BdUSBadded WAIT_FOR_BUTTON_PRESS functionality (#2544)
Co-authored-by: p4p1 <p4p1@vivaldi.net> Co-authored-by: あく <alleteam@gmail.com>
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@@ -51,6 +51,8 @@ static void bad_usb_draw_callback(Canvas* canvas, void* _model) {
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elements_button_left(canvas, "Config");
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} else if((model->state.state == BadUsbStateRunning) || (model->state.state == BadUsbStateDelay)) {
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elements_button_center(canvas, "Stop");
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} else if(model->state.state == BadUsbStateWaitForBtn) {
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elements_button_center(canvas, "Press to continue");
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} else if(model->state.state == BadUsbStateWillRun) {
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elements_button_center(canvas, "Cancel");
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}
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