[FL-2226] BadUSB, U2F: missing assets error (#979)

* badusb, u2f: showing error screen if assets are missing
* BadUsb: remove dead code
* U2F: remove dead code

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2022-02-02 17:27:33 +03:00
committed by GitHub
parent 0acea5b25f
commit d2c4f15af5
12 changed files with 182 additions and 5 deletions

View File

@@ -1,6 +1,7 @@
#include "bad_usb_app_i.h"
#include <furi.h>
#include <furi_hal.h>
#include <storage/storage.h>
static bool bad_usb_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
@@ -20,6 +21,24 @@ static void bad_usb_app_tick_event_callback(void* context) {
scene_manager_handle_tick_event(app->scene_manager);
}
static bool bad_usb_check_assets() {
Storage* fs_api = furi_record_open("storage");
File* dir = storage_file_alloc(fs_api);
bool ret = false;
if(storage_dir_open(dir, BAD_USB_APP_PATH_FOLDER)) {
ret = true;
}
storage_dir_close(dir);
storage_file_free(dir);
furi_record_close("storage");
return ret;
}
BadUsbApp* bad_usb_app_alloc() {
BadUsbApp* app = furi_alloc(sizeof(BadUsbApp));
@@ -41,11 +60,20 @@ BadUsbApp* bad_usb_app_alloc() {
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Custom Widget
app->widget = widget_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BadUsbAppViewError, widget_get_view(app->widget));
app->bad_usb_view = bad_usb_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BadUsbAppViewWork, bad_usb_get_view(app->bad_usb_view));
scene_manager_next_scene(app->scene_manager, BadUsbAppViewFileSelect);
if(bad_usb_check_assets()) {
scene_manager_next_scene(app->scene_manager, BadUsbSceneFileSelect);
} else {
scene_manager_next_scene(app->scene_manager, BadUsbSceneError);
}
return app;
}
@@ -58,6 +86,10 @@ void bad_usb_app_free(BadUsbApp* app) {
view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewWork);
bad_usb_free(app->bad_usb_view);
// Custom Widget
view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewError);
widget_free(app->widget);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);