[FL-1968] Pin code locking (#788)

* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
its your bedtime
2021-10-26 21:34:31 +03:00
committed by GitHub
parent 400d672e81
commit fae8d8f23c
23 changed files with 948 additions and 43 deletions

View File

@@ -33,10 +33,13 @@ DesktopSettingsApp* desktop_settings_app_alloc() {
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, DesktopSettingsAppViewMain, submenu_get_view(app->submenu));
app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
app->code_input = code_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, DesktopSettingsAppViewFavorite, submenu_get_view(app->submenu));
app->view_dispatcher,
DesktopSettingsAppViewPincodeInput,
code_input_get_view(app->code_input));
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
return app;
@@ -45,9 +48,10 @@ DesktopSettingsApp* desktop_settings_app_alloc() {
void desktop_settings_app_free(DesktopSettingsApp* app) {
furi_assert(app);
// Variable item list
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMain);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewFavorite);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
code_input_free(app->code_input);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);