[FL-1968] Pin code locking (#788)

* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
its your bedtime
2021-10-26 21:34:31 +03:00
committed by GitHub
parent 400d672e81
commit fae8d8f23c
23 changed files with 948 additions and 43 deletions

View File

@@ -41,6 +41,7 @@ Desktop* desktop_alloc() {
desktop->debug_view = desktop_debug_alloc();
desktop->first_start_view = desktop_first_start_alloc();
desktop->hw_mismatch_popup = popup_alloc();
desktop->code_input = code_input_alloc();
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
@@ -62,7 +63,8 @@ Desktop* desktop_alloc() {
desktop->view_dispatcher,
DesktopViewHwMismatch,
popup_get_view(desktop->hw_mismatch_popup));
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
// Lock icon
desktop->lock_viewport = view_port_alloc();
view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
@@ -82,6 +84,7 @@ void desktop_free(Desktop* desktop) {
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
view_dispatcher_free(desktop->view_dispatcher);
scene_manager_free(desktop->scene_manager);
@@ -92,6 +95,7 @@ void desktop_free(Desktop* desktop) {
desktop_debug_free(desktop->debug_view);
desktop_first_start_free(desktop->first_start_view);
popup_free(desktop->hw_mismatch_popup);
code_input_free(desktop->code_input);
furi_record_close("gui");
desktop->gui = NULL;

View File

@@ -8,6 +8,7 @@
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/modules/code_input.h>
#include <gui/scene_manager.h>
#include <assets_icons.h>
#include <storage/storage.h>
@@ -29,6 +30,7 @@ typedef enum {
DesktopViewDebug,
DesktopViewFirstStart,
DesktopViewHwMismatch,
DesktopViewPinSetup,
DesktopViewTotal,
} DesktopViewEnum;
@@ -46,7 +48,10 @@ struct Desktop {
DesktopLockMenuView* lock_menu;
DesktopLockedView* locked_view;
DesktopDebugView* debug_view;
CodeInput* code_input;
DesktopSettings settings;
PinCode pincode_buffer;
ViewPort* lock_viewport;
};

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@@ -3,11 +3,20 @@
#include <stdint.h>
#include <stdbool.h>
#define DESKTOP_SETTINGS_VER (0)
#define DESKTOP_SETTINGS_VER (1)
#define PIN_MAX_LENGTH 12
typedef struct {
uint8_t length;
uint8_t data[PIN_MAX_LENGTH];
} PinCode;
typedef struct {
uint8_t version;
uint16_t favorite;
PinCode pincode;
bool locked;
} DesktopSettings;
bool desktop_settings_load(DesktopSettings* desktop_settings);

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@@ -33,10 +33,13 @@ DesktopSettingsApp* desktop_settings_app_alloc() {
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, DesktopSettingsAppViewMain, submenu_get_view(app->submenu));
app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
app->code_input = code_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, DesktopSettingsAppViewFavorite, submenu_get_view(app->submenu));
app->view_dispatcher,
DesktopSettingsAppViewPincodeInput,
code_input_get_view(app->code_input));
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
return app;
@@ -45,9 +48,10 @@ DesktopSettingsApp* desktop_settings_app_alloc() {
void desktop_settings_app_free(DesktopSettingsApp* app) {
furi_assert(app);
// Variable item list
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMain);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewFavorite);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
code_input_free(app->code_input);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);

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@@ -6,20 +6,32 @@
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <gui/modules/submenu.h>
#include <gui/modules/code_input.h>
#include "desktop_settings.h"
#include "scenes/desktop_settings_scene.h"
typedef enum {
DesktopSettingsAppViewMain,
DesktopSettingsAppViewFavorite,
CodeEventsSetPin,
CodeEventsChangePin,
CodeEventsDisablePin,
} CodeEventsEnum;
typedef enum {
DesktopSettingsAppViewMenu,
DesktopSettingsAppViewPincodeInput,
} DesktopSettingsAppView;
typedef struct {
DesktopSettings settings;
Gui* gui;
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Submenu* submenu;
CodeInput* code_input;
uint8_t menu_idx;
} DesktopSettingsApp;

View File

@@ -1,2 +1,4 @@
ADD_SCENE(desktop_settings, start, Start)
ADD_SCENE(desktop_settings, favorite, Favorite)
ADD_SCENE(desktop_settings, pincode_menu, PinCodeMenu)
ADD_SCENE(desktop_settings, pincode_input, PinCodeInput)

View File

@@ -22,7 +22,7 @@ void desktop_settings_scene_favorite_on_enter(void* context) {
submenu_set_header(app->submenu, "Quick access app:");
submenu_set_selected_item(app->submenu, app->settings.favorite);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewFavorite);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
}
bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent event) {

View File

@@ -0,0 +1,62 @@
#include "../desktop_settings_app.h"
#define SCENE_EXIT_EVENT (0U)
void desktop_settings_scene_ok_callback(void* context) {
DesktopSettingsApp* app = context;
uint32_t state =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
if(state == CodeEventsDisablePin) {
memset(app->settings.pincode.data, 0, app->settings.pincode.length * sizeof(uint8_t));
app->settings.pincode.length = 0;
}
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_settings_scene_pincode_input_on_enter(void* context) {
DesktopSettingsApp* app = context;
CodeInput* code_input = app->code_input;
uint32_t state =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
bool update = state != CodeEventsDisablePin;
code_input_set_header_text(code_input, "PIN Code Setup");
code_input_set_result_callback(
code_input,
desktop_settings_scene_ok_callback,
NULL,
app,
app->settings.pincode.data,
&app->settings.pincode.length,
update);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
}
bool desktop_settings_scene_pincode_input_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EXIT_EVENT:
scene_manager_previous_scene(app->scene_manager);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pincode_input_on_exit(void* context) {
DesktopSettingsApp* app = context;
code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
code_input_set_header_text(app->code_input, "");
}

View File

@@ -0,0 +1,78 @@
#include "../desktop_settings_app.h"
#include "applications.h"
static void desktop_settings_scene_pincode_menu_submenu_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void desktop_settings_scene_pincode_menu_on_enter(void* context) {
DesktopSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_clean(submenu);
if(!app->settings.pincode.length) {
submenu_add_item(
submenu,
"Set Pin",
CodeEventsSetPin,
desktop_settings_scene_pincode_menu_submenu_callback,
app);
} else {
submenu_add_item(
submenu,
"Change Pin",
CodeEventsChangePin,
desktop_settings_scene_pincode_menu_submenu_callback,
app);
submenu_add_item(
submenu,
"Disable",
CodeEventsDisablePin,
desktop_settings_scene_pincode_menu_submenu_callback,
app);
}
submenu_set_header(app->submenu, "Pin code settings:");
submenu_set_selected_item(app->submenu, app->menu_idx);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
}
bool desktop_settings_scene_pincode_menu_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CodeEventsSetPin:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
consumed = true;
break;
case CodeEventsChangePin:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
consumed = true;
break;
case CodeEventsDisablePin:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_pincode_menu_on_exit(void* context) {
DesktopSettingsApp* app = context;
submenu_clean(app->submenu);
}

View File

@@ -29,7 +29,7 @@ void desktop_settings_scene_start_on_enter(void* context) {
desktop_settings_scene_start_submenu_callback,
app);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMain);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
}
bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
@@ -39,7 +39,11 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopSettingsStartSubmenuIndexFavorite:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppViewFavorite);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case DesktopSettingsStartSubmenuIndexPinSetup:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
consumed = true;
break;
}

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@@ -4,3 +4,4 @@ ADD_SCENE(desktop, locked, Locked)
ADD_SCENE(desktop, debug, Debug)
ADD_SCENE(desktop, first_start, FirstStart)
ADD_SCENE(desktop, hw_mismatch, HwMismatch)
ADD_SCENE(desktop, pinsetup, PinSetup)

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@@ -9,7 +9,10 @@ void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context)
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_settings_load(&desktop->settings);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
}
@@ -20,10 +23,25 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
consumed = true;
break;
case DesktopLockMenuEventPinLock:
if(desktop->settings.pincode.length > 0) {
desktop->settings.locked = true;
desktop_settings_save(&desktop->settings);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
} else {
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
}
consumed = true;
break;
case DesktopLockMenuEventExit:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;

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@@ -15,12 +15,39 @@ void desktop_scene_locked_on_enter(void* context) {
desktop_locked_update_hint_timeout(locked_view);
desktop_locked_set_dolphin_animation(locked_view);
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
view_port_enabled_set(desktop->lock_viewport, true);
osTimerStart(locked_view->timer, 63);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
}
static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopMainEvent event) {
bool match = false;
size_t length = desktop->pincode_buffer.length;
length = code_input_push(desktop->pincode_buffer.data, length, event);
desktop->pincode_buffer.length = length;
match = code_input_compare(
desktop->pincode_buffer.data,
length,
desktop->settings.pincode.data,
desktop->settings.pincode.length);
if(match) {
desktop->pincode_buffer.length = 0;
desktop->settings.locked = false;
desktop_settings_save(&desktop->settings);
desktop_main_unlocked(desktop->main_view);
}
return match;
}
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
@@ -36,7 +63,17 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
case DesktopLockedEventUpdate:
desktop_locked_manage_redraw(desktop->locked_view);
consumed = true;
break;
case DesktopLockedEventInputReset:
desktop->pincode_buffer.length = 0;
break;
default:
if(desktop_scene_locked_check_pin(desktop, event.event)) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
}
break;
}
}

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@@ -34,6 +34,8 @@ void desktop_scene_main_on_enter(void* context) {
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_port_enabled_set(desktop->lock_viewport, false);
desktop_settings_load(&desktop->settings);
if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
DesktopMainEventUnlocked) {
desktop_main_unlocked(desktop->main_view);

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@@ -0,0 +1,50 @@
#include "../desktop_i.h"
#define SCENE_EXIT_EVENT (0U)
void desktop_scene_ok_callback(void* context) {
Desktop* app = context;
desktop_settings_save(&app->settings);
view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
}
void desktop_scene_pinsetup_on_enter(void* context) {
Desktop* app = context;
CodeInput* code_input = app->code_input;
code_input_set_result_callback(
code_input,
desktop_scene_ok_callback,
NULL,
app,
app->settings.pincode.data,
&app->settings.pincode.length,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup);
}
bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
Desktop* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EXIT_EVENT:
scene_manager_previous_scene(app->scene_manager);
consumed = true;
break;
default:
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pinsetup_on_exit(void* context) {
Desktop* app = context;
code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
code_input_set_header_text(app->code_input, "");
}

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@@ -12,6 +12,14 @@ void desktop_lock_menu_set_callback(
lock_menu->context = context;
}
void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->pin_set = pin_is_set;
return true;
});
}
void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu) {
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
@@ -26,6 +34,10 @@ static void lock_menu_callback(void* context, uint8_t index) {
switch(index) {
case 0: // lock
lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
break;
case 1: // lock
lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
break;
default: // wip message
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
@@ -37,7 +49,7 @@ static void lock_menu_callback(void* context, uint8_t index) {
}
void desktop_lock_menu_render(Canvas* canvas, void* model) {
const char* Lockmenu_Items[3] = {"Lock", "Set PIN", "DUMB mode"};
const char* Lockmenu_Items[3] = {"Lock", "Lock with PIN", "DUMB mode"};
DesktopLockMenuViewModel* m = model;
canvas_clear(canvas);
@@ -47,13 +59,13 @@ void desktop_lock_menu_render(Canvas* canvas, void* model) {
canvas_set_font(canvas, FontSecondary);
for(uint8_t i = 0; i < 3; ++i) {
canvas_draw_str_aligned(
canvas,
64,
13 + (i * 17),
AlignCenter,
AlignCenter,
(m->hint_timeout && m->idx == i && m->idx) ? "Not implemented" : Lockmenu_Items[i]);
const char* str = Lockmenu_Items[i];
if(i == 1 && !m->pin_set) str = "Set PIN";
if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not implemented";
canvas_draw_str_aligned(canvas, 64, 13 + (i * 17), AlignCenter, AlignCenter, str);
if(m->idx == i) elements_frame(canvas, 15, 5 + (i * 17), 98, 15);
}
}

View File

@@ -11,6 +11,7 @@
typedef enum {
DesktopLockMenuEventLock,
DesktopLockMenuEventUnlock,
DesktopLockMenuEventPinLock,
DesktopLockMenuEventExit,
} DesktopLockMenuEvent;
@@ -27,6 +28,7 @@ struct DesktopLockMenuView {
typedef struct {
uint8_t idx;
uint8_t hint_timeout;
bool pin_set;
} DesktopLockMenuViewModel;
void desktop_lock_menu_set_callback(
@@ -35,6 +37,7 @@ void desktop_lock_menu_set_callback(
void* context);
View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set);
void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu);
DesktopLockMenuView* desktop_lock_menu_alloc();
void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);

View File

@@ -80,6 +80,14 @@ void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
});
}
void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->pin_lock = locked;
return true;
});
}
void desktop_locked_render(Canvas* canvas, void* model) {
DesktopLockedViewModel* m = model;
uint32_t now = osKernelGetTickCount();
@@ -100,7 +108,7 @@ void desktop_locked_render(Canvas* canvas, void* model) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30, "Locked");
} else {
} else if(!m->pin_lock) {
canvas_set_font(canvas, FontSecondary);
canvas_draw_icon(canvas, 13, 5, &I_LockPopup_100x49);
elements_multiline_text(canvas, 65, 20, "To unlock\npress:");
@@ -116,27 +124,49 @@ View* desktop_locked_get_view(DesktopLockedView* locked_view) {
bool desktop_locked_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopLockedView* locked_view = context;
uint32_t press_time = 0;
bool locked_with_pin = false;
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
locked_with_pin = model->pin_lock;
return false;
});
if(event->type == InputTypeShort) {
desktop_locked_update_hint_timeout(locked_view);
if(locked_with_pin) {
press_time = osKernelGetTickCount();
if(event->key == InputKeyBack) {
uint32_t press_time = osKernelGetTickCount();
// check if pressed sequentially
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count = 0;
} else if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
}
if(locked_view->lock_count == UNLOCK_CNT) {
locked_view->lock_count = 0;
locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
locked_view->callback(event->key, locked_view->context);
} else {
desktop_locked_update_hint_timeout(locked_view);
if(event->key == InputKeyBack) {
press_time = osKernelGetTickCount();
// check if pressed sequentially
if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
}
if(locked_view->lock_count == UNLOCK_CNT) {
locked_view->lock_count = 0;
locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
}
}
}
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count = 0;
}
}
// All events consumed
return true;

View File

@@ -15,10 +15,16 @@
#define DOOR_R_POS_MIN 60
typedef enum {
DesktopLockedEventUnlock,
DesktopLockedEventUpdate,
DesktopLockedEventUnlock = 10U,
DesktopLockedEventUpdate = 11U,
DesktopLockedEventInputReset = 12U,
} DesktopLockedEvent;
typedef enum {
DesktopLockedWithPin,
DesktopLockedNoPin,
} DesktopLockedSceneState;
typedef struct DesktopLockedView DesktopLockedView;
typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
@@ -42,6 +48,7 @@ typedef struct {
int8_t door_right_x;
bool animation_seq_end;
bool pin_lock;
} DesktopLockedViewModel;
void desktop_locked_set_callback(
@@ -58,5 +65,4 @@ void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
View* desktop_locked_get_view(DesktopLockedView* locked_view);
DesktopLockedView* desktop_locked_alloc();
void desktop_locked_free(DesktopLockedView* locked_view);
void desktop_main_unlocked(DesktopMainView* main_view);
void desktop_main_reset_hint(DesktopMainView* main_view);
void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);

View File

@@ -67,6 +67,7 @@ bool desktop_main_input(InputEvent* event, void* context) {
} else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
}
desktop_main_reset_hint(main_view);
return true;

View File

@@ -7,12 +7,12 @@
#include <furi.h>
typedef enum {
DesktopMainEventOpenMenu,
DesktopMainEventOpenLockMenu,
DesktopMainEventOpenDebug,
DesktopMainEventUnlocked,
DesktopMainEventOpenArchive,
DesktopMainEventOpenFavorite,
DesktopMainEventOpenMenu,
DesktopMainEventOpenDebug,
DesktopMainEventUnlocked,
} DesktopMainEvent;
typedef struct DesktopMainView DesktopMainView;
@@ -37,9 +37,8 @@ void desktop_main_set_callback(
void* context);
View* desktop_main_get_view(DesktopMainView* main_view);
DesktopMainView* desktop_main_alloc();
void desktop_main_free(DesktopMainView* main_view);
void desktop_main_switch_dolphin_animation(DesktopMainView* main_view);
void desktop_main_unlocked(DesktopMainView* main_view);
void desktop_main_reset_hint(DesktopMainView* main_view);