[FL-1968] Pin code locking (#788)
* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
parent
400d672e81
commit
fae8d8f23c
@ -41,6 +41,7 @@ Desktop* desktop_alloc() {
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desktop->debug_view = desktop_debug_alloc();
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desktop->first_start_view = desktop_first_start_alloc();
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desktop->hw_mismatch_popup = popup_alloc();
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desktop->code_input = code_input_alloc();
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view_dispatcher_add_view(
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desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
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@ -62,7 +63,8 @@ Desktop* desktop_alloc() {
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desktop->view_dispatcher,
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DesktopViewHwMismatch,
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popup_get_view(desktop->hw_mismatch_popup));
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view_dispatcher_add_view(
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desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
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// Lock icon
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desktop->lock_viewport = view_port_alloc();
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view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
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@ -82,6 +84,7 @@ void desktop_free(Desktop* desktop) {
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
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view_dispatcher_free(desktop->view_dispatcher);
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scene_manager_free(desktop->scene_manager);
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@ -92,6 +95,7 @@ void desktop_free(Desktop* desktop) {
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desktop_debug_free(desktop->debug_view);
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desktop_first_start_free(desktop->first_start_view);
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popup_free(desktop->hw_mismatch_popup);
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code_input_free(desktop->code_input);
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furi_record_close("gui");
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desktop->gui = NULL;
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@ -8,6 +8,7 @@
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/code_input.h>
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#include <gui/scene_manager.h>
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#include <assets_icons.h>
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#include <storage/storage.h>
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@ -29,6 +30,7 @@ typedef enum {
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DesktopViewDebug,
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DesktopViewFirstStart,
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DesktopViewHwMismatch,
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DesktopViewPinSetup,
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DesktopViewTotal,
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} DesktopViewEnum;
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@ -46,7 +48,10 @@ struct Desktop {
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DesktopLockMenuView* lock_menu;
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DesktopLockedView* locked_view;
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DesktopDebugView* debug_view;
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CodeInput* code_input;
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DesktopSettings settings;
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PinCode pincode_buffer;
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ViewPort* lock_viewport;
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};
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@ -3,11 +3,20 @@
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#include <stdint.h>
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#include <stdbool.h>
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#define DESKTOP_SETTINGS_VER (0)
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#define DESKTOP_SETTINGS_VER (1)
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#define PIN_MAX_LENGTH 12
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typedef struct {
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uint8_t length;
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uint8_t data[PIN_MAX_LENGTH];
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} PinCode;
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typedef struct {
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uint8_t version;
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uint16_t favorite;
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PinCode pincode;
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bool locked;
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} DesktopSettings;
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bool desktop_settings_load(DesktopSettings* desktop_settings);
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@ -33,10 +33,13 @@ DesktopSettingsApp* desktop_settings_app_alloc() {
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, DesktopSettingsAppViewMain, submenu_get_view(app->submenu));
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app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
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app->code_input = code_input_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, DesktopSettingsAppViewFavorite, submenu_get_view(app->submenu));
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app->view_dispatcher,
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DesktopSettingsAppViewPincodeInput,
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code_input_get_view(app->code_input));
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
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return app;
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@ -45,9 +48,10 @@ DesktopSettingsApp* desktop_settings_app_alloc() {
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void desktop_settings_app_free(DesktopSettingsApp* app) {
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furi_assert(app);
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// Variable item list
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMain);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewFavorite);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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submenu_free(app->submenu);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
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code_input_free(app->code_input);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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@ -6,20 +6,32 @@
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/code_input.h>
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#include "desktop_settings.h"
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#include "scenes/desktop_settings_scene.h"
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typedef enum {
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DesktopSettingsAppViewMain,
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DesktopSettingsAppViewFavorite,
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CodeEventsSetPin,
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CodeEventsChangePin,
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CodeEventsDisablePin,
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} CodeEventsEnum;
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typedef enum {
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DesktopSettingsAppViewMenu,
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DesktopSettingsAppViewPincodeInput,
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} DesktopSettingsAppView;
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typedef struct {
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DesktopSettings settings;
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Gui* gui;
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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Submenu* submenu;
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CodeInput* code_input;
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uint8_t menu_idx;
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} DesktopSettingsApp;
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@ -1,2 +1,4 @@
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ADD_SCENE(desktop_settings, start, Start)
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ADD_SCENE(desktop_settings, favorite, Favorite)
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ADD_SCENE(desktop_settings, pincode_menu, PinCodeMenu)
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ADD_SCENE(desktop_settings, pincode_input, PinCodeInput)
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@ -22,7 +22,7 @@ void desktop_settings_scene_favorite_on_enter(void* context) {
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submenu_set_header(app->submenu, "Quick access app:");
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submenu_set_selected_item(app->submenu, app->settings.favorite);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewFavorite);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent event) {
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@ -0,0 +1,62 @@
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#include "../desktop_settings_app.h"
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#define SCENE_EXIT_EVENT (0U)
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void desktop_settings_scene_ok_callback(void* context) {
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DesktopSettingsApp* app = context;
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uint32_t state =
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scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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if(state == CodeEventsDisablePin) {
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memset(app->settings.pincode.data, 0, app->settings.pincode.length * sizeof(uint8_t));
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app->settings.pincode.length = 0;
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}
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view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
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}
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void desktop_settings_scene_pincode_input_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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CodeInput* code_input = app->code_input;
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uint32_t state =
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scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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bool update = state != CodeEventsDisablePin;
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code_input_set_header_text(code_input, "PIN Code Setup");
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code_input_set_result_callback(
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code_input,
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desktop_settings_scene_ok_callback,
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NULL,
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app,
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app->settings.pincode.data,
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&app->settings.pincode.length,
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update);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
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}
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bool desktop_settings_scene_pincode_input_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case SCENE_EXIT_EVENT:
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scene_manager_previous_scene(app->scene_manager);
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consumed = true;
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break;
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default:
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_pincode_input_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
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code_input_set_header_text(app->code_input, "");
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}
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@ -0,0 +1,78 @@
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#include "../desktop_settings_app.h"
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#include "applications.h"
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static void desktop_settings_scene_pincode_menu_submenu_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void desktop_settings_scene_pincode_menu_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_clean(submenu);
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if(!app->settings.pincode.length) {
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submenu_add_item(
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submenu,
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"Set Pin",
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CodeEventsSetPin,
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desktop_settings_scene_pincode_menu_submenu_callback,
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app);
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} else {
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submenu_add_item(
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submenu,
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"Change Pin",
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CodeEventsChangePin,
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desktop_settings_scene_pincode_menu_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"Disable",
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CodeEventsDisablePin,
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desktop_settings_scene_pincode_menu_submenu_callback,
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app);
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}
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submenu_set_header(app->submenu, "Pin code settings:");
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submenu_set_selected_item(app->submenu, app->menu_idx);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_pincode_menu_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case CodeEventsSetPin:
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scene_manager_set_scene_state(
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app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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consumed = true;
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break;
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case CodeEventsChangePin:
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scene_manager_set_scene_state(
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app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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consumed = true;
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break;
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case CodeEventsDisablePin:
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scene_manager_set_scene_state(
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app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
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consumed = true;
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break;
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default:
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_pincode_menu_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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submenu_clean(app->submenu);
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}
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@ -29,7 +29,7 @@ void desktop_settings_scene_start_on_enter(void* context) {
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desktop_settings_scene_start_submenu_callback,
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app);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMain);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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@ -39,7 +39,11 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopSettingsStartSubmenuIndexFavorite:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppViewFavorite);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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case DesktopSettingsStartSubmenuIndexPinSetup:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
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consumed = true;
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break;
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}
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@ -4,3 +4,4 @@ ADD_SCENE(desktop, locked, Locked)
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ADD_SCENE(desktop, debug, Debug)
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ADD_SCENE(desktop, first_start, FirstStart)
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ADD_SCENE(desktop, hw_mismatch, HwMismatch)
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ADD_SCENE(desktop, pinsetup, PinSetup)
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@ -9,7 +9,10 @@ void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context)
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void desktop_scene_lock_menu_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_settings_load(&desktop->settings);
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desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
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}
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@ -20,10 +23,25 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopLockMenuEventLock:
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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consumed = true;
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break;
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case DesktopLockMenuEventPinLock:
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if(desktop->settings.pincode.length > 0) {
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desktop->settings.locked = true;
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desktop_settings_save(&desktop->settings);
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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} else {
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scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
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}
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consumed = true;
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break;
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case DesktopLockMenuEventExit:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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consumed = true;
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@ -15,12 +15,39 @@ void desktop_scene_locked_on_enter(void* context) {
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desktop_locked_update_hint_timeout(locked_view);
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desktop_locked_set_dolphin_animation(locked_view);
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uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
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desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
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view_port_enabled_set(desktop->lock_viewport, true);
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osTimerStart(locked_view->timer, 63);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
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}
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static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopMainEvent event) {
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bool match = false;
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size_t length = desktop->pincode_buffer.length;
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length = code_input_push(desktop->pincode_buffer.data, length, event);
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desktop->pincode_buffer.length = length;
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match = code_input_compare(
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desktop->pincode_buffer.data,
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length,
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desktop->settings.pincode.data,
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desktop->settings.pincode.length);
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if(match) {
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desktop->pincode_buffer.length = 0;
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desktop->settings.locked = false;
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desktop_settings_save(&desktop->settings);
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desktop_main_unlocked(desktop->main_view);
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}
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return match;
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}
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bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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@ -36,7 +63,17 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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case DesktopLockedEventUpdate:
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desktop_locked_manage_redraw(desktop->locked_view);
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consumed = true;
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break;
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case DesktopLockedEventInputReset:
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desktop->pincode_buffer.length = 0;
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break;
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default:
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if(desktop_scene_locked_check_pin(desktop, event.event)) {
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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consumed = true;
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}
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break;
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}
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}
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@ -34,6 +34,8 @@ void desktop_scene_main_on_enter(void* context) {
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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view_port_enabled_set(desktop->lock_viewport, false);
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desktop_settings_load(&desktop->settings);
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if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
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DesktopMainEventUnlocked) {
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desktop_main_unlocked(desktop->main_view);
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50
applications/desktop/scenes/desktop_scene_pinsetup.c
Normal file
50
applications/desktop/scenes/desktop_scene_pinsetup.c
Normal file
@ -0,0 +1,50 @@
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#include "../desktop_i.h"
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#define SCENE_EXIT_EVENT (0U)
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||||
|
||||
void desktop_scene_ok_callback(void* context) {
|
||||
Desktop* app = context;
|
||||
desktop_settings_save(&app->settings);
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
|
||||
}
|
||||
|
||||
void desktop_scene_pinsetup_on_enter(void* context) {
|
||||
Desktop* app = context;
|
||||
CodeInput* code_input = app->code_input;
|
||||
|
||||
code_input_set_result_callback(
|
||||
code_input,
|
||||
desktop_scene_ok_callback,
|
||||
NULL,
|
||||
app,
|
||||
app->settings.pincode.data,
|
||||
&app->settings.pincode.length,
|
||||
true);
|
||||
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup);
|
||||
}
|
||||
|
||||
bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case SCENE_EXIT_EVENT:
|
||||
scene_manager_previous_scene(app->scene_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_pinsetup_on_exit(void* context) {
|
||||
Desktop* app = context;
|
||||
code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
|
||||
code_input_set_header_text(app->code_input, "");
|
||||
}
|
@ -12,6 +12,14 @@ void desktop_lock_menu_set_callback(
|
||||
lock_menu->context = context;
|
||||
}
|
||||
|
||||
void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
|
||||
with_view_model(
|
||||
lock_menu->view, (DesktopLockMenuViewModel * model) {
|
||||
model->pin_set = pin_is_set;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu) {
|
||||
with_view_model(
|
||||
lock_menu->view, (DesktopLockMenuViewModel * model) {
|
||||
@ -26,6 +34,10 @@ static void lock_menu_callback(void* context, uint8_t index) {
|
||||
switch(index) {
|
||||
case 0: // lock
|
||||
lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
|
||||
break;
|
||||
case 1: // lock
|
||||
lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
|
||||
break;
|
||||
default: // wip message
|
||||
with_view_model(
|
||||
lock_menu->view, (DesktopLockMenuViewModel * model) {
|
||||
@ -37,7 +49,7 @@ static void lock_menu_callback(void* context, uint8_t index) {
|
||||
}
|
||||
|
||||
void desktop_lock_menu_render(Canvas* canvas, void* model) {
|
||||
const char* Lockmenu_Items[3] = {"Lock", "Set PIN", "DUMB mode"};
|
||||
const char* Lockmenu_Items[3] = {"Lock", "Lock with PIN", "DUMB mode"};
|
||||
|
||||
DesktopLockMenuViewModel* m = model;
|
||||
canvas_clear(canvas);
|
||||
@ -47,13 +59,13 @@ void desktop_lock_menu_render(Canvas* canvas, void* model) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
|
||||
for(uint8_t i = 0; i < 3; ++i) {
|
||||
canvas_draw_str_aligned(
|
||||
canvas,
|
||||
64,
|
||||
13 + (i * 17),
|
||||
AlignCenter,
|
||||
AlignCenter,
|
||||
(m->hint_timeout && m->idx == i && m->idx) ? "Not implemented" : Lockmenu_Items[i]);
|
||||
const char* str = Lockmenu_Items[i];
|
||||
|
||||
if(i == 1 && !m->pin_set) str = "Set PIN";
|
||||
if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not implemented";
|
||||
|
||||
canvas_draw_str_aligned(canvas, 64, 13 + (i * 17), AlignCenter, AlignCenter, str);
|
||||
|
||||
if(m->idx == i) elements_frame(canvas, 15, 5 + (i * 17), 98, 15);
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@
|
||||
typedef enum {
|
||||
DesktopLockMenuEventLock,
|
||||
DesktopLockMenuEventUnlock,
|
||||
DesktopLockMenuEventPinLock,
|
||||
DesktopLockMenuEventExit,
|
||||
} DesktopLockMenuEvent;
|
||||
|
||||
@ -27,6 +28,7 @@ struct DesktopLockMenuView {
|
||||
typedef struct {
|
||||
uint8_t idx;
|
||||
uint8_t hint_timeout;
|
||||
bool pin_set;
|
||||
} DesktopLockMenuViewModel;
|
||||
|
||||
void desktop_lock_menu_set_callback(
|
||||
@ -35,6 +37,7 @@ void desktop_lock_menu_set_callback(
|
||||
void* context);
|
||||
|
||||
View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
|
||||
void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set);
|
||||
void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu);
|
||||
DesktopLockMenuView* desktop_lock_menu_alloc();
|
||||
void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);
|
||||
|
@ -80,6 +80,14 @@ void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
model->pin_lock = locked;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_locked_render(Canvas* canvas, void* model) {
|
||||
DesktopLockedViewModel* m = model;
|
||||
uint32_t now = osKernelGetTickCount();
|
||||
@ -100,7 +108,7 @@ void desktop_locked_render(Canvas* canvas, void* model) {
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_framed(canvas, 42, 30, "Locked");
|
||||
|
||||
} else {
|
||||
} else if(!m->pin_lock) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_icon(canvas, 13, 5, &I_LockPopup_100x49);
|
||||
elements_multiline_text(canvas, 65, 20, "To unlock\npress:");
|
||||
@ -116,27 +124,49 @@ View* desktop_locked_get_view(DesktopLockedView* locked_view) {
|
||||
bool desktop_locked_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
|
||||
DesktopLockedView* locked_view = context;
|
||||
|
||||
uint32_t press_time = 0;
|
||||
bool locked_with_pin = false;
|
||||
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
locked_with_pin = model->pin_lock;
|
||||
return false;
|
||||
});
|
||||
|
||||
if(event->type == InputTypeShort) {
|
||||
desktop_locked_update_hint_timeout(locked_view);
|
||||
if(locked_with_pin) {
|
||||
press_time = osKernelGetTickCount();
|
||||
|
||||
if(event->key == InputKeyBack) {
|
||||
uint32_t press_time = osKernelGetTickCount();
|
||||
// check if pressed sequentially
|
||||
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
|
||||
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count = 0;
|
||||
} else if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count++;
|
||||
locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
|
||||
}
|
||||
|
||||
if(locked_view->lock_count == UNLOCK_CNT) {
|
||||
locked_view->lock_count = 0;
|
||||
locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
|
||||
locked_view->callback(event->key, locked_view->context);
|
||||
} else {
|
||||
desktop_locked_update_hint_timeout(locked_view);
|
||||
|
||||
if(event->key == InputKeyBack) {
|
||||
press_time = osKernelGetTickCount();
|
||||
// check if pressed sequentially
|
||||
if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count++;
|
||||
}
|
||||
|
||||
if(locked_view->lock_count == UNLOCK_CNT) {
|
||||
locked_view->lock_count = 0;
|
||||
locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count = 0;
|
||||
}
|
||||
}
|
||||
// All events consumed
|
||||
return true;
|
||||
|
@ -15,10 +15,16 @@
|
||||
#define DOOR_R_POS_MIN 60
|
||||
|
||||
typedef enum {
|
||||
DesktopLockedEventUnlock,
|
||||
DesktopLockedEventUpdate,
|
||||
DesktopLockedEventUnlock = 10U,
|
||||
DesktopLockedEventUpdate = 11U,
|
||||
DesktopLockedEventInputReset = 12U,
|
||||
} DesktopLockedEvent;
|
||||
|
||||
typedef enum {
|
||||
DesktopLockedWithPin,
|
||||
DesktopLockedNoPin,
|
||||
} DesktopLockedSceneState;
|
||||
|
||||
typedef struct DesktopLockedView DesktopLockedView;
|
||||
|
||||
typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
|
||||
@ -42,6 +48,7 @@ typedef struct {
|
||||
int8_t door_right_x;
|
||||
bool animation_seq_end;
|
||||
|
||||
bool pin_lock;
|
||||
} DesktopLockedViewModel;
|
||||
|
||||
void desktop_locked_set_callback(
|
||||
@ -58,5 +65,4 @@ void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
|
||||
View* desktop_locked_get_view(DesktopLockedView* locked_view);
|
||||
DesktopLockedView* desktop_locked_alloc();
|
||||
void desktop_locked_free(DesktopLockedView* locked_view);
|
||||
void desktop_main_unlocked(DesktopMainView* main_view);
|
||||
void desktop_main_reset_hint(DesktopMainView* main_view);
|
||||
void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);
|
@ -67,6 +67,7 @@ bool desktop_main_input(InputEvent* event, void* context) {
|
||||
} else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
|
||||
main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
|
||||
}
|
||||
|
||||
desktop_main_reset_hint(main_view);
|
||||
|
||||
return true;
|
||||
|
@ -7,12 +7,12 @@
|
||||
#include <furi.h>
|
||||
|
||||
typedef enum {
|
||||
DesktopMainEventOpenMenu,
|
||||
DesktopMainEventOpenLockMenu,
|
||||
DesktopMainEventOpenDebug,
|
||||
DesktopMainEventUnlocked,
|
||||
DesktopMainEventOpenArchive,
|
||||
DesktopMainEventOpenFavorite,
|
||||
DesktopMainEventOpenMenu,
|
||||
DesktopMainEventOpenDebug,
|
||||
DesktopMainEventUnlocked,
|
||||
} DesktopMainEvent;
|
||||
|
||||
typedef struct DesktopMainView DesktopMainView;
|
||||
@ -37,9 +37,8 @@ void desktop_main_set_callback(
|
||||
void* context);
|
||||
|
||||
View* desktop_main_get_view(DesktopMainView* main_view);
|
||||
|
||||
DesktopMainView* desktop_main_alloc();
|
||||
|
||||
void desktop_main_free(DesktopMainView* main_view);
|
||||
|
||||
void desktop_main_switch_dolphin_animation(DesktopMainView* main_view);
|
||||
void desktop_main_unlocked(DesktopMainView* main_view);
|
||||
void desktop_main_reset_hint(DesktopMainView* main_view);
|
||||
|
475
applications/gui/modules/code_input.c
Normal file
475
applications/gui/modules/code_input.c
Normal file
@ -0,0 +1,475 @@
|
||||
#include "code_input.h"
|
||||
#include <gui/elements.h>
|
||||
#include <furi.h>
|
||||
|
||||
#define MAX_CODE_LEN 10
|
||||
|
||||
struct CodeInput {
|
||||
View* view;
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
CodeInputStateVerify,
|
||||
CodeInputStateUpdate,
|
||||
CodeInputStateTotal,
|
||||
} CodeInputStateEnum;
|
||||
|
||||
typedef enum {
|
||||
CodeInputFirst,
|
||||
CodeInputSecond,
|
||||
CodeInputTotal,
|
||||
} CodeInputsEnum;
|
||||
|
||||
typedef struct {
|
||||
uint8_t state;
|
||||
uint8_t current;
|
||||
bool ext_update;
|
||||
|
||||
uint8_t input_length[CodeInputTotal];
|
||||
uint8_t local_buffer[CodeInputTotal][MAX_CODE_LEN];
|
||||
|
||||
CodeInputOkCallback ok_callback;
|
||||
CodeInputFailCallback fail_callback;
|
||||
void* callback_context;
|
||||
|
||||
const char* header;
|
||||
|
||||
uint8_t* ext_buffer;
|
||||
uint8_t* ext_buffer_length;
|
||||
} CodeInputModel;
|
||||
|
||||
static const Icon* keys_assets[] = {
|
||||
[InputKeyUp] = &I_ButtonUp_7x4,
|
||||
[InputKeyDown] = &I_ButtonDown_7x4,
|
||||
[InputKeyRight] = &I_ButtonRight_4x7,
|
||||
[InputKeyLeft] = &I_ButtonLeft_4x7,
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Compare buffers
|
||||
*
|
||||
* @param in Input buffer pointer
|
||||
* @param len_in Input array length
|
||||
* @param src Source buffer pointer
|
||||
* @param len_src Source array length
|
||||
*/
|
||||
|
||||
bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src) {
|
||||
bool result = false;
|
||||
do {
|
||||
result = (len_in && len_src);
|
||||
if(!result) {
|
||||
break;
|
||||
}
|
||||
result = (len_in == len_src);
|
||||
if(!result) {
|
||||
break;
|
||||
}
|
||||
for(size_t i = 0; i < len_in; i++) {
|
||||
result = (in[i] == src[i]);
|
||||
if(!result) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while(false);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Compare local buffers
|
||||
*
|
||||
* @param model
|
||||
*/
|
||||
static bool code_input_compare_local(CodeInputModel* model) {
|
||||
uint8_t* source = model->local_buffer[CodeInputFirst];
|
||||
size_t source_length = model->input_length[CodeInputFirst];
|
||||
|
||||
uint8_t* input = model->local_buffer[CodeInputSecond];
|
||||
size_t input_length = model->input_length[CodeInputSecond];
|
||||
|
||||
return code_input_compare(input, input_length, source, source_length);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Compare ext with local
|
||||
*
|
||||
* @param model
|
||||
*/
|
||||
static bool code_input_compare_ext(CodeInputModel* model) {
|
||||
uint8_t* input = model->local_buffer[CodeInputFirst];
|
||||
size_t input_length = model->input_length[CodeInputFirst];
|
||||
|
||||
uint8_t* source = model->ext_buffer;
|
||||
size_t source_length = *model->ext_buffer_length;
|
||||
|
||||
return code_input_compare(input, input_length, source, source_length);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Set ext buffer
|
||||
*
|
||||
* @param model
|
||||
*/
|
||||
static void code_input_set_ext(CodeInputModel* model) {
|
||||
*model->ext_buffer_length = model->input_length[CodeInputFirst];
|
||||
for(size_t i = 0; i <= model->input_length[CodeInputFirst]; i++) {
|
||||
model->ext_buffer[i] = model->local_buffer[CodeInputFirst][i];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Draw input sequence
|
||||
*
|
||||
* @param canvas
|
||||
* @param buffer
|
||||
* @param length
|
||||
* @param x
|
||||
* @param y
|
||||
* @param active
|
||||
*/
|
||||
static void code_input_draw_sequence(
|
||||
Canvas* canvas,
|
||||
uint8_t* buffer,
|
||||
uint8_t length,
|
||||
uint8_t x,
|
||||
uint8_t y,
|
||||
bool active) {
|
||||
uint8_t pos_x = x + 6;
|
||||
uint8_t pos_y = y + 3;
|
||||
|
||||
if(active) canvas_draw_icon(canvas, x - 4, y + 5, &I_ButtonRightSmall_3x5);
|
||||
|
||||
elements_slightly_rounded_frame(canvas, x, y, 116, 15);
|
||||
|
||||
for(size_t i = 0; i < length; i++) {
|
||||
// maybe symmetrical assets? :-/
|
||||
uint8_t offset_y = buffer[i] < 2 ? 2 + (buffer[i] * 2) : 1;
|
||||
canvas_draw_icon(canvas, pos_x, pos_y + offset_y, keys_assets[buffer[i]]);
|
||||
pos_x += buffer[i] > 1 ? 9 : 11;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Reset input count
|
||||
*
|
||||
* @param model
|
||||
*/
|
||||
static void code_input_reset_count(CodeInputModel* model) {
|
||||
model->input_length[model->current] = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Call input callback
|
||||
*
|
||||
* @param model
|
||||
*/
|
||||
static void code_input_call_ok_callback(CodeInputModel* model) {
|
||||
if(model->ok_callback != NULL) {
|
||||
model->ok_callback(model->callback_context);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Call changed callback
|
||||
*
|
||||
* @param model
|
||||
*/
|
||||
static void code_input_call_fail_callback(CodeInputModel* model) {
|
||||
if(model->fail_callback != NULL) {
|
||||
model->fail_callback(model->callback_context);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Handle Back button
|
||||
*
|
||||
* @param model
|
||||
*/
|
||||
static bool code_input_handle_back(CodeInputModel* model) {
|
||||
if(model->current && !model->input_length[model->current]) {
|
||||
--model->current;
|
||||
return true;
|
||||
}
|
||||
|
||||
if(model->input_length[model->current]) {
|
||||
code_input_reset_count(model);
|
||||
return true;
|
||||
}
|
||||
|
||||
code_input_call_fail_callback(model);
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Handle OK button
|
||||
*
|
||||
* @param model
|
||||
*/
|
||||
static void code_input_handle_ok(CodeInputModel* model) {
|
||||
switch(model->state) {
|
||||
case CodeInputStateVerify:
|
||||
|
||||
if(code_input_compare_ext(model)) {
|
||||
if(model->ext_update) {
|
||||
model->state = CodeInputStateUpdate;
|
||||
} else {
|
||||
code_input_call_ok_callback(model);
|
||||
}
|
||||
}
|
||||
code_input_reset_count(model);
|
||||
break;
|
||||
|
||||
case CodeInputStateUpdate:
|
||||
|
||||
if(!model->current && model->input_length[model->current]) {
|
||||
model->current++;
|
||||
} else {
|
||||
if(code_input_compare_local(model)) {
|
||||
if(model->ext_update) {
|
||||
code_input_set_ext(model);
|
||||
}
|
||||
code_input_call_ok_callback(model);
|
||||
} else {
|
||||
code_input_reset_count(model);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Handle input
|
||||
*
|
||||
* @param model
|
||||
* @param key
|
||||
*/
|
||||
|
||||
size_t code_input_push(uint8_t* buffer, size_t length, InputKey key) {
|
||||
buffer[length] = key;
|
||||
length = CLAMP(length + 1, MAX_CODE_LEN, 0);
|
||||
return length;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Handle D-pad keys
|
||||
*
|
||||
* @param model
|
||||
* @param key
|
||||
*/
|
||||
static void code_input_handle_dpad(CodeInputModel* model, InputKey key) {
|
||||
uint8_t at = model->current;
|
||||
size_t new_length = code_input_push(model->local_buffer[at], model->input_length[at], key);
|
||||
model->input_length[at] = new_length;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Draw callback
|
||||
*
|
||||
* @param canvas
|
||||
* @param _model
|
||||
*/
|
||||
static void code_input_view_draw_callback(Canvas* canvas, void* _model) {
|
||||
CodeInputModel* model = _model;
|
||||
uint8_t y_offset = 0;
|
||||
if(!strlen(model->header)) y_offset = 5;
|
||||
canvas_clear(canvas);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
||||
canvas_draw_str(canvas, 2, 9, model->header);
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
|
||||
switch(model->state) {
|
||||
case CodeInputStateVerify:
|
||||
code_input_draw_sequence(
|
||||
canvas,
|
||||
model->local_buffer[CodeInputFirst],
|
||||
model->input_length[CodeInputFirst],
|
||||
6,
|
||||
30 - y_offset,
|
||||
true);
|
||||
break;
|
||||
case CodeInputStateUpdate:
|
||||
code_input_draw_sequence(
|
||||
canvas,
|
||||
model->local_buffer[CodeInputFirst],
|
||||
model->input_length[CodeInputFirst],
|
||||
6,
|
||||
14 - y_offset,
|
||||
!model->current);
|
||||
code_input_draw_sequence(
|
||||
canvas,
|
||||
model->local_buffer[CodeInputSecond],
|
||||
model->input_length[CodeInputSecond],
|
||||
6,
|
||||
44 - y_offset,
|
||||
model->current);
|
||||
|
||||
if(model->current) canvas_draw_str(canvas, 2, 39 - y_offset, "Repeat code");
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Input callback
|
||||
*
|
||||
* @param event
|
||||
* @param context
|
||||
* @return true
|
||||
* @return false
|
||||
*/
|
||||
static bool code_input_view_input_callback(InputEvent* event, void* context) {
|
||||
CodeInput* code_input = context;
|
||||
furi_assert(code_input);
|
||||
bool consumed = false;
|
||||
|
||||
if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
|
||||
switch(event->key) {
|
||||
case InputKeyBack:
|
||||
with_view_model(
|
||||
code_input->view, (CodeInputModel * model) {
|
||||
consumed = code_input_handle_back(model);
|
||||
return true;
|
||||
});
|
||||
break;
|
||||
|
||||
case InputKeyOk:
|
||||
with_view_model(
|
||||
code_input->view, (CodeInputModel * model) {
|
||||
code_input_handle_ok(model);
|
||||
return true;
|
||||
});
|
||||
consumed = true;
|
||||
break;
|
||||
default:
|
||||
|
||||
with_view_model(
|
||||
code_input->view, (CodeInputModel * model) {
|
||||
code_input_handle_dpad(model, event->key);
|
||||
return true;
|
||||
});
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Reset all input-related data in model
|
||||
*
|
||||
* @param model CodeInputModel
|
||||
*/
|
||||
static void code_input_reset_model_input_data(CodeInputModel* model) {
|
||||
model->current = 0;
|
||||
model->input_length[CodeInputFirst] = 0;
|
||||
model->input_length[CodeInputSecond] = 0;
|
||||
model->ext_buffer = NULL;
|
||||
model->ext_update = false;
|
||||
model->state = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Allocate and initialize code input. This code input is used to enter codes.
|
||||
*
|
||||
* @return CodeInput instance pointer
|
||||
*/
|
||||
CodeInput* code_input_alloc() {
|
||||
CodeInput* code_input = furi_alloc(sizeof(CodeInput));
|
||||
code_input->view = view_alloc();
|
||||
view_set_context(code_input->view, code_input);
|
||||
view_allocate_model(code_input->view, ViewModelTypeLocking, sizeof(CodeInputModel));
|
||||
view_set_draw_callback(code_input->view, code_input_view_draw_callback);
|
||||
view_set_input_callback(code_input->view, code_input_view_input_callback);
|
||||
|
||||
with_view_model(
|
||||
code_input->view, (CodeInputModel * model) {
|
||||
model->header = "";
|
||||
model->ok_callback = NULL;
|
||||
model->fail_callback = NULL;
|
||||
model->callback_context = NULL;
|
||||
code_input_reset_model_input_data(model);
|
||||
return true;
|
||||
});
|
||||
|
||||
return code_input;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Deinitialize and free code input
|
||||
*
|
||||
* @param code_input Code input instance
|
||||
*/
|
||||
void code_input_free(CodeInput* code_input) {
|
||||
furi_assert(code_input);
|
||||
view_free(code_input->view);
|
||||
free(code_input);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get code input view
|
||||
*
|
||||
* @param code_input code input instance
|
||||
* @return View instance that can be used for embedding
|
||||
*/
|
||||
View* code_input_get_view(CodeInput* code_input) {
|
||||
furi_assert(code_input);
|
||||
return code_input->view;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Set code input callbacks
|
||||
*
|
||||
* @param code_input code input instance
|
||||
* @param ok_callback input callback fn
|
||||
* @param fail_callback code match callback fn
|
||||
* @param callback_context callback context
|
||||
* @param buffer buffer
|
||||
* @param buffer_length ptr to buffer length uint
|
||||
* @param ext_update true to update buffer
|
||||
*/
|
||||
void code_input_set_result_callback(
|
||||
CodeInput* code_input,
|
||||
CodeInputOkCallback ok_callback,
|
||||
CodeInputFailCallback fail_callback,
|
||||
void* callback_context,
|
||||
uint8_t* buffer,
|
||||
uint8_t* buffer_length,
|
||||
bool ext_update) {
|
||||
with_view_model(
|
||||
code_input->view, (CodeInputModel * model) {
|
||||
code_input_reset_model_input_data(model);
|
||||
model->ok_callback = ok_callback;
|
||||
model->fail_callback = fail_callback;
|
||||
model->callback_context = callback_context;
|
||||
|
||||
model->ext_buffer = buffer;
|
||||
model->ext_buffer_length = buffer_length;
|
||||
model->state = (*buffer_length == 0) ? 1 : 0;
|
||||
model->ext_update = ext_update;
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Set code input header text
|
||||
*
|
||||
* @param code_input code input instance
|
||||
* @param text text to be shown
|
||||
*/
|
||||
void code_input_set_header_text(CodeInput* code_input, const char* text) {
|
||||
with_view_model(
|
||||
code_input->view, (CodeInputModel * model) {
|
||||
model->header = text;
|
||||
return true;
|
||||
});
|
||||
}
|
91
applications/gui/modules/code_input.h
Normal file
91
applications/gui/modules/code_input.h
Normal file
@ -0,0 +1,91 @@
|
||||
/**
|
||||
* @file code_input.h
|
||||
* GUI: CodeInput keyboard view module API
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/** Code input anonymous structure */
|
||||
typedef struct CodeInput CodeInput;
|
||||
|
||||
/** callback that is executed when entered code matches ext buffer */
|
||||
typedef void (*CodeInputOkCallback)(void* context);
|
||||
|
||||
/** callback that is executed when entered code does not matches ext buffer */
|
||||
typedef void (*CodeInputFailCallback)(void* context);
|
||||
|
||||
/** Allocate and initialize code input. This code input is used to enter codes.
|
||||
*
|
||||
* @return CodeInput instance pointer
|
||||
*/
|
||||
CodeInput* code_input_alloc();
|
||||
|
||||
/** Deinitialize and free code input
|
||||
*
|
||||
* @param code_input Code input instance
|
||||
*/
|
||||
void code_input_free(CodeInput* code_input);
|
||||
|
||||
/** Get code input view
|
||||
*
|
||||
* @param code_input code input instance
|
||||
*
|
||||
* @return View instance that can be used for embedding
|
||||
*/
|
||||
View* code_input_get_view(CodeInput* code_input);
|
||||
|
||||
/** Set code input result callback
|
||||
*
|
||||
* @param code_input code input instance
|
||||
* @param ok_callback ok callback fn
|
||||
* @param fail_callback fail callback fn
|
||||
* @param callback_context callback context
|
||||
* @param buffer buffer to use
|
||||
* @param buffer_length buffer length
|
||||
* @param update set true to update buffer
|
||||
*/
|
||||
void code_input_set_result_callback(
|
||||
CodeInput* code_input,
|
||||
CodeInputOkCallback ok_callback,
|
||||
CodeInputFailCallback fail_callback,
|
||||
void* callback_context,
|
||||
uint8_t* buffer,
|
||||
uint8_t* buffer_length,
|
||||
bool update);
|
||||
|
||||
/** Set code input header text
|
||||
*
|
||||
* @param code_input code input instance
|
||||
* @param text text to be shown
|
||||
*/
|
||||
void code_input_set_header_text(CodeInput* code_input, const char* text);
|
||||
|
||||
/** Compare two buffers
|
||||
*
|
||||
* @param in buffer to compare to source
|
||||
* @param len_in length of input buffer
|
||||
* @param src source buffer
|
||||
* @param len_src length of insourceput buffer
|
||||
* @return true if buffers match
|
||||
*/
|
||||
|
||||
bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src);
|
||||
|
||||
/** Push input into the end of array
|
||||
*
|
||||
* @param buffer buffer
|
||||
* @param length length of buffer
|
||||
* @param key input key
|
||||
* @return new length of input buffer
|
||||
*/
|
||||
size_t code_input_push(uint8_t* buffer, size_t length, InputKey key);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user