[FL-2226] BadUSB, U2F: missing assets error (#979)
* badusb, u2f: showing error screen if assets are missing * BadUsb: remove dead code * U2F: remove dead code Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -1,6 +1,7 @@
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#include "bad_usb_app_i.h"
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#include <furi.h>
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#include <furi_hal.h>
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#include <storage/storage.h>
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static bool bad_usb_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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@@ -20,6 +21,24 @@ static void bad_usb_app_tick_event_callback(void* context) {
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scene_manager_handle_tick_event(app->scene_manager);
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}
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static bool bad_usb_check_assets() {
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Storage* fs_api = furi_record_open("storage");
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File* dir = storage_file_alloc(fs_api);
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bool ret = false;
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if(storage_dir_open(dir, BAD_USB_APP_PATH_FOLDER)) {
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ret = true;
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}
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storage_dir_close(dir);
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storage_file_free(dir);
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furi_record_close("storage");
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return ret;
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}
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BadUsbApp* bad_usb_app_alloc() {
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BadUsbApp* app = furi_alloc(sizeof(BadUsbApp));
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@@ -41,11 +60,20 @@ BadUsbApp* bad_usb_app_alloc() {
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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// Custom Widget
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app->widget = widget_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, BadUsbAppViewError, widget_get_view(app->widget));
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app->bad_usb_view = bad_usb_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, BadUsbAppViewWork, bad_usb_get_view(app->bad_usb_view));
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scene_manager_next_scene(app->scene_manager, BadUsbAppViewFileSelect);
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if(bad_usb_check_assets()) {
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scene_manager_next_scene(app->scene_manager, BadUsbSceneFileSelect);
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} else {
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scene_manager_next_scene(app->scene_manager, BadUsbSceneError);
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}
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return app;
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}
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@@ -58,6 +86,10 @@ void bad_usb_app_free(BadUsbApp* app) {
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view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewWork);
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bad_usb_free(app->bad_usb_view);
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// Custom Widget
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view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewError);
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widget_free(app->widget);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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