[FL-1783] Power service refactoring (#718)
* settings power: introduce power settings app * power: move power API to separate file * settings power: implement reboot scene * settings power: add power off scene * assets: add crying dolphin, fix Subghz assets names * settings power: fix power off scene GUI * settings power: add battery info scene * power: add cli to application on start hook * power: remove power from main menu * power: move to power service folder * power service: rework power off logic * power: add pubsub events * bt: subscribe to battery level change, update characteristic * application: change order of Settings applications * gui: add bubble element * power: gui improvements * application: rename Notification -> LCD and notifications * Applications: menu order according to documentation and add missing power cli init * settings power: add disconnect USB scene * power cli: notify user to disconnect USB after poweroff * Power: update poweroff message in cli Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -327,6 +327,17 @@ void elements_slightly_rounded_box(
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canvas_draw_rbox(canvas, x, y, width, height, 1);
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}
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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canvas_draw_rframe(canvas, x + 4, y, width, height, 3);
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uint8_t y_corner = y + height * 2 / 3;
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canvas_draw_line(canvas, x, y_corner, x + 4, y_corner - 4);
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canvas_draw_line(canvas, x, y_corner, x + 4, y_corner + 4);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_line(canvas, x + 4, y_corner - 3, x + 4, y_corner + 3);
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canvas_set_color(canvas, ColorBlack);
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}
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void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width) {
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furi_assert(canvas);
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furi_assert(string);
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@@ -8,8 +8,7 @@
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extern "C" {
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#endif
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/*
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* Draw progress bar.
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/** Draw progress bar.
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* @param x - progress bar position on X axis
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* @param y - progress bar position on Y axis
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* @param width - progress bar width
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@@ -24,8 +23,7 @@ void elements_progress_bar(
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uint8_t progress,
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uint8_t total);
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/*
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* Draw scrollbar on canvas at specific position.
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/** Draw scrollbar on canvas at specific position.
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* @param x - scrollbar position on X axis
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* @param y - scrollbar position on Y axis
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* @param height - scrollbar height
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@@ -40,41 +38,35 @@ void elements_scrollbar_pos(
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uint16_t pos,
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uint16_t total);
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/*
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* Draw scrollbar on canvas.
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/** Draw scrollbar on canvas.
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* width 3px, height equal to canvas height
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* @param pos - current element of total elements
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* @param total - total elements
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*/
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void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
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/*
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* Draw rounded frame
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/** Draw rounded frame
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* @param x, y - top left corner coordinates
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* @param width, height - frame width and height
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*/
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/*
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* Draw button in left corner
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/** Draw button in left corner
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* @param str - button text
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*/
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void elements_button_left(Canvas* canvas, const char* str);
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/*
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* Draw button in right corner
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/** Draw button in right corner
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* @param str - button text
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*/
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void elements_button_right(Canvas* canvas, const char* str);
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/*
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* Draw button in center
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/** Draw button in center
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* @param str - button text
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*/
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void elements_button_center(Canvas* canvas, const char* str);
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/*
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* Draw aligned multiline text
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/** Draw aligned multiline text
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* @param x, y - coordinates based on align param
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* @param horizontal, vertical - aligment of multiline text
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* @param text - string (possible multiline)
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@@ -87,22 +79,19 @@ void elements_multiline_text_aligned(
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Align vertical,
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const char* text);
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/*
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* Draw multiline text
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/** Draw multiline text
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* @param x, y - top left corner coordinates
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* @param text - string (possible multiline)
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*/
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void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/*
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* Draw framed multiline text
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/** Draw framed multiline text
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* @param x, y - top left corner coordinates
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* @param text - string (possible multiline)
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*/
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void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/*
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* Draw slightly rounded frame
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/** Draw slightly rounded frame
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* @param x, y - top left corner coordinates
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* @param width, height - size of frame
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*/
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@@ -113,8 +102,7 @@ void elements_slightly_rounded_frame(
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uint8_t width,
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uint8_t height);
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/*
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* Draw slightly rounded box
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/** Draw slightly rounded box
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* @param x, y - top left corner coordinates
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* @param width, height - size of box
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*/
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@@ -125,8 +113,15 @@ void elements_slightly_rounded_box(
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uint8_t width,
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uint8_t height);
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/*
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* Trim string buffer to fit width in pixels
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/** Draw bubble frame for text
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* @param x - left x coordinates
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* @param y - top y coordinate
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* @param width - bubble width
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* @param height - bubble height
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*/
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Trim string buffer to fit width in pixels
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* @param string - string to trim
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* @param width - max width
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*/
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