[FL-2815, FL-2821] Dummy mode (#1739)

* Dummy mode implementation
* dumb -> dummy
* F7: Add new api_symbols: game icon
* Starting snake game from dummy mode

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2022-09-19 16:03:42 +03:00
committed by GitHub
parent 3d3c422751
commit d80329b323
21 changed files with 216 additions and 113 deletions

View File

@@ -4,7 +4,13 @@
#include "../desktop_i.h"
#include "desktop_view_lock_menu.h"
#define LOCK_MENU_ITEMS_NB 3
typedef enum {
DesktopLockMenuIndexLock,
DesktopLockMenuIndexPinLock,
DesktopLockMenuIndexDummy,
DesktopLockMenuIndexTotalCount
} DesktopLockMenuIndex;
void desktop_lock_menu_set_callback(
DesktopLockMenuView* lock_menu,
@@ -16,16 +22,24 @@ void desktop_lock_menu_set_callback(
lock_menu->context = context;
}
void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set) {
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->pin_set = pin_is_set;
model->pin_is_set = pin_is_set;
return true;
});
}
void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode) {
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->dummy_mode = dummy_mode;
return true;
});
}
void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) {
furi_assert(idx < LOCK_MENU_ITEMS_NB);
furi_assert(idx < DesktopLockMenuIndexTotalCount);
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->idx = idx;
@@ -33,43 +47,34 @@ void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) {
});
}
static void lock_menu_callback(void* context, uint8_t index) {
furi_assert(context);
DesktopLockMenuView* lock_menu = context;
switch(index) {
case 0: // lock
lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
break;
case 1: // lock
lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
break;
default: // wip message
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->hint_timeout = HINT_TIMEOUT;
return true;
});
break;
}
}
void desktop_lock_menu_render(Canvas* canvas, void* model) {
const char* Lockmenu_Items[LOCK_MENU_ITEMS_NB] = {"Lock", "Lock with PIN", "DUMB mode"};
void desktop_lock_menu_draw_callback(Canvas* canvas, void* model) {
DesktopLockMenuViewModel* m = model;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
canvas_set_font(canvas, FontSecondary);
for(uint8_t i = 0; i < LOCK_MENU_ITEMS_NB; ++i) {
const char* str = Lockmenu_Items[i];
for(uint8_t i = 0; i < DesktopLockMenuIndexTotalCount; ++i) {
const char* str = NULL;
if(i == 1 && !m->pin_set) str = "Set PIN";
if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not Implemented";
if(i == DesktopLockMenuIndexLock) {
str = "Lock";
} else if(i == DesktopLockMenuIndexPinLock) {
if(m->pin_is_set) {
str = "Lock with PIN";
} else {
str = "Set PIN";
}
} else if(i == DesktopLockMenuIndexDummy) {
if(m->dummy_mode) {
str = "Brainiac Mode";
} else {
str = "Dummy Mode";
}
}
if(str != NULL)
if(str)
canvas_draw_str_aligned(
canvas, 64, 9 + (i * 17) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str);
@@ -82,33 +87,58 @@ View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
return lock_menu->view;
}
bool desktop_lock_menu_input(InputEvent* event, void* context) {
bool desktop_lock_menu_input_callback(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopLockMenuView* lock_menu = context;
uint8_t idx;
uint8_t idx = 0;
bool consumed = false;
bool dummy_mode = false;
if(event->type != InputTypeShort) return false;
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->hint_timeout = 0; // clear hint timeout
if(event->key == InputKeyUp) {
model->idx = CLAMP(model->idx - 1, LOCK_MENU_ITEMS_NB - 1, 0);
} else if(event->key == InputKeyDown) {
model->idx = CLAMP(model->idx + 1, LOCK_MENU_ITEMS_NB - 1, 0);
bool ret = false;
if((event->type == InputTypeShort) || (event->type == InputTypeRepeat)) {
if(event->key == InputKeyUp) {
if(model->idx == 0) {
model->idx = DesktopLockMenuIndexTotalCount - 1;
} else {
model->idx = CLAMP(model->idx - 1, DesktopLockMenuIndexTotalCount - 1, 0);
}
ret = true;
consumed = true;
} else if(event->key == InputKeyDown) {
if(model->idx == DesktopLockMenuIndexTotalCount - 1) {
model->idx = 0;
} else {
model->idx = CLAMP(model->idx + 1, DesktopLockMenuIndexTotalCount - 1, 0);
}
ret = true;
consumed = true;
}
}
idx = model->idx;
return true;
dummy_mode = model->dummy_mode;
return ret;
});
if(event->key == InputKeyBack) {
lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
} else if(event->key == InputKeyOk) {
lock_menu_callback(lock_menu, idx);
if(event->key == InputKeyOk) {
if((idx == DesktopLockMenuIndexLock) && (event->type == InputTypeShort)) {
lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
} else if((idx == DesktopLockMenuIndexPinLock) && (event->type == InputTypeShort)) {
lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
} else if(idx == DesktopLockMenuIndexDummy) {
if((dummy_mode == false) && (event->type == InputTypeShort)) {
lock_menu->callback(DesktopLockMenuEventDummyModeOn, lock_menu->context);
} else if((dummy_mode == true) && (event->type == InputTypeShort)) {
lock_menu->callback(DesktopLockMenuEventDummyModeOff, lock_menu->context);
}
}
consumed = true;
}
return true;
return consumed;
}
DesktopLockMenuView* desktop_lock_menu_alloc() {
@@ -116,8 +146,8 @@ DesktopLockMenuView* desktop_lock_menu_alloc() {
lock_menu->view = view_alloc();
view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
view_set_context(lock_menu->view, lock_menu);
view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_draw_callback);
view_set_input_callback(lock_menu->view, desktop_lock_menu_input_callback);
return lock_menu;
}