;
extern const Icon I_Lock_8x8;
extern const Icon I_PlaceholderL_11x13;
extern const Icon I_PlaceholderR_30x13;
extern const Icon I_SDcardFail_11x8;
extern const Icon I_SDcardMounted_11x8;
extern const Icon I_USBConnected_15x8;
extern const Icon I_Quest_7x8;
extern const Icon I_Lock_7x8;
extern const Icon I_MHz_25x11;
extern const Icon I_Quest_7x8;
extern const Icon I_Scanning_123x52;
extern const Icon I_Unlock_7x8;
extern const Icon I_Lock_7x8;
extern const Icon I_DolphinNice_96x59;
extern const Icon I_iButtonDolphinSuccess_109x60;
extern const Icon I_DolphinExcited_64x63;
extern const Icon I_iButtonKey_49x44;
extern const Icon I_iButtonDolphinVerySuccess_108x52;
extern const Icon I_DolphinWait_61x59;
extern const Icon I_DolphinMafia_115x62;
extern const Icon I_DolphinNice_96x59;
extern const Icon I_DolphinWait_61x59;
extern const Icon I_iButtonDolphinSuccess_109x60;
extern const Icon I_iButtonDolphinVerySuccess_108x52;
extern const Icon I_iButtonKey_49x44;

View File

@ -1,15 +0,0 @@
/* Automatically generated nanopb constant definitions */
/* Generated by nanopb-0.4.5 */
#include "status.pb.h"
#if PB_PROTO_HEADER_VERSION != 40
#error Regenerate this file with the current version of nanopb generator.
#endif
PB_BIND(PB_Status_PingRequest, PB_Status_PingRequest, AUTO)
PB_BIND(PB_Status_PingResponse, PB_Status_PingResponse, AUTO)

View File

@ -1,62 +0,0 @@
/* Automatically generated nanopb header */
/* Generated by nanopb-0.4.5 */
#ifndef PB_PB_STATUS_STATUS_PB_H_INCLUDED
#define PB_PB_STATUS_STATUS_PB_H_INCLUDED
#include <pb.h>
#if PB_PROTO_HEADER_VERSION != 40
#error Regenerate this file with the current version of nanopb generator.
#endif
/* Struct definitions */
typedef struct _PB_Status_PingRequest {
pb_bytes_array_t *data;
} PB_Status_PingRequest;
typedef struct _PB_Status_PingResponse {
pb_bytes_array_t *data;
} PB_Status_PingResponse;
#ifdef __cplusplus
extern "C" {
#endif
/* Initializer values for message structs */
#define PB_Status_PingRequest_init_default {NULL}
#define PB_Status_PingResponse_init_default {NULL}
#define PB_Status_PingRequest_init_zero {NULL}
#define PB_Status_PingResponse_init_zero {NULL}
/* Field tags (for use in manual encoding/decoding) */
#define PB_Status_PingRequest_data_tag 1
#define PB_Status_PingResponse_data_tag 1
/* Struct field encoding specification for nanopb */
#define PB_Status_PingRequest_FIELDLIST(X, a) \
X(a, POINTER, SINGULAR, BYTES, data, 1)
#define PB_Status_PingRequest_CALLBACK NULL
#define PB_Status_PingRequest_DEFAULT NULL
#define PB_Status_PingResponse_FIELDLIST(X, a) \
X(a, POINTER, SINGULAR, BYTES, data, 1)
#define PB_Status_PingResponse_CALLBACK NULL
#define PB_Status_PingResponse_DEFAULT NULL
extern const pb_msgdesc_t PB_Status_PingRequest_msg;
extern const pb_msgdesc_t PB_Status_PingResponse_msg;
/* Defines for backwards compatibility with code written before nanopb-0.4.0 */
#define PB_Status_PingRequest_fields &PB_Status_PingRequest_msg
#define PB_Status_PingResponse_fields &PB_Status_PingResponse_msg
/* Maximum encoded size of messages (where known) */
/* PB_Status_PingRequest_size depends on runtime parameters */
/* PB_Status_PingResponse_size depends on runtime parameters */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif

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@ -0,0 +1,32 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 51
Passive frames: 6
Active frames: 2
Frames order: 0 1 2 3 4 5 6 7
Active cycles: 3
Frame rate: 2
Duration: 3600
Active cooldown: 5
Bubble slots: 1
Slot: 0
X: 60
Y: 23
Text: I have to rest
AlignH: Left
AlignV: Bottom
StartFrame: 7
EndFrame: 9
Slot: 0
X: 60
Y: 23
Text: but not today
AlignH: Left
AlignV: Bottom
StartFrame: 10
EndFrame: 12

View File

@ -0,0 +1,34 @@
Filetype: Flipper Animation Manifest
Version: 1
# Animation 1
Name: waves
Min butthurt: 0
Max butthurt: 5
Min level: 1
Max level: 3
Weight: 3
# Animation 2
Name: laptop
Min butthurt: 0
Max butthurt: 9
Min level: 1
Max level: 3
Weight: 3
# Animation 3
Name: sleep
Min butthurt: 0
Max butthurt: 10
Min level: 1
Max level: 3
Weight: 3
# Animation 4
Name: recording
Min butthurt: 0
Max butthurt: 8
Min level: 1
Max level: 1
Weight: 3

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@ -0,0 +1,14 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 51
Passive frames: 6
Active frames: 6
Frames order: 0 1 2 3 4 5 6 7 8 9 10 11
Active cycles: 2
Frame rate: 2
Duration: 3600
Active cooldown: 5
Bubble slots: 0

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@ -0,0 +1,41 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 2
Active frames: 4
Frames order: 0 1 2 3 2 3
Active cycles: 2
Frame rate: 2
Duration: 3600
Active cooldown: 5
Bubble slots: 2
Slot: 0
X: 53
Y: 20
Text: In a lucid dream,\nI could walk...
AlignH: Left
AlignV: Bottom
StartFrame: 3
EndFrame: 9
Slot: 1
X: 53
Y: 20
Text: OH MY GOD!
AlignH: Left
AlignV: Bottom
StartFrame: 3
EndFrame: 5
Slot: 1
X: 53
Y: 31
Text: Just a dream...
AlignH: Left
AlignV: Bottom
StartFrame: 6
EndFrame: 9

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@ -0,0 +1,50 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 50
Passive frames: 2
Active frames: 4
Frames order: 0 1 2 3 2 3
Active cycles: 2
Frame rate: 2
Duration: 3600
Active cooldown: 5
Bubble slots: 3
Slot: 0
X: 1
Y: 17
Text: I am happy,\nmy friend!
AlignH: Right
AlignV: Bottom
StartFrame: 3
EndFrame: 9
Slot: 1
X: 1
Y: 17
Text: So long and\nthanks for\nall the fish!
AlignH: Right
AlignV: Center
StartFrame: 3
EndFrame: 9
Slot: 2
X: 1
Y: 25
Text: I wish I could
AlignH: Right
AlignV: Bottom
StartFrame: 3
EndFrame: 5
Slot: 2
X: 1
Y: 25
Text: swim all day
AlignH: Right
AlignV: Bottom
StartFrame: 6
EndFrame: 9

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2

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