[FL-2051] BadUSB: new GUI (#844)

* [FL-2051] BadUsb: new GUI
* add missing assets
* skip empty lines and leading spaces
* SubGhz: add alignment check to keystore mess with iv routine

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2021-11-26 16:53:51 +03:00
committed by GitHub
parent 3ab9112c21
commit f52e9fc578
43 changed files with 1523 additions and 804 deletions

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#include "bad_usb_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const bad_usb_scene_on_enter_handlers[])(void*) = {
#include "bad_usb_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const bad_usb_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "bad_usb_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const bad_usb_scene_on_exit_handlers[])(void* context) = {
#include "bad_usb_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers bad_usb_scene_handlers = {
.on_enter_handlers = bad_usb_scene_on_enter_handlers,
.on_event_handlers = bad_usb_scene_on_event_handlers,
.on_exit_handlers = bad_usb_scene_on_exit_handlers,
.scene_num = BadUsbSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) BadUsbScene##id,
typedef enum {
#include "bad_usb_scene_config.h"
BadUsbSceneNum,
} BadUsbScene;
#undef ADD_SCENE
extern const SceneManagerHandlers bad_usb_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "bad_usb_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "bad_usb_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "bad_usb_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(bad_usb, file_select, FileSelect)
ADD_SCENE(bad_usb, work, Work)

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#include "../bad_usb_app_i.h"
#include "furi-hal-power.h"
static bool bad_usb_file_select(BadUsbApp* bad_usb) {
furi_assert(bad_usb);
// Input events and views are managed by file_select
bool res = dialog_file_select_show(
bad_usb->dialogs,
BAD_USB_APP_PATH_FOLDER,
BAD_USB_APP_EXTENSION,
bad_usb->file_name,
sizeof(bad_usb->file_name),
NULL);
return res;
}
void bad_usb_scene_file_select_on_enter(void* context) {
BadUsbApp* bad_usb = context;
if(bad_usb_file_select(bad_usb)) {
scene_manager_next_scene(bad_usb->scene_manager, BadUsbAppViewWork);
} else {
//scene_manager_previous_scene(bad_usb->scene_manager);
view_dispatcher_stop(bad_usb->view_dispatcher);
}
}
bool bad_usb_scene_file_select_on_event(void* context, SceneManagerEvent event) {
// BadUsbApp* bad_usb = context;
return false;
}
void bad_usb_scene_file_select_on_exit(void* context) {
// BadUsbApp* bad_usb = context;
}

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#include "../bad_usb_script.h"
#include "../bad_usb_app_i.h"
#include "../views/bad_usb_view.h"
#include "furi-hal.h"
void bad_usb_scene_work_ok_callback(InputType type, void* context) {
furi_assert(context);
BadUsbApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, type);
}
bool bad_usb_scene_work_on_event(void* context, SceneManagerEvent event) {
BadUsbApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
bad_usb_script_toggle(app->bad_usb_script);
consumed = true;
} else if(event.type == SceneManagerEventTypeTick) {
bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
}
return consumed;
}
void bad_usb_scene_work_on_enter(void* context) {
BadUsbApp* app = context;
string_t file_name;
string_init(file_name);
bad_usb_set_file_name(app->bad_usb_view, app->file_name);
string_printf(
file_name, "%s/%s%s", BAD_USB_APP_PATH_FOLDER, app->file_name, BAD_USB_APP_EXTENSION);
app->bad_usb_script = bad_usb_script_open(file_name);
string_clear(file_name);
bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
bad_usb_set_ok_callback(app->bad_usb_view, bad_usb_scene_work_ok_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, BadUsbAppViewWork);
}
void bad_usb_scene_work_on_exit(void* context) {
BadUsbApp* app = context;
bad_usb_script_close(app->bad_usb_script);
}